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At this point would it make sense to transfer Qrech's confinement to a facility in Altdorf? His academic work actually seems to be valuable and reducing the turn around time on his letters seems useful.
 
At this point would it make sense to transfer Qrech's confinement to a facility in Altdorf? His academic work actually seems to be valuable and reducing the turn around time on his letters seems useful.
I don't think it's worth the hassle, honestly. Particularly given that he'd have a new captor he'd have to build a relationship with.
 
After some reflection, I'm narrowing my vote to just Preservation. That's the original in-character motivation, and "expect the best, prepare for the worst" just feels like good sense to me. While Order is also quite enticing, I feel like that is one that is ultimately going to be more a matter of organizational structure than of physical structure, in contrast to Preservation where I would expect the opposite to be true. As such, I think that Order may be more viable to enhance after the fact. Which Boney has confirmed is possible for facets, albeit at a lesser effect:
There are ways that any of the facets can be improved after the fact, but having it be the core consideration right from minute one will always have a more dramatic result.
Boney has also mentioned that the Verenans have been grinding the library science tech tree for a while, and reaching out to the Verenans about copying some of their books is a library idea that has already been floating around for a while. Turning that into a combo action of "try to get Verenan books and also Verenan librarians" feels intuitively like it should be viable to me. So I'd rather focus in hard on Preservation from the get-go to get KaK-tier security for ALL records, not just dwarven ones, and follow up on Order later.

[X] Preservation.
 
Boney has also mentioned that the Verenans have been grinding the library science tech tree for a while, and reaching out to the Verenans about copying some of their books is a library idea that has already been floating around for a while. Turning that into a combo action of "try to get Verenan books and also Verenan librarians" feels intuitively like it should be viable to me. So I'd rather focus in hard on Preservation from the get-go to get KaK-tier security for ALL records, not just dwarven ones, and follow up on Order later.
The Verenan really don't focus on making books accessible. They focus on preservation. It comes of being forced to preserve lots of knowledge that is forbidden for good reasons.
 
Boney has also mentioned that the Verenans have been grinding the library science tech tree for a while, and reaching out to the Verenans about copying some of their books is a library idea that has already been floating around for a while. Turning that into a combo action of "try to get Verenan books and also Verenan librarians" feels intuitively like it should be viable to me. So I'd rather focus in hard on Preservation from the get-go to get KaK-tier security for ALL records, not just dwarven ones, and follow up on Order later.

[X] Preservation.

Preservation is not really security, there is another option for that, preservation is apocalypse-proofing the place and that is about it, everything else it does can be done with scribes to repair the documents as they wear out. I guess it also saves Belegar some scribe costs as well.
 
[X] Order

I've wondered about this and Security and Holy, or perhaps Preservation for that Plus Ultra Dwarf effort, but in the end I decided to go with Order. Because Order is what makes the difference in making it the most useable library ever. And that's what I want most of all. Not just a collection of every book under the sun, but a place where that knowledge can be accessed. Where the knowledge can be at your fingers.

Because if the knowledge is readily available rather than lost in the Stacks, then that is knowledge that is preserved. That's my view of things anyway. It's not enough to have it be written down in a book somewhere; it needs to be known in order to survive as knowledge.
 
I'm not sure on the notion of getting Veneran Librarians, they are rather eccentric when it comes to knowledge. Not sure if they will get along well with the far more sensible dawi. I think that we would be better off just letting the dwarfs train our librarians. It also will not come at the cost of valuable AP to get them.
 
Remember, Karak Eight Peaks only fell in the first place because its defences were breached by a magical, continent wide earthquake and it got simultaneously invaded by greenskins and skaven, and despite that enough people survived that 3000 years later their descendants would be able to raise an army to take it back.

The modern K8P will only fall again if faced with a greater threat. Anything less than the return of the Time of Woes, and both the Karak and the library will survive.

Of course, if you think surviving the Time of Woes Round 2 is important, then yeah, vote preservation. I just don't think we need to embed an apocalypse bunker into its very foundations when the other focuses better serve the library's function.
 
if you think surviving the Time of Woes Round 2 is important, then yeah, vote preservation. I just don't think we need to embed an apocalypse bunker into its very foundations when the other focuses better serve the library's function.
While I don't disagree, a post end-times (or some other apocalypse if you prefer) library housing the survivors of K8P through everything just popping up in the middle of the next civilizations is a very fun mental image.
 
