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[X] Plan Redshirt with Mushrooms
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I am completely uninterested in this action. It's the most obviously low-balled "ignore this for free" task we've ever been given. For all everyone's complaints about not having enough AP throughout the entire quest, why are we doing this one? Belegar doesn't expect us to do it at all. Mathilde isn't contributing any unique magical advantages. It's nothing the Miners and Prospectors on the ground can't do themselves. It isn't one of the many long-postponed action's we're excited for, nor does it help advance any long-term plans. It's just not something worth our time. Why are we doing this?[ ] Organize and coordinate investigations by Miners and Prospectors and collate the information they gather into a unified map (optional: specify priority)
For old times' sake. It'll be the last job she can do for him, I am perfectly willing to 'waste' an action, if you will, for sentimentality's sake here.I am completely uninterested in this action. It's the most obviously low-balled "ignore this for free" task we've ever been given. For all everyone's complaints about not having enough AP throughout the entire quest, why are we doing this one? Belegar doesn't expect us to do it at all. Mathilde isn't contributing any unique magical advantages. It's nothing the Miners and Prospectors on the ground can't do themselves. It isn't one of the many long-postponed action's we're excited for, nor does it help advance any long-term plans. It's just not something worth our time. Why are we doing this?
It dedicates an entire mountain to the library without being closer to the dragon.
My preference is for Kvinn-Wyr for the library. It's a mountain without a purpose- Nar is humans, Lhune is government, Karagril is miners, Ziflin is dragon/future restored smithies, Yar is tombs, Rhynn/Mhonar is markets and breweries and smelters. So let's make the White Lady into the Kron-Azril-Ungol.
Pros:
- on the other side of the east gate from Nar, it is easily accessible to travelers, humans, and most major dwarf populations. (Lhune, citadel, Rhynn/Mhonar)
- existing excavated chambers
- space for dedicated defense in depth of the books without interfering with other priorities.
- allows for a dedicated 'scholar's district' in the Karak
- keeps seperation from the Imperial Gunnery School and Imperial college branch in Nar, preserving institutional distinctness
It's accessible to the most settled centers of the Karak (it's our southeast mountain and the population is concentrated in the east; specifically, humans and halfling are only in the east) and it's an entire mountain that is currently being used for fuck-all. Here's Glau's effortpost about it:
It's true that we're not building a modern lending library that common people will be in and out of constantly, but we did explicitly found this library on the promise of it being for all the people of the Karak, so founding it on the west side of the Karak, away from the humans and halflings, feels awkward to me.My preference is for Kvinn-Wyr for the library. It's a mountain without a purpose- Nar is humans, Lhune is government, Karagril is miners, Ziflin is dragon/future restored smithies, Yar is tombs, Rhynn/Mhonar is markets and breweries and smelters. So let's make the White Lady into the Kron-Azril-Ungol.
Pros:
- on the other side of the east gate from Nar, it is easily accessible to travelers, humans, and most major dwarf populations. (Lhune, citadel, Rhynn/Mhonar)
- existing excavated chambers
- space for dedicated defense in depth of the books without interfering with other priorities.
- allows for a dedicated 'scholar's district' in the Karak
- keeps seperation from the Imperial Gunnery School and Imperial college branch in Nar, preserving institutional distinctness
It's close to Karag Nar, which is nice, and:
Kvinn-Wyr is the final of the eight, and as the name 'White Lady' attests, it was once dedicated to Valaya the Protector. Of the three empty Karags it's the only one without a significant reason for it to remain so, and you wonder if Belegar has any plans for it. So far he seems to be dedicating a mountain to each Ancestor God, which leaves Morgrim and Thungni, patrons of Engineers and Runesmiths respectively. You're sure Belegar would like very much to lure more engineers to the Karak, but the original Engineer Clan of the Karak, Clan Stonebeard, dedicated themselves to a more direct form of warfare after fleeing to Karak Drazh and then being forced to flee again to Karak Azul. Now they name themselves Clan Sternbeard in recognition that they've strayed from the path of their ancestors, and even if Belegar could entice them to return to Karak Eight Peaks, what little knowledge they retain of their craft is from an era predating gunpowder. So he's left with trying to convince an existing Clan to split off a founding population, which is a difficult task at the best of times, as Engineers are very aware of their value, as are the Dwarfholds they belong to. The only other options are recruiting Dwarves into Gotri's refounding and training them up pretty much from scratch, or having an Engineers Guild with no associated Clan, which in Dwarven minds makes for a small and unstable Guild. The same problem applies to an even greater degree to the Runesmiths, since the very few surviving Runesmiths from Karak Eight Peaks were reabsorbed into the Karaz-a-Karak Runesmith Clan. In any case, currently the only activity in Kvinn-Wyr is the masons trying to repurify and restore its cisterns after millennia of being lived in by trolls, which is no mean feat.
It may not have anything fancy going on, but it has the basics down pat. A big, empty mountain --- one that still isn't even dedicated to an ancestor god, even --- that's reasonably accessible from the main inhabited areas and trade routes.
Sure, Belegar might not care, but many of us do.[X] Plan Efficiency, EIC, and Swords
Belegar doesn't really care if we do the investigation or not. Mathilde is not particularly well-suited to the job over anyone else, and at a -10 penalty isn't even leveraging a large personal stat.
Mathilde has an outsized effect on the world because she leverages unusual personal strengths against problems she's particularly well-suited for, and spends the rest of her time on self-improvement and preparation.
This task is better left to a traditional Loremaster. Lord knows a dwarf can be trusted to do a good job of examining an underground passage.