[x] The Karak Azul Architects, to get to know their ideas for the potential layouts of the Library in detail.
[x] Pay a visit to your fief, to see if anything has changed. It probably hasn't.
[x] Belegar, to discuss who will be Loremaster after you.
[x] Panoramia, to properly finishing catching up with her.
[x] Altdorf, to witness the octenniel duels for the position of Supreme Patriarch.
I wouldn't be surprised if people died in the duels, but it being a regular occurrence would be a massive waste, and unlikely since they will in all likelihood have jade magisters (maybe even magister lords) and shallyans ready to pounce on anyone wounded.
Relatively Simple - Magic 2 required to learn, Magic 3 to cast reliably. (CN up to 9):
Ferment: Converts touched liquid into safely drinkable alcoholic beverage. Undrunk beverages eventually revert.
Curse of Thorns: Thorns grow in target character, causing pain and brief damage over time.
Track's Tale Told: Helps to read tracks or follow a trail in the wild.
Fat of the Land: Touched creature does not need to eat for one week. Long casting time.
Tree-Dweller's Step: Touched creature can climb and brachiate well for several hours.
Earth Blood: Heals yourself if standing on earth, more effective if you cast it for longer.
Moderately Complicated - Magic 3 required to learn, Magic 5 to cast reliably. (CN 10-19):
The Wilds Undisturbed: You and several touched creatures can move freely through wilderness and leave no trail.
Leaf Fall: Spinning leaves partly conceal you, making it hard to aim ranged attacks at you for several minutes.
Earth Gate: You sink into the earth and reappear on another nearby patch of earth.
Father of Thorns: Thornbriars grow in a large area of earth, causing damage and hindering movement for several minutes.
River's Whisper: You commune with the spirit of a river and receive general answers to questions. Long casting time.
Vital Growth: A plant you concentrate on grows very rapidly, at a rate of about one year per hour spent casting.
Wood Shape: Touched willing creature takes the form of a personality-appropriate tree for several hours.
Spring Bloom: Ensures the fertility of a field or creature. Very long casting time.
Trees' Rustle: You commune with the spirit of a tree and receive general answers to questions. Extremely long casting time. Trees talk slowly.
Summer Heat: An area a few meters in diameter becomes uncomfortably hot.
Fiendishly Complex - Magic 5 required to learn, Magic 7 to cast reliably. (CN 20+):
Geyser: Water bursts up from the earth nearby, damaging, toppling and possibly stunning creatures in a small area.
Flesh of Clay: Increases your strength and resilience, but reduces your speed and agility for several minutes.
Winter Frost: Freezes over a large area, dealing damage and slowing movement.
Cure Blight: Cures plant blight in a large area, or mitigates disease on several characters. Very long casting time.
Relatively Simple - Magic 2 required to learn, Magic 3 to cast reliably. (CN up to 9):
Cleansing Glow: Cleans touched item, unspoils spoiled food or drink.
Dazzling Brightness: Dazzles creatures in a small area.
Clarity: Reduces mental penalties a touched character is suffering
Radiant Gaze: Shoots eye lasers.
Shimmering Cloak: Reduces damage taken from nonmagical missiles. You cannot hide while shimmering.
Radiant Weapon: Touched weapon emits light, counts as magical, deals extra damage to Daemons for several minutes.
Moderately Complicated - Magic 3 required to learn, Magic 5 to cast reliably. (CN 10-19):
Healing of Hysh: Heals the injuries of a touched creature.
Illuminate the Edifice: Lights up the interior of a touched structure for several hours. Size of targetable structure increases with Magic.
Light of Purity: Cast this as you light a fire. As long as that fire burns, its light protects against disease.
Banish: Attempts to banish a nearby daemon back to the Realm of Chaos, or exorcise a possessed creature.
Radiant Sentinel: A ball of light floats around you and can parry for you.
Ill-bane: Cures poison or alleviates disease for several nearby creatures.
Inspiration: Large bonus to a Knowledge test. Long casting time.
The Power of Truth: Touched creature becomes much more charismatic, but only while speaking honestly.
Fiendishly Complex - Magic 5 required to learn, Magic 7 to cast reliably. (CN 20+):
Eyes of Truth: You see through all illusions, invisibility, concealment, darkness and disguises nearby, severely cramping the Grey Order's style. Causes the eyes to literally glow, lasts less than a minute.
Light's Demand: Holds in place all Chaos creatures caught in a cone of light for several rounds. This spell is particularly hard to resist.
Blinding Light: Blinds creatures in a large area.
Daemonbane: Attempts to banish all daemons in a large area back to the Realm of Chaos.
Boon of Hysh: Cures and purifies touched creature of all injury, disease, poison and malady.
Pillar of Radiance: A massive column of burning light deals damage and may blind targets in a large area. This powerful spell disturbs the Aethyr such that all wizards for miles can sense it being cast, and the Hierophants frown on using it against anything but daemons.
If that Social Slot Initiated By Someone Else isn't Thorgrim having the talk that he tried to have at Vlag, then I'm going to frown in his direction for being such a slowpoke.
[x] Panoramia, to properly finishing catching up with her.
[x] Altdorf, to witness the octenniel duels for the position of Supreme Patriarch.
[x] Eike, as she begins her tutelage at the Grey College.
[x] Belegar, to discuss who will be Loremaster after you.
[X] Altdorf, to witness the octenniel duels for the position of Supreme Patriarch.
i like dragomas so i wanna see him in action, if boney feels up to it
[X] Eike, as she begins her tutelage at the Grey College.
we acquired a baby and its our friend's baby to boot. gotta take care of her.
