Orc Quest; or, A Critical Examination of Agency Through in Interactive Fiction (Warcraft)

Voting is open
"non-combat training from warlocks". What is it? Something like Demon Armor, or more like Beguiling Influence? Or just literature review on the related topics?
What it was depends partly on your discussions in thread and partly on the character's experiences. For example Grok'mash would look at things to make him stronger, either abilities/spells like demon armour as you mention, or just a fel infusion as described in the monologue in the most recent turn because that's what he's interested in atm. It would also depend on the rolls, if you got a bad roll you might just get a primer on rituals etc.
Then again, who says we have to think about it in WoW class terms?
Indeed, considering things outside game terms is encouraged, but keep in mind you're currently trained in physical combat, not necessarily magic.
Aren't we just getting high and talking to campfires and rocks?
That's the first actions sure, but you've got 4 more bits and maybe some choices for where you try for the elemental etc.
I'd try to stay away from the warlock stuff.
Keep in mind you might not have a choice.
i see it in character as not wanting to get involved with the demonic crap that he wants to reform the clan from.
So think through the logical consequences of a move away from fel stuff. Who becomes the Horde's expert on Fel? The only ones who could are the forsaken and they certainly don't have the hordes best interests in mind.
flux of three elements
So I'm going to say probably not. The elementals that go into a sword due to the elementals in the ore etc would probably be broken down in the smelting process, the spirit elements in the wood of the handle etc would have the same I expect. You could have a specific way of smelting that you could use to keep the elemental intact during the process maybe, but most elementals would just be too small.

YOu could have a potentially itneresting way where you mine out a mountain and use the stone to build a town's wall or similar, meaning you keep the elemental intact and 'transplant' it from 'elemental of a particular mountian' to 'elemental of the rocks of said mountain but now a wall'. Something like that. However, if you get some good rolls trying such a thing out you might be able to manage something interesting, so I encourage more thought on it.
 
On the Flamebender Tome: does it have any information on Fel magiks and demonology? If Grok's pursuing the whole "Horde's Experts on Fel Magic" campaign, might start by investigating the lore on the matter.
 
On the Flamebender Tome: does it have any information on Fel magiks and demonology? If Grok's pursuing the whole "Horde's Experts on Fel Magic" campaign, might start by investigating the lore on the matter.
Yep but its written in demonic so you can't read it. There's some stuff written in orcish but you haven't really looked yet.
 
Suppose a warlock casts Curse of the Tongues upon Grok: will he be able to read it then? Or does that require a separate study of Eredun (which could be pretty useful)?
Ah now that's an interesting reference! It depends. In this case I'm inclined to say the dice can decide whether this is a decent strategy. It's certainly creative but in game its basically a stun and I'm not sure anyone put a lot of effort into the lore implications. I think lorewise its meant to temporarily fel-corrupt the enemy's mind, rather than act as a helpful translation spell.

It would work well against Arcane users because Arcane requires careful speech and saying of spells etc, so if you cursed a mage in that manner when they were halfway through a long spell like a pyroblast then it would probably cause a miscast.

This is the sort of thing that would require you to know demonic, to know about this weakness in arcane magic, and to know about various other things to come up with it in character though.
 
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Ah now that's an interesting reference! It depends. In this case I'm inclined to say the dice can decide whether this is a decent strategy. It's certainly creative but in game its basically a stun and I'm not sure anyone put a lot of effort into the lore implications.
I remember that while under the curse the target would actually speak Eredun in chat and emotes, and that included NPCs, even (the text itself is randomly generated via code depending on word length, like with all in-game "lanugages"). So they did think about the lore implications somewhat.
 
Adhoc vote count started by FractiousDay on Jan 17, 2021 at 5:58 AM, finished with 28 posts and 9 votes.

