No, fiends are evil, but they are not in constant mental anguish just from existing, same for most Far Realm beings.
Some of them are, and for some of them suffering is an inherent part of them, like with that Fiend of Tiamat, that couldn't be anesthetized before sacrifice, as suffering was central to its existence, whether that was the suffering of others or itself.
 
Some of them are, and for some of them suffering is an inherent part of them, like with that Fiend of Tiamat, that couldn't be anesthetized before sacrifice, as suffering was central to its existence, whether that was the suffering of others or itself.

Yeah, but left to its own devices it would just inflict suffering. An alip does not get that choice, the harm it causes is almost incidental to its tortured existence.
 
"The Royal Fleet, Viserys. What are you going to do about the fleet!"

"Nothing."

"... but... "

"Where can they go? I control the entire Narrow Sea."

"Oh. Yeah. I forgot."

"How could you? They have been bitching about it in the Red Keep's small council chambers for over a year."

"Honestly, I was tuning it out by that point."
 
Meanwhile, Tygett, absolutely forgotten about in Dragonstone, waiting for the air elemental messenger which never arrives: "I bet they're all having fun without me."
 
[] Invasion Timeline - Initial

-[] 22:00
--[] Vale
---[] 1st Battlegroup (IMV Moonchaser, IMV Gladius and IMV Spatha) and 3rd Fighter Squadron (16x Wyvern Type-C) reach the Eyri.
----[] They will demand, by decree of the Imperator, that the garrisson stands down and opens the gates for imperial forces. The orders have been acknowledged and confirmed by the last regent for the defuncts Arryn main branch, Lysa Arryn ne Tully.
----[] The boarding crews, backed by 50 Praetori, will take control of the Eyri and set up a command post in the throne room.
----[] If they refuse, proceed with two warning shots, 10 minutes apart, as per the the Airforce Fortification Doctrine.
----[] If they still do not comply, reach out to high-command for further orders. Preferably the Eyri is now taken by gently ramming the vessels into the outer fortifications and starting a ground assault, but if deemed unfeasible, the Eyri is shelled until it surrenders or burns down.
---[] 2nd Darkenbeast Company, together with Waymar, Tyene, their griffons, Melisande on a Fiery Dragonbeast and the Knights Griffon will raise from their staging ground in the mountains and attack the Bloody Gate.

--[] Imperial Demiplane
---[] Dany rapidly casts multiple Create Greater Demiplane scrolls to open all the gates necessary for the Legions to march to their destinations. One gate to wherever they currently are stationed, another to their destination.
---[] Dany then immediately joins Viserys.

--[] Stormlands
---[] 2nd Battlegroup (IMV Dawnstar) reaches the castle of Parchments and offers a Default Ultimatum to House Penrose.
----[] If they comply, they briefly land to take in lord Penrose, then move on to attack further traitors in the Crownlands.
---[] 3rd Battlegroup (IMV Duskrunner) reaches the caste of Cape Wrath and offers a Default Ultimatum to House Mertyns.
----[] If they comply, they briefly land to take in lord Mertyns, then move on to do the same with House Meadows, and then to the Marches.
---[] From their hidden staging ground in the Red Mountains, the 1st Darkenbeast Compan,y aided by Valeana Velarion and Nettles on their dragons, and Amrelath, fan out and deliver ultimatums to the Marcher Lords who are not yet sworn to the Imperium. They submit, or their castles are molten to slag by dragonfire.

--[] Reach
---[] The 5th Legion arrives by Gate in Highgarden to erect a temporary command post and to suppress any hostile activity in the Mandervale. Due to the high probability of Fey activity, they will be supported by Malarys, Vee, 100x Praetori, Mereth, 20x Erinyes, 1x Orphne Fey Lord, 2x Wild Hunt Archers, 1x Wild Hunt Scouts, 2x Adult Mind Dragons and 5x Heralds.
---[] The 2nd Legion, aided by the Siege Company will be Gated to the Oceanroad near Crakehall and immediately being marching north towards Casterly Rock. All hostile forces will be offered the choice between capitulation and annihilation, with clemency offered to all who surrender. They are joined by the 2nd Fighter Squadron (16x Wyvern Type-A).
---[] House Roxton of the Ring will be attacked by a commando force of Teana Strykos, Liomond Lashare, Vargo and Sari, with the goal being the capture of their lord and the surrender of their troops.
----[] When they are done, they will Teleport over to Highgarden to coordinate further efforts.

