Soooo, what are people's plans to do with The Loot (TM)?

I'm currently thinking,

3 oz Silver - Unveil Abjorn's Fylgja (if he had a Dog Fylgja he would have, doubled, intercept rolls, which is pretty good)
9 oz Silver - For our children's Fylgja (if Seeing Eyes doesn't automatically unlock them)
?? oz Silver - See if the Seeress can see the 'real' owner of Thievesbane, so we can actually return it to them? (+Relations to random person)
?? oz Silver - Forging supplies?
?? oz Silver - Hire trainers? Rainy days?
Seeing eyes does unlock them. We sold Theivesbane right? we have way too much bog iron to need to buy more, we will probably spend our money on stuff for raising kids and forged iron for weapons or mail armor.
 
Soooo, what are people's plans to do with The Loot (TM)?

I'm currently thinking,

3 oz Silver - Unveil Abjorn's Fylgja (if he had a Dog Fylgja he would have, doubled, intercept rolls, which is pretty good)
9 oz Silver - For our children's Fylgja (if Seeing Eyes doesn't automatically unlock them)
?? oz Silver - See if the Seeress can see the 'real' owner of Thievesbane, so we can actually return it to them? (+Relations to random person)
?? oz Silver - Forging supplies?
?? oz Silver - Hire trainers? Rainy days?
We should buy another couple cows. I'd actually suggest three - two to cover our kids and Stigmar's food costs, and one spare for accidents. And buying Gabriel and possibly Jerasmus, and maybe a nurse thrall. Which probably means another cow.
 
Soooo, what are people's plans to do with The Loot (TM)?

I'm currently thinking,

3 oz Silver - Unveil Abjorn's Fylgja (if he had a Dog Fylgja he would have, doubled, intercept rolls, which is pretty good)
9 oz Silver - For our children's Fylgja (if Seeing Eyes doesn't automatically unlock them)
?? oz Silver - See if the Seeress can see the 'real' owner of Thievesbane, so we can actually return it to them? (+Relations to random person)
?? oz Silver - Forging supplies?
?? oz Silver - Hire trainers? Rainy days?

We need a hired hand and likely a nurse or female thrall to help out on the farm. I dunno the pay rate for a hired hand, but if they add 6-8 dice to the management pool (which is the minimum), they're probably worth it, and it might be more like 10 given the average skill levels available. A nurse will add less dice, but should help with the actual work of raising children, which will be super necessary in the long run.

We also need a bunch more livestock. More cows (three or four as Kreenwarrior suggests is plausible, though maybe less to make room for other livestock), some sheep for wool, and some pigs and/or chickens for additional meat.

If we do that, we probably need more fields as well, for the fodder for the animals, so we'd also need to buy those, I think.

I also don't think unlocking the kids Fylgja is a priority...Fylgja can get you killed if you're not smart with them and we all know babies are not smart. We're eventually learning how to unlock Fylgja from the Seeress, and that will probably be long before we want to unlock the children's.

Seeing eyes does unlock them. We sold Theivesbane right? we have way too much bog iron to need to buy more, we will probably spend our money on stuff for raising kids and forged iron for weapons or mail armor.

Seeing Eyes probably doesn't unlock them. I don't think it did for us if we took it. We have not sold Thievesbane, it's a solid backup weapon and still adds dice to our combat pool, and even if we replaced it in that, we'd still want to keep it to return to its rightful owner if we ever meet them.
 
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We need a hired hand and likely a nurse or female thrall to help out on the farm. I dunno the pay rate for a hired hand, but if they add 6-8 dice to the management pool (which is the minimum), they're probably worth it, and it might be more like 10 given the average skill levels available. A nurse will add less dice, but should help with the actual work of raising children, which will be super necessary in the long run.

We also need a bunch more livestock. More cows (three or four as Kreenwarrior suggests is plausible, though maybe less to make room for other livestock), some sheep for wool, and some pigs and/or chickens for additional meat.

I also don't think unlocking their Fylgja is a priority...Fylgja can get you killed if you're not smart with them and we all know babies are not smart. We're eventually learning how to unlock Fylgja from the Seeress, and that will probably be long before we want to unlock the children's.



Seeing Eyes probably doesn't unlock them. I don't think it did for us if we took it. We have not sold Thievesbane, it's a solid backup weapon and still adds dice to our combat pool, and even if we replaced it in that, we'd still want to keep it to return to its rightful owner if we ever meet them.
It was recessive trait for them all, us unlocking our Fylgja got us level 1, they start with level 1, and Aki has stated some are just born with it. There might be small ritual needed to fully unlock it but Aki I think tried it on us for free so no need to allocate money for it.

otherwise i agree with getting a thrall and many more animals
 
It was recessive trait for them all, us unlocking our Fylgja got us level 1, they start with level 1, and Aki has stated some are just born with it. There might be small ritual needed to fully unlock it but Aki I think tried it on us for free so no need to allocate money for it.