  • [X] Plan: Storm, Earth and Fire, Heed My Call!
    -[X] Connecting with the Spirit of Fire: Drink the Sapta and open your spirit to the Elements. You find a holy place and battle the Fire Elemental there to acquire a token. FIRE STEP 1
    -[X] Connecting with the Spirit of Earth: Drink the Sapta and open your spirit to the Elements. You find a holy place and battle the Earth Elemental there acquire a token. EARTH STEP 1
    -[X] Create a Fire Totem: You could perhaps strengthening your sword, or maybe using the proof of your victory over the Fire Elemental in some other fashion. FIRE STEP 2, REQUIRES STEP 1
    -[X] Create an Earth Totem: You could perhaps strengthening your sword, or maybe using the proof of your victory over the Earth Elemental in some other fashion. EARTH STEP 2, REQUIRES STEP 1
    -[X] Deepen your connection with the Fire Elemental bound in your totem, after all power is useless without control. FIRE STEP 3, REQUIRES STEP 2
    -[X] Deepen your connection with the Earth Elemental bound in your totem, after all power is useless without control. EARTH STEP 3, REQUIRES STEP 2

And hurrah, you're unlikely to get exiled now.

Voting Closed! Result unanimous!

I'll write the update later today.
 
Adhoc vote count started by FractiousDay on Jan 17, 2021 at 5:58 AM, finished with 28 posts and 9 votes.

  • [X] Plan: Storm, Earth and Fire, Heed My Call!
    -[X] Connecting with the Spirit of Fire: Drink the Sapta and open your spirit to the Elements. You find a holy place and battle the Fire Elemental there to acquire a token. FIRE STEP 1
    -[X] Connecting with the Spirit of Earth: Drink the Sapta and open your spirit to the Elements. You find a holy place and battle the Earth Elemental there acquire a token. EARTH STEP 1
    -[X] Create a Fire Totem: You could perhaps strengthening your sword, or maybe using the proof of your victory over the Fire Elemental in some other fashion. FIRE STEP 2, REQUIRES STEP 1
    -[X] Create an Earth Totem: You could perhaps strengthening your sword, or maybe using the proof of your victory over the Earth Elemental in some other fashion. EARTH STEP 2, REQUIRES STEP 1
    -[X] Deepen your connection with the Fire Elemental bound in your totem, after all power is useless without control. FIRE STEP 3, REQUIRES STEP 2
    -[X] Deepen your connection with the Earth Elemental bound in your totem, after all power is useless without control. EARTH STEP 3, REQUIRES STEP 2

And hurrah, you're unlikely to get exiled now.

Voting Closed! Result unanimous!

I'll write the update later today.
Woo! No turning into a ronin today!
 
Just binged through the quest. Really enjoyed it so far, hoping to start participating in future updates.

Some cultures practice shamanism in different ways because in real life and therefore when worldbuilding Warcraft you've got to accept that cultural and religious issues are complex rather than everyone using the same spells etc. The Trolls interpret Elementals as Loa, just as they do any powerful spirit, while the Tauren worship the elements alongside their Light worship and Druidism. The Druids of the Flame became druids, but of the elements, which is presumably somewhere between Druidism and Shamanism as shown in game.
This makes me wish that we had spent our favor with Vornal to take another attempt at looking at Troll Shamanism, but oh well.

In this universe, are Druids of the Flame already an organization on Azeroth?
 
This makes me wish that we had spent our favor with Vornal to take another attempt at looking at Troll Shamanism, but oh well.

In this universe, are Druids of the Flame already an organization on Azeroth?
You can always go back and have a chat with him at a later point when you're more advanced in your curriculum.

As for the later question, no, and they won't be unless Ragnaros decides he wants to have them again. Rag is the most likely because he's the elemental lord most active, but you could just as easily get druids of the air because the Windlord decided he was going to be the one taking centre stage and subvert people.

Considering it druids are quite interesting because they have lots of different cultural flavours, there's druidic heresies like the wolf or snake druids vs the existing others.
 
