NSMS
Probably evil, unfortunately.
- Location
- A rapidly widening tear in the fabric of reality
Bribe them with
Bribe them with
That's why I said that a con of this option might be that it won't result in something that is inconceivably over the top to the players. And that's why I'm still voting for it.Compared to the baseline of 'we bricked up the windows because otherwise we would have had to pay a tax on them, so bring your own candles', a fancy shopping mall would be unimaginable decadence.
The Security option would allow to keep it from anybody else. It would be like a private bank vault, except organized and accessible like a library specifically for those that have a key. It would be at the ass end of the world for any Human organization, but it would allow Humans to store their secrets in places where they won't ever be murdered or burned. So for instance the Gold College could be sure that as long as just the secret key and a way to show that one does in fact still belong to the Gold Order survives then even after the fall of the Empire the Gold Order could still rebuild.I've seen a couple of people mention things like this. I would advise surrendering this hope now. The point of guild secrets, whether Dwarven or wizardly, is not to keep the knowledge from everybody else (as in, from the general public). It is to keep the knowledge from anybody else - as in, anybody who isn't a member of that guild. I'm highly dubious that the prospect of the knowledge being really secure in the hands of somebody who is not a member of that guild would be a draw. Especially in the case of Dwarven guilds, as Boney has confirmed several times that a), Dwarven guild secrets are never written down in the first place, and b), knowledge being lost, if not passed on through a master-apprentice system where the master identifies and teaches a "worthy" apprentice, is regarded as a feature rather than a bug in Dwarven culture.
Wasn't access to Laurelorn's library a big part of why we came here in the first place? When do we expect to get that access?There's plenty of Cityborn willing to scribe from the public sections of the library for pay, so all the way to +5 for non-magical subjects. Magical subjects would require a fair bit more negotiating, and it's probably best to leave that until you've got a library to negotiate with and for.
You know, this topic raises an important question: we know Khorne is a dog person and Slaanesh is pretty obviously a cat person, but what sort of pets do Tzeentch and Nurgle favour?I mean, just look at this:
"Khorne favours his Flesh Hounds above all the other Daemons in his service, and he lavishes them with generous gifts." 8th Edition Daemons of Chaos Pg 31.
Khorne clearly doesn't favor Flesh Hounds above all the other daemons because they're the strongest. Bloodhunters, which are Bloodletter squad leaders, are about as strong. Heralds, Juggernauts and Bloodthirsters are all much more powerful. Yet none of them get a Collar automatically. Khorne just likes his dogs.
Dogs for the Dog God. Collars for the Collar Throne.
Nurgles pets are obviously all bacteria. He also has a fascinating collection of spores, molds and fungus.You know, this topic raises an important question: we know Khorne is a dog person and Slaanesh is pretty obviously a cat person, but what sort of pets do Tzeentch and Nurgle favour?
Tzeentch is often associated with birds.You know, this topic raises an important question: we know Khorne is a dog person and Slaanesh is pretty obviously a cat person, but what sort of pets do Tzeentch and Nurgle favour?
Nurgle prefers toads, obviously.You know, this topic raises an important question: we know Khorne is a dog person and Slaanesh is pretty obviously a cat person, but what sort of pets do Tzeentch and Nurgle favour?
I understand the desire for Order in our library, as it is the thing even my modern scientific sensibilities would most want out of such an undertaking. But keeping in mind that this is Warhammer and what kind of knowledge well accumulate and looking at it with the sensibilities of a Grey Wizard Security seems simply the most sensible option.
[x] Security
Also Blood Thrones, Skull Cannons, Heralds, Daemon Princes, Exalted Bloodthirsters and Furies (although Furies are a bit weird).It should be noted that the Daemon involved here is a Bloodletter, albeit a powerful one. Khorne doesn't have degrees of servants. He's got Bloodletters and Bloodthirsters and nothing in between, but Bloodletters are typically not Greater Daemons. Skulltaker might count, but I'm not sure if the Red Flayer (the Daemon in question) is. The artifact also only contains a third of his essence as a note.
Furies are not inherently aligned but apparently shift in "aspect and power" with the balance of power amongst the four. So I assume that at points they're Khorne aligned.