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It just struck me that when Qrech isn't being a fun and inquisitive scholar, he's basically functioning as a military advisor from Skaven Special Forces. Albeit as a captive and under duress.

Also, when I think of military doctrine, is cost and scarcity the reason why handgunners and field artillery haven't advanced warfare into the Napoleonic era? Or is it a matter of the enemies of mankind not being as susceptible to lead shot? I mean, the Doylist reason is that Warhammer is a GW game, of course, but you won't see just any regular mowing down foes like any of the "hero unit" big names. Contrast the feats of even the most skilled Zweihander to the sort of nonsense Markus Kruber got up to on a regular basis, even before he drank from the Chalice of DLC and became Markus de Mandelot. I sort of want to see companies of Empire riflemen with bardiche and musket, if breach loading cartridge fed rifles are too expensive. This might have been discussed before in this thread, but the thread is more than 10k pages now...
 
It just struck me that when Qrech isn't being a fun and inquisitive scholar, he's basically functioning as a military advisor from Skaven Special Forces. Albeit as a captive and under duress.

Also, when I think of military doctrine, is cost and scarcity the reason why handgunners and field artillery haven't advanced warfare into the Napoleonic era? Or is it a matter of the enemies of mankind not being as susceptible to lead shot? I mean, the Doylist reason is that Warhammer is a GW game, of course, but you won't see just any regular mowing down foes like any of the "hero unit" big names. Contrast the feats of even the most skilled Zweihander to the sort of nonsense Markus Kruber got up to on a regular basis, even before he drank from the Chalice of DLC and became Markus de Mandelot. I sort of want to see companies of Empire riflemen with bardiche and musket, if breach loading cartridge fed rifles are too expensive. This might have been discussed before in this thread, but the thread is more than 10k pages now...

A lot of the impact of early firearms was psychological not practical and it works best on humans not giant green mushroom people or animal-human mutants in the service of mad gods. To be honest I am not sure why firearms even got as far as they did in the face of foes who will cheerfully charge into a volley.

Then again if you dig into stuff like that to much you start asking how humans could have lived this long in a world with so many monsters.

Warhammer does this odd thing thematically where everyone has to be on the edge of annihilation all the time, but at the same time progress does happen so you wonder 'if beastmen are too tough for guns why were they not too tough for bronze age tribesmen of which Sigmar was one '
 
27 Toughness seems way too low. Unsure why belt gives wounds instead of +10 toughness.
Starting Int 31 with Savvy already included is certainly too low.
Sword probably should be +15 if we are talking about Zweihander with SB=10.
Fluff-wise Belt doubles the damage it returns, IIRC.
The way Mathilde took to swordsmanship like fish to water may merit Warrior Born.
Fortune 8 seems crazy high, but, well, Ranald...
Lore (Romance) at 95 is a nice one.
In WFRP 2e Realms of Sorcery, the Master Rune of Adamant gives +10 Toughness and the Rune of Fortitude - which the Rune of Rancour is based on - gives 4 wounds. 4e doesn't give rules for the Rune of Fortitude, but it does for the Master Rune of Adamant: it's identical to Realms of Sorcery, so I'm taking Realms of Sorcery's version of the Rune of Fortitude.
I forgot to include Savvy in the initial Intelligence score. At 36 it should be good now.
The Cannon (medium) in Death of the Reik Companion has +14 Damage with Damaging, which is where I got the damage output for Branulhune from.
Fixed.
At 35 base WS she's already above Human average, and getting well practised in melee fighting from the outset without doing it as the main job is covered by the Wizard Career very well.
Indeed. Mathilde counts herself as one of very many pious people in the Empire and yet she's one of the incredibly rare individuals who has the kind of relationship she does with her god, so stacking the maximum amount of Luck at character creation seemed appropriate.
:)

Thanks for the feedback.
 
A lot of the impact of early firearms was psychological not practical and it works best on humans not giant green mushroom people or animal-human mutants in the service of mad gods. To be honest I am not sure why firearms even got as far as they did in the face of foes who will cheerfully charge into a volley.
Dwarves invented them first and knowing dwarves didn't try to get anyone to adopt them as a primary weapon until they were at least comparable to a crossbow.
 
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