Nice! Whoever said that the true body may be inside made a good call.

I'm going to assume the nisse can use orthstirr, and simply couldn't because the meat puppet body thing prevented it from doing so, so our Reinforce HP might bite the dust.

Maybe we should try to use Firebomb-Strike? It's an explosion, so I imagine it'd be harder to dodge than your typical honed attack.

Kindle-Spinner would be better, now that I think about it, as I believe you can detonate it without throwing, and it takes waaaaaaaaaay less orthstirr to use.

I'm wary of how much orthstirr we're using, but I also think Halting-Vortex will be our friend, since with its newfound speed - and possible tricks, if it can actually use orthstirr - will probably result in us being hit. Perhaps we should only use Halting-Vortex if it seems to go for a trick?
 
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With how reliant we've been on Trick attacls, it's a good thing this isn't a drillenisse, right guys?

... You see, because drillenisse means "pranking nisse" in Danish, so obviously it would play a lot of tricks on people; and since Tricks are the only thing that can counter Tricks that would make this fight a lot harder and anyways I'm just gonna shut up now...
 
As a side-note, I think that I might have to rebalance Reinforce-Shield, as it's a bit wild for how cheap it is. I'm thinking, like, upping the orthstirr cost to 3 or something. Any change will take effect after the battle, so no need to worry about that.
I mean, it is very good against an opponent who can't trick, but against something like a peer opponent who could,say, power chop on every attack dice it's not worth it, since one of those landing deletes all layers and most defensive plans have us trying to halting vortex trick attacks, which would put us in a massive deficit of Orthstirr against an opponent using chewap trick attacks.
 
I mean, it is very good against an opponent who can't trick, but against something like a peer opponent who could,say, power chop on every attack dice it's not worth it, since one of those landing deletes all layers and most defensive plans have us trying to halting vortex trick attacks, which would put us in a massive deficit of Orthstirr against an opponent using chewap trick attacks.
You're right, never mind on that.

I like my players; you folks are very smart.
 
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Ah, finally, we get to face the tortured spirit....
Lets make sure it can rest in peace and quiet after tonight!

So, how about around 15 defensive dice?

i support the bomb strike, but honed weapon might be better... unless...
@Imperial Fister would firing multiple kindle spinner into standstill break it?
 
Yeah, before this fight I've had a standard policy of never putting more than 2 Orthstirr into a Reinforce Shield specifically because it all just goes away when a single Trick Attack hits. That's still nice, since it's a cheap 2 orthstirr way to cancel a trick...but that tends to be all it is.

In terms of tactics...I think we Leaping-Cleave and then try and finish it off with Power-Chops. We can't really afford anything fancier than that at this point...last turn blew our orthstirr allotment for 'fancy'. We just can't afford anything more important. Especially if it has access to Tricks now.

Ah, finally, we get to face the tortured spirit....
Lets make sure it can rest in peace and quiet after tonight!

So, how about around 15 defensive dice?

I'm highly doubtful we need that many, though something on the order of 12 isn't crazy talk.
 
In terms of tactics...I think we Leaping-Cleave

Leaping-Cleave is explicitly mentioned to leave a window of escape open while we're in the air. We've also noted that the nisse is far faster than before, not to mention that it's also pretty small. Going for Leaping-Cleave doesn't seem like the smartest idea here.

I suppose we could use Power-Chops, but I'd rather use that orthstirr on Kindle-Spinner, since an explosion is more likely to hit it. Perhaps it'd even let us score some follow up attacks on it if it hits, since it'd be knocked prone from the explosion.

Going for basic attacks and using orthstirr defensively is something I'd back, though. Can never be too careful.
 
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Leaping-Cleave is explicitly mentioned to leave a window of escape open while we're in the air. We've also noted that the nisse is fat faster than before, not to mention that it's also pretty small. Going for Leaping-Cleave doesn't seem like the smartest idea here.

I suppose we could use Power-Chops, but I'd rather use that orthstirr on Kindle-Spinner, since an explosion is more likely to hit it. Perhaps it'd even let us score some follow up attacks on it if it hits, since it'd be knocked prone from the explosion.

That's fair on Leaping Cleave. I'm concerned that Kindle-Spinner is too pricey for us at this point...one use isn't crazy but I'm not enthused.
 
In fact, a more aggressive approach should pay off in my opinion - we've only dealt 3 damage to our enemy, the explosion, and he's already more than halfway to death, which probably means about 2 Endurance left. A single explosion probably has a chance to end the fight right away. I don't want to know what kind of tricks this opponent is capable of.
 
That's fair on Leaping Cleave. I'm concerned that Kindle-Spinner is too pricey for us at this point...one use isn't crazy but I'm not enthused.

