And What a Dance it Was (NO SV, War is Coming, Prepare)

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[X]Plan: FOR PORT TABASCO!!!
-[X]Father's Old Friends (Can only be taken 5 times): 50 BP x5 250 BP
-[X]Sea Snake Ship: 30 BP x33 990 BP
-[X]IronBorn Squadron (Ten ships): 15 BP x66 990 BP
-[X]Catapult and Crews: 50 BP x10 500 BP
-[X]Men At Arms: 3 BP x250 750 BP
-[X]Skilled Knights: 10 BP x50 500BP
-[X]Northman Pikes: 10 BP x51 510BP
-[X]Stormlander Heavy Infantry: 20 BP x37 740
-[X]Train Skill: Sword and Shield
-[X]Train Skill: Dragon Command
-[X]Learn Skill: Singing
-[X]Learn Skill: Lyre
-[X]Learn Skill: Self Control
-[X]Learn Skill: Qaathi (language)
 
Ok, I like very much your Army composition (except that I would rather take a lesser number of veterans over more greenhorns) @Tabascoheath BUT, there are a couple of things in the training options that I find pretty dumb...

First of all, getting to learn how to play the lyre (when there are so many other instruments available) seems like a bad idea, Lyres are basically the most ancient and crudest of all string instruments (now we have lyres who sound awesome but they are a 20th Century invention)... If you want other string instruments less crude and that sound much better (and that was developed in medieval times) I would suggest something like the harp, the lute or the fiddle.

And second, learning Qaathi is pretty useless, High Valyrian is the de facto Lingua Franca of Essos, with that we don´t need another thing to communicate... I would rather Learn Poetry, Music and Dance, or Meditation...

So here is my alternative plan, If we go for the music route let´s go full and make sure that we can dance and compose, I am also picking harp because it was the favorite medieval instrument for minstrels for a very good reason... And besides that I would rather have less Men At arem but make sure that all those soldiers are veterans...

But if Tabasco listen to my suggestions I will probably just propose to fuse our plans

[X]Plan: FOR PORT TABASCO!!! (With better Chaff and Music)
-[X]Father's Old Friends (Can only be taken 5 times): 50 BP x5 250 BP
-[X]Sea Snake Ship: 30 BP x33 990 BP
-[X]IronBorn Squadron (Ten ships): 15 BP x66 990 BP
-[X]Catapult and Crews: 50 BP x10 500 BP
-[X]Veteran Men At Arms: 4 BP x190 750 BP
-[X]Skilled Knights: 10 BP x50 500BP
-[X]Northman Pikes: 10 BP x50 500BP
-[X]Stormlander Heavy Infantry: 20 BP x37 740
-[X]Train Skill: Sword and Shield
-[X]Train Skill: Dragon Command
-[X]Learn Skill: Singing
-[X]Learn Skill: Harp
-[X]Learn Skill: Self Control
-[X]Learn Skill: Music and Dance

Besides that @Magoose can you tell us the difference between skilled knights and Vale Knight routine? And what about Veteran Man at Arms and Westlander Man at Arms?
It's a good plan but I had taken lyre for the portability on campaign so maybe a lute would be better in that sense, and "music and dance" seems redundant considering we're learning two "music" tags, maybe change it to just dance?
 
[X]Plan: FOR PORT TABASCO!!! (Unified)
-[X]Father's Old Friends (Can only be taken 5 times): 50 BP x5 250 BP
-[X]Sea Snake Ship: 30 BP x33 990 BP
-[X]IronBorn Squadron (Ten ships): 15 BP x66 990 BP
-[X]Catapult and Crews: 50 BP x10 500 BP
-[X]Men At Arms: 3 BP x250 750 BP
-[X]Skilled Knights: 10 BP x57 570 BP
-[X]Northman Pikes: 10 BP x58 580 BP
-[X]Stormlander Heavy Infantry: 20 BP x30 600 BP
-[X]Train Skill: Sword and Shield
-[X]Train Skill: Dragon Command
-[X]Learn Skill: Singing
-[X]Learn Skill: Lute
-[X]Learn Skill: Self Control
-[X]Learn Skill: Dance


@Fanhunter696 a proposition for a unified plan, less stormlanders and more skilled knights and northmen, can't say I want to take Veteran men at arms because I like the amount of regulars we can take, the more of these guys we take the more we can screen over larger forts.