Furies are not inherently aligned but apparently shift in "aspect and power" with the balance of power amongst the four. So I assume that at points they're Khorne aligned.
That's an interesting question. I don't think canon answers. I think it'd be partially individual (based on local circumstances like being in a temple of Khorne or something) and partially a species wide thing (if Khorne is ascendant amongst the four, Furies without a powerful local circumstance default to him).So all of them shift at once, or is it and individual thing? I always thought it was the latter, sort of like imps.
Maybe I should put more specifics, conditionals and clarifications in my posts.Also Blood Thrones, Skull Cannons, Heralds, Daemon Princes, Exalted Bloodthirsters and Furies (although Furies are a bit weird).
Blood Thrones and Skull Cannons are sapient though. They're not just machines, they're daemons in their own right.Blood Thrones and Skull Cannons are war machines so it's like saying "the Steam Tank and Imperial Great Cannon are soldiers of the Empire". I will give you that Daemon Prince is between Bloodletter and Bloodthrister, even though they are not unique to Khorne.
Neither of them are sapient. Aside from the argument Boney already made over whether you could count any Daemon as Sapient since they're all fragments of a Dark God, both are unintelligent machines powered by artifice and daemonic engineering and operated by a Bloodletter Crew that happens to have the soul of a Daemon. They are not "Servants of Khorne" anymore than the chair I sit on. It just so happens that this chair screams and wails.Blood Thrones and Skull Cannons are sapient though. They're not just machines, they're daemons in their own right.
They're daemon engines. Literally daemons trapped in machinery. It's the same thing as a Soul Grinder, just aligned to Khorne.Neither of them are sapient. Aside from the argument Boney already made over whether you could count any Daemon as Sapient since they're all fragments of a Dark God, both are unintelligent machines powered by artifice and daemonic engineering and operated by a Bloodletter Crew that happens to have the soul of a Daemon. They are not "Servants of Khorne" anymore than the chair I sit on. It just so happens that this chair screams and wails.
Yes and they're incapable of doing anything without a Bloodletter Crew, so I'm maintaining my position that they can't do anything without them and therefore aren't sapient. The crew aren't "handlers" like the Dwarf Hellcanon, which is capable of doing stuff by itself. The Soulgrinder doesn't need a crew to fight. The fact that these two things need a Crew indicate the Hellcannon and Soulgrinder have things that these warmachine lack.They're daemon engines. Literally daemons trapped in machinery. It's the same thing as a Soul Grinder, just aligned to Khorne.
I disagree, I think they have crew because those aid them, not because they're necessary to operate them. A Skull Cannon can fight without rew but cannot load itself, while a Blood Throne is built to be a mark of favour. I think it's a question of purpose, not ability.Yes and they're incapable of doing anything without a Bloodletter Crew, so I'm maintaining my position that they can't do anything without them and therefore aren't sapient. The crew aren't "handlers" like the Dwarf Hellcanon, which is capable of doing stuff by itself. The Soulgrinder doesn't need a crew to fight. The fact that these two things need a Crew indicate the Hellcannon and Soulgrinder have things that these warmachine lack.
I would expect that to be something of a baseline actually. Extreme should be being able to find a book using incomplete information such as only knowing the name of the author, or the date of publication, or maybe even only the topic.
That makes sense. No reason for people to leave the few safe places around. And anywhere that attracted settlement once is more likely to do it again without something like Dhar poisoning or warpstone meteors to provide incentive to move away.Huh. I saw a community post for Warhammer revealing the Border Princes in Warhammer the Old World, and the reason I was interested in it is that the map is astonishingly close to my memories of the various maps of the Border Princes availble in Warhammer Fantasy, except it's somewhat more fleshed out. A reminder that Old World takes place around the time of Magnus the Pious, but they clarified that while the rulers in the area aren't the same, the places/settlements mostly remain:
What exactly is a Daemon Engine?They're daemon engines. Literally daemons trapped in machinery. It's the same thing as a Soul Grinder, just aligned to Khorne.
... Um.I'm maintaining my position that they can't do anything without them and therefore aren't sapient.