Your Pound of Troll-men Flesh 1
[X] Proceed as planned... just without Abjorn and the twins.
-[X] (Optional) Scramble around for replacements (RNG if anyone is available, Silver-Tongue to convince them)
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(RNG, 10% chance of failure: 15) One person is available to help out
"You're killing troll-men?" Eric's eyes blaze with a surprisingly eager passion, his smile wide and bloodthirsty. "That's all you needed to say!"

That's... a little out of character for him, at least before he went off to Jurgdby. You frown as he collects his weapons and armor before bidding farewell to his wife and children.

You decide to pry while on the way to the sinkhole. "What's got you so excited?"

"Troll-men are a lot bigger of a problem on the Jurgdby side of the Meinvaldfjord than they here and..." Eric pauses as the smile slips from his face to be replaced with a dark shadow, "there's a four-year gap between Leif and Leikny for a reason, Halla, and I ask that you not pry any more."

"I... I'm sorry, Eric." There's a niece or nephew that you'll never meet, isn't there?

"Yeah, well... let's just move on," he huffs, picking up the pace, "we've got troll-men to kill, after all!"

"...Right."

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Do you chance upon an enemy? (Hamingja: 6x3, 5x3, 4x1, 3x5, 2x1, 1x3) 14 Successes, not quite enough to avoid everything.
After torches are lit and sunshine is shaken, you begin your descent into the bowels of the earth. It's fairly easy going, all things considered, but you stay on your guard nonetheless.

The walls of dirt quickly turn to stone, rough and hard to the touch. The ground is just about as uneven as you can get with all sorts of sharp, jagged angles jutting out every which way. It won't be easy to fight with this under your footing.

Every surface is marred with deep, claw marks — the scars of troll-men at work. Fortunately, while the surface is a bit low, you've got all the arm room you could possibly want! Which makes a fair bit of sense, given the sheer numbers that need to path through at a quick clip.

Eventually, after roughly ten or so minutes of walking, you come to a sort of intersection. But, before you get a chance to examine anything in detail, pebbles start to fall from the ceiling as the tunnel starts to shake.

"Troll-men," Eric growls as he steps forward, his naked sword glinting in the torchlight. He's spoiling for this fight and, to be honest, so are you. After all, that child was family.

The pack of troll-men emerge from the darkness and you prepare for combat, as does the rest of the group.

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(Hugr (Tactics): 6x2, 5x4, 4x1, 3x2, 1x3)12+4(Frenzy)=16 Successes

The tunnel is too short for any real vertical movement, so you're limited to fighting on-foot. Yippee. Fortunately, the tunnel is very wide, wide enough that twelve men could stand side-by-side with their arms spread out and only barely touch fingertips.

Unfortunately that means that the troll-men aren't as limited as they could be. There are, roughly, sixty troll-men approaching you at a ravenous pace. These are some hungry little fuckers, that's for sure. They're fast and possess sharp claws and tough, leathery hides. But, they go down easy. Very weak endurance, these creatures.

They don't seem to have much in the way of tactics and little in the way of survival instincts. However, that doesn't mean that won't work together to pull things off. One might sacrifice itself to pin you down while others move in to finish you off.

Stigmar is fine.
Stigr is fine.
Gabriel is fine.
Eric is fine.

They look to you for direction.

Endurance: (10/10) | Frenzy: (4/4) (+4 to all Combat Rolls) | Armor Health: (9/17) (+4 to Defense)
Orthstirr: (388/449) | Odr: (13)
( ) Frami: 150 | ( ) Virthing: 150 | ( ) Saemd: 149
Sagaseeker has 35 orthstirr in its reservoir.
Your Armor has 13 orthstirr in its reservoir.
Shapeshifting is granting you (+1 Damage and +1 Attack-Speed)
Your combat pool is 60d6.

You currently have these on your person:
x1 Bottled Sunlight
x7 Exploding Charms
x1 Set of Digging Tools
x4 Torches
Plenty of Rope (Enough for any given scenario)

What do you do?
[ ] (Plan Name)
-[ ] (Dice) Attack
-[ ] (Dice) Defense
-[ ] (Dice) Intercept
-[ ] (Dice) (Trick) (Orthstirr)
-[ ] Tactics Write in

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AN: Your first fight against troll-men! Lets see how it goes!

This is a very small number of troll-men, so it shouldn't be all that much of a challenge actually killing them. It's a bit like the battle against the draugar during the fight at the compound, just with less people and far weaker enemies.

No moratorium, have at it!
 
Do we have a general idea of how much Endurance an individual Troll-Man has?

Also, lol, "Sixty are attacking" and "This is a very small number of Troll-Men"

These things are just a disease, aren't they?
 
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What do the shimmers say? Or are they too simple/chaotic to have any single coherent path?

Would Campfire be good here? They're conceptually an infestation, right?
 