Elemental Connection Interlude
Elemental Connection Interlude

You spend the rest of the day of your arrival considering how you can most effectively use your time at Razor Hill. You have three upcoming issues. Firstly, whether you'll be permitted to remain in the clan after you return to Orgrimmar. You don't think you'll be exiled as you're at least a competent fighter which any clan would be foolish to turn away, but your return is linked to the second issue, whether you'll be permitted to remain in your current position as your father's heir. The last issue is the least important, the Flamebender's Tome and the question of who'll possess it in future.

The most important thing to avoid exile, retain your position, and finally to keep hold of the Tome is to impress your father. Having decided that the question becomes how to do this as you father is unlike other orcs in several respects. Firstly, he's fairly young for a clan chief, and he's also a warlock, though he wasn't among the Shadow Council. He values strength like all orcs do, but he values strength in unusual places, magical strength and hidden knowledge. He's not a scholar, if there is such a thing among your people, but he knows the value of learning.

You immediately discount your skill with weapons, though impressive for your age it's not significantly better than other trained warriors. You have a few other skills but none of them particularly impressive, leaving your connection to the Elements.

The connection is weak at the moment, too weak to be chosen by the Shaman of the Valley of Trials for further training, and you'd managed to insult the Darkspear when you tried to learn shamanism from them. You got the distinct impression what other shaman were being taught was different from that which you'd begun to pick up from the Flamebender's Tome, but then again the Tome originated from another world so differences were to be expected.

You have enough reagents to craft two Saptas, one of Fire and the other of Earth. You know you need to drink them in a holy place, or at least one strong in elemental energy, and then battle the Elemental spirit of that place to claim some token from it. After that you'll need to fashion a totem to hold the bound spiritual energy of the defeated Elemental. If you accomplish all of that you'll have to spend some time mastering the new bond with the bound Elemental to more easily draw on its power, and the power of its native place on the Elemental Plane.

Finding accoutrements for the Sapta is easy, Orcs almost without fail respect shaman and after a brief explanation you're furnished with a small cauldron, mortar, pestle and other items. Durotar is a dry land of canyons and broken mountains and you know this will affect the Elementals you might encounter. No doubt an island, snowy tundra, or jungle would have different types of Elementals than here.

The Spirit of Fire

For the Sapta of Fire you take a stoppered clay bottle of a black tar, gunpowder and charcoal and brew it steadily, mediating over the vapours, calling on the Spirit of Fire as the Flamebender's Tome directs. After hours the potion has reduced and you ceremonially pour it out over the fire, stir the coals and wait for other mixture to burn off, then before the fire dies you take one of the coals quickly and grind it in the mortar before mixing them with a weak beer (which was the only alcohol you could find at short notice). After the grains have dissolved the Sapta of Fire is ready.

In which holy place do you consume the Sapta of Fire and open your soul to the Elements? Each place will have an Elemental spirit of its own and the character, constitution and power of the Elemental will be determined by its dwelling place.

[ ] The town's central firepit
[ ] Near the braziers of the gate guards
[ ] Atop a local mountain
[ ] On the plains of southern Durotar
[ ] By the main forge of Razor Hill
[ ] Beneath a lightning-struck tree
[ ] By the town's wood store
[Write in] You decide to seek out another holy place


If you overcome the Fire Elemental you must bind its essence into a totem, this totem will both grant you a measure of the bound Fire Elemental's power, as well as enhancing your natural connection to the Elementals of Azeroth, meaning with your totem you'll be able to sense the Spirit of Fire more readily and call on Fire Elementals in other places.

What item will you fashion this totem into? You've read of metal Earth totems such as the storied Doomhammer, worn items like a feathered cloak for Air, as well as knowing about your own sword which you've determined has a lesser Fire Elemental bound to it.

[ ] Enhance your sword, you could perhaps fashion a pommel out of the totem which you think would further strengthen the sword's enchantment.
[ ] Carry the totem itself, unaltered for the moment.
[ ] Create a ring to house the totem.
[ ] A staff, you've certainly seen a few Shaman with such items.
[ ] Fashion the totem into a larger stone or metal item to be used in rituals.
[Write in] You think of something else to do with the totem.