On skills I put lute for sheer practicality and portability, and I'm pretty sure that composition would be a separate skill from dance so I put down dance as it might be more usable in our off time than composing.
 
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@Fanhunter696 a proposition for a unified plan, less stormlanders and more skilled knights and northmen, can't say I want to take Veteran men at arms because I like the amount of regulars we can take, the more of these guys we take the more we can screen over larger forts.
To be honest, this is the biggest no for me, making our core of the Army veteran Man At Arms, means that our troops have much better discipline, are better fighters, and like good veterans you can leave them unsupervised without getting themselves killed... For me, that is a much better deal to have lesser numbers if we can increase significantly their quality.
On skills I put lute for sheer practicality and portability, and I'm pretty sure that composition would be a separate skill from dance so I put down dance as it might be more usable in our off time than composing.
And this is a much minor thing, but whereas a lute is better than a harp regarding portability the harp that we are more likely to carry with us would be something more in the likes of King Boru Harp than anything else, which is not much more unwieldy than a lute, the big harps would be kept at our castle... Plus I kind of want to take the harp so that Lucien becomes the clear inspiration for Prince Rhaegar Targaryen in the future, for totally meta and OOC reasons (besides that, getting a harp kind of solves several problems with finding pictures for Lucien in the future, there are plenty of great images of Targaryens with Harps )

And I will edit the Music out of the Dance part.
Vale knights are the best mounted cavalry in the world.

Without question
OK then @Magoose then I assume that Westerland Man at Arms is similarly better than both Regular and Veteran Man at arms... But why? Skill? Training? Equipment? Numbers? A mix of all?

Can you give us at least some clues about the Legendary Mercenary Company?

And about music, is my hypothesis of Lucing using a small and portable harp (at least wile we are campaigning) correct?

Such shame this is a naval battle.
Part of the campaign will be a Naval battle... BUT after that we have to fight our enemies in the islands.
 
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OK then @Magoose then I assume that Westerland Man at Arms is similarly better than both Regular and Veteran Man at arms... But why? Skill? Training? Equipment? Numbers? A mix of all?
The Westermen Men at Arms are far more: Varied, and are able to be two different types of infantry, and are the second largest of all the manpower pools of the soldiers.

They are Shock troops and Spearmen. That is all I will say because I want to keep it a surprise.
Can you give us at least some clues about the Legendary Mercenary Company?
The Company of the Rose, AKA, Stark Mercenaries.

And they are that good.

The only ones historically that are better than them, are the Golden Company... and they don't even exist yet.
 
The Westermen Men at Arms are far more: Varied, and are able to be two different types of infantry, and are the second largest of all the manpower pools of the soldiers.

They are Shock troops and Spearmen. That is all I will say because I want to keep it a surprise.

The Company of the Rose, AKA, Stark Mercenaries.

And they are that good.

The only ones historically that are better than them, are the Golden Company... and they don't even exist yet.
Good to know, btw what about Fanhunter question about the difference between the skilled knigths and the Vale Knights.
Well, @Tabascoheath I think that we should use that info to totally remake the Army Composition here...
 
New forces composition Idea
-[]Father's Old Friends (Can only be taken 5 times): 50 BP x5 250 BP
I don´t know what these would be, but knowing that they are friends of our dad they are probably going to be awesome.
-[]Legendary Mercenary Company: 2000 BP
The Company of the Rose, all of them descendants of Exiled Noerhtmen, and with their own army organization. Do I need to add more?
-[]Catapult and Crews: 50 BP x10 500 BP
We need siege weapons for dealing with the fortresses.
-[]Sea Snake Ship: 30 BP x20 600 BP
-[]IronBorn Squadron (Ten ships): 15 BP x20 300 BP
This is where I have reduced the most, 20 Sea Snake Ships to serve as the heavy hitters of the fleet each one escorted with 10 Longships to use as screening and for boarding seems like enough forces for me.
-[]Vale Knight Retinue: 15 BP x25 375
As awesome as Knights are they are of limited usefulness in a terrain like the Stepstones, BUT a relatively small unit of elite cavalry is always useful to have around
-[]Westerland Men At Arms: 25 BP x39 975
As said by Magoose this unit doubles as pikemen and heavy infantry and they have one of the biggest recruitment pools of the units available... So YES PLEASE.

