- Location
- The state of Paranoia
For those using illusions in their plans, you should also make sure to block it from smelling too. Either illusions or flamethrowers, probably. Bears' best sense is smell, so we need to block it along with sight/sound.
Admit it, you are afraid we would succeed.
eh, Up to now the pet daughter didn't do THAT much, mechanically speaking, except some extra goodwill from Neighpon/Koryu.I actually am. I already gave you guys a dragon daughter, airships and an Anti-magic Metal, a pet Kaiju would be too much.
Griffon politician: So you want to make the Ursa Major our pet?
I'll edit it right now, did I do it right?You need to continue the plan on the same line or it isn't counted as part of the vote.
Or add -[ x ] to the beginning of the plan steps.
Is this even a question? Just send Hardbeak and the Blackwatch...Is that a joke or not? I leave that to you.
@Questor I'd like to apply my +20 from the encyclopedia entry on Gryphus to the fight with the Usea. Also was my +15 used in the last battle or do I still have it? I remember asking to use it in the first Maretonia battle
@Questor I would like to add my +15 from my Render Unto Haygle omake to whatever rolls we need to make.
[X] Plan: "Actually, you see shit."
-[X] If possible, stick a sensory deprivation illusions or other hazards upon the Ursa Major. The intention is to confuse its senses or outright blanket them. It doesn't matter if it realizes that the world outside isn't actually a black void, if it still continues to see the world as that black void, with cacophony of noise coming from all directions and completely contradictory smells to further make a mess of its directional sense and detection. Or if its eyes are covered by suddenly appearing tarps or sticky (and maybe burning) tar. This, in effect, should allow our troops better chances to combat the giant.
-[X]If the latter isn't possible, then Merlin and subsequent mages are to try to slow the movements of the bear, like breaking the ground under its feet, or to lob fireballs and other such spells at it to bring damage.
-[X] Our knights are needed at the front, with some of our normal ranged troops to act as additional bulk and diversions. Their goal is to keep the beast away from our artillery and to attack the bear from all sides with their weapons that should damage the clearly magical beast.
-[X]Artillery will reorient and start firing upon the beast, with flamethrowers acting as a hopeful deterrent for the bear in case it gets close. If effective, they shall continue firing, hopefully aiming upon center mass of the giant without hitting our own troops. If artillery seems ineffective, they shall retreat, allowing greater surround by the knights.