Finally after acquiring your totem and choosing what to do with it you'll meditate and perhaps train to better wield your connection with the bound Elemental and the Firelands. You know there are various aspects of the Spirit of Fire, which do you concentrate on during your meditation?

[ ] Destruction, fire is a burning force that consumes
[ ] Transformation, fire transforms fuel into energy
[ ] Light, fire illuminates the darkness
[ ] Safety, fire represents safety and succour for yourself and others
[ ] Power, fire is a tool to be harnessed
[ ] Desire, fire is the hound that consumes
[ ] Balance, fire is a perfect balance between destruction and creation, forces in opposition, yet interdependent
[Write in] You meditate on a different aspect of Fire.


The Spirit of Earth

The Sapta of Earth has a similar recipe as that of Fire, though this time the reagents and some of the processes are different. This time you crack and powder the large hoof among the reagents, as well as mixing in several shells and small pebbles, again powdered. You mix these with a seed oil without the involvement of the cauldron and finally spread the sticky substance over another small stone, the Sapta of Earth which you must then swallow.

In which holy place do you consume the Sapta of Earth and open your soul to the Elements? Each place will have an Elemental spirit of its own and the character, constitution and power of the Elemental will be determined by its dwelling place.

[ ] The canyons of Norther Durotar
[ ] In one of the caves nearby
[ ] At the base of the town's walls
[ ] Atop a local mountain
[ ] By the main forge of Razor Hill
[ ] On a crossroads south of Razor Hill
[ ] By a large standing stone near the town
[Write in] You decide to seek out another holy place


If you overcome the Earth Elemental you must bind its essence into a totem, this totem will both grant you a measure of the bound Earth Elemental's power, as well as enhancing your natural connection to the Elementals of Azeroth, meaning with your totem you'll be able to sense the Spirit of Fire more readily and call on Earth Elementals in other places.

What item will you fashion this totem into? You've read of metal Earth totems such as the storied Doomhammer, worn items like a feathered cloak for Air, as well as knowing about your own sword which you've determined has a lesser Fire Elemental bound to it.

[ ] Enhance your sword, you could perhaps fashion a pommel out of the totem which you think would further strengthen the sword's enchantment.
[ ] Carry the totem itself, unaltered for the moment.
[ ] Create a ring to house the totem.
[ ] A staff, you've certainly seen a few Shaman with such items.
[ ] Fashion the totem into a larger stone or metal item to be used in rituals.
[Write in] You think of something else to do with the totem.


Finally after acquiring your totem and choosing what to do with it you'll meditate and perhaps train to better wield your connection with the bound Earth Elemental and Deepholm. You know there are various aspects of the Spirit of Earth, which do you concentrate on during your meditation?

[ ] Strength, earth represents the foundation of all things and is able to endure the weight of all things
[ ] Unity, a single pebble is feeble, but among its fellows it becomes a landslide
[ ] Patience, earth is the most solid of the Elements and ever-patient
[ ] Upheaval, the earth sometimes moves violently, seemingly still but actually in motion, even when you don't perceive it
[ ] Life, earth provides the conditions for life from seed to prey to hunter
[ ] Rebirth, earth represents the end of all things and their renewal
[ ] Safety, earth shelters and protects from natural caves to mighty walls
[Write in] You meditate on a different aspect of Earth.


Downtime activity

Finally after you've finished with your project, and in between when you're not actively pursuing your Shamanistic studies, what will you do? You don't intent to try out anything serious as you'll be relaxing and tired from your project.

