Voted best in category in the Users' Choice awards.
Eike entered the Grey College at turn 34. Mathilde said her training will require three to five years, so she should become eligible for apprenticeship at turn 40 at the earliest, and it might be as late as turn 44. We can easily wait one or two turns before taking teaching classes.
While this is true, it is a much harder time limit then most other self improvement actions. Plus I do think that this is something we can fail on requiring multiple attempts, meaning that i would rather not put it off till the last moment only to get screwed by dice.
 
While this is true, it is a much harder time limit then most other self improvement actions. Plus I do think that this is something we can fail on requiring multiple attempts, meaning that i would rather not put it off till the last moment only to get screwed by dice.

I mean it is not like anyone is going to die if we take an apprentice without taking that class from the first go, so as far as the dice screwing us it would be pretty mild.
 
I mean it is not like anyone is going to die if we take an apprentice without taking that class from the first go, so as far as the dice screwing us it would be pretty mild.
Do you want past Mathilde's disapproving glare to transcend time and space to judge us from back when she was bemoaning Panoramia's crappy instruction? Because this line of thought is how you get it.

[x] Longshanks
 
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[x] Ice Witches
[x] The Ostermark Hedgewise

I want a good working relationship with either of these two parties (preferably both). And approaching the Hedgewise after our first contacts are local Witch Hunters (which includes the Longshanks) is dangerous and leaves a bad impression.

I don't know how they will feel about Johann or Johann about them. But I assume Mathilde can deal with that.

Edit: These are the Halethan Hedgewise we are thinking of recruiting, right? I'm not confusing them with a more agreeable and convenient group worshipping the same goddess somewhere closer to Laurelorn.
 
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While this is true, it is a much harder time limit then most other self improvement actions. Plus I do think that this is something we can fail on requiring multiple attempts, meaning that i would rather not put it off till the last moment only to get screwed by dice.
I think taking classes at turn 39 is probably prudent enough. The worse case scenario is that we screw it up to the point that we think we should take it again and Eike becomes ready to be an apprentice on turn 40, but even in that case we can just take it again on turn 40 and since the order of actions in a turn is determined by what is most advantageous to us we will get another shot before actually teaching Eike.
And it's not like Mathilde has zero experience teaching: she has worked with junior wizards in the form of the duckling club, and she taught someone with a Windsight very different from her own when she helped Johann. Even in the absence of a class on the subject I doubt Mathilde will be completely useless as a teacher.

Speaking of teaching, we should definitely teach Max Eltharin, if he isn't learning already. Besides the fact that he'll obviously need it on the project, we have some rubbings from an Asur explorer with his name on them.
 
[x] Ice Witches
[x] The Ostermark Hedgewise

I want a good working relationship with either of these two parties (preferably both). And approaching the Hedgewise after our first contacts are local Witch Hunters (which includes the Longshanks) is dangerous and leaves a bad impression.

I don't know how they will feel about Johann or Johann about them. But I assume Mathilde can deal with that.

Edit: These are the Halethan Hedgewise we are thinking of recruiting, right? I'm not confusing them with a more agreeable and convenient group worshipping the same goddess somewhere closer to Laurelorn.
These aren't particularly Halethan Hedgewise, those are the ones in Nordland and Ostland, while these are the Ostermark ones.
 
Edit: These are the Halethan Hedgewise we are thinking of recruiting, right? I'm not confusing them with a more agreeable and convenient group worshipping the same goddess somewhere closer to Laurelorn.
They are a mystery cult, so for all we know they might worship Halétha (or her secret sister! Ranald's second daughter confirmed!) but no, the Haléthans we are thinking of recruiting are the conveniently located Nordlanders.
This would be good enough, but given how tight we are on free AP i would rather start promoting the option now.
Fair enough. I will happily commit to shilling for taking teaching classes on turn 39, unless we somehow failed to turn the coin to the Father by turn 39 (please don't) in which case I will be focused on that.
 