--[] Riverlands
---[] The 6th Legion will be Gated to Harrenhall and establish a Legion base their by using two sets of Titan Tools to make preliminary repairs to the castle. They will also erect a landing zone for airforce assets and protected hangars for small crafts.
---[] The 3th Legion will be Gated to Riverrun and supported by the 1st Fighter Squadron (16x Wyvern Type-A) march westwards to Casterly Rock.
---[] The 4th Legion will be Gated to Seaguard, where they will rendezvous with the 1st Bomber Squadrons 1st and 2nd Flights (8x Manticore).
----[] They will offer a Default Ultimatum to House Mallister. If it comes to shelling, they will use solid shot and explosive packs on the cliffs beneath the keep to sink it into the sea.
---[] The 10th legion will be Gated to the area near Acorn Hall and march on Pinkmaiden, preparing a loose siege and asking for unconditional surrender, with the standard ultimatum being expanded to 3 hours, with warning shots after 2 hours.

--[] Kings Landing:
---[] The 1st Legion and 11th Legion, aided by 200x Praetori, the Harbinger and 10x Heralds, arrive by Gate in the tunnels beneath Kings Landing. They immediately take control of all points of interest, such as the Dragonpit, the Great Sept of Baelor, the Goldcloaks barracks and the Red Keep itself, the last of which will be chiefly done by the Praetori.
---[] At the same time, the Dauntless will decloak in the air, Viserys, Dany, Lya, Richard, Sandor, Maelor and Balerion standing on the hull, framed by the arriven 1st Bomber Squadrons 3rd and 4th Flights (8x Manticore). Viserys will deliver a grand speech.

-[] 22:30
--[] Warning shots of the first round of ultimatums will be fired.
--[] Latest point at which the Red Keep should be taken by the assault of the Praetori and the local party members.
--[] Viserys takes the Iron Throne into his cloak for later processing.
--[] A temporary command post is erected by the Legions in the former throne room.

-[] 23:00
--[] First round of keeps will be shelled into submission if they did not surrender.
--[] Forces on the Plane of Earth side of the Casterly Rock gates make final combat preparations.
--[] The Dauntless with Viserys, Dany, Lya, Richard, Sandor and Maelor on board departs Kings Landing towards Casterly Rock.
--[] 11th legion with the 1st Bomber Squadrons 3rd and 4th Flights (8x Manticore) move from Kings Landing to take control of the northern Crownlands.
--[] Balerion remains in Kings Landing, squatting on the Red Keep.

-[] 23:30
--[] First round of keeps should be sufficiently destroyed for aerial assets to move on.

-[] 24:00
--[] Latest point at which 1st Bomber Squadrons 1st and 2nd Flights (8x Manticore) arrive at Pinkmaiden and, if necessary, give off warning shots.
--[] Dauntless arrives above Casterly Rock. No ultimatum is given, instead fire is immediately opened on all defensive installations that might even remotely be a threat to the Dauntless.
--[] Assault force in the tunnels of Casterly Rock begins the assault.

-[] 01:00
--[] Unless it surrendered, the castle of Pinkmaiden will be shelled and destroyed.


-[] Default Procedures

--[] Default Ultimatum
---[] The ultimati will be delivered audible with magically amplified voice to the whole fortification.
---[] Unless otherwise specified, the ultimatum will be for the lord or commander of a fortification to surrender and be taken aboard the air force vessel making the ultimatum to be presented to the Imperator.
---[] They are given 1 hour to comply, with a warning shot being given as per the Air Force Fortification Doctrine after 30 minutes.
---[] If they fail to comply, the fortification will be destroyed as per the Air Force Fortification Doctrine.

--[] Air Force Fortification Doctrine
---[] For warning shots, the air force will single out a free standing wall and shoot a spread of 3 solid steam cannon projectiles at the base, about 5m apart each, followed by 2 high-explosive shots to about two-thirds of the height to the wall to topple it.
---[] For taking down fortifications, target keeps and towers first. Three solid shots in a circle about 3m across, followed by a high-explosive shot in the center to open a hole and a inciendiary shot to set the inside of the building aflame. Repeat until the whole keep burns and all resistance ceases.

--[] Praetori Fortification Doctrine
---[] Praetori operatie in squads of 9 people, with a squad leader and two teams of 4 persons each. One team is designated as close-combat, the other as ranged-combat.
---[] Close Combat teams go first in all situations with blades drawn, moving from cover to cover while support is given by the ranged teams.
---[] Ranged Combat teams use their Launchers to support the close combat teams, both by shooting heavy crossbow bolts and alchemical ammunitions.
---[] When entering rooms with known hostiles, breaching defensive positions and similar situations, the Ranged Combat team will lead with munitions before the close combat team storms.
----[] Preferably this is done with Fungal Stun Vials to take prisoners. If unfeasible, the resistance being to strong or the position unable to be assaulted without physically destroying it, they use Explosive Packs.
 
