EDIT: Additional note: Long after these plans were written it was
strongly suggested by the QM that teaching anyone about cultivation is probably going to lead to an immense escalation for the Enemy and is thus probably not a good idea for our health or longevity. So...keep that in mind when voting.
[X] Plan Cultivation Class
-[X] (Crafting) Try to make something (Write in)
--[X] Talk with Sten about reforging Stigr's broken sword (using Forged Iron if it wasn't already) and assist with the runework
--[X] Add to it the same runes we have on Sagaseeker (they were gifted as a pair, this is appropriate, and the benefits are excellent for an archer forced into melee)
--[X] Invest
1 Odr into the sword to awaken its spirit, along with 24 Orthstirr for +4 successes on the runework
-[X] (Personal) Spend time with...
--[X] Tryggr and Trausti
--[X] Thank them profusely for their aid in defending our family
--[X] Try and make friends with them and learn more about them, make them part of the group
--[X] With Abjorn and likely everyone else, the idea here is to make them part of the group, which involves the whole group.
-[X] (Personal) Spend time with... (again)
--[X] Stigmar, Stigr, Aki, Abjorn, Tryggr and Trausti
--[X] Have the rest of our allies on guard, as we expect this may trigger an attack (likely from below...we're probably on the second story for this, with Sten and Steinarr on the first)
--[X] Explain, as best we can, how cultivation works and the context of the Enemy
--[X] Make particular note of how dangerous this is and all the traps we've discovered and the ways around them we've found (cultivating at home the first time, for example).
--[X] Specifically, we'll follow Alectai's procedure
here with the additional specific note in Step E that you need to weave together Virthing and Saemd to do the procedure.
Training:
-[X] (Rolled)
--[X] Train Kindle-Spinner 2d6 (1d6) (+1 Success from Born of Fire)
--[X] Train Ember-Winged Cloak 2d6 (1d6) (+1 Success from Born of Fire)
--[X] Train Campfire 2d6 (1d6) (+1 Success from Born of Fire)
--[X] Train Hamr itself 5d6
--[X] Undo our internal nalbinding (leaving 10 pockets for now no matter how well we roll) 15d6
-[X] (Research)
--[X] When investing Odr into Hugr and Composure we will take extensive precautions...Sten, Steinarr, and Abjorn will be there, Sten will chain us up, and then Abjorn will bear-hug us from behind to hold us in place. We will be completely unarmed (work-knife included). This should also determine if Odr-infused Composure helps with Frenzy.
--[X] Try to use only part of our Standstill Hugareida (about half) for Inertia-Arresting Throw and see if we can then still use Halting Vortex. Do the same with Mire Ward as well. 1d6
--[X] Try storing Orthstirr in some of the pockets in our soulscape that aren't being used for Frenzy 1d6
-[X] (Blackhand's Training) Try to develop old/train new hugareida tricks
--[X] Train Halting Vortex 1d6
-[X] (Training) Tricks
--[X] Train Recall 1d6
-[X] (Training) Hamr (29 successes to rank up)
--[X] Train Chop 1d6
-[X] (Training) Hugr (21 successes to rank up)
--[X] Train Hugr itself 1d6
--[X] Train Housecraft 1d6 (+1 Success from Sten)
--[X] Train Weaponcraft 1d6 (+1 Success from Sten)
-[X] (Training) Fylgja (5 success to rank up)
--[X] Train Fylgja Itself 1d6
Orthstirr:
-[X] (Orthstirr Usage)
--[X] 3 Orthstirr to Hamr
---[X] 3 Chop, 4 Defend, 4 Dodge, 4 Glima, 3 Bash, 3 Pierce, 3 Throw, 3 Cut, 3 Farmwork, 3 Labor, 3 Overland (36 total)
--[X]
2 Odr and 4 Orthstirr to Hugr
---[X] 5 Artcraft, 5 Armorcraft, 3 Barb-Tongue,
1 Odr and 3 Orthstirr to Composure, 6 Housecraft, 3 Management,4 Scouting, 4 Silver-Tongue, 3 Strategy, 3 Tactics, 4 Weaponcraft, 4 Wordplay, 5 Wildcraft (52 total)
--[X] 1 Orthstirr to Fylgja
---[X] 3 Command
--[X] 1 First Impression
--[X] 40 free for tricks
Okay, so, this one is us doing a Cultivation Class. Pretty straightforward.
