Silver Road: Next to Karaz-A-Karak, major trade route/pass to the east. Mt. Silverspear and Mt.Gunbad held by the Bloody Spearz Night Goblins make this path troublesome.
Mad Dog Pass: Next to Howling River, one of the passes to the east. Area is unclaimed and contested between two Border Princes, Black Spider Forest Goblins, Bloody Spearz Night Goblins, and Ironclaw Orcs from Iron Rock none of which hold a solid claim on it. Past the pass is Crookback Mountain, which contains Skaven (Rictus) and then Mt.Grey Hag (Night Goblins).
Death Pass: Next to Karak Eight Peaks, major trade route to the east. New route bypasses Dragon Ogres of Thunder Mountain and Red Fang Orcs of Black Crag.
Silk Road/Ivory Road/Spice Road: Different routes through the Dark Lands into the Far East. Spice Road is the southernmost and leads to Ind, Silk is the northernmost and skirts Chaos Dwarf territory, Ivory is Greasus territory leading into the mountains of mourne.
Peak Pass: Karak Kadrin and Ostermark border this pass leading into the Dark Lands. Gnashrak's lair and Karak Ungor's Red Eye tribes make the path troublesome.
High Pass: Northernmost pass of the World's Edge Mountains past the borders of Kislev leading into the Zorn Uzkul, currently watched over by Vlag. The road isn't fully clear, but it is one of the routes to the east.
Skull Road: Path leading from High Pass through the Zorn Uzkul, travelled by many merchants that eventually move on into what the Dolgan call the "Tea Road'. This seems to be the path through to the Steppes rather than the mountains of Mourne.
Southlands/Dragon Isles journey: Unreliable pathways leading to these places yield a lot of riches but often end in death. No established roads or movement areas.
Arabyan Trail/Zandri Road: Road that goes southwest from Barak Varr leading to Zandri. It follows the coast past the Dragonback mountains in the Badlands.
Passes to the Border Princes from the Empire: Winter's Teeth Pass (Kreutzhofen, Wissenland), Icy Wind Pass (Wissenland to Border Princes), Black Fire Pass (Averland to Border Princes).
Passes from Bretonnia to the Empire: Montdider Pass (Kreutzhofen, Wissenland to Loren Highway leading to Quenelles), Grey Lady Pass (Watched over by Ubersreik in Reikland and Sanglac Castle in Parravon), Axe Bite Pass (biggest pass between Castle Montfort in Bretonnia and Helmgart in Reikland), Crooked Corridor (narrow and perilous pass between Montfort and Reikland) and Gisoreux Gap (in the Wasteland, watched over by Fort Bergres in the Wasteland and Castle Desfleux in Gisoreux)
Marches of Couronne: Watched over by Castle Tancred in Couronne, this series of wide, expansive dry plains watches over the border between Bretonnia and the Wasteland and has had some occasional conflict due to expansionist efforts.
Rivers:
River Reik: Starts at the Black Mountains and fed by several streams leading to the Reikmouth at Marienburg at the Wasteland. Moves over Wissenland through the Upper Reik, leading to Reikland and then the Wasteland. Altdorf, Nuln and Kemperbad sit at the crossroads between several streams and the city of Carroburg is fed by it.
River Sol: Originates from the River of Echoes beneath the Vaults, entering the Empire at Kreutzhofen in Wissenaland and moving through former Solland territory and meeting the Upper Reik at Pfeildorf.
River Aver: Two streams, the Aver Reach and Blue Reach, flow down from the World's Edge and Black Mountains respectively and border the Moot, combining together at Dreiflussen before going down the northern border of Averland and the southern border of Stirland and eventually meeting the Reik at Nuln. Averheim is fed by this river.
River Stir: The Upper and Lower Stir originate in the World's Edge mountains and flow down from Ostermark into Sylvanian territory, bordering northern Stirland and southern Ostermark and Talabecland. The Stir eventually meets the Reik at Kemperbad, and it feeds Wurtbad, Waldenhof, Mordheim and even Drakenhof through the River Drak.
River Talabec: The Upper and Lower Talabec originate in the World's Edge Mountains and flow down towards the northern border of Ostermark and flows through northern Talabecland and southern Ostland, Hochland and Middenland, with several additional tributaries coming from the Middle Mountains. The Talabec is also fed by the River Urskoy further north in Kislev through the Brunwasser tributary. The Talabec is incredibly long and meets the Reik at Altdorf with Carroburg on the other side in Middenland. The Talabec feeds Bechafen, Hergig, and Talabheim. Two major tributaries from the Middle Mountains are the Wolf's Run and Drakwasser, which from the eastern and western borders of Hochland respectively. The Wolf's Run also feed Wolfenburg in Ostland.