I'm not saying it's a bad thing, just that if we are going to keep doing it, we need to keep working on swording, not get into thinking 'mathy is not really a fighter'

Isn't this more of a function of Mathilde's abilities in a stand up fight, whilst significant, are somewhat lesser than her ability to take a sneakier approach.
As I understand it, those teaching classes are precisely for that 1 on 1 mentorship and not for classes

I though they meant teaching a class in order to make Mathilde a bit more familiar with teaching

My impression was that teaching apprentices went very flight school meme with individual Magisters doing what they thought best in a non-standard way (except for tips from more experienced Magisters or LMs).


Not sure if she'd be considered qualified to evaluate a Grey LM (unless Elrisse is also a Ranaldite).


They are a mystery cult, so for all we know they might worship Haletha (or her secret sister! Ranald's second daughter confirmed!) but no, the Haléthans we are thinking of recruiting are the conveniently located Nordlanders.

If Kurtis has family ties here then these Hedgewise might be easier to recruit.
 
If Kurtis has family ties here then these Hedgewise might be easier to recruit.
Kurtis didn't suggest them when the idea came up. He explicitly mentioned the geographically proximate Middenlanders and Nordlanders:
"What about your lot, Kurtis?" Algard asks.

"The Middenland Hedgewise call themselves 'Cunning Folk'. They're Ranaldites and they have a long-running feud with the Ulricans, so it might be difficult to bring them on board. The Nordlanders are Haléthans and as such are largely concentrated east of the Salz to watch over the Forest of Shadows, so they don't really have any bad blood with the Elves."
so he probably doesn't think so, and he would know best.
 
Alright, I'm in a state to do a reaction post, so here goes. Not much is in the update as a result of it being a transition, but I'm already getting a different vibe to this mystery than the one in Talabheim. Maybe it's the way that Boney set the scene, but the choked and dark atmosphere of Bechafen and the surrounding forest gives a different vibe to the urban Talabheim that involved lots of Urban maneuvering. It's still too early to tell, but I can see the beginnings of a different arc starting from the word go, which I appreciate. Leave it to Boney to make two mysteries in the same turn and not have it be repetetive.
"Well, if you have to play politics, that's the way to play it," Regimand says to you the next morning, as he peruses a freshly-printed news-sheet. "All mention is of a Longshank victory over a mutant cultist after a prolonged search, with thanks to their coreligionists and the Taalbaston Guard. Alric would have to rub his own nose in his failure quite a bit to be able to get a whiff of your interference."

"He might be able to make some hay out of having protected the Unfähigers until the Witch Hunters caught up with the murderer, but that is a long way from the triumph he needs. And beyond all that, having removed the man in question from the Empire is a job well done itself. I'm happy with how it all turned out."
I'm also pretty happy with how it turned out. I find it funny that Regimand, being such an old and grizzled veteran with so many contacts, seems to hold this much disdain towards politics. My guess is that he got involved at some point and never wanted to go back, preferring his "cushy job" so to speak. He's a rogue agent, not a politician.

I also think it's funny how vibrant his description of Alric sniffing around is like. I think he might be old enough to form a grudge against him, even if it's only tangential, because I think Boney said he probably joined around the Arcane Nights time period or right afterward.
"So what's next for you? Back to the Elf city?"

"No, there's a similar matter I've agreed to look into over in Bechafen for Paranoth. Something's stirring in the woods there, but whatever it is is straddling the river, so nobody with our skillset has been able to properly investigate."

"Ah. Going to call on the friends you made during your adventures up north?"

"Perhaps. Or perhaps the ones I made today, if I come at it from this side of the border. Haven't decided yet. I'll see if I can get a better idea of what's going on when I get there."

"Travelling by Shadowsteed?" You nod. "I'll keep you company at least part of the way back, then."
The flippant way Regiman refers to Tor Lithanel is amusing. Also, never let it be said that Grey Wizards aren't adaptable. He hears that Mathilde is getting involved in yet another political favor sharing mission right after her first one and his reaction is to nod and accept it now that he's gotten used to the idea of her being a political factor.
"Need a hand with your unfinished business in the east?"