[X] Plan Troll-Man-Killing
-[X] (Crafting) Try to make something (Write in)
--[X] Talk with Sten about reforging Stigr's broken sword (using Forged Iron if it wasn't already) and assist with the runework
--[X] Add to it the same runes we have on Sagaseeker (they were gifted as a pair, this is appropriate, and the benefits are excellent for an archer forced into melee)
--[X] Invest
1 Odr into the sword to awaken its spirit, along with 24 Orthstirr for +4 successes on the runework
-[X] (Personal) Spend time with...
--[X] Tryggr and Trausti
--[X] Thank them profusely for their aid in defending our family
--[X] Try and make friends with them and learn more about them, make them part of the group
--[X] With Abjorn and likely everyone else, the idea here is to make them part of the group, which involves the whole group.
-[X] (Troll-men Reprisal) The sinkhole where your house once sat, does it lead anywhere?
--[X] Bring a bunch of people with us. Steinarr probably stays home and Aki would likely be asked to help guard the place as well (as his fylgja will have issues underground), but Abjorn, Stigr, Stigmar, Tryggr, Trausti, and Sten would likely come along. We'd tell Halfdan as well.
Training:
-[X] (Rolled)
--[X] Train Kindle-Spinner 2d6 (1d6) (+1 Success from Born of Fire)
--[X] Train Ember-Winged Cloak 2d6 (1d6) (+1 Success from Born of Fire)
--[X] Train Campfire 2d6 (1d6) (+1 Success from Born of Fire)
--[X] Train Hamr itself 5d6
--[X] Undo our internal nalbinding (leaving 10 pockets for now no matter how well we roll) 15d6
-[X] (Research)
--[X] When investing Odr into Hugr and Composure we will take extensive precautions...Sten, Steinarr, and Abjorn will be there, Sten will chain us up, and then Abjorn will bear-hug us from behind to hold us in place. We will be completely unarmed (work-knife included). This should also determine if Odr-infused Composure helps with Frenzy.
--[X] Try to use only part of our Standstill Hugareida (about half) for Inertia-Arresting Throw and see if we can then still use Halting Vortex. Do the same with Mire Ward as well. 1d6
--[X] Try storing Orthstirr in some of the pockets in our soulscape that aren't being used for Frenzy 1d6
-[X] (Blackhand's Training) Try to develop old/train new hugareida tricks
--[X] Train Halting Vortex 1d6
-[X] (Training) Tricks
--[X] Train Recall 1d6
-[X] (Training) Hamr (29 successes to rank up)
--[X] Train Chop 1d6
-[X] (Training) Hugr (21 successes to rank up)
--[X] Train Hugr itself 1d6
--[X] Train Housecraft 1d6 (+1 Success from Sten)
--[X] Train Weaponcraft 1d6 (+1 Success from Sten)
-[X] (Training) Fylgja (5 success to rank up)
--[X] Train Fylgja Itself 1d6
Orthstirr:
-[X] (Orthstirr Usage)
--[X] 3 Orthstirr to Hamr
---[X] 3 Chop, 4 Defend, 4 Dodge, 4 Glima, 3 Bash, 3 Pierce, 3 Throw, 3 Cut, 3 Farmwork, 3 Labor, 3 Overland (36 total)
--[X]
2 Odr and 4 Orthstirr to Hugr
---[X] 5 Artcraft, 5 Armorcraft, 3 Barb-Tongue,
1 Odr and 3 Orthstirr to Composure, 6 Housecraft, 3 Management,4 Scouting, 4 Silver-Tongue, 3 Strategy, 3 Tactics, 4 Weaponcraft, 4 Wordplay, 5 Wildcraft (52 total)
--[X] 1 Orthstirr to Fylgja
---[X] 3 Command
--[X] 1 First Impression
--[X] 40 free for tricks
This is us not reading people in, but instead going to kill Trolls.
[X] Plan All The Reprisals
-[X] (Crafting) Try to make something (Write in)
--[X] Talk with Sten about reforging Stigr's broken sword (using Forged Iron if it wasn't already) and assist with the runework
--[X] Add to it the same runes we have on Sagaseeker (they were gifted as a pair, this is appropriate, and the benefits are excellent for an archer forced into melee)
--[X] Invest
1 Odr into the sword to awaken its spirit, along with 24 Orthstirr for +4 successes on the runework
-[X] (Troll-men Reprisal) The sinkhole where your house once sat, does it lead anywhere?