River Delb: Tributary to the Talabec from the western Howling Hills right next to Delberz, giving the town its name. This river grants Delberz its status as an economic and trading powerhouse as well as its position in the middle of the Altdorf-Middenheim road)
River Taub (Tributary to the Talabec from the eastern Howling Hills, moving through Grimminhagen and Untergaurd. Vital river for movement through the Old Forest Road.
Rivers Salz/Demst/Schaukel: Nordland is not connected to any of the main rivers of the Empire, instead, it has three rivers coming from Laurelorn and flowing into the Sea of Claws. From east to west that's the Salz from the Silver Hills giving Salzenmund its name, the Demst from the Misty Hills, and the Schaukel from the Tarn of Tears. The Salz feeds Salzenmund and Neus Emskrank, and the Demst feeds Hargendorf.
Roads:
Old Dwarf Road: Most major Imperial road, built by Dwarves leading from Karaz-A-Karak to Marienburg, formerly Sith Rionnsac. The Old Dwarf Road leads from Karaz-A-Karak through Black Fire Pass, moving through the settlements of Grenzstadt, Heideck and Averheim in Averland, the settlements of Vigaun, Worden, Potting, Tarshof and Wurtbad in Stirland and then transitioning into the Old Forest Road which leads into the Great North Road.
Old Forest Road: The Old Dwarf Road transitions into the Old Forest Road at Talabecland, moving through Hermdorf, Lieske, the Farlic Hills, then Uckrofurt, Talabheim, then Talagaad, the port of Talabheim. At the Talabheim port a ship is taken up through the River Taub to Grimminhagen and the Old Forest Road continues to Immelschild then Middenheim, where the road transitions to the Great North Road.
Great North Road: The Great North Road leads from Middenheim through the Schadensumpf to the northwest, a route that borders Nordland as it eventually leads into the Wasteland. The road becomes the "Middenheim Road" at that point, leading to Marienburg, the final destination.
Altdorf-Middenheim Road: One of two major roads built by Sigmar. This one obviously leads from Altdorf to Middenheim and vice versa. Several settlements lay along this road, such as Kutenholz, Brockel, Delberz, Malstedt and Schoninghagen.
Altdorf-Nuln Road: One of two major roads built by Sigmar. This one from Altdorf to Nuln and vice versa when Rivers don't cut it. You go down to Bogenhafen (named after the tributary to the Reik the River Bogen), then move to Ubersreik, move through the River Teufel to Stimmigen, then Dinkelburg, then through the River Grissen to Grissenwald then to Nuln.
Middenheim-Erengrad Road: One of Middenheim's four major roads (the other three being the Altdorf-Middenheim, Great North and Old Forest Roads). The Middenheim-Erengrad road leads north from Middenheim to Arenburg then into Nordland, moving through major towns such as Beeckerhoven (where Dieter Helsnicht lost) to Luftburg to Norden and leading into Ostland, moving through Birkewiese and Schonfeld to Kislev and eventually to Erengrad. This is the only major road running through Nordland. It is also the only major interprovincial Ostland road, the other roads are focused on the more populous southwest of Ostland with Ferlangen to the northwest to Wurzen in the southeast.
Old Coast Road: Road leading from Marienburg to Couronne, moving through the coastline of the Marches. Unpopular.
Gisoreux Road: Road leading from Marienburg to Fort Bergres guarding the Gisoreux Gap. Extortionary tolls.
Nuln Road: This road is in Stirland, leading from Purgg in Western Stirland to Lochen, Flensburg, Ramsau, Blutdorf and eventually leading to Nuln. This is the major overland route from Stirland to Nuln without having to take a circitous/lengthy trip by boat.
Praager Strasse: Road from Halstedt in Central Stirland through Gablitz, Steinbachthal, Vorderbergen and into Ostermark. This is the main overland route to Ostermark from Stirland without going through Talabecland.
Moot Road: Road in Stirland leading from Halstedt in Central Stirland to the Mootland. Important for trade between Empire and the Moot.
Zhufbar Road: Road leading from Hornau in Southern Stirland to Drebkau and then into the Black Water, leading to Zhufbar.
Haunted Highway: Road built by Detlef Shultz under Abelhelm van Hal's instruction between Leicheberg in Southern Stirland to Langwald in Central Stirland through the Haunted Hills, currently the Hunter's Hills. Enables direct trade between Southern Stirland and Central Stirland without having to go through the Moot.