Halla has three orthstir in the tank and Trick attacks require a Trick defense to protect against.

We could just kick Lori in the crotch and bring him down that way. A distraction like that should be enough for Abjorn to finish the fight and that in and off itself should be enough to convince the rest to retreat.

We might even get away without killing Lori and thus reducing the risks of a blood feud (though to be fair our knee does have a pretty high mortality rate at this point).
 
Alright. I don't really know how to do things in this system but I know one thing.

Halla's not just Bloodthristy anymore. We're all kinds of thirsty now.

Which means, we aren't letting Abjorn die.

We can take an arrow or two, so let's focus on the spearman, even if it means taking some hits in the back from his little friend.

Let's introduce this boy to the sacktap-kneecap combo.
 
Abjorn really came in clutch with those intercepts, wow.

I think we should go for Lori - we can probably take him out with Abjorn's help, and the loss of Lori might break their morale.
 
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Halla has three orthstir in the tank and Trick attacks require a Trick defense to protect against.

We could just kick Lori in the crotch and bring him down that way. A distraction like that should be enough for Abjorn to finish the fight and that in and off itself should be enough to convince the rest to retreat.

We might even get away without killing Lori and thus reducing the risks of a blood feud (though to be fair our knee does have a pretty high mortality rate at this point).
That would require us to get a clear line from our knee to Loris crotch.
In a "2 warriors circling eachother" scenario that is ... implausible.
Flanking and doing a shatter wrist trick would be easy and still give lori a massive disadvantage.
 
That would require us to get a clear line from our knee to Loris crotch.
In a "2 warriors circling eachother" scenario that is ... implausible.
Flanking and doing a shatter wrist trick would be easy and still give lori a massive disadvantage.

From what I can tell, Lori doesn't have a shield
If he isn't using one, the shatter wrist trick would be useless.

Also, was there a reason we put orthstirr into hugr instead of going all in on hamr?
 
Even better, we can do a normal attack from behind.
Could also do the Trick that cannot be blocked except by another Trick, which Lori might very well be out of.

The Knee-Groin Trick isn't "just" a simple kick to the balls, it is in fact a wrestling maneuvre, hence why it securely brings the enemy to the ground.
 
Even better, we can do a normal attack from behind.

Well, yeah, I'm all up for just hitting the guy normally. He'd have to defend against us, which would leave him open to Abjorn, or he could try to defend against Abjorn, which would leave him open to us.

Though I don't see any reason why we can't use Knee-Groin trick; we can just start circling him, too. Don't see a reason to do so, though. He's distracted by Abjorn, and so I think it'd be better if we just used a normal attack.
 
@Imperial Fister
About the Knee-Groin trick, does it require kneeing him in the groin being realistically feasible (like i assume) or can we use it if that area is covered to hit him somewhere else (like Omegahugger and Constenanto seem to assume)

I never said we'd hit him somewhere else? It's just that there's literally nothing stopping us from approaching him and kneeing him in the groin.
 
[X] Plan: Put down another one down
-[X] (Dice) Attack (Targets, if any)
--[X] 4d6 against Lori
-[X] (Dice) Defense
--[X] 2d6
-[X] Tactics quickly surround Lori and attack him in the back once there is an opportunity
 
If we tapped our framing and virthing, shouldn't we have gotten 4 reserve orthstirr rather than 3? Or am I missing something?

Also, not too sure on what to do here. Lori is noted to be pretty pissed off, so he probably isn't going to defend that much- instead, he's going on the offensive. Which means that our normal attacks could probably get through his defense, and if they don't, then Abjorn's could.

Although using the Knee-Groin trick would allow us to get a free hit in, and if we're lucky kill him outright.

Should we put some dice into defense, too? Considering we're the one that made him mad, he'd probably go for us if he had to choose between Abjorn or Halla.
 
If we tapped our framing and virthing, shouldn't we have gotten 4 reserve orthstirr rather than 3? Or am I missing something?

Also, not too sure on what to do here. Lori is noted to be pretty pissed off, so he probably isn't going to defend that much- instead, he's going on the offensive. Which means that our normal attacks could probably get through his defense, and if they don't, then Abjorn's could.

Although using the Knee-Groin trick would allow us to get a free hit in, and if we're lucky kill him outright.

Should we put some dice into defense, too? Considering we're the one that made him mad, he'd probably go for us if he had to choose between Abjorn or Halla.
I'm all for gathering Knee-Groin successes, but:
Using our Knee-Groin trick would require us putting ourselves in front of an extremely pissed spear user.
Flanking him to attack from behind otoh means Lori would have to turn to keep his sight on us if he wants to attack us, giving Abjorn a great opportunity to attack.
 
You've already put all the orthstirr that your current level of hamr can take and hugr helps with tactical analysis

Ah, that makes sense. Thanks for clarifying.

1 orthstirr used for Probe Trick

When did we do that?

I'm all for gathering Knee-Groin successes, but:
Using our Knee-Groin trick would require us putting ourselves in front of an extremely pissed spear user.
Flanking him to attack from behind otoh means Lori would have to turn to keep his sight on us if he wants to attack us, giving Abjorn a great opportunity to attack.

Fair enough. Not to mention that flanking him from behind also means that if he turns around to fend us off, he'd be exposing his back to Abjorn, leaving him open. Sounds good to me.
 
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[X] Plan: Put down another one down

Errr... sorry, I'm probably coming off as very nitpicky, but if we put our maximum amount of orthstirr into our hamr, shouldn't we have a max combat pool of 5d6? 1d6 to start with, then 2d6 more from putting orthstirr into our hamr and finally an extra 2d6 from Thievesbane.
 
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Errr... sorry, I'm probably coming off as very nitpicky, but if we put our maximum amount of orthstirr into our hamr, shouldn't we have a max combat pool of 5d6? 1d6 to start with, then 2d6 more from putting orthstirr into our hamr and finally an extra 2d6 from Thievesbane.
Your shield also gives you 1d6. And it's fine, I need a little bit of help remembering things every once in a while.
 
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[X] Plan: Put down another one down
-[X] (Dice) Attack (Targets, if any)
--[X] 4d6 against Lori
-[X] (Dice) Defense
--[X] 2d6
-[X] Tactics quickly surround Lori and attack him in the back once there is an opportunity
 

Huh, my bad. Completely missed it somehow.

On a completely unrelated note - this being a xianxia world, I wonder if China has got the usual cultivation with immortals and qi and whatnot. Not sure if it'd be a thing, considering cultivators can fly, do magic, enchant weapons and orthstirr seems much... weaker/less versatile (?).

I also wonder if orthstirr has any life-extending properties.
 
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