That IS the "trust me bro" trick I think is iffy and rather unneeded with the rituals.... But then, I do not know if there is a difference between telling the truth with a trick like that and lying.
But... Oh gods, I AM an idiot....

"Hey, Blackhand, two questions:
Did you saw anything like that sack puppet with blades that you remember?
And is there a trick to help convey what we saw and it's truth better, without robing people of their will. Perhaps something to show them? Could campfire help us with that?"

You don't need to ask that, we already know what it is--it's a Strawbound Hunter-Killer sent by the guy who lost the Seeds to find them.

And we have those seeds with us, it will absolutely fight us if we wake it up. Now, it might not necessarily be exceptionally hard, something certainly killed it, but it's still probably going to start a fight if we fill it up agian.
 
You don't need to ask that, we already know what it is--it's a Strawbound Hunter-Killer sent by the guy who lost the Seeds to find them.

And we have those seeds with us, it will absolutely fight us if we wake it up. Now, it might not necessarily be exceptionally hard, something certainly killed it, but it's still probably going to start a fight if we fill it up agian.
WE know it, yes.
Not Halla though.

And sure, there is a good chance the pod was discarded with unwanted loot but there is also a non zero chance it's a different batch of magical things from the east, what with IF's reaction earlier.
I don't know where this idea came from, because it's not necessarily true.
Not a guaranteed fight.

Would be neat if it had gotten a clean slate from damage though, one more worker for our farm :V
...or we continue to ride our u reasonable luck and it's hunting Horra as well. *Shrugs*
 
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You don't need to ask that, we already know what it is--it's a Strawbound Hunter-Killer sent by the guy who lost the Seeds to find them.
IC knowledge=/= OOC knowledge
Plus while strictly speaking it is a closed question ("What is that?" "A Strawbound Hunter-Killer"), us asking could act as an open question and get us new breadcrumps.
 
@Imperial Fister
Do we have any idea what the limits for storing stuff in our Fylgja is?
(size/mass wise)
Is it something like 'we can lift it with our hands'?
Or some other heuristic?
Or just 'seems reasonable to qm at the moment'?
 
WE know it, yes.
Not Halla though.

And sure, there is a good chance the pod was discarded with unwanted loot but there is also a non zero chance it's a different batch of magical things from the east, what with IF's reaction earlier.

I believe it's been established that Halla did have a dream of that particular interlude, so she can in fact pretty strongly suspect in-chracter.

Not a guaranteed fight.

That's actually quite not what he said. He said the category it was in didn't mean it was a guaranteed fight. It still could be for other reasond.
 
We might want to consider keeping a reserve of Odr, perhaps 10 to 20ish for big fights, since that's about the amount we will use up going into a big fight.

His fist is going to come down and, if you don't move, kill you instantly. Wait, kill you instantly? Where's that coming from?
His wolf-eyes find the creature utterly lacking before he gives it a solid shove. It crumples to the ground as he turns his searching gaze on the empty cart.
So this thing is literally a Variant Draugr.

Did Halla see any runes on it?
 
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We might want to consider keeping a reserve of Odr, perhaps 10 to 20ish for big fights, since that's about the amount we will use up going into a big fight.

We absolutely do. Note the low expenditure of Odr this turn (we are spending 2 right now).

So this thing is literally a Variant Draugr.

We don't actually know why we thought that, it's probably something to do with the creature, but it could just be being attacked in fylgja form or something. But yes, the draugr are Horra's and likely so is this.
 
We know that overkill on Odr just adds successes to the process
Not quite right, though it does do that.
@Imperial Fister since we're doing that with Sten, does he know what pouring orthstirr into crafting without using a trick does, if anything? We'd 100% be willing to spend a bunch of that crafting if it helped.
It adds successes, but at a rate of 6 orthstirr to 1 success.

Odr, on the other hand, doesn't just add successes, it removes failures. And also awakens the spirit, of course.
"Hey, Blackhand, two questions:
Did you saw anything like that sack puppet with blades that you remember?
'Anything like it? I had something of a rendezvous with a water-creature that could shed her skin to assume a human form. But other than that I can't recall a puppet like this.'
And is there a trick to help convey what we saw and it's truth better, without robing people of their will. Perhaps something to show them? Could campfire help us with that?"
'I seem to recall some kind of technique involving your muna, but I'm not sure if there is anything... actually, there is a skald technique that can produce something like that, but I can't remember anything more than that.'
Do we have any idea what the limits for storing stuff in our Fylgja is?
(size/mass wise)
Is it something like 'we can lift it with our hands'?
Or some other heuristic?
Or just 'seems reasonable to qm at the moment'?
If you can lift it up and carry it around, you can stick it in your fylgja.