--[X] Bring a bunch of people with us. Steinarr probably stays home and Aki would likely be asked to help guard the place as well (as his fylgja will have issues underground), but Abjorn, Stigr, Stigmar, Tryggr, Trausti, and Sten would likely come along. We'd tell Halfdan as well.
--[X] Do this
before we have our cultivation lecture.
-[X] (Personal) Spend time with...
--[X] Stigmar, Stigr, Aki, Abjorn, Tryggr and Trausti
--[X] Have the rest of our allies on guard, as we expect this may trigger an attack (likely from below...we're probably on the second story for this, with Sten and Steinarr on the first)
--[X] Explain, as best we can, how cultivation works and the context of the Enemy
--[X] Make particular note of how dangerous this is and all the traps we've discovered and the ways around them we've found (cultivating at home the first time, for example).
--[X] Specifically, we'll follow Alectai's procedure
here with the additional specific note in Step E that you need to weave together Virthing and Saemd to do the procedure.
Training:
-[X] (Rolled)
--[X] Train Kindle-Spinner 2d6 (1d6) (+1 Success from Born of Fire)
--[X] Train Ember-Winged Cloak 2d6 (1d6) (+1 Success from Born of Fire)
--[X] Train Campfire 2d6 (1d6) (+1 Success from Born of Fire)
--[X] Train Hamr itself 5d6
--[X] Undo our internal nalbinding (leaving 10 pockets for now no matter how well we roll) 15d6
-[X] (Research)
--[X] When investing Odr into Hugr and Composure we will take extensive precautions...Sten, Steinarr, and Abjorn will be there, Sten will chain us up, and then Abjorn will bear-hug us from behind to hold us in place. We will be completely unarmed (work-knife included). This should also determine if Odr-infused Composure helps with Frenzy.
--[X] Try to use only part of our Standstill Hugareida (about half) for Inertia-Arresting Throw and see if we can then still use Halting Vortex. Do the same with Mire Ward as well. 1d6
--[X] Try storing Orthstirr in some of the pockets in our soulscape that aren't being used for Frenzy 1d6
-[X] (Blackhand's Training) Try to develop old/train new hugareida tricks
--[X] Train Halting Vortex 1d6
-[X] (Training) Tricks
--[X] Train Recall 1d6
-[X] (Training) Hamr (29 successes to rank up)
--[X] Train Chop 1d6
-[X] (Training) Hugr (21 successes to rank up)
--[X] Train Hugr itself 1d6
--[X] Train Housecraft 1d6 (+1 Success from Sten)
--[X] Train Weaponcraft 1d6 (+1 Success from Sten)
-[X] (Training) Fylgja (5 success to rank up)
--[X] Train Fylgja Itself 1d6
Orthstirr:
-[X] (Orthstirr Usage)
--[X] 3 Orthstirr to Hamr
---[X] 3 Chop, 4 Defend, 4 Dodge, 4 Glima, 3 Bash, 3 Pierce, 3 Throw, 3 Cut, 3 Farmwork, 3 Labor, 3 Overland (36 total)
--[X]
2 Odr and 4 Orthstirr to Hugr
---[X] 5 Artcraft, 5 Armorcraft, 3 Barb-Tongue,
1 Odr and 3 Orthstirr to Composure, 6 Housecraft, 3 Management,4 Scouting, 4 Silver-Tongue, 3 Strategy, 3 Tactics, 4 Weaponcraft, 4 Wordplay, 5 Wildcraft (52 total)
--[X] 1 Orthstirr to Fylgja
---[X] 3 Command
--[X] 1 First Impression
--[X] 40 free for tricks
And this is doing both. Maybe biting off more than we can chew, but maybe not...
[X] Plan Rest And Recovery
-[X] (Crafting) Try to make something (Write in)
--[X] Talk with Sten about reforging Stigr's broken sword (using Forged Iron if it wasn't already) and assist with the runework
--[X] Add to it the same runes we have on Sagaseeker (they were gifted as a pair, this is appropriate, and the benefits are excellent for an archer forced into melee)
--[X] Invest
1 Odr into the sword to awaken its spirit, along with 24 Orthstirr for +4 successes on the runework
-[X] (Personal) Spend time with...