He shakes his head. "Honestly, even one Wizard is overkill. Only reason I haven't handed it off is because it'd take more time to properly brief someone else than it'd save me." He smiles. "I appreciate the offer, though. And it was nice to spend time with you. You've grown far beyond my expectations, and you've developed skills equal to your ambitions. None could ask more of their Apprentice."
This is very sweet. It's nice to see Regimand commenting and seeing firsthand how much Mathilde has grown, because there weren't many opportunities for that across the quest.

I think it's been a little while, but this is a nice headpat.
Bechafen is a compact and crowded city, with the dark wood it is constructed out of combining with the tall buildings choking out the sunlight to give it a gloomy aura it doesn't fully deserve. Beneath that haunted first impression is a prosperous city serving as a centre of trade and industry, with its location on the Upper Talabec and at the centre of Ostermark's road network allowing it to dominate trade with the eastern Empire and southern Kislev, and its maze of sawmills and boatyards by the waterfront constantly takes in freshly-felled timber and turns out some of the finest river vessels on the continent. It cannot compete with the great cities of the Empire like Altdorf and Nuln in the way that Mordheim once did, and perhaps it never will, but in comparison to the other lesser capitals of the Empire like Wurtbad and Salzenmund it is not without its charms.
This is generally all that Heirs of Sigmar has on Bechafen. Crowded, gloomy, defensible, dark wood, excellent trade, river boat builders, ferry and sawmills. There is a neat piece of lore attached to the boatyards though:

"Bechafen is famous for its boatyards, where some of the finest river craft in the Empire are made. There are also two waterpowered sawmills here, a gift of the King of Karak-Kadrin. These turn the logs brought down-river into more easily transported planks. Unfortunately, they are also favourite places for Bechafen's criminal gangs to dispose of people who have crossed them." Heirs of Sigmar Page 70-71

As a side note, I really have to wonder what made Mordheim so special that it could compete with Altdorf and Nuln. Both Altdorf and Nuln were built over Elven major settlements/constructions and were built on nexus points in the River Reik, giving them an immense advantage in trade and general advancement. Nuln's industry and Altdorf's progressiveness have set them apart from the rest of the Imperial cities with the exception of only a few whose histories and position allowed them to rival them (Middenheim's position for the Cult of Ulric, Talabheim's important to the Cult of Taal, the excellent materials provided by the environment and being a nexus point on the Talabec).

But Mordheim doesn't have those advantages. As far as I know it wasn't built on a former Dwarf or Elf settlement. Before the warpstone meteor hit the city Mordheim wasn't a particularly magical place (or at least I don't think so) aside from their proximity to Sylvania. Mordheim does not have a particular religous importance to any of the Cults, aside from I suppose the extinct Sisters of Sigmar which I believe the main Cult of Sigmar disdained. Even Mordheim's position does not grant it many trade opportunities because it's on the Stir, which is an inferior river way to the Talabec and borders Sylvania/has far less local materials to harvest. I really do wonder why Mordheim was so special. I know it had one of the greatest libraries in the Old World and that it held a great deal of importance and was quite prosperous, but I've never known why. Perhaps that's because I haven't gotten into the Mordheim spin off of Warhammer, which as far as I know goes into a lot of detail about Mordheim (although it's primary focus is the fall of Mordheim and not its life).
Johann is waiting to meet you in a tavern by the waterfront, and the ring of empty tables around his is a reminder of how he must appear to those who haven't grown accustomed to him. The golden robes of his Order would set him apart on their own, but the large golden staff, the inhuman golden claw, and the blank golden orbs of his blinded eyes set him even further apart. "Johann," you say in greeting as you sit. "Good trip?"
I thought Johann was still wearing a blindfold to cover his blind eyes, so this was informative as to what he currently looks like. I don't know why I expected milky eyes. Of course he has blank golden eyes, since the gold adhered to his eyeballs in the failed gilding process. I imagine he can be quite unsettling to the uninitiated.
"I've gotten too used to Dwarven vessels, coming up the Talabec with nothing but wood between me and the water was disturbing. But apart from that, tolerable enough."
He's probably used to being covered in metal, which is probably more comfortable to his wind sight than wood. Living wood is attuned to Ghyran, but dead wood used to ferry people is probably relatively neutral. He'd still prefer solid metal over wood though.
"Didn't leave you waiting too long, did I?"

