Having a Mortal Kombat Fatality is tactically relevant. It frees us up to do other things, reducing the time and energy we're spending controlling someone into oblivion. In addition, we used it during 3 Village Defense against a Green at Village 3 and it pushed them towards the retreat because of just how hard we hit them. The time we used it on Hui Peng is functionally the same use case, freeing up our time and energy by Ending the fight we would have won slowly otherwise.
this is especially useful for an attrition build in the wild, because Finishers aren't only useful for duels. We have a build that eviscerates chaff, and attritions peers. If an enemy target falls below a certain threshold or an opportunity opens, we hit them with extremely high Pen and Damage and greatly accelerate the clock they'd otherwise be on. We used it against Ji Rong to this effect, where CtE burned out the Qi reserves and reduced him to only having his physical cultivation to fall back on. The duel was over, even if it hadn't killed him outright (we weren't trying to kill him and the Sect was watching to make sure we didn't). The Qi-less Ji Rong would've been able to have been handled by subordinates at that point, still dangerous but not taking up our personal time/attention.
Against Hui Peng he had no allies or reinforcements and we had plenty of qi and health left over. Thus the finisher was completely irrelevant. Meanwhile scaring off the Green would have been substantially easier if we had better long lasting DoTs, as that would have made it clear that they were going to be captured if they didn't retreat in time.
Qi-less Ji Rong would be unconscious courtesy of Spring's End. Had we focused more on debuffs we could have left him behind substantially earlier in the process while leaving Hoarfrost Refrain to eat away at his meager Qi.
So, given the examples you've presented, our finisher was either completely irrelevant or to the detriment of our build.
I get it, a finisher is flashy and impressive. However, given how LQ fights, that doesn't actually help us at all. Breaking our themes in order to be better at something that's pointless is a poor use of very limited project slots and a perfect target for streamlining.
Edit: If you want to see an example of a tactically important finisher, Ji Rong's from our last duel is a good example: he takes several pointless or even counterproductive actions (injuring himself) so as to charge it faster because he knows that his only chance of success was to get it to go off.
Of course we then countered it with Black Mirror but he still built his entire strategy for the fight around it.
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