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Even if we just remove his off-hand weapon from play, we're still ahead. More importantly, a chopping weapon with the high ground has a significant increase thanks to the gravity assist.
A chopping weapon with enough reach to not simply whiff, which fair, the atgier probably qualifies. Theivesbane wouldn't, though, if it comes to that, and the question is whether hindering the sword is worth unstable, icy footing.
 
More importantly, even putting aside the tactical repositioning from doing a spinny flippy jump chop, it's explicitly the Trick that's designed to shit all over defensive Tricks and spells, which is probably our best bet to stripping his armor in a reasonable timeframe.

A chopping weapon with enough reach to not simply whiff, which fair, the atgier probably qualifies. Theivesbane wouldn't, though, if it comes to that, and the question is whether hindering the sword is worth unstable, icy footing.


It's a good thing we're using Sagaseeker and not Thievesbane then, isn't it?

He's dual wielding, we're primarily using a two handed poleaxe, striking from the high ground is very much in our favor.

And if for whatever reason we need to switch to Thievesbane? That's fine, because being at the High Ground, we can concede space to draw our sidearm. We're still ahead because we get a moment of cover from the withdrawal..

Man, I really hope trying to emulate Steinarr's DYNAMIC ENTRY will activate Wildfire for us, I want to be a meteor dragoon!
 
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Still, I don't think it's been able to retrieve the spear just yet, and it's definitely trying to nudge us towards the hill. I'm trying to figure out how we can reverse that without standing our ground--and thus opening ourselves up for some nasty auto-hits. I don't suppose we can use Standstill on the ground to create an area with good traction for us, can we?
It totally did retrieve the spear.

Bone fragments shower you and the draugr in turn as it raises its hand and your eyes snap wide. Deadened orthstirr flows and the fallen spear whistles through the air behind you. You spin, dodging the recalled spear only to feed the momentum into another face-aimed strike.
(Trick Attack: 18 vs Trick Defense: 29, Defender Wins)
The draugr meets your attack with crossed weapons. Wood and iron clash against Sagaseeker and manage to ward it away.
It's currently holding both spear and sword.
 
Man, I really hope trying to emulate Steinarr's DYNAMIC ENTRY will activate Wildfire for us, I want to be a meteor dragoon!

I really want Wildfire too, but I personally don't think it will proc. From what I can tell, you get muna from situations that leave a deep impact on a person - which is why one of the most common muna is one associated with someone's first kill. So like... unless we have a revelation mid-flight or something, I don't think we'll get a muna.

I could be wrong, however, and maybe we will end up with a new muna. That'd be cool 😎.
 
[X] Plan Leaping Cleave
@Imperial Fister do we have any idea how it takes Bash attacks or no because we didn't try yet?

Lets see, how The List has grown:
-movement trick (both fast movement and repositioning)
-cheap, non hugreida defense trick (preferably something to avert the attacks instead of tanking it, possibly avoiding it entirelly with a sidestep?)
-more dice dedicated to defense in future encounters (pure defense, not just trick defense)
 
Honestly, I'm not sure that the high ground actually matters much, but it seems unlikely to hurt, and Leaping Cleave seemed a good call, so I'm perfectly willing to go with it. Plus the Star Wars reference does seem fun.

You've done pretty well so far, good job. One thing to note is that, if you hadn't been forced back and the draugr didn't use its Glacial Armor, you would've eventually taken a few auto-hits thanks to not having any dice in basic defense. I don't recommend dedicating 100% of your dice to tricks, as then you're lacking the cornerstone of combat: your basics.

For the record, at least on my end as one of the people writing up plans, this is due to a confluence of factors largely relating to the fact that these have been one on one fights.

The basics are useful, but they can't meaningfully oppose tricks most of the time, so they're only useful in single combat with other cultivators once people have exhausted their Trick options for the turn. That's not exactly a niche circumstance, but it's not one that always comes up either (especially if the plan is heavy on the offense). For last turn, I admit I was also thinking of our armor...I figured we could take a non-Trick attack or two without major issues, and that base defense dice wouldn't be useful against a trick attack anyway.
 