[] Invasion Timeline - Initial

-[] 22:00
--[] Vale
---[] 1st Battlegroup (IMV Moonchaser, IMV Gladius and IMV Spatha) and 3rd Fighter Squadron (16x Wyvern Type-C) reach the Eyri.
----[] They will demand, by decree of the Imperator, that the garrisson stands down and opens the gates for imperial forces. The orders have been acknowledged and confirmed by the last regent for the defuncts Arryn main branch, Lysa Arryn ne Tully.
----[] The boarding crews, backed by 50 Praetori, will take control of the Eyri and set up a command post in the throne room.
----[] If they refuse, proceed with two warning shots, 10 minutes apart, as per the the Airforce Fortification Doctrine.
----[] If they still do not comply, reach out to high-command for further orders. Preferably the Eyri is now taken by gently ramming the vessels into the outer fortifications and starting a ground assault, but if deemed unfeasible, the Eyri is shelled until it surrenders or burns down.
---[] 2nd Darkenbeast Company, together with Waymar, Tyene, their griffons, Melisande on a Fiery Dragonbeast and the Knights Griffon will raise from their staging ground in the mountains and attack the Bloody Gate.

--[] Imperial Demiplane
---[] Dany rapidly casts multiple Create Greater Demiplane scrolls to open all the gates necessary for the Legions to march to their destinations. One gate to wherever they currently are stationed, another to their destination.
---[] Dany then immediately joins Viserys.

--[] Stormlands
---[] 2nd Battlegroup (IMV Dawnstar) reaches the castle of Parchments and offers a Default Ultimatum to House Penrose.
----[] If they comply, they briefly land to take in lord Penrose, then move on to attack further traitors in the Crownlands.
---[] 3rd Battlegroup (IMV Duskrunner) reaches the caste of Cape Wrath and offers a Default Ultimatum to House Mertyns.
----[] If they comply, they briefly land to take in lord Mertyns, then move on to do the same with House Meadows, and then to the Marches.
---[] From their hidden staging ground in the Red Mountains, the 1st Darkenbeast Compan,y aided by Valeana Velarion and Nettles on their dragons, and Amrelath, fan out and deliver ultimatums to the Marcher Lords who are not yet sworn to the Imperium. They submit, or their castles are molten to slag by dragonfire.

--[] Reach
---[] The 5th Legion arrives by Gate in Highgarden to erect a temporary command post and to suppress any hostile activity in the Mandervale. Due to the high probability of Fey activity, they will be supported by Malarys, Vee, 100x Praetori, Mereth, 20x Erinyes, 1x Orphne Fey Lord, 2x Wild Hunt Archers, 1x Wild Hunt Scouts, 2x Adult Mind Dragons and 5x Heralds.
---[] The 2nd Legion, aided by the Siege Company will be Gated to the Oceanroad near Crakehall and immediately being marching north towards Casterly Rock. All hostile forces will be offered the choice between capitulation and annihilation, with clemency offered to all who surrender. They are joined by the 2nd Fighter Squadron (16x Wyvern Type-A).
---[] House Roxton of the Ring will be attacked by a commando force of Teana Strykos, Liomond Lashare, Vargo and Sari, with the goal being the capture of their lord and the surrender of their troops.
----[] When they are done, they will Teleport over to Highgarden to coordinate further efforts.

--[] Riverlands
---[] The 6th Legion will be Gated to Harrenhall and establish a Legion base their by using two sets of Titan Tools to make preliminary repairs to the castle. They will also erect a landing zone for airforce assets and protected hangars for small crafts.
---[] The 3th Legion will be Gated to Riverrun and supported by the 1st Fighter Squadron (16x Wyvern Type-A) march westwards to Casterly Rock.
---[] The 4th Legion will be Gated to Seaguard, where they will rendezvous with the 1st Bomber Squadrons 1st and 2nd Flights (8x Manticore).
----[] They will offer a Default Ultimatum to House Mallister. If it comes to shelling, they will use solid shot and explosive packs on the cliffs beneath the keep to sink it into the sea.
---[] The 10th legion will be Gated to the area near Acorn Hall and march on Pinkmaiden, preparing a loose siege and asking for unconditional surrender, with the standard ultimatum being expanded to 3 hours, with warning shots after 2 hours.

--[] Kings Landing:
---[] The 1st Legion and 11th Legion, aided by 200x Praetori, the Harbinger and 10x Heralds, arrive by Gate in the tunnels beneath Kings Landing. They immediately take control of all points of interest, such as the Dragonpit, the Great Sept of Baelor, the Goldcloaks barracks and the Red Keep itself, the last of which will be chiefly done by the Praetori.
---[] At the same time, the Dauntless will decloak in the air, Viserys, Dany, Lya, Richard, Sandor, Maelor and Balerion standing on the hull, framed by the arriven 1st Bomber Squadrons 3rd and 4th Flights (8x Manticore). Viserys will deliver a grand speech.