You are very strong, so you can pick up and carry around a lot of stuff.
Did Halla see any runes on it?
If there were any, they were under the cloak growing from its neck.

0~0~0

I'll call voting here in an hour.

When Halla dies and you proceed to the next character, you'll be able to ask her questions too, just like with Blackhand!
 
It adds successes, but at a rate of 6 orthstirr to 1 success.

Odr, on the other hand, doesn't just add successes, it removes failures. And also awakens the spirit, of course.

Okay, definitely adding an Orthstirr expenditure on this then, since we want to get it right...I'm thinking adding 90 Orthstirr, which is probably ludicrous overkill, but unlike our usual crafting, I'd feel really bad discarding Sagaseeker if this doesn't work. Or is there a cap to how much of that we can reasonably add?
 
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Governing Skill equals max number of successes

Skill or dice pool, and Skill Rating or Skill Dice? Like, is that number 12 (the whole dice pool), 5 (the number of dice we can add from Skill alone), or 4 (our actual skill rating)? And does it include Odr, or is that separate?

I'm gonna assume Skill Rating (so 4 in this case) is probably correct, but I'm a lot less sure on the Odr thing.
 
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Okay, added the max 24 Orthstirr each on the Weaponcraft roll and the Artcraft roll for the Rune. Also added 1 Odr to the rune as well, since we don't know what that will do but might be neat...and it at least boosts the roll.
 
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It feels blasphemous to me, for some reason, to purposefully set out to mimic and mass produce the miracles of the New Testament.
Consider the thousands 'fragments of the True Cross' and hundreds of saints' knucklebones and so forth that were produced. The medieval mind didn't mind mass production turned towards reverence at all.
 
Consider the thousands 'fragments of the True Cross' and hundreds of saints' knucklebones and so forth that were produced. The medieval mind didn't mind mass production turned towards reverence at all.
Nitpick: There were thousands of medieval 'secondary relics' mass-produced by touching a piece of wood to a fragment of the True Cross and thinking that the secondary piece was also imbued with power this way. Anti-Catholic propaganda by Protestants during the Reformation accused the Catholics of believing these were all primary fragments, with the infamous line "enough to build a ship out of".
In the 19th century, Charles Fleury did a survey of primary relics alleged to be part of the True Cross and found that they came to approximately 250 cubic inches, or a block merely 6 inches on each side.
 
Alright, voting is now closed.

Before I can get started on writing, though, I feel I have to tell you this;

You've hit one of The Enemy's traps. Not one of the landmines, you're alive, but a trap nonetheless.

This is just a forewarning to soften the blow, because I'm a big softy.
Scheduled vote count started by Imperial Fister on May 2, 2023 at 8:42 PM, finished with 68 posts and 11 votes.