CHOOSE 1

[ ] Socialise with the Burning Blade clan members in Razor Hill.
[ ] Socialise with the warriors of Razor Hill.
[ ] Alchemy: There are few true alchemists among the Horde, but there's apparently a human alchemist at Razor Hill. More suprisingly he's a walking corpse, could this be one of the Forsaken you've heard about?
[ ] Riding: There are wolf riders in the town. Could they be persuaded to teach you how to ride such warbeasts?
[ ] Meditate: While you can try to strengthen your precognitive abilities, you felt much closer to the Spirit of the Wild when you were fighting against the Kul Tirans, and as such you aren't sure more time mediating on your own without a teacher will help.
[ ] Flameseeing: Meditate before a fire and try and strengthen your ability to see through the flames as you had when you looked into the Kul Tiran fort.
[Write in] You relax in some other way.


Note, there are no right or even optimal answers for the elemental connection section, there are certainly more obvious paths to power, but equally more obscure ones may present interesting possibilities. I've written an infopost on shamanism so consult that or ask questions if you want to know something. I've intentionally not given all the information for the options, feel free to speculate, I may or may not answer depending on the issue. Write ins are highly encouraged as this is as much about different perspectives as it is about choosing the 'right' option. Voting is open now, and will remain so for a few days.

As ever, reasoning required for first time plans. Draft plans recommended for thread discussion. You're likely to be stuck with whatever you've got as your combat and utility magics for the next arc so perhaps write something about how you think your plan will be helpful when you get to Orgrimmar and for the ensuing chapters of the Orgimmar arc.

Oh also, to everyone who reads and leaves likes, firstly welcome, nice to have you, but do leave a comment and get involved in the story. This both improves the quality of the quest by adding to the discussion, but also bumps the thread which attracts more readers.
 
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[X] Plan Blade of Blackrock
-[X] By the main forge of Razor Hill
-[X] Enhance your sword, you could perhaps fashion a pommel out of the totem which you think would further strengthen the sword's enchantment.
-[X] Transformation, fire transforms fuel into energy
-[X] By the main forge of Razor Hill
-[X] Enhance your sword, you could perhaps fashion a pommel out of the totem which you think would further strengthen the sword's enchantment.
-[X] Strength, earth represents the foundation of all things and is able to endure the weight of all things
-[X] Alchemy: There are few true alchemists among the Horde, but there's apparently a human alchemist at Razor Hill. More suprisingly he's a walking corpse, could this be one of the Forsaken you've heard about?

I figure sticking to the forge and concentrating on enhancing our sword into a legendary weapon works.

Also energy and strength to make up for our weak physique.

Alchemy from a Forsaken to be more cosmopolitan.
 
[X] Plan: Patience begets Wisdom and Wisdom begets Balance
-[X] Beneath a lightning-struck tree
-[X] Enhance your sword, you could perhaps fashion a pommel out of the totem which you think would further strengthen the sword's enchantment.
-[X] Balance, fire is a perfect balance between destruction and creation, forces in opposition, yet interdependent
-[X] Atop a local mountain
-[X] Carry the totem itself, unaltered for the moment.
-[X] Patience, earth is the most solid of the Elements and ever-patient

-[X] Flameseeing: Meditate before a fire and try and strengthen your ability to see through the flames as you had when you looked into the Kul Tiran fort.
 
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Not voting for now, leaving a draft and explaining options. Trying to think like a Burning Blade-style shaman.

[ ] Plan Cover Our Bases
(draft)

Fire Elemental:
-[ ] Beneath a lightning-struck tree
Focus on the melancholy of the encounter. Connect to the elemental's own anxiety from being born out of a happenstance one-in-a-million lightning strike, a thing of chance, coming from a different element, even. Become a shared soul to the elemental, as a physically unimpressive warrior in a race of greatest fighters, born into the most ill-fated clan of those people. Give it a promise of power elsewhere, away from this forgotten, unneeded place, powering Grok's blade, and claiming victories together, instead of sulking in brokenness.

-[ ] Enhance your sword, you could perhaps fashion a pommel out of the totem which you think would further strengthen the sword's enchantment.
Arthas campaign taught me the value of flame weaponry. An earth elemental alternative would only be interesting here if, say, Grok knew how to fuel earth enchantment into a poisonous blade. Let's leave earth for defense and go for making Grok'mash a Burning Blade indeed, the symbolism may not be lost on our compatriots.

