This is a 'no, but if it's going to be someone then I want this guy' vote.
This is a 'no, but if it's going to be someone then I want this guy' vote.
Honestly, this only popped into my head because this exact thing happened to an apprentice Wizard during my first ever game of WFRP.Sigh. I suppose I should never ever make a definitive statement, because there's always a "but" somewhere out there, no matter how low the chances are.
Perpetuals aren't likely to be casting spells in magic flooded areas, but sure, in this case it's possible for them to miscast. You can also say that theoretically a Perpetual could dabble in Dark Magic and therefore risk miscasts even at Magic 1. There are always exceptions.
What kind of game were you running that you entered a magic flooded area with a Basic Career? That seems like the kind of stuff typically reserved for Advanced Careers.Honestly, this only popped into my head because this exact thing happened to an apprentice Wizard during my first ever game of WFRP.
A light journeyman, on an Expedition to Karag Dum organized by a Grey MagisterWhat kind of game were you running that you entered a magic flooded area with a Basic Career? That seems like the kind of stuff typically reserved for Advanced Careers.
They might have been if they weren't accompanied by a frankly overtuned party of Lords and Heroes alongside an ancient dragon and six Steam Tanks focused on transportation.A light journeyman, on an Expedition to Karag Dum organized by a Grey Magister
And yea, i know journeyman wizard is not a basic career. But Engrimm's ducklings were pretty out of depth in the chaos wastes.
True, but they were still noobs in a magically inundated areaThey might have been if they weren't accompanied by a frankly overtuned party of Lords and Heroes alongside an ancient dragon and six Steam Tanks focused on transportation.
By WFRP standards, those Journeymen were in a relatively safe adventuring party, compared to some of the shit you can get up to.
That has removed so much pressure from this for me. While we're out trying to get perspectives to join us, I was worried that the people who have already agreed might be getting antsy.After he got the lay of the land and set up his quarters and workshop, he left. He'll be back when the Project begins.
My speculation is that "the side that was willing to pay more" was himself. He stole the treasure, thus removing the reason for the nomad's fight to continue and giving himself the funds to continue his journeys.The first time I visited Araby, I wanted to see an oasis, but instead I got caught up in a fight between Malaluk and Ghutani nomads over a treasure they had found in the ruins of Bel-Aliad. I could have ignored them all and pushed on, but instead I stayed and tried to find peace between them, being young and naïve. When they proved unwilling to listen to the ignorant prattling of a foreign Wizard, I instead sold my services to the side that was willing to pay more, and came home richer and wiser for it.
Thank you for your insight, we never would have noticed without you
Ya, like walking into a basic swamp.They might have been if they weren't accompanied by a frankly overtuned party of Lords and Heroes alongside an ancient dragon and six Steam Tanks focused on transportation.
By WFRP standards, those Journeymen were in a relatively safe adventuring party, compared to some of the shit you can get up to.
Guys no one is going to take a perpetual apprentice seriously, the elves consider LMs to be as apprentices. As far as they are concerned a perpetual apprentice is basically a failure even at that, they are a person who dedicated life and soul to the ability to do party tricks.
I got thinking and are there any other dwarfs we might want to pull into this?
An elvish Loremaster has centuries of experience, so LM definitely aren't equal to them. They have what, 50 to 80 years of experience? Better than nothing sure, and any non caster elf would probably be careful, but nothing compared to an elvish Mage with 4 times more experience.Aren't LM's apprentices only by the standards of the Tower of Hoeth - aka the most prestigious institution of magical learning?
By the standards of ordinary elves LM's would be likely be moderately respectable Loremasters; no big deal but also not quite chumps.
Some of the diseases and poisons out there are frankly ludicrous if you weren't prepared for them specifically. Oh no, I failed my single Toughness Test for Heartkill, guess I'll just die in 2d10 rounds if I don't spend a fate point since I wasn't specifically prepared for this with an Anti Toxin kit or conveniently had a Shallyan or Light Wizard nearby with the appropriate spell.Ya, like walking into a basic swamp.
I'm not joking, the way WFRP works with dangerous territory, deseses and poison animals the standard wastes area is far easier to deal with.
Don't go into the swamp, GM is bored of the campaign and what to party wipe.
IIRC, Magnus the Pious sent us, an actual Wizard (who was the Wizard Apprentice's master), a Witch Hunter and their apprentice to go find out WTF was happening somewhere. I don't remember properly, it's been a while. I do remember that fucking with the Apprentice was something we did a lot. We convinced him a wolf named sheep we had was actually a sheep at one point.What kind of game were you running that you entered a magic flooded area with a Basic Career? That seems like the kind of stuff typically reserved for Advanced Careers.
There is nothing quite like g getting 3 in game days into a generic swamp in Nordland and having your barber surgeon get beaten half to death by cultists just after your groups duelist gets sick, and the knight that you sent back that game for some medicine to break his leg running.Some of the diseases and poisons out there are frankly ludicrous if you weren't prepared for them specifically. Oh no, I failed my single Toughness Test for Heartkill, guess I'll just die in 2d10 rounds if I don't spend a fate point since I wasn't specifically prepared for this with an Anti Toxin kit or conveniently had a Shallyan or Light Wizard nearby with the appropriate spell.
That sounds like WFRP alright. The game goes overboard with the rules sometimes. I don't think I want to play in a system like that. Too much granularity really slows down Tabletop RPGs. I've seen a guy spend 10 minutes in a single DnD 5e turn as a new player, I don't want to imagine that in WFRP.what I do remember is the GM scanning the book for 10 minutes before just telling us that he donest think there is a way to survive at this point, cross out a fate point or roll a new Character.
Huh. Didn't something similar happen to the Haupt-Anderssens in Stirland at quest start?For a moment you have a moment of giddy shock at the idea that Alric might be plotting with them to return them to power, but as you go deeper into the reported rumorus it becomes clear that the Unfähigers are in no position to be making any attempt of the sort, as several prominent members of the family have died in mysterious circumstances in recent years, all of which are surrounded by contradictory but universally brutal rumours.
Lahmians played a Hard Knock Life on them yes. Killed them one by one until the last one got so desperate he tried Daemon summoning and got sucked into the Realm of Chaos.Huh. Didn't something similar happen to the Haupt-Anderssens in Stirland at quest start?