I actually think Aki got his unlocked (he knew about the seeress, after all), but I could be wrong. I'm pretty sure it hasn't been definitively stated either way.

otherwise i agree with getting a thrall and many more animals

I actually didn't necessarily suggest a thrall. Employees are preferred because they can swear to us eventually if we're a good enough boss and thus improve Jarlsoul. I dunno if women are for hire for domestic tasks, though, so we may need to buy a thrall for that.
 
"Some are born with it, some must find it for themselves," A young boy's voice scares the living hell out of you as you walk through the woods.

You nearly jump out of your skin as you whip around, axe in hand and blood pounding in your ears. Your trembling eyes land on the small figure of an 8-year-old boy, one that you vaguely recognize as he sits against a tree.

Aki Runson turns his head to meet your stare. His silver eyes stare at you with an unseeing gaze, giving no clue to his feelings or intentions. It unnerves you greatly, as it does all the other children of the valley.

"W-what are you talking about?" You hiss, sweat dripping down the back of your neck.

"Fylgjur, we all have one," a raven almost as big as Aki lands beside the undersized boy, "yet few see them."

You eye the raven — no, fylgja — its eyes boring into you almost as intensely as its master stares at nothing. You feel small, as if it was judging your every move and action.

Flekkr growls, low and deep, the first you've ever heard him make that noise. It's a warning, a promise of violence.

The raven doesn't seem to care, which only makes your heart beat faster.

"You want to see them." Aki's voice is a complete deadpan, no inflection at all. "You will need to conduct the Spirit-Seeing Eye, a ritual of seidr."
We did get 4 successes in Fylgja training before this but that might have been for being pointed in the right direction. Based in ritual name the kids will not need it since they have the trait seeing eyes.
 
A female thrall will absolutely be necessary for watching our kids if we go raiding again.

Or a hired nurse/housekeeper if they're available, yes. We need one of these things. I'd actually prefer for us to hire a married couple without their own farm for this and the farmhand position and build them their own house (the start of our nascent village and the road to being a Jarl), but I don't know if that's achievable.
 
Edit: This was wrong lol.

Few facts and figures regarding cow math:
We have three Fields. Each Field, if fully maintained, can support either 3 cows or 3 people (12 Food/Fodder, spread over 4 turns). Cows can support 2 people, though! So growing Fodder to maintain cows is twice as efficient as growing Food directly.

With two fields devoted to making Fodder, we can support 5 cows and 1 bull, which means we can support 10 people on our farm. That would cover us, Abjorn, the kiddos, Gabriel and Jerasmus, Stigmar, and two additional thralls, which is more or less what we've been discussing. Each field needs 9 successes(?) during Summer to produce it's yield.

Cows also calve each year. I'm guessing a calf is worth half as much food as a cow, so 6, but could be as little as 3 or 4. We could also sell the female calves, or keep them and raise them (though if we're at max, we'd need to clear an additional Field). That would provide our surplus. Alternatively, the calves might be abstracted. And if we have enough management dice, we could grow grain in our other field for some variety in our diet/surplus to sell.
 
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Few facts and figures regarding cow math:
We have three Fields. Each Field, if fully maintained, can support either 3 cows or 3 people (12 Food/Fodder, spread over 4 turns). Cows can support 2 people, though! So growing Fodder to maintain cows is twice as efficient as growing Food directly.

This isn't correct, cows need 6 Fodder a year, so a field can support 2 cows, not 3 (or 2 humans, for that matter). Or 4 cows if we can do two harvests a year (and thus net 24 Fodder), which is possible, but would require QM confirmation and might be a bit effort intensive to keep up.

The basic principle holds true, but the numbers are wrong, and we need to know how other livestock works to know if they have comparable returns.

Each field needs 9 successes(?) during Summer to produce it's yield.

We can actually clear the fields during winter, which is 3 of the 9, so only 6 successes per field during the summer if we're only getting one crop.
 
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awesome idea of farmign fodder we need some grazing fields for the goats and sheep tho i want the kids to have wool jackets so they dont get colda nd so we can practice making gambeson itll be the only way to afford them all hand made armor (its made with love so theyll save the kids from dmg more)
 
This isn't correct, cows need 6 Fodder a year, so a field can support 2 cows, not 3 (or 2 humans, for that matter). Or 4 cows if we can do two harvests a year (and thus net 24 Fodder), which is possible, but would require QM confirmation and might be a bit effort intensive to keep up.
Ah shoot, I thought there were two turns in a season not 3. Bother, that constricts us much more significantly.
 
