- Location
- France
A nitpick: they're level 3 guys with a heavy-duty Template, so it's more like level 6. And they massively outnumber the foe, who are CR 15 but lack any kind of exotic ability to avoid dying to chip damage. This is the classic "high-level fighter dies gloriously fighting an orc horde" scenario, because in D&D AC doesn't scale that well so sufficiently motivated mooks can always kill pure martial PCs.I find the idea that some level 3-5 guys with fancy gear and template can stand up to several CR 15 creatures really weird.
Like, two to three hits bring down a Praetorian Initiate, the Golems have enough AB to hit for sure, that even without the Prismatic Surge adding a random chance to make a certain kill.
If these golems then then also have caster-support and someone with a reasonable skill in combat directing them this should be a totally one-sided slaughter in which barely a Praetorian even finds the chance to short his launcher at a Golem, nevermind at the mages standing back from the fight.
Yeah, I expect a large percentage of our Praetorians to be dead. On the other hand, this is a fight in a large room with multiple entrances, so as long as our guys kill the enemy casters first, they have a chance to win. Well, I say "they", but it's really "the lucky guys who'll still be alive when the Golems are killing one per full attack each turn".
In theory the Praetorians could use their numbers to win simply by cycling in and out and healing up in between turns on the frontline. In practice, the enemy has casters (presumably with decent wands to give cover and healing to the Golems), probably has pre-prepared traps or enchantments in the room itself, and can use tactics too (even just "have the Golems surround the Praetorians" would be a huge help here).
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