Voted best in category in the Users' Choice awards.
Meanwhile, the Iron Orc squad seems to have evaporated before the battlelines were even drawn. I'm still reeling from the whiplash over their disappearance. I honestly thought we were finally going to do that this turn.
 
So this is a few pages late, but people were asking about who would be enchanting a RoW pathway for Laurelorn. It should be remembered that any spell we codify can also be taught to elves. Or rather, the Colleges of Magic could sell a codified RoW to Laurelorn. It's a neat benefit of our magic system using the same underlying basis as Elven magic.
 
The Windfall Cabal
Yeah, and if you don't wanna end up like the rest of 'em sorry fools, you'll hush up, eh? :V

[This post has been brought to you by the Windfall Cabal]
I will not be silenced. The truth will come out. The world must know.

From the wiki:
Article:
The Windfall Cabal is the largest, most dangerous, and undoubtedly the most cruel Chaos Cult active in the Divided Loyalties thread. A Tzeentchian Cult, they first became active during The 40 Social Turn Hiatus, where they killed every single poster who has ever voted in favour of Windherding ever and replaced them with a magical doppelganger. Their machinations lay undetected for months, until the arrival of the Turn 41 Vote where the true results of their crimes became known.

It is even rumoured that through their flawless machinations and subtle manipulations, the Cabal holds indirect control over both the Shadow Wizard Money Gang and the Salamander Gazers, not to mention hundreds of other factions across the thread. As its name suggests, the Cabal is dedicated to writing the Windfall paper with Egrimm, because Egrimm is cool and they like him.
 
Iron Orcs got tied up in the father/gambler/prowler debate and that seems to have killed it.

Yeah, and I don't really begrudge people for wanting to test the Father on the Bretonnians (it's a valid theory!), but it is weird how we're ignoring a dangerous and hostile faction until we have the free time to investigate the identity of the Goddess of an allied faction who is under direct threat from the first faction, because there's a chance we can synergise and squeeze more favours out of the allied factuon.

I'd rather deal with the Iron Orcs now, and test the Father later, than do both in a single action at some nebulous point in the future. Especially since it seems likely that next turn the Iron Orcs will probably be competing against Apparition binding part 2, potentially delaying it by yet another turn.
 
Yeah, and I don't really begrudge people for wanting to test the Father on the Bretonnians (it's a valid theory!), but it is weird how we're ignoring a dangerous and hostile faction until we have the free time to investigate the identity of the Goddess of an allied faction who is under direct threat from the first faction, because there's a chance we can synergise and squeeze more favours out of the allied factuon.

I'd rather deal with the Iron Orcs now, and test the Father later, than do both in a single action at some nebulous point in the future. Especially since it seems likely that next turn the Iron Orcs will probably be competing against Apparition binding part 2, potentially delaying it by yet another turn.
Iirc the thing with the iron orks isn't that their that big of a threat. Their certainly a threat and tie up resources. But the reason we got the job is that they can't find them

You'd think finding a bunch of green football hooligans with black metal armor should be easy, but apparently it isn't! But they raid and then disappear into the mountains, and the knight guys can't find their hideout.
 
I'd prefer to have a red Rider or finished the sword actions before going to look for the orcs. Preferably the red Rider so we can use it as decoy in case we need to eacape
 
If anything, I'm more enthusiastic about the Iron Orcs now that I know that it's the same action as the recruit the Damsels action; when it was two separate AP, that was a larger ask to find room for. But that means saving it for the Father turn, which I am hoping to do next turn; I'd have been happy to do it this turn, but codifying RoW with the Gambler was a more pressing use of the Coin (if you go back and read the vote discussion for the last few votes, the "codify the damn spell" contingent has been growing louder and louder). But using it next turn should synergize well with finishing up Branarhune: we finish our sword style and then are in a much better state to go scouting. Something like this:
* Iron Orcs
* Waystone R&D (Capstone followup? Start Foundations research? Continue tributary rollouts?)
* Waystone R&D (see above)
* 5/5 Branarhune
* Research the Seed with Pan? Another stab at liminal realm creation? Do the binding if red riders wins this turn and it turns out we have to do it next turn?
 
Completely unrelated to the current discussion: I've talked before about how I'm interested in trying to use AV to grow into non-spherical shapes, like imprinting the stones with their respective symbols. But I wonder if with the right cast, you could grow out Powerstones in the shape of staves?

Get a dwarf to carve out a staff-shaped "cast" with all the right (lowercase-r) runes in the right places, and try grow Powerstones into that shape? Because the ability to fairly easily manufacture Powerstone staves would be pretty hype.
 
Waystone R&D (Capstone followup? Start Foundations research? Continue tributary rollouts?)
* Waystone R&D (see above)
I'd pin one of these down as doing the tributaries in Kislev. It's by far the most important and beneficial location, and Niedzwenka will be comping at the bit to better protect her homeland after we have her spend so much time in foreign Stirland first.
 