Even 2 cows = 4 people so its worth 1 more person!

No, the doubling is correct, a field also only feeds two people, it's just 2 to 4 rather than 3 to 6 per field. So two fields would feed a bull and three cows, which is enough for 6 people, you'd need 3 fields to feed the bull and 5 cows needed for 10 people.

Ah shoot, I thought there were two turns in a season not 3. Bother, that constricts us much more significantly.

We need to know the returns on other animals to make good decisions, and the possibilities of buying (or making) additional fields, and whether we can do multiple crops on the same field in a single year. All are important logistical questions. In fact...

@Imperial Fister some quick farming questions:

1. When we go to buy livestock, do we get to see what they do mechanically in comparison to cows? It seems like we should see that before purchase.
2. How do we acquire additional fields?
3. Can we get multiple crops off the same field in the same year with enough successes? I can easily see the argument for either yes or no and we need to know one way or the other.
4. How much is it to hire a farmhand? Can we also hire a woman as nurse/housekeeper? What about a married couple to serve in both roles...would hiring a couple and then giving them their own house be viable?
 
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Incidentally, does everyone's share of the lootpile.. ...increase... since the boat-hater truly died? Or is the loot simply remarked for his grave/family/etc?
 
Or a hired nurse/housekeeper if they're available, yes. We need one of these things. I'd actually prefer for us to hire a married couple without their own farm for this and the farmhand position and build them their own house (the start of our nascent village and the road to being a Jarl), but I don't know if that's achievable.
I'd sorta doubt those jobs exist for people that aren't like Jarls? And honestly it would almost certainly be cheaper to have thralls than have a random married couple living on our farmland. Especially our rather space limited area we own in an already established village.
 
Incidentally, does everyone's share of the lootpile.. ...increase... since the boat-hater truly died? Or is the loot simply remarked for his grave/family/etc?
Good question, I'm also curious if the cost of 'resurrecting' Fabvir is spread throughout the felag as a sort of death insurance or if it comes from his loot or what.

Regardless, haven't had a chance to keep up with the thread fully but have people pointed out that taking the blood to heal Fabvir might be a way to proc Jarlsoul? Saving someone's soul from Ginnungagap probably makes a strong impression.
 
Incidentally, does everyone's share of the lootpile.. ...increase... since the boat-hater truly died? Or is the loot simply remarked for his grave/family/etc?
I'd assume the family gets at least some of the loot? Otherwise the family would be kinda fucked if they were relying on the possibility of raid loot.
 
Good question, I'm also curious if the cost of 'resurrecting' Fabvir is spread throughout the felag as a sort of death insurance or if it comes from his loot or what.

Regardless, haven't had a chance to keep up with the thread fully but have people pointed out that taking the blood to heal Fabvir might be a way to proc Jarlsoul? Saving someone's soul from Ginnungagap probably makes a strong impression.

Yes, but it's still a bit of a stretch.
 
Incidentally, does everyone's share of the lootpile.. ...increase... since the boat-hater truly died? Or is the loot simply remarked for his grave/family/etc?

I'm pretty sure it goes to his family, or whoever he left it to. Likewise, either Folkmarr or Fabvir will be paying out of their share for Fabvir's medical care.

I'd sorta doubt those jobs exist for people that aren't like Jarls? And honestly it would almost certainly be cheaper to have thralls than have a random married couple living on our farmland. Especially our rather space limited area we own in an already established village.

We're not in a village, we're out in the middle of nowhere. Our only close neighbor is Steinarr...we're miles away from anyone else. We've been told we have plenty of space to build another house along with other assorted other buildings.

And the QM has explicitly said that hired farmhands are actually common. A freeman, due to better training and cultivation, is also much more useful than a thrall, since he can fight at need and almost certainly adds significantly more dice (thralls are still cultivators, but get orthstirr only by osmosis from their master's deeds...they are not very impressive ones). The question is whether hiring women for this kind of thing was likewise acceptable, which I'm less clear on.

A farmhand is definitely also more expensive than a thrall in the long run, don't get me wrong...but given we just got a crapload of money, I prefer 'better' over 'cheaper'.

Regardless, haven't had a chance to keep up with the thread fully but have people pointed out that taking the blood to heal Fabvir might be a way to proc Jarlsoul? Saving someone's soul from Ginnungagap probably makes a strong impression.

It's been suggested...the QM indicated it as technically possible, but unlikely given how close he is to Folkmarr and the fact he's getting brought back either way, we'd just be upping the timescale.
 
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[X] A 'book' bound in soft leather, a red ribbon serving as a place-marker

[X] Plan Securing Our Gains
 
[X] A 'book' bound in soft leather, a red ribbon serving as a place-marker

At the least we need to learn letters that will not explode on us :V
 
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