I really want Wildfire too, but I personally don't think it will proc. From what I can tell, you get muna from situations that leave a deep impact on a person - which is why one of the most common muna is one associated with someone's first kill. So like... unless we have a revelation mid-flight or something, I don't think we'll get a muna.

I could be wrong, however, and maybe we will end up with a new muna. That'd be cool 😎.

I mean, killing a fearsome nightmare monster in single combat very much would be Muna worthy even for a gremlin like Halla. Just that the act of violence isn't exceptional in itself.

But yeah, it's mostly just wanting to get something out of this Encounter that's worth the risk we took, and we apparently have a natural Affinity to Wildfire thanks to what Hallr Did.
 
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Lets see, how The List has grown:
-movement trick (both fast movement and repositioning)
-cheap, non hugreida defense trick (preferably something to avert the attacks instead of tanking it, possibly avoiding it entirelly with a sidestep?)
-more dice dedicated to defense in future encounters (pure defense, not just trick defense)

My current list is significantly longer than that, though those are all high priority on it (though I think we can get repositioning and high speed out of one well made hugareida trick). To be specific my high priority stuff is as follows:

- Simple, cheap, Dodge Trick (something as cheap as Power-Chop)
- Explosive charm
- Hugareida mobility trick (double jump stuff, specifically)
- Trick to increase eyesight

- Master Reinforce Shield
- Master Halting Vortex

And all that is still below hitting Refined in Halting Vortex and preferably Leaping Cleave as well.

I mean, killing a fearsome nightmare monster in single combat very much would be Muna worthy even for a gremlin like Halla. Just that the act of violence isn't exceptional in itself.

Eh. Muna aren't about how impressive the deed is, they're about emotional significance. I don't think the draugr is super emotionally significant to Halla at the moment. Now, killing Horra, that might trigger some emotions...
 
Wasn't single combat, no, less special that way.

This is an actual honest to god Monster, taken down in single combat.

While true, I think that gets us boatloads of orthstirr and maybe a Trait or Deed rather than a muna. Muna seem to, as I said, be based on strong emotions and I don't think Halla is any more emotionally invested in this fight than any other.
 
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Wasn't single combat, no, less special that way.

This is an actual honest to god Monster, taken down in single combat.

It's just... it'd be impressive and noteworthy - and Halla would still be in awe, most likely - don't get me wrong, but I don't feel like it'd be personal enough to unlock a muna. Unless Halla has wanted to be a monster slayer all her life or something.
 
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Bash attacks would likely do good damage... it's just that bashing things over the head isn't exactly the viking way, so Halla doesn't think to do it.
..sigh *clears throat*
NORSEMAAAAAN!!!
Seriously, we gotta spar more with gabriel, maybe that way, we can smack some of that Norse ignorance away.
i want bashing attacks, i want greaves, i want bracers and armored gloves, so we can catch weapons and kick the enemy, like in the german sword school....
Its bad enough kicking/striking isn't allowed by cultural norms.
Can't state how grateful i am for that knee-groin trick being acceptable.
My current list is significantly longer than that, though those are all high priority on it (though I think we can get repositioning and high speed out of one well made hugareida trick). To be specific my high priority stuff is as follows:
just whats new, is all.
Simple, cheap, Dodge Trick (something as cheap as Power-Chop)
yeah, my bad, mixed that with defense.
 
Seriously, we gotta spar more with gabriel, maybe that way, we can smack some of that Norse ignorance away.
i want bashing attacks, i want greaves, i want bracers and armored gloves, so we can catch weapons and kick the enemy, like in the german sword school....

In fairness, the greaves and bracers thing seems to be a technology issue rather than them not being willing to use them (doing some cursory research there's some theorizing that former Varangians may have brought that sort of things back), and the bashing thing is mostly just a matter of what weapons they had...Norsemen certainly bashed people with improvised weapons at need, they just didn't have a cultural tradition of maces or other serious bludgeons, so there's not a lot of focus on it.

The kicking/punching thing is the only real cultural problem here rather than a tech problem that they'd likely be pleased to overcome.
 
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