-[ ] Power, fire is a tool to be harnessed
Not going to choose fancy options here. Grok needs strength, which he thoroughly lacks on his own for now. Scary, flaming sword, made out of the spirits of two outcasts trying to lash out at the world.

Earth Elemental:
-[ ] In one of the caves nearby
Taking a spirit that protects Razor Hill's walls seems like a path to bad reputation. The roadside ones already see quite a lot going on around them, and if they stay on large standing stones near town, it may be harder to convince them. I say Grok should go to the caves. Yes, this is a place where an earth elemental will be stronger than anywhere else, but that could also mean making Grok's powers stronger. To the cave spirit Grok'mash could offer to see the world beyond its dark home, to journey together lightly across the land, in companionship.

-[ ] Create a ring to house the totem.
Not sure about this one, might be convinced otherwise. Ring seems like an obvious choice, but maybe it could be fashioned into an armor piece later? So Grok might as well leave the totem unchanged? How will it be different from the ritual stone option? Not sure, not sure at all here.

-[ ] Safety, earth shelters and protects from natural caves to mighty walls
This might synergize with the cave option, and protection is what Grok, the Clan, the Horde, and Azeroth all need. Might be a point of connection with the elemental, asking it for safety akin to the one might feel in its home cave.

Downtime: I'm partial to two options for now
-[ ] Socialise with the Burning Blade clan members in Razor Hill.
Somewhat risky (given that we are sort-of-being-late, and from the general "bah, shameful excuse for an orc" attitude Grok has been getting lately), but this may be a vital opportunity to ask around and find out what are Neeru's current agenda, desires and wants. While Grok's on his way to Orgrimmar, he may bring his dad some extra surprise present with that information, or fulfill some other boon on the way.

-[ ] Flameseeing: Meditate before a fire and try and strengthen your ability to see through the flames as you had when you looked into the Kul Tiran fort.
As noted in the opening narration, one of the issues Grok has is trying to prove to Neeru that he's worthy of the Flamebender Tome. Should he practice and make Flameseeing a triviality that he can just show off, Grok may yet get more respect from dad.

(Neeru's like: "Why did I have to sign him up for WARRIOR Summer Camp? Should have sent the lad to Young Warlocks, they wouldn't joke about height after ol' Gul'dan, at least.")
 
I would like us to avoid doubling down on the sword for our totems. I'll admit it could be cool thematically, but I think it leaves us as a bit of one-trick going forward, locks us into the sword even if we were to find more useful weapons and has a chance of having consequences for our sword that we don't like (esp. adding an Earth Elemental to it, the Fire one might be safer).

For Fire I am most interested in the "transformation" aspect, and would like to pursue that if we choose from the options that are already available. I am curious about the absence of a "freedom," "life" or "rebirth" option in the meditation options for fire. In many cultures, fire has been perceived as the most "alive" of the elements and the most independent of the sort. Even if any of those were options, though, I think I would prefer the "transformation" aspect as it is a thematic fit for Grok'mash's transformation from a weakling Orc to the Elemental warrior-poet he is becoming.

I would like for us to wear the fire totem and not as a ring. To me, that would imply that the "transformation" element is something tied to us and that we are transforming/our worn materials are transforming, where the other less physically connected totems would suggest that the fire they produce/the totems themselves are the stuff being transformed. The "feathered cloak for Air" mentioned as an example of an Elemental totem is what I would like to mimic in our totem. There is a history of items in the Warcraft universe called Cloaks of Flame that I think we could emulate with a wolf's pelt cloak or the like.

On the other hand, inside of the Burning Blade, there's the history of the Searing Collars used to better connect to the elements. We do not have one of those because of the choices that we made in our character creation, but if Grok'mash doesn't think the idea is disrespectful to Burning Blade culture, we could cast the totem into a different sort of collar and wear it. Alternatively to casting the entire collar as a Fire Elemental totem, we could prepare a collar to be in-laid with small totems of each elemenent (and maybe with our Medallion)? I have no idea what that would end up doing and prefer the other approaches, but it could be an interesting path to creating a powerful magical item.