-[] 22:30
--[] Warning shots of the first round of ultimatums will be fired.
--[] Latest point at which the Red Keep should be taken by the assault of the Praetori and the local party members.
--[] Viserys takes the Iron Throne into his cloak for later processing.
--[] A temporary command post is erected by the Legions in the former throne room.

-[] 23:00
--[] First round of keeps will be shelled into submission if they did not surrender.
--[] Forces on the Plane of Earth side of the Casterly Rock gates make final combat preparations.
--[] The Dauntless with Viserys, Dany, Lya, Richard, Sandor and Maelor on board departs Kings Landing towards Casterly Rock.
--[] 11th legion with the 1st Bomber Squadrons 3rd and 4th Flights (8x Manticore) move from Kings Landing to take control of the northern Crownlands.
--[] Balerion remains in Kings Landing, squatting on the Red Keep.

-[] 23:30
--[] First round of keeps should be sufficiently destroyed for aerial assets to move on.

-[] 24:00
--[] Latest point at which 1st Bomber Squadrons 1st and 2nd Flights (8x Manticore) arrive at Pinkmaiden and, if necessary, give off warning shots.
--[] Dauntless arrives above Casterly Rock. No ultimatum is given, instead fire is immediately opened on all defensive installations that might even remotely be a threat to the Dauntless.
--[] Assault force in the tunnels of Casterly Rock begins the assault.

-[] 01:00
--[] Unless it surrendered, the castle of Pinkmaiden will be shelled and destroyed.


-[] Default Procedures

--[] Default Ultimatum
---[] The ultimati will be delivered audible with magically amplified voice to the whole fortification.
---[] Unless otherwise specified, the ultimatum will be for the lord or commander of a fortification to surrender and be taken aboard the air force vessel making the ultimatum to be presented to the Imperator.
---[] They are given 1 hour to comply, with a warning shot being given as per the Air Force Fortification Doctrine after 30 minutes.
---[] If they fail to comply, the fortification will be destroyed as per the Air Force Fortification Doctrine.

--[] Air Force Fortification Doctrine
---[] For warning shots, the air force will single out a free standing wall and shoot a spread of 3 solid steam cannon projectiles at the base, about 5m apart each, followed by 2 high-explosive shots to about two-thirds of the height to the wall to topple it.
---[] For taking down fortifications, target keeps and towers first. Three solid shots in a circle about 3m across, followed by a high-explosive shot in the center to open a hole and a inciendiary shot to set the inside of the building aflame. Repeat until the whole keep burns and all resistance ceases.

--[] Praetori Fortification Doctrine
---[] Praetori operatie in squads of 9 people, with a squad leader and two teams of 4 persons each. One team is designated as close-combat, the other as ranged-combat.
---[] Close Combat teams go first in all situations with blades drawn, moving from cover to cover while support is given by the ranged teams.
---[] Ranged Combat teams use their Launchers to support the close combat teams, both by shooting heavy crossbow bolts and alchemical ammunitions.
---[] When entering rooms with known hostiles, breaching defensive positions and similar situations, the Ranged Combat team will lead with munitions before the close combat team storms.
----[] Preferably this is done with Fungal Stun Vials to take prisoners. If unfeasible, the resistance being to strong or the position unable to be assaulted without physically destroying it, they use Explosive Packs.
so, uh, do I just replace what I have in the turnplan under the "Reconquest" with this..?
 
so, uh, do I just replace what I have in the turnplan under the "Reconquest" with this..?
No, just tack it on. This one will have to be edited a few times in the coming days as events develop and I want to preserve the original baseline plan so that we don't get confused about what was intended and what still needs doing.

There's a ton of moving pieces to all of this as evident by just how many things all happen simultaneously right now.
 
I wonder if any of the lords have fully grasped how utterly pointless their forces are in the face of what the Imperium can muster. The entire goddamn continent taken in a single day.
 
No, just tack it on. This one will have to be edited a few times in the coming days as events develop and I want to preserve the original baseline plan so that we don't get confused about what was intended and what still needs doing.

There's a ton of moving pieces to all of this as evident by just how many things all happen simultaneously right now.
Done then
 
I wonder if any of the lords have fully grasped how utterly pointless their forces are in the face of what the Imperium can muster. The entire goddamn continent taken in a single day.
I think they got the picture when Viserys said "I'm off to go pacify your entire country with my private army. Have fun drinking."
 
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