He shrugs. "Gave me time to get the lay of the land. There's definitely something up, but nobody can agree what it is. Hauntings, animal attacks, banditry, cult activity, and portents and omens galore. Plenty of smoke, but nobody can agree what the fire is."

"That fits what Paranoth said. Apparently half the picture is on the other side of the border, so it might be that nobody at all has the whole picture right now. But at least there's no reason not to operate openly here."

Johann nods. "So what's the plan?"

You've been considering that since you left Talabheim. Between your rank, your reputation, and your contacts, there's quite a number of groups you could approach regarding this mystery that could make solving it a great deal easier. But any group you approach would expect you to work with them in solving whatever the problem ends up being, and might have cause to be put out if you solve it in a way not to their satisfaction.
Perhaps there should be some sort of border organisation dedicated to coordinating Kislev and the Empire's efforts to deal with problems that encroach on their shared borders if the problem here is that half of the puzzle is in Kislev and the other half is in the Empire. Whoever this is seems to be taking advantage of the disparate nature of the Old World nation's cooperation to get away scott free and sow confusion. Not really in Mathilde's purview, but maybe someone can be convinced to lobby for such an organisation if we prove that the problem was a lack of cooperation and pass it up the chain to someone who can make it someone else's business.
[ ] Elector Count Wolfram Hertwig
Chancellor Wolfram Hertwig has a reputation for being sensible, and if anyone would know what's going on in Ostermark, it would be him. But approaching him openly would make your presence here very official, which might get in the way.
I suppose Hertwig's Folly never happened in this universe considering his reputation is still intact. Lucky guy. His canonical version was haunted by that event.
[ ] Morrite Witch Hunters
While the citizens of every province of the Empire respect Morr, Ostermarkers revere him more than most, which means that Morrite organizations like the Order of the Shroud, the Dreamwalkers, and the Andanti fill the role of Witch Hunters in Ostermark where normally the Templars of Sigmar would hold sway. Get in touch with them and see what they might know.
Fun fact: While one of the earliest posts in this thread from Boney puts Morr under Classical Gods and that is true, another detail is that Morr is also an Elder God. Morr was worshipped by the Ostagoths, the pre-imperial tribe of Ostermark before the Empire was a thing, and while Morr's name was forgotten and his Classical name was adopted, he is still present in many of the older myths and stories about the Elder Gods, often as part of a triad between Morr, Taal and Ulric, governing different aspects of existence. As such, Morr is one of the most worshipped gods in Ostermark, and one could say that aside from Stirland close to Sylvania, Morr's presence is strongest in Ostermark. They're mostly in Essen in southern Ostermark close to Mordheim and the Dead Wood/Sylvania, but I imagine there's a contingent here as well.
[ ] The Ostermark Hedgewise
The Hedgewise of Ostermark are a matriarchal mystery cult with ties to the Hag Witches of Kislev, and many of them are part of Kurtis Krammovitch's extended family. They have eyes and ears in the odd nooks and crannies of Ostermark, and are likely to know more of what's going on here than anyone with official authority. But they are unsanctioned magic-users, and dealing with them might be problematic.
When we approached Liljiana about Morghur, her response about us asking her about Beastmen was saying that it was "Hag Business". Ice Witches are good, but their focus is tilted north towards the coming of Chaos, and it's the Hag Witches in southern Kislev who are more attuned to the spirits of the forest. The downside to getting involved with the Hedgewise and Hag Witches is that we'd be involved with both illegal magic users in the Empire and the sometimes persecuted by Gospodar Hag Witches of Kislev. It would likely make it much more difficult if not lock out the ability to involve higher authorities, at the cost of a more intimate understanding of the Forest.
[ ] Tsarevich Boris Bokha
You've met him before, and he seems to have made it his business to solve problems that his more straightforward father can't or won't. Seek him out once more and see if he's interested in solving a source of unrest and disruption in the Southern Oblast.
I like Boris, I want him to get in power, and I think he's a determined individual who would be very interested in settling this matter. He's also one of the people most likely to be able to institute a border task force for coordination if the matter comes to his attention, which is an idea I like. His involvement would likely make a few things more complicated however, because it requires cross border communication.
[ ] Ice Witches
You worked well with them previously, and though their influence within Kislev is currently at a low ebb, they'd have jurisdiction to investigate goings-on on the Kislevite side of the river.
I don't think this is their field. I'd prefer to get Boris or the Hag Witches over them. They're more well suited in the Oblasts, not the forests.
[ ] From scratch
It would not be easy to investigate the matter from scratch, but at least you'd be beholden to nobody. Better to investigate for yourself than to bind yourself to any other group before you have a good idea of what's going on here.
Not fond of this. Mathilde doesn't have much of a power base in Ostermark so her work would be incredibly slow as she has to build one from scratch to get an info network going and then sift through it.