@Tabascoheath What do you think of this new army? My idea is basically to go for a smaller elite army, but still big enough to crush the Stepstones (and maybe a piece of Dorne if we are lucky)

And for the voters of my previous plan @Ghost in the sun @Alexander Sturnn @Trafo @EzordCyborg45 are you happy with this? Should I edit in under my old plan or create a different plan altogether?
 
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New forces composition Idea
-[]Father's Old Friends (Can only be taken 5 times): 50 BP x5 250 BP
I don´t know what these would be, but knowing that they are friends of our dad they are probably going to be awesome.
-[]Legendary Mercenary Company: 2000 BP
The Company of the Rose, all of them descendants of Exiled Noerhtmen, and with their own army organization. Do I need to add more?
-[]Catapult and Crews: 50 BP x10 500 BP
We need siege weapons for dealing with the fortresses.
-[]Sea Snake Ship: 30 BP x20 600 BP
-[]IronBorn Squadron (Ten ships): 15 BP x20 300 BP
This is where I have reduced the most, 20 Sea Snake Ships to serve as the heavy hitters of the fleet each one escorted with 10 Longships to use as screening and for boarding seems like enough forces for me.
-[]Vale Knight Retinue: 15 BP x25 375
As awesome as Knights are they are of limited usefulness in a terrain like the Stepstones, BUT a relatively small unit of elite cavalry is always useful to have around
-[]Westerland Men At Arms: 25 BP x39 975
As said by Magoose this unit doubles as pikemen and heavy infantry and they have one of the biggest recruitment pools of the units available?

@Tabascoheath What do you think of this new army? My idea is basically to go for a smaller elite army, but still big enough to crush the Stepstones (and maybe a piece of Dorne if we are lucky?

And for the voters of my previous plan @Ghost in the sun @Alexander Sturnn @Trafo @EzordCyborg45 are you happy with this? Should I edit in under my old plan or create a different plan altogether?
Personally I wouldn't take the merc company, while I have no doubt they'd be good at killing that's 2000BP down for a limited force that doesn't stick around after the war's done. On veteran men at arms I'm still sticking to the regulars, we have our elites in the northmen and the stormlanders, what I'd rather have is a more sizable force to match numbers for numbers while shock troops and cavalry do their job, getting better but less only goes so far for us.
 
[X]Plan: FOR PORT TABASCO!!! (Revised)
-[X]Father's Old Friends (Can only be taken 5 times): 50 BP x5 250 BP
-[X]Sea Snake Ship: 30 BP x33 990 BP
-[X]IronBorn Squadron (Ten ships): 15 BP x66 990 BP
-[X]Catapult and Crews: 50 BP x10 500 BP
-[X]Men At Arms: 3 BP x250 750 BP
-[X]Vale Knight Retinue: 15 BP x38 570 BP
-[X]Northman Pikes: 10 BP x58 580 BP
-[X]Stormlander Heavy Infantry: 20 BP x30 600 BP
-[X]Train Skill: Sword and Shield
-[X]Train Skill: Dragon Command
-[X]Learn Skill: Singing
-[X]Learn Skill: Lute
-[X]Learn Skill: Self Control
-[X]Learn Skill: Dance


New plan for the vale knights, I'm keeping the regulars for the order of magnitude more men we get for them. @Captain Hunt @Relentless Storm
 
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Personally I wouldn't take the merc company, while I have no doubt they'd be good at killing that's 2000BP down for a limited force that doesn't stick around after the war's done. On veteran men at arms I'm still sticking to the regulars, we have our elites in the northmen and the stormlanders, what I'd rather have is a more sizable force to match numbers for numbers while shock troops and cavalry do their job, getting better but less only goes so far for us.
Well, we are taking a Proto Golden Company here... The numbers are probably going to be pretty high by themselves and we get the chance of networking with them.

Plus I think it would be the other way around, once the war is over the troops (besides lord Corlys) will return to their homes, but if we offer the Company of the Rose a good deal to settle them in the Stepstones we may get a permanent awesome garrison here... And unlike the guys from the Faith they are much more likely to tolerate the Valyrian Believers.
 
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