  • [X] Plan Dwarven Studies
    -[X] (Personal) Spend time with...
    --[X] The Dwarves
    --[X] Ask if there is anything we can do to help without breaking the Ancestral Pact
    --[X] Specifically, ask about sunlight attacks underground or anything resembling the arrow-throwing machine, explaining that we have a theory that might help but need more information
    -[X] (Crafting) Try to make something
    --[X] Storm Iron Atgeir (+7 Successes from Tools/Workshop)
    --[X] Specifically, get Sten to help reforge Sagaseeker (since his power and skills are needed)
    --[X] Invest 1 Odr into Weaponcraft Roll
    --[X] Invest 24 Orthstirr into this for 4 extra successes on Weaponcraft Roll
    --[X] Try and put runes onto it as we reforge it, specifically: "I come down as the corpse-gulper rises, leave them wanting for what I arrived with." = I strike fast and leave my enemies slow.
    --[X] Invest 1 Odr into Artcraft Roll
    --[X] Invest 24 Orthstirr into this for 4 extra successes on Artcraft Roll
    -[X] (Exploration) Go on a walk through...
    --[X] The Hading!
    --[X] With Abjorn, probably
    -[X] (Surplus) Spend 105 oz. Silver on charity (+3 Drengskapr)
    -[X] (Rolled)
    --[X] Train Kindle-Spinner 2d6 (1d6) (+1 Success from Born of Fire)
    --[X] Train Ember-Winged Cloak 2d6 (1d6) (+1 Success from Born of Fire)
    --[X] Train Campfire 2d6 (1d6) (+1 Success from Born of Fire)
    --[X] Train Hamr itself 17d6
    -[X] (Research)
    --[X] With Sten, look over the arrow-throwing machine and attempt to figure out where it's from and how it work. Is it Dwarven design? 1d6
    --[X] Try using nalebinding to 'weave' together our virthing and saemd 1d6
    -[X] (Blackhand's Training) Try to develop old/train new hugareida tricks
    --[X] Train Halting Vortex 1d6
    --[X] Train Mire Ward 1d6
    -[X] (Training) Tricks
    --[X] Talk to Sten about how to make other rare weapons.
    --[X] Train Skewer-Flick 1d6
    --[X] Train 'Rare Weapon' Weaponcraft Skill-Trick 1d6 (+1 Success from Sten)
    -[X] (Training) Hamr (43 successes to rank up)
    --[X] Train Chop 1d6
    -[X] (Training) Hugr (22 successes to rank up)
    --[X] Train Hugr itself 1d6
    --[X] Train Artcraft 1d6 (+1 Success from Sten)
    --[X] Train Housecraft 1d6 (+1 Success from Sten)
    --[X] Train Weaponcraft 1d6 (+1 Success from Sten)
    -[X] (Training) Fylgja (6 success to rank up)
    --[X] Train Fylgja Itself 1d6
    -[X] (Orthstirr Usage)
    --[X] 3 Orthstirr to Hamr
    ---[X] 3 Chop, 4 Defend, 4 Dodge, 4 Glima, 3 Bash, 3 Pierce, 3 Throw, 3 Cut, 3 Farmwork, 3 Labor, 3 Overland (36 total)
    --[X] 5 Orthstirr to Hugr
    ---[X] 5 Artcraft, 5 Armorcraft, 3 Barb-Tongue, 4 Composure, 5 Housecraft, 3 Management, 4 Scouting, 4 Silver-Tongue, 3 Strategy, 3 Tactics, 1 Odr and 4 Orthstirr Weaponcraft, 4 Wordplay, 5 Wildcraft (52 total)
    --[X] 1 Orthstirr to Fylgja
    ---[X] 3 Command
    --[X] 1 First Impression
    --[X] 224 free for tricks (maybe 176 after crafting?)
    -[X] (Fylgja Capacity)
    --[X] Remove Sway, Halting Vortex, Kindle Spinner, and Ember-Wing Cloak
    --[X] Add Boulder, Shield, and Thievesbane
 
Wait, when did we change that up? I thought we were focusing on the Sealwood Tree?

I thought we were going to not do anything else potentially game-changing until we sorted out our previous issues?

Mrrrrrr
 
…Had to happen at some point, I suppose. Hopefully we'll at least learn what the trap is and how Halla (or her descendants) can avoid it in the future.
 
…Had to happen at some point, I suppose. Hopefully we'll at least learn what the trap is and how Halla (or her descendants) can avoid it in the future.

I'm trying to figure out why Deadman changed the research vote, I'd have pushed back if I saw that because we're still hip deep into sorting out another problem and shouldn't be trying to blaze another trail right now.

Ugh.
 
One last thing before you all start pointing fingers; this is probably the least of all the traps in terms of badness. Like, it's an extremely petty move and is debilitating, but it's not all bad nor is it unfixable.
 
I'm trying to figure out why Deadman changed the research vote, I'd have pushed back if I saw that because we're still hip deep into sorting out another problem and shouldn't be trying to blaze another trail right now.

Ugh.

Constenanto noted that we'd discussed doing that and I had thought I saw several other people on board. We were gonna do it eventually and we're probably not fighting this turn...we also know how to fix the Frenzy issue, so research is not the primary problem there, we just need training time.

One last thing before you all start pointing fingers; this is probably the least of all the traps in terms of badness. Like, it's an extremely petty move and is debilitating, but it's not all bad nor is it unfixable.

I am now somewhat regretting the decision, however. We'll see what happens.
 
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