As a side note, I'd prefer to leverage the acorn much harder than just doing an action with Pan on it. We can pull concessions from the jade, and we might pull attention from the asari. I'd like to explore those avenues.
 
Completely unrelated to the current discussion: I've talked before about how I'm interested in trying to use AV to grow into non-spherical shapes, like imprinting the stones with their respective symbols. But I wonder if with the right cast, you could grow out Powerstones in the shape of staves?

Get a dwarf to carve out a staff-shaped "cast" with all the right (lowercase-r) runes in the right places, and try grow Powerstones into that shape? Because the ability to fairly easily manufacture Powerstone staves would be pretty hype.
While undoubtedly very cool, it falls into the same issue with sticking a morb on a staff, way too much power.
 
My bet is that if you are willing to waste 7/8ths of the magic, you could rig up a mould to control where the new magic gets deposited on an powerstone. You'd probably get something like a mace or a billy club as a proof of concept, staves are probably going to be very fragile.
 
If anything, I'm more enthusiastic about the Iron Orcs now that I know that it's the same action as the recruit the Damsels action; when it was two separate AP, that was a larger ask to find room for. But that means saving it for the Father turn, which I am hoping to do next turn; I'd have been happy to do it this turn, but codifying RoW with the Gambler was a more pressing use of the Coin (if you go back and read the vote discussion for the last few votes, the "codify the damn spell" contingent has been growing louder and louder). But using it next turn should synergize well with finishing up Branarhune: we finish our sword style and then are in a much better state to go scouting. Something like this:
* Iron Orcs
* Waystone R&D (Capstone followup? Start Foundations research? Continue tributary rollouts?)
* Waystone R&D (see above)
* 5/5 Branarhune
* Research the Seed with Pan? Another stab at liminal realm creation? Do the binding if red riders wins this turn and it turns out we have to do it next turn?
Your Father plan does not include the Forest of Shadows nexus action and is therefore invalid.

I'm going to give you a sneak peak at my carefully developed Father plan, which I gave an appropriate name since it involves using the Father face of the coin and investigating the Forest of Shadows.

Plan Father In Shadows (do not steal this name istg)
*Iron Orcs
*Forest of Shadows
*Waystone thing
*5/5 Branarhune
*More Waystone thing OR liminal realms with Hedgewise assistance
*Accept the Crown of Domination, as is your right (Overwork)
 
My bet is that if you are willing to waste 7/8ths of the magic, you could rig up a mould to control where the new magic gets deposited on an powerstone. You'd probably get something like a mace or a billy club as a proof of concept, staves are probably going to be very fragile.
I see no reason you couldn't just have 8 casts, or have uncasted Powerstones set up for the other 7/8ths.
 
I think my problem with thread culture is more around the idea of 'completing' things. I feel like it's largely a waste. We should do the most valuable parts and move on- there's no bonus or headpats from doing everything as opposed to the needed things. So I'm quite happy not completing the spellbook, not completing all the Waystone options, and not completing our research backlog.

Get comfortable with loose threads of what I think.

There's so much stuff that's really juicy buried in that backlog though. There's codifying RoW and the Apparitions - both respectable BM options; there's going to the next level in swording, there's pocket dimensions and there's those big, juicy, magical orbs...

The backlog holds a lot of wonders that are just there alongside the more obscure mystery boxes.

Yeah, and I don't really begrudge people for wanting to test the Father on the Bretonnians (it's a valid theory!), but it is weird how we're ignoring a dangerous and hostile faction until we have the free time to investigate the identity of the Goddess of an allied faction who is under direct threat from the first faction, because there's a chance we can synergise and squeeze more favours out of the allied factuon.

The Iron Orcs are ultimately Bretonnia's problem. We'd get nothing important done if we just run around fighting random hostiles - we need to leverage what we do into getting other people to contribute to our long term endeavours.
 
And? We know more, cool. It's not actionable. We can't actually do anything if a Waystone is destroyed in one of these places. And most of the 'defending' is outside the borders of places we can have an army without it being considered an invasion and fought.

At best, we learn what we thought we already knew. At worst, we find a crisis we can't do anything about.

So, skip.
Cool, thanks for ignoring that I was literally only arguing against the idea that it's boring and dragging me in to the actual argument over if it should be done right now.

I clearly said I wasn't even sure I wanted to do it this turn.

Also, can't do anything about? Are Magister Lords of the Grey order suddenly forbidden from acting outside the Empire?
 
People were joking about turning off Skavenblight's Waystone energy by way of the mapping action, but... uh...

Article:
The Black Pillar of Commandments, also called the Pillar of Commandments or simply the Black Pillar, is a great pillar of black, obsidian-like stone made from pure Warpstone located in the Skaven Under-Empire's subterranean capital city of Skavenblight.

If you squint, this actually does kind of look like what you'd expect from Skaven leeching off of the Waystone Network with a nexus-analogue?
 
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