Location-wise, I am leaning towards the Lightning Struck Tree or Atop a Local Mountain but I have a question for a third option. Would an abandoned watch tower of Tirisgarde work? What the place lacks in absolute "holyness" it would make up for in symbolism for Grok'mash's past successes and battles. An abandoned tower set ablaze could make for a powerful Fire Elemental, and it would tie in heavily with the theme of Transformation (as well as the theme of Destructon, tbh).

For Earth I am most interested in the "upheaval" aspect or the "patience" aspect. I do not think that the "strength" aspect will be enough for us to bridge the gap from our relatively weaker current nature into someone that can win through brute strength, and I do not want Grok'mash to personally crave the strength of other orcs. We may not be as strong as others, but through patience and preparation, we are making it clear that we are as worthy. "Patience" is probably a wiser choice than upheaval, and fits well with the Grok'mash we have shaped, but I think "upheaval" fits with some of Grok'mash's greater motives. We are working against the societal forces that still spread Fel magic and Demons throughout the Horde, and it will take some social upheaval to achieve the changes we wish to make.

Totem-wise, I do not have very developed ideas for the Earth Totem and am open to hear other thoughts or arguments on it. My main current stance is that I oppose adding it to the Sword, and I think I slightly support leaving it in an unaltered state. My thoughts are similar on the location, but that might chance depending on if a "burning Tirisgarde tower" is legitimate for the Fire Elemental location option.

Down-time option: I am in favor of Flameseeing or of Meditation. I think Alchemy rn would be involving us in too many things.

Plan Draft: To Boldly Go Where You've Already Gone Before
[] An abandonded Tirisgarde tower, given over to flames
[] A "searing collar" of our own design
-[] If Grok thinks this disrespectful, then a clasp and a cloak
[] Transformation, fire transforms fuel into energy
[] In one of the caves nearby
[] Carry the totem itself, unaltered for the moment
[] Upheaval, the earth sometimes moves violently, seemingly still but actually in motion, even when you don't perceive it
[] Flameseeing: Meditate before a fire and try and strengthen your ability to see through the flames as you had when you looked into the Kul Tiran fort.
 
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Some excellent reasoning and narratives, especially from @Kir the Wizard and @Guiding Bolt

Some of the then options so far I've already considered, specifically things like the black rock forging option, others I hadn't thought of. Obvious =/= bad, but in general I'm inclined to reward interesting and original reasoning.

I'll read through the plans so far again tomorrow's and comment on greater depth, but for the moment I'll note:

1. Many of these elements are going to be pretty weak, and you could find stronger ones later. Combo elementals are possible depending on some options, and may or may not be stronger than normal ones
2. Your sword is good, but it's construction doesn't be allow it to be a legendary weapon simply because the materials etc aren't of sufficient quality. You may therefore wish to not invest too heavily and go more of a generalist/utility approach, or you may want to improve the sword to get better gear right now and subsequently get a better sword down the line.
3. Unless specifically stated in the reasoning you'll be approaching the elementals aggressively. I'll admit I find the lonely lightening elemental idea very cool though and I encourage such originality

is there a poet in town? If not, could we just... Start writing?

On poets, probably not among the orcs, they just don't have a literary or artistic culture so you don't even know poetry (written at least) exists

On writing, yea sure, but keep in mind it would be fairly directionless, so maybe keep it for later. I'll say some of the kul tiran stuff might be poetry if you like so you can have a go when you get it translated
 
[X] Plan: A Hero's Journey
-[X] Beneath a lightning-struck tree
-[X] Carry the totem itself, unaltered for the moment.
-[X] Transformation, fire transforms fuel into energy
-[X] Atop a local mountain
-[X] Carry the totem itself, unaltered for the moment.
-[X] Patience, earth is the most solid of the Elements and ever-patient

-[X] Alchemy: There are few true alchemists among the Horde, but there's apparently a human alchemist at Razor Hill. More surprisingly he's a walking corpse, could this be one of the Forsaken you've heard about?


