mynameisyouQQQ
Miss Brightside
- Location
- A Hell of my own making
- Pronouns
- They/She/He
[X] Spellcasters
[X] Treeman
[X] Treeman
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She's never actually used Smoke+Mirrors to retreat from a fight she was losing. Instead, she keeps ending up in said cage matches. I'll be happily surprised to see her break that pattern, but so far, it seems like a very bad idea to send Mathilde into fights where we're not confident she won't come out on top.She's in the forest of shadows and the shadows are on her side and against Drycha's. In character, I see nothing that says Mathilde is averse to hit and run - we just happened to wind up in a bunch of cage matches.
Also, we had an entire character arc and mega-trait that was about desperately searching for a way to get out of dodge, which led to getting smoke and mirrors. I'm pretty sure Mathilde understands the Joestar Secret Technique, here.
The only fights she was losing I can think of are Alkahard which went from losing to winning so fast there was no point, and chaos wastes where she physically couldn't.She's never actually used Smoke+Mirrors to retreat from a fight she was losing. Instead, she keeps ending up in said cage matches. I'll be happily surprised to see her break that pattern, but so far, it seems like a very bad idea to send Mathilde into fights where we're not confident she won't come out on top.
I don't want to rely on it cause if it fail we are in a bit of trouble(even with the mind erasure there still more than one) but yah it def a riskI mean sure they will refocus on us, but we still have both our native ability to dispel, which I rather trust over non-Lord spellcasting Dryads and the belt that will eat one spell for free. I am a lot more worried about getting a malus to all our spells after this engagement over the whole span of the battle. It may well be enough to degrade all FC spells to the point where we have to roll for them as if they were battle magic and that would be nasty since the FC spells are what we use as a base for teleportation.
You expect Mathilde to retreat when an enemy is still in sword range? I can't recall a time when she's done that. If you were voting for something like-
[] Make a distraction attack on the Leader, then retreat.
Maybe it'd work out. But on her own usual initiative, she's more likely to overextend herself into taking death saves than to retreat. Plus, Drycha is an Ulgu caster, meaning Mathilde would have to rely on her gear to save her. That almost didn't work out for her when facing Alakazam; she was one bad roll away from the belt not saving her then. I don't want to repeat that.
I'd far rather have an army as backup, (which has multiple hero+caster units,) than to have Mathilde go in alone. And TBH, I'd rather have said army take that ambush for us than have Mathilde throw herself in front of it.The thing is, we're much better off facing Drchya if we strike her first rather than waiting to be counter-ambushed by Drycha teleporting in behind Mathilde while she's locked in combat with someone else.
Don't look at is a a question of do we face Drycha or not, that choice isn't up to us, it's the question of what context we're prepared to face her in. If we chose to attack someone else, we're choosing to surrender the initiative to her, allowing her to choose to strike when Mathilde is least capable of defending herself or someone else important.
I'd far rather have an army as backup, (which has multiple hero+caster units,) than to have Mathilde go in alone. And TBH, I'd rather have said army take that ambush for us than have Mathilde throw herself in front of it.
I honestly doubt it. We're allied to the land here, and at least partially attuned to the Forest with how we got that information dumped right into our head after killing the spite.
Ok. Bottom line for me? Drycha can counter spell us. Which means we get one alpha strike and then our items become unreliable and our own spellcasting dangerous.
Such as it is, then, I'd prefer to fight this battle defensively, prioritizing protecting the people we can't afford to lose in some piddly border skirmish. To me that's Lijliana, Boris, and Johann.
So this also means burning down the enemy from most dangerous to least dangerous, in the hope they retreat as objectives become impossible to take without offensive power. Right now, the Manticore and the tree man are the largest threats on the board.
Let me argue for a shock and awe plan:
First we double-team the treeman with the ice witch. She freezes it, we flask it, the whole thing explodes immediately. We free her up and remove Drycha's rook. This does mean Boris takes the Manticore charge.
Second, we bounce to help Boris with the Manticore. Since we won't be able to cast for a little bit without breathing fire as Dhar burns off, swords. This serves the triple purpose of putting us next to him for ambush-protection, letting us observe the other going all-out in a way the duel did not, and burning down Drycha's knight.
I'd prefer to crush the immediate threats than to seek out the leader or so the spellcasters and risk leaving all of Drycha's pieces on the board.
Such as it is, then, I'd prefer to fight this battle defensively, prioritizing protecting the people we can't afford to lose in some piddly border skirmish. To me that's Lijliana, Boris, and Johann.
...I'm now picturing Drycha freezing up in existential confusion upon seeing Mathilde:Another consideration, which I don't think is metagaming, is that Mathilde should have complete strategic surprise. No one should expect there to be an Imperial Lord Magister on this battlefield.
After she reveals herself and makes her first strike, the enemy general can adapt and take account of our presence, but our first hit should be the most devastating because no one will be expecting a teleporting assassin with a sword that hits like a cannon ball to suddenly intervene on the Kislevite side.
That means that our initial strike will be the most devastating, so we should aim for the highest value target we can, as after that we'll probably be less effective. That target is the enemy general. It's just poetic justice that said enemy general probably thinks they have a monopoly on teleporting backstabs in this engagement so won't expect it.