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[X] Plan: Warm-Up
-[X] Up to 14 Kindle-Spinners (1d6 + 6d6 (Ignition), 7d6 + 4, 2 Orthstirr Each), Up to 14 Basic Attacks (1d6 = 1d6+4)
-[X] Up to 14 Basic Defenses (1d6 + 8)
-[X] 18 Basic Intercepts (1d6 + 4? 8? Does armor count?)
-[X] 2 Orthstirr on Reinforce-Shield, just as a safety net (4 armor layers)
-[X] Engage the swarm with Kindle-Spinners as they approach, shifting to flamethrower mode as they get closer, preferentially using this, but shifting to Basic Attacks if we can't use a flamethrower Kindle-Spinner without hitting our allies.
-[X] "Going to be throwing an awful lot of fire here shortly, let's see if we can clean these up in a hurry." The circumstances don't really allow for a super elaborate plan, so keep it simple. Throw fire and launch attacks of opportunity while working with the rest of the party to minimize a chance of getting flanked.
 
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I sincerely don't see why we wouldn't just use Kindle Spinners. From previous experience they hit up to three toargets, so Honed Basic Attacks aren't even cheaper per kill, they're just worse in every way.

Also, we have 60 dice, not 58, for the record.
 
I sincerely don't see why we wouldn't just use Kindle Spinners. From previous experience they hit up to three toargets, so Honed Basic Attacks aren't even cheaper per kill, they're just worse in every way.

It's more having the option of using them if we don't have a good opening because they're all in our face. These things seem like the platonic incarnation of "Run you over with single die attacks and then kill you when you run out of actions."

10 Kindle-Spinners is going to be enough to kill half the swarm in itself, but I'm assuming we can't kill them faster than they can get up in our grill, and we don't want to do more damage to our own side than we do to them.
 
It's more having the option of using them if we don't have a good opening because they're all in our face. These things seem like the platonic incarnation of "Run you over with single die attacks and then kill you when you run out of actions."

10 Kindle-Spinners is going to be enough to kill half the swarm in itself, but I'm assuming we can't kill them faster than they can get up in our grill, and we don't want to do more damage to our own side than we do to them.

Kindle Spinner is a flamethrower in close, it works fine if they're in our face.

I'm not disagreeing with the defenses (not mostly anyway) but the offensive action choices.
 
Kindle Spinner is a flamethrower in close, it works fine if they're in our face.

Yes, but our allies are also in flamethrower range, hence my concern.

It'd be a real silly thing to do more damage to our own side than the Troll-Men do because we insisted on having no options that weren't Area of Effect when they poured over into us.
 
How big is Sparkbomb's radius? We could probably mow down a bunch more with those.
 
Yes, but our allies are also in flamethrower range, hence my concern.

It'd be a real silly thing to do more damage to our own side than the Troll-Men do because we insisted on having no options that weren't Area of Effect when they poured over into us.

We can avoid friendly fire pretty readily in several ways, I think.

How big is Sparkbomb's radius? We could probably mow down a bunch more with those.

Sparkbomb is single target. No AoE at all.
 
We can avoid friendly fire pretty readily in several ways, I think.



Sparkbomb is single target. No AoE at all.

Yes, which is why the tactics say "Preferentially use Kindle-Spinners unless it would risk hitting an ally."

Though I did make that adjustment for clarity. I'll shuffle some points around.

EDIT: Done, 14 for Kindle Spinners, 14 for Basic Attacks, with orders saying to preferentially use the Kindle-Spinners unless we risk hitting an ally, you good with that?
 
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Do Kindle-Spinners generate much concussive force?

Just checking in on this concern. I don't know much, but I'm a little worried that throwing them around in an enclosed underground space might backfire, either from the noise or from having the tunnel collapse on us.
 
Do Kindle-Spinners generate much concussive force?

I'm worried that throwing them around in an enclosed underground space might backfire, either from the noise or from having the tunnel collapse on us.

Nope, they're just puffs of fire that are spinning really hard and erupt when their spin is disrupted, either by a flick of the wrist or hitting something.
 
EDIT: Done, 14 for Kindle Spinners, 14 for Basic Attacks, with orders saying to preferentially use the Kindle-Spinners unless we risk hitting an ally, you good with that?

Thinking about it, I'm cool with that number but I think you should remove Honed from the attacks. 1d6+4 is probably sufficient to hit them and Orthstirr is precious...spending it for a die seems unneeded, I think. Like, it's worth it on Kindle Spinner because of the AoE...not so much on basic attacks.
 
How about opening with spray n pray folded KS into the approaching mob + Eric does his wind stuff for hopefully some aoe.
We stay in meele range of each other, use mire ward and protect each other from being swarmed by the remaining Troll-men?
 
Man, I just realized Kindle Spinners are essentially Mario Fireballs. I wonder if we can unlock the Luigi tiered green ones now.
 
@Alectai actually, we might also want to put, like, 2 Orthstirr into Reinforce Shield just as insurance. That's cheap and will eat up some hits if we've misjudged things.

How about opening with spray n pray folded KS into the approaching mob + Eric does his wind stuff for hopefully some aoe.
We stay in meele range of each other, use mire ward and protect each other from being swarmed by the remaining Troll-men?

Folded KS is a bad match for this scenario. It actually costs more orthstirr than doing the Kindle Spinner's individually...its advantages are being very slightly faster and costing less dice...the former is very minor and the latter is meaningless in this scenario (since 1d on each is more than sufficient).

We should make a Giant Explosion trick later. Or a more sensible Fiery Wave one

We do have runed boulders for emergencies. We'd probably also need Wildfire for a good one, and that uses up another Alloy slot. So maybe eventually but it isn't urgent.
 
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