--[X] Tryggr and Trausti
--[X] Thank them profusely for their aid in defending our family
--[X] Try and make friends with them and learn more about them, make them part of the group
--[X] With Abjorn and likely everyone else, the idea here is to make them part of the group, which involves the whole group.
-[X] (Poetry) Try to realize an Inspiration
--[X] The Ironbrother
--[X] Invest
1 Odr into the attempt, and spend 24 Orthstirr on 4 extra successes
Training:
-[X] (Rolled)
--[X] Train Kindle-Spinner 2d6 (1d6) (+1 Success from Born of Fire)
--[X] Train Ember-Winged Cloak 2d6 (1d6) (+1 Success from Born of Fire)
--[X] Train Campfire 2d6 (1d6) (+1 Success from Born of Fire)
--[X] Train Hamr itself 5d6
--[X] Undo our internal nalbinding (leaving 10 pockets for now no matter how well we roll) 15d6
-[X] (Research)
--[X] When investing Odr into Hugr and Composure we will take extensive precautions...Sten, Steinarr, and Abjorn will be there, Sten will chain us up, and then Abjorn will bear-hug us from behind to hold us in place. We will be completely unarmed (work-knife included). This should also determine if Odr-infused Composure helps with Frenzy.
--[X] Try to use only part of our Standstill Hugareida (about half) for Inertia-Arresting Throw and see if we can then still use Halting Vortex. Do the same with Mire Ward as well. 1d6
--[X] Try storing Orthstirr in some of the pockets in our soulscape that aren't being used for Frenzy 1d6
-[X] (Blackhand's Training) Try to develop old/train new hugareida tricks
--[X] Train Halting Vortex 1d6
-[X] (Training) Tricks
--[X] Train Recall 1d6
-[X] (Training) Hamr (29 successes to rank up)
--[X] Train Chop 1d6
-[X] (Training) Hugr (21 successes to rank up)
--[X] Train Hugr itself 1d6
--[X] Train Housecraft 1d6 (+1 Success from Sten)
--[X] Train Weaponcraft 1d6 (+1 Success from Sten)
-[X] (Training) Fylgja (5 success to rank up)
--[X] Train Fylgja Itself 1d6
Orthstirr:
-[X] (Orthstirr Usage)
--[X] 3 Orthstirr to Hamr
---[X] 3 Chop, 4 Defend, 4 Dodge, 4 Glima, 3 Bash, 3 Pierce, 3 Throw, 3 Cut, 3 Farmwork, 3 Labor, 3 Overland (36 total)
--[X]
2 Odr and 4 Orthstirr to Hugr
---[X] 5 Artcraft, 5 Armorcraft, 3 Barb-Tongue,
1 Odr and 3 Orthstirr to Composure, 6 Housecraft, 3 Management,4 Scouting, 4 Silver-Tongue, 3 Strategy, 3 Tactics, 4 Weaponcraft, 4 Wordplay, 5 Wildcraft (52 total)
--[X] 1 Orthstirr to Fylgja
---[X] 3 Command
--[X] 1 First Impression
--[X] 40 free for tricks
And this is deciding to do neither while we rest a turn and attempt to recover Orthstirr (hence the Poetry).
All four versions have crafting Stigr a new weapon, which seems necessary if he's coming with us troll-man killing, and very good even if not. Three of the four also have working to get to know the Twins better...I think this is important. Right now they have a fairly neutral opinion of us, and we need more loyalty than that, I think.
For Training, this obviously invests heavily in undoing our mistake, as well as a bit into Hamr and continues training things we've been working on otherwise. The only real new thing is spending a single die on attempting to learn Recall. We've been recently reminded that not having it might be something we'd regret and that seems like a GM hint, so let's invest a little bit into that.
I'm not very sure about the 'storing orthstirr in pockets' research topic and could switch it out (in all four) if people wanted, but I'm very sure of the other one (we
need to know if we can combine IAT or Mire Ward with Halting Vortex).
There are four plans here basically because I have no idea what's right in terms of actions (I think this is correct in terms of Training). I may change my vote to only be for one or two of them later if someone presents a really compelling argument.