FATHER QUEST - A Cartoon Network: Villains Victorious CK2-Style Quest Cross Over

Chief of Occult Aquisitons Hex was arguing with that weirdo Morpheus about the validity of "Christmas" Magic being a thing.

"There is no such thing as "Christmas" magic. Perhaps you are confusing it for some sort of faith based manifestation, or a conjecture of winter-orientated magics with some other enchantments, but it makes no sense."

Hex said plainly, looking at Morpheus.

Well, nice to see that Hex and Orpheus are keeping up the friendship

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and once again the inbuilt tally doesn't show the specifics

[X] F.E.S.T.I.V.I.T.Y. (Father Expands and Secures Territory Indicating Vast Intellect and Thinning Yard)
 
I would like to advocate for plan DESPOT, on the logic of A. Wanting to unlock the Book's secrets early and B. Toiletnator defending toilets seems unlikely to help us much.

Where the heck is this in Cartoon Network or even Adult Swim?
From the Black Hat Organization website:

You may notice Nicole hanging out there. The full name is up there in the corner, albeit in Spanish.
 
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[X] F.E.S.T.I.V.I.T.Y. (Father Expands and Secures Territory Indicating Vast Intellect and Thinning Yard)
 
[X] F.E.S.T.I.V.I.T.Y. (Father Expands and Secures Territory Indicating Vast Intellect and Thinning Yard)
 
[X] F.E.S.T.I.V.I.T.Y. (Father Expands and Secures Territory Indicating Vast Intellect and Thinning Yard)

Time for the snowcones.
 
I would like to advocate for plan DESPOT, on the logic of A. Wanting to unlock the Book's secrets early and B. Toiletnator defending toilets seems unlikely to help us much.
Getting defenses up early buys us breathing room, especially something does happen Santa wise this turn.
As for B. Nothing Toiletnator does is likely to be helpful. You think that guy has friends? But hey, least this might help connect him to his god eventually and keeps him far away from everyone important.
 
Getting defenses up early buys us breathing room, especially something does happen Santa wise this turn.
As for B. Nothing Toiletnator does is likely to be helpful. You think that guy has friends? But hey, least this might help connect him to his god eventually and keeps him far away from everyone important.
I mean making Friends could mean he finds another potentially recruitable character, which I value more.
 
I mean making Friends could mean he finds another potentially recruitable character, which I value more.
Who are we recruiting off of that? Red? Anyone we get off that is either dumb enough, crazy enough, or already determined enough to work for us that they'd bear with Tolitenator. And that's assuming they're not just an enemy exploiting our easily manipulated and very poorly statted starting unit.

Alot about that is not appealing in the extreme and even the situation where we get someone from that Tolitenator wouldn't actually be that helpful since history shows we're still gonna have to use the recruit function on the turn after.
 
Who are we recruiting off of that? Red? Anyone we get off that is either dumb enough, crazy enough, or already determined enough to work for us that they'd bear with Tolitenator. And that's assuming they're not just an enemy exploiting our easily manipulated and very poorly statted starting unit.

Alot about that is not appealing in the extreme and even the situation where we get someone from that Tolitenator wouldn't actually be that helpful since history shows we're still gonna have to use the recruit function on the turn after.
I mean the thing is we get more options to choose from. We still lack any good Diplo recruit options, so trying to get ones a good idea.
 
I mean the thing is we get more options to choose from. We still lack any good Diplo recruit options, so trying to get ones a good idea.
Meh, just seems like a waste and another long shoot that isn't likely to pay out with the kinda hero you want even if it does pay out. If you're that worried about Diplo then just advocate for finding Mr. Fizz next turn or asking if it's cool to make Write Ins to find someone for that role like we did Occult.
 
[X] Plan: Surveying & Eliminating Threats
-[X] Cut the Lawn
--[X] Stickybeard
-[X] Set up a Lobbyist Group
--[X] Hank Hill
-[X] Contain Gem POWs
--[X] Toiletnator
-[X] Attend OSI Christmas Party
--[X] Izzy
-[X] Look for New Energy Sources
-[X] Research the Book of K.N.D.
--[X] Hex
-[X] Go On Talk Show
-[X] Visit Providence
-[X] Hang Out in the Alleyway
-[X] Look for Friends!
-[X] Go Big Game Hunting
-[X] Inspect Father's Magic
-[X] Recruit
--[X] Professor XXXL
 
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Just a heads up; I'll be trying to pick up the pace on the updates. So tonight will have a vote closure at 8 p.m. CST.

For those curious, I will probably be having small periods or "pods" of time where updates will come faster, and then some gaps where updates take a little longer to get out. This more or less is just how my life and free time works. So I appreciate you all bearing with me!

As for the missing actions regarding Canada, the News, and Gem Technology, they will be coming in future updates. In addition, I want to ask everyone; do you prefer moratoriums? If so, how long?
 
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I guess I'll chime in and say that I don't think implementing a moratorium here is necessary, at least not yet. So far, it feels like the kind of bandwagoning moratoriums are meant to mitigate hasn't been a problem for this Quest.
 
[X] F.E.S.T.I.V.I.T.Y. (Father Expands and Secures Territory Indicating Vast Intellect and Thinning Yard)
Plan names that fit theme have a good chance of winning me over. And building up resources in the early game be good
 
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