[ ] Karak Vlag, to see if they've been talked out from behind their fortifications yet.
its a chance to hang out with dwarves who like us, which is always good
[X] Follow up on your donation of the Skaven organ-vat, and see what has been made of it.
refrigeration technology would be a game changer of wild proportions on Mallus- we saw on the Ex' how useful it was, and if it can be engineered clean of Skaven Grossness all the better
[X] Pay a visit to your fief, to see if anything has changed. It probably hasn't.
arc interregnum tradition
[X] Belegar, to discuss who will be Loremaster after you.
[X] Panoramia, to properly finishing catching up with her.
[X] The Karak Azul Architects, to get to know their ideas for the potential layouts of the Library in detail.
[X] Altdorf, to witness the octenniel duels for the position of Supreme Patriarch.
[X] Eike, as she begins her tutelage at the Grey College.
Time-sensitive and attractive: (=obvious picks)
[X] Belegar, to discuss who will be Loremaster after you.
[X] Altdorf, to witness the octenniel duels for the position of Supreme Patriarch.
[X] Eike, as she begins her tutelage at the Grey College.
[X] The Karak Azul Architects, to get to know their ideas for the potential layouts of the Library in detail.
Very interesting otherwise:
[X] Panoramia, to properly finishing catching up with her.
[X] Julia, to see what she has gotten up to as Stirland's most experienced spy master.
Likely to become more interesting with time, not lessr:
[ ] Karak Vlag, to see if they've been talked out from behind their fortifications yet.
[X] Belegar, to discuss who will be Loremaster after you.
[X] Panoramia, to properly finishing catching up with her.
[X] Altdorf, to witness the octenniel duels for the position of Supreme Patriarch.
[X] Eike, as she begins her tutelage at the Grey College.
[X] Karak Vlag, to see if they've been talked out from behind their fortifications yet.
[x] Panoramia, to properly finishing catching up with her.
[x] Middenland, to see how the Ulricans are going with their new Eonir coreligionists.
[x] Karak Vlag, to see if they've been talked out from behind their fortifications yet.
[x] Eike, as she begins her tutelage at the Grey College.
[X] Panoramia, to properly finishing catching up with her.
Catch up and unwind with the girlfriend. No brainer.
[X] Altdorf, to witness the octenniel duels for the position of Supreme Patriarch.
Rare occurance. Cool and neat.
[X] Eike, as she begins her tutelaage at the Grey College.
Apprentice apprentice apprentice apprentice.
[X] The Karak Azul Architects, to get to know their ideas for the potential layouts of the Library in detail.
Floorplans floorplans floorplans floorplans.
Yes, I know. But floorplans floorplans floorplans floorplans.
Floorplans! Behold!
I've talked about this before, but now have visuals:
This is my proposed floorplan.
It's not only four interlocking <x>s which form a large one (when counting the distal cross-corridors), it also incorporates the Agrurhun symbols for Kron (in the overall hash shape) and Azgal (in the rhombic core, possibly housing offices or the like), mirroring the logo Redshirt Army came up with.
There's plenty of space off the main wings for additional side chambers and corridors for expansion/deeper storage (represented in grey). And since the original idea behind a library of this shape was to help Ranald placate Verena because Mathilde is Best Wingman, at the intersections, we can include artwork of Ranaldian cats across from Verenan owls (represented by the blue and red), hidden amongst additional appropriate decoration, presumably featuring Shallyan doves among other unrelated artwork.
I envision the main portion of this library to be at least two floors for the classic indoor balcony aesthetic. Depending on the exact situation in Kvinn-Wyr, I'm not entirely sure where the entrance would be, it's possible access could be from a different level entering into the Azgal-core, which might also house offices or the like. If the Karag has a central staircase along the lines of Karag Nar, then that would be ideal. Obviously Kvinn-Wyr is not a blank slate, but hopefully the existing tunnels can be handwaved to accommodate our glorious architectural vision a design like this.
but your observations with volunteers reveals that no matter what the Halflings try, there are no results better than those produces with consumption of the raw Ghur mushrooms. Which you suppose makes sense, but it does mean that there's no portable, palatable, and long-lasting form of the mushroom for the Amber Wizards, which you find rather unsatisfactory.
A potential answer for Ghur. Fungus are an intermediate between plants and animals. They resemble plants in their growth, but they consume like hunters, feeding on both the dead and occasionally the living. What if the answer to Ghur is to catch them in their hunting phase, when they go from plant-like mushrooms to a cloud of spores ready to seek out new organic life to feed on? It's the spores stage that would resonate most strongly with Ghur, so the magic might well stay with the mushroom through the spore stage. And unlike the growing mushrooms, spores could be contained within some sort of bag and probably stay 'fresh' for a while.
Also, an amber shaman pulling out a bag of mushroom spores and inhaling deeply seems completely in-theme.
You quickly reach the conclusion that it would not hurt the quality of the paper leave that part out entirely, and work on wording until you reach a phrasing that misdirects without actually being counterfactual.
*were, for the plural of "opportunities." Unless this is deliberate vernacular writing for the dialogue or something, of course. That didn't seem to match the rest of his speech patterns, though.
Panoramia broaches the possibility of breeding more Shyish- and Chamon-resistant mushrooms, but that's a long-term project with no guarantee of success - mycology is a field that has received much less human study than botany, both in the Old World in general and by the Jade Order specifically.
makes me wonder if we should look into bringing in some dwarves at this point. I might be mixing up my lore, but I thought dwarves put a fair bit of investment into growing mushrooms as a food source that's viable underground? Of course, I also think I remember that at least in Boney-canon they have runes that function as an equivalent to natural sunlight for purposes of plant growth, so maybe not.