Voting:
[X] Tsarevich Boris Bokha
[X] The Ostermark Hedgewise
 
I'm not sure if "rogue" is the right word you're looking for, since the Grey Order exists to hunt down rogue agents and bad actors, with only the Magisters Vigilant being more specialized.
He acted as a double agent inside the Lahmian conspiracy without negotiating it with his superiors and without getting a Handler, which is what you're supposed to do as a double agent. He said "better to ask for forgiveness than ask for permission". I'm not sure how much more you need to be called a rogue agent.
 
He acted as a double agent inside the Lahmian conspiracy without negotiating it with his superiors and without getting a Handler, which is what you're supposed to do as a double agent. He said "better to ask for forgiveness than ask for permission". I'm not sure how much more you need to be called a rogue agent.

He also assassinated the empress for the good of the Empire, only way to be more rogue than that would be to kill the man with the hammer.
 
I'm also pretty happy with how it turned out. I find it funny that Regimand, being such an old and grizzled veteran with so many contacts, seems to hold this much disdain towards politics. My guess is that he got involved at some point and never wanted to go back, preferring his "cushy job" so to speak. He's a rogue agent, not a politician.

Regimand seems most comfortable at a lower level of policy making or at least without doing the highest level of decisions - the same way he's comfortable with Smoke and Mirrors but eschews the higher level Battle Magic.

He acted as a double agent inside the Lahmian conspiracy without negotiating it with his superiors and without getting a Handler, which is what you're supposed to do as a double agent. He said "better to ask for forgiveness than ask for permission". I'm not sure how much more you need to be called a rogue agent.

He might have unofficially reported some of the stuff to Algard even if he did it in such a way that Algard could claim that he didn't know without technically lying.

Considering that Algard's reaction to Queekish was 'we can probably pass this to Luitpold' there's probably a number of Grey College secrets that are cloaked in technicalities.
 
[X] League of Ostermark
This is an amazing choice, and I'm saddened not to see more discussion for it.
  • Firstly, this is a group with many contacts/involvements all over the province. They likely have a lot of (unsorted) data, lots of people they can call on all over the province, etc. Remember that these people aren't just poor merchants, they're also the local nobility.
  • Secondly, our previous interaction with them was great fun. Remember when one of their guys came to K8P to ask us about trade and was weirded out by things? How Mathilde was spooky and ominous while also being ambiguously within her rights and worried about the legalities for each of her many hats?
  • Thirdly, there's a non-zero chance they've involved with whatever the problem is. Sure this would tip them off to our presence, but it could also provide us with a new and interesting source of intel + way to the problem.
Damn you.
 
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