[X] Name it "Ashen Kiss"
[X] (Fourth Born) Good At Everything
-[X] Lock in Godly Luck with Muna
-[X] Lock in Seeing Eyes with 1 Hamingja
-[X] Add 2 Reward Dice to Giant's Blood courtesy of
@DeadmanwalkingXI
-[X] Add 1 Reward Die to Snake's Tongue courtesy of
@DeadmanwalkingXI
-[X] Add 1 Reward Die to Snake's Tongue courtesy of
@Toboe
-[X] Add 2 Reward Dice to Friendly courtesy of
@Dromuthra
-[X] Add 1 Reward Die to not getting Bloodlust courtesy of
@Alectai
-[X] Add 1 Reward Die to not getting Wrathful courtesy of
@Exmorri
This is the plan for our current child to take after our current crop.
Some other kind soul would need to invest a single Reward Die to ensure Snake's Tongue, but I'm sure someone will step up to the plate. Other Reward dice could lock in (or lock out) other stuff as people wished.
EDIT:
[X] (Fourth Born) Commanding Presence
-[X] Lock in Godly Luck with Muna
-[X] Lock in Seeing Eyes with 1 Hamingja
-[X] Lock in Leader with 1 Hamingja
-[X] Add 2 Reward Dice to Giant's Blood courtesy of
@DeadmanwalkingXI
-[X] Add 1 Reward Die to Snake's Tongue courtesy of
@DeadmanwalkingXI
-[X] Add 1 Reward Die to Snake's Tongue courtesy of
@Toboe
-[X] Add 2 Reward Dice to Friendly courtesy of
@Dromuthra
-[X] Add 1 Reward Die to not getting Bloodlust courtesy of
@Alectai
-[X] Add 1 Reward Die to not getting Wrathful courtesy of
@Exmorri
This is the alternative for if we want the kid to also have Leader. As we likely do, but the Hamingja cost hurts me, so I'm voting for both versions.
[X] Plan Berserker Life Advice
-[X] (Personal) Spend time with...
--[X] Toki Thunsson
--[X] Buy 200 oz. Forged Iron and maybe other things if they've got them (we could use a Helm)
-[X] (Personal) Spend time with... (again)
--[X] Stigulf Snowbeard
--[X] Ask for training in how to control your rage as a berserker (and how that works and so on)
-[X] (Personal) Spend time with... (and again)
--[X] Tryggr and Trausti
--[X] Invite them to spar with the rest of us and generally hang out
Training:
-[X] (Rolled)
--[X] Train Kindle-Spinner 2d6 (1d6) (+1 Success from Born of Fire)
--[X] Train Firebomb-Strike 2d6 (1d6) (+1 Success from Born of Fire)
--[X] Train Ember-Winged Cloak 2d6 (1d6) (+1 Success from Born of Fire)
--[X] Train Campfire 2d6 (1d6) (+1 Success from Born of Fire)
--[X] Train Hugr itself 6d6
-[X] (Research)
--[X] Cultivation Note: Do so
outside the fence again.
--[X] Cultivation Note: Put 9 Odr into our new Sealwood Sapling
--[X] Try to bring additional useful mundane plants into our soulscape with our Fylgja, as well as a fertilized chicken egg 1d6
--[X] Commune with Sagaseeker's weapon spirit, once we get to know each other better see how it would feel about being reforged to be more powerful 1d6
--[X] Do more bible reading with Jerasmus 1d6
-[X] (Blackhand's Training) Try to develop old/train new hugareida tricks
--[X] Train Halting Vortex 1d6
--[X] Train Mire Ward 1d6
-[X] (Training) Tricks
--[X] Talk to Sten about how to make an atgeir
--[X] Train Goal-Tell 1d6
--[X] Train Cool-Off 1d6
--[X] Train Skewer-Flick 1d6
--[X] Train Chuck 1d6
--[X] Train Sway 1d6
--[X] Train Slice-Aside 1d6
--[X] Train 'Rare Weapon' Weaponcraft Skill-Trick 1d6 (+1 Success from Sten)
-[X] (Training) Hamr (59 successes to rank up)
--[X] Train Hamr itself 1d6
--[X] Train Chop 1d6
-[X] (Training) Hugr (25 successes to rank up)
--[X] Train Artcraft 1d6 (+1 Success from Sten)
--[X] Train Housecraft 1d6 (+1 Success from Sten)
--[X] Train Weaponcraft 1d6 (+1 Success from Sten)
-[X] (Training) Fylgja (8 success to rank up)
--[X] Train Fylgja Itself 1d6
Orthstirr:
-[X] (Orthstirr Usage)
--[X]
4 Odr and 3 Orthstirr to Hamr
---[X] 3 Chop, 4 Defend, 4 Dodge, 4 Glima, 3 Bash, 3 Pierce, 3 Throw, 3 Cut, 3 Farmwork, 3 Labor, 3 Overland (36 total)
--[X] 5 Orthstirr to Hugr
---[X] 4 Artcraft, 5 Armorcraft, 3 Barb-Tongue, 4 Composure, 5 Housecraft, 3 Management, 4 Scouting, 4 Silver-Tongue, 3 Strategy, 3 Tactics, 5 Weaponcraft, 4 Wordplay, 5 Wildcraft (52 total)
--[X] 2 Orthstirr to Fylgja
---[X] 3 Command
--[X] 1 First Impression
--[X] 222 free for tricks
Alright so, there's the plan. Putting off gaining Training Dice is always bad (especially when our Hamingja is dropping, even if only slightly), and we want Mail pretty badly as well, and, well, this is how we get those things. We may get other stuff from the dwarves as well.
One research topic still undefined...I'm not sure what to do there, honestly. Maybe try awakening Aki if he's amenable and that isn't a social? That feels like a social, though. Other than that, we continue progress on various stuff, start learning how to forge an Atgeir (we may or may not let Sten reforge Sagaseeker, but we want to know how), and invest some dice into boosting Hugr.
EDIT: A good point has been made that we should get advice from Stigulf about being a berserker, so we'll make Mail next turn. We'll still acquire the materials this turn so it's only one action then.