That's fair enough I suppose, but the last plan was also a pretty big gamble. I'm not against playing it safe and only using orthstirr defensively, but if we want to take it down quickly, I'd say that Kindle-Spinner is the best option.

Not to mention that Halla notes that it seems to be pretty squishy, since an attack only dealing 3 damage seriously injured it. A Kindle-Spinner could kill it.
 
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So yeah, these seem to be the plans in contention, more or less (well, the second is sort of a hybrid):

[X] Plan Cheap, Simple, and Direct
-[X] 24d6 Attack (15d6 tricks)
-[X] 12d6 Defense
-[X] 0d6 Intercept
-[X] Maintain her current Reinforce Shield
-[X] Make a total of 9d6 in normal attacks followed by three 5d6 Power Chop attacks (-3 Orthstirr)
-[X] In response to any Trick Attack use Halting Vortex (-4 Orthstirr). If we are attacked with a non-Trick attack use Honed Defenses using our Defense dice (-1 Orthstirr each, 2d6 each) and if that doesn't work and Reinforce Shield is not available, use Halting Vortex (-4 Orthstirr).
-[X] Tactics – Basically this is a blitz attack, we move up and attack it a bunch, trying to wear down its defenses and finish it off with the Power Chops.

[ ] Plan One More Explosion
-[ ] 24d6 Attack (15d6 tricks)
-[ ] 12d6 Defense
-[ ] 0d6 Intercept
-[ ] Maintain her current Reinforce Shield
-[ ] Make a 10d6 (11d6 w/Hugareida) Kindle Spinner attack (-5 Orthstirr) to attempt to take it out immediately total of 6d6 in normal attacks and then two 4d6 Power Chop attacks (-2 Orthstirr)
-[ ] In response to any Trick Attack use Halting Vortex (-4 Orthstirr). If we are attacked with a non-Trick attack use Honed Defenses using our Defense dice (-1 Orthstirr each, 2d6 each) and if that doesn't work and Reinforce Shield is not available, use Halting Vortex (-4 Orthstirr).
-[ ] Tactics –Just launch a fireball at it. If that doesn't work, then we try the same tactic as the other plan, though we have somewhat less to invest into it.

Both of these honestly seem fine-ish...they'd be different if I was sure the creature still couldn't use orthstirr, but I'm not sure of that at all.

EDIT: Ah, with the note from our QM, I'm not as sold on the second plan. It's still valid (and I'll leave it up), but I'm removing my vote for it and just voting for the simple option. I'm not heartbroken if One More Explosion wins, but I think the other probably has better odds.
 
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[X] Plan Cheap, Simple, and Direct

Yeah, i dont like the kindle spinner taking up all the normal attacks, but the first plan is ok, even if i would prefer more on defense.
 
[X] Plan Blender
-[X] 24d6 Attack (3d6 tricks)
-[X] 12d6 Defense
-[X] 0d6 Intercept
-[X] Maintain her current Reinforce Shield
-[X] Make a total of 21d6 in normal attacks followed by three 2d6 HonedPower Chop attacks (-6 Orthstirr)
-[X] In response to any Trick Attack use Halting Vortex (-4 Orthstirr). If we are attacked with a non-Trick attack use Honed Defenses using our Defense dice (-1 Orthstirr each, 2d6 each) and if that doesn't work and Reinforce Shield is not available, use Halting Vortex (-4 Orthstirr).
-[X] Tactics – Basically this is a blitz attack, we move up and attack it a bunch, trying to wear down its defenses and finish it off with the Power Chops.

This is a variant of plan cheap simple and direct that reduces the dice in the power chops in the hopes that the nisse has put less than 21 dice in defense this turn so the actual value of the power chops won't matter and we have more chances of incidental damage from 21 basic attacks.
 
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[X] Plan One More Explosion

Also, as an observation, I presume that whoever corrupted and sent this thing (I think it's Horra... could be the Witch, too, but seems unlikely) was waiting for Steinarr to leave, and sent the nisse to kill his family to drive him into a rage when he returned.

If it truly was Horra, I'd assume that he would then follow up with an attack that exploited Steinarr's lack of clarity.

...Or maybe he (Horra) is just an asshole.
 
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Oh, and random mechanics note but Hone seems to add a point of damage, which is something we should keep in mind for the future, though the state of our orthstirr makes me reluctant to take advantage of that right now.


My worry here is what if it still has damage reduction? If it has even one point, it can ignore the 21 normal attacks and just dodge the remaining three, maybe with a trick. Cheap, Simple, and Direct at least has those three probably hit.

Now, I don't really think it has damage reduction at this point, but better safe than sorry, y'know?
 
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