[X] A 'book' bound in soft leather, a red ribbon serving as a place-marker

[X] Plan Securing Our Gains
 
Last edited:
[X] A vial of blessed blood
[X] Plan Jarlsoul Scouting
-[X] Get to know/spend time with the other felagi (Optional: write in the reason for visiting with them)
--[X] The one who tries to sleep all the time
-[X] Get to know/spend time with the other felagi (Optional: write in the reason for visiting with them)
--[X] The one who keeps making arrows
-[X] Get to know/spend time with the other felagi (Optional: write in the reason for visiting with them)
--[X] The one with the sack of coins and many knives
Training:
-[X] Train Sidestep 1d6
--[X] Train Magnify-Sight 1d6
-[X] (Blackhand's Training) Try to develop old/train new hugareida tricks (Write in)
--[X] Train Kindle-Spinner 2d6 (1d6)
--[X] Train Ember-Winged Cloak 2d6 (1d6)
--[X] Train Firebomb-Strike 2d6 (1d6)
--[X] Train Campfire 2d6 (1d6)
-[X] (Training) Hamr (30 successes to rank up)
--[X] Train Labor 1d6
-[X] (Training) Hugr (31 successes to rank up)
--[X] Train Management 1d6

Orthstirr:
-[X] (Orthstirr Usage)
--[X] 5 Hamr
---[X] 4 Chop, 4 Defend, 4 Dodge, 4 Glima, 3 Bash, 3 Pierce, 3 Throw, 2 Labor, 3 Overland (30 total)
--[X] 6 Hugr
---[X] 3 Composure, 3 Scouting, 3 Silver-Tongue, 3 Strategy, 3 Tactics, 4 Wordplay, 3 Wildcraft (22 total)
--[X] 4 Fylgja
--[X] 1 First Impression
--[X] 122 free for tricks
 
Last edited:
Well, it's good to have good relations either way. We still basically spent this entire run Winning.
 
You know if we take the spurs, with Halla's forging rolls we might be able to recreate them for money/fame even if we don't managed to make them enchanted.
 
I only expect it to work if we use the blood on healing him from bodily death.

I mean, that's removing an inconvenience, not 'swear eternal loyalty' stuff, IMO. We're getting him healed either way so it just does it a tad sooner.

Absolutely. In fact I thought you were gonna have it separate in the first place, tbh. Shows me for making assumptions

Cool. Plan name changed and item switched to a separate vote, though I'm still obviously voting for the book.

[X] Plan Take The Book

FYI, the plan has been renamed.
 
Last edited:
Yeah ill probably change my loot vote by the end but im not goign for 3 knowns when all 3 cant give us jarl soul progress

I mean, I think the idea of the unknowns suddenly swearing allegiance to us the first time we talk to them and giving us Jarlsoul progress hovers around 0%. I'd rather be closer friends with the actual Jarl here, along with the others we've already made inroads with.
 
I mean, I think the idea of the unknowns suddenly swearing allegiance to us the first time we talk to them and giving us Jarlsoul progress hovers around 0%.
yeah they wont but we will have their name character info if they need help later? way easier to capitalize on it! I prdict no progress soon but we have to go out and meet people and make friends if we want any progress ever and i doubt any of our characters will 1/9 progress at 16
 
yeah they wont but we will have their name character info if they need help later? way easier to capitalize on it! I prdict no progress soon but we have to go out and meet people and make friends if we want any progress ever and i doubt any of our characters will 1/9 progress at 16

I'm a little skeptical we'll be more likely to run into them again just because we talk to them now. That's not generally how that kind of thing works, IMO. It'll improve their opinion...marginally, but I'd rather have close allies than a bunch of acquaintances.

Additional training dice are also not to be underestimated.
 
Last edited:
-[X] A 'book' bound in soft leather, a red ribbon serving as a place-marker
[X] Plan Securing Our Gains
 
Back
Top