My Reasoning is as follows. I would like to see a more magic, but I do love the idea of exploring novel forms of this. Especially given the lore that has been revealed so far, and the way it ties into cultural/religious practices.

With this in mind, I believe our Protag would try and impress his father with both Ambition, and Power, showing off past successes with the promises of future ones.

So we keep the two tokens, so as to do a grander ritual with all of the totems. This can either involve combining them together into a greater artifact, trying to use them to bind the spirits to ourselves directly, or even using them to harness a source of Fel or Arcane power. Our character doesnt know, so we dont know the best way either.

This gives us a reason to hold onto the book, and maybe even access more lore. We are trying to be useful to our people (overcome our physical weakness) via intelligence and ambition. That sorta describes warlocks to a T, and our own weird honorable take on it can be dismissed as a quirk. (hopefully) We need the book to rediscover old lore etc, so we have a reason to have taken it and to hold onto it.

As for the places/powers, I like the lightening struck tree for power, and for its link to transformation. I would also be willing to sway it to Forge, but I enjoy the way Lightening goes quickly. It balances, as our Lore post about the normal way Shamans do things is that they get Fire for power and Earth to balance it.

With that in mind, Mountain is for Patience. I feel like this is pretty self contained, as that is a trope as old as dirt. Meditate on a mountain top, etc etc. Plus, its cool to imagine fighting a rock monster on a rather nice overview of the countryside.


Finally, the Alchemist is due to Alchemy being awesome. It helps further the goals of learning about magic, and tying Horde races together. Also, we can accidentally get our Dad to believe we are trickier then we are and are trying to steal secrets from the undead. But really, we just like making friends.
 
[X] Plan: Patience begets Wisdom and Wisdom begets Balance

I love this narrative here, it's very juicy and I feel a elemental born from this will be either very unique or very powerful even if its weak. Using the earth as a totem or even as say a defensive armament would be great cuz ibrecall the use of stone skin totem and that was like the best totem use aside from strength of earth. Let's see those darn humies try to mess with our boy when his skin is stone!


Just have to avoid any Paladins and those bothersome hammers...
 
[X] Plan: Patience begets Wisdom and Wisdom begets Balance

Though, I'd like to suggest we exchange alchemy for Flameseeing.
 
Alchemy feels rather scattered to me, I would much rather focus on flameseeing due to the fact we know its a respected and valued skill, and could potentially tie into our warsight. Im not sure why Grok'mash would be interested in alchemy.

Our number one priority is not to get kicked out, and our number two priority is to keep the flamebenders tome.
 
[X] Plan: Patience begets Wisdom and Wisdom begets Balance

Ditto for flameseeing, I would very much want this plan to pick it instead of alchemy. @Kufufu, would you be open to making such a change?

As for the plan, I think that the themes of Balance and Patience will help us negate our disadvantages as a scrawny warrior Orc. I see Grok'mash becoming a Sun Tzu style of officer, a warrior who wins through preparation, planning and insight, and a reform-minded political leader. All of these require an Orc with a balanced temper, keen mind and the patience to wait out the right moment.
 
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[X] Plan: Patience begets Wisdom and Wisdom begets Balance

Ditto for flameseeing, I would very much want this plan to pick it instead of alchemy. @Kufufu, would you be open to making such a change?

As for the plan, I think that the themes of Balance and Patience will help us negate our disadvantages as a scrawny warrior Orc. I see Grok'mash becoming a Sun Tzu style of officer, a warrior who wins through preparation, planning and insight, and a reform-minded political leader. All of these require an Orc with a balanced temper, keen mind and the patience to wait out the right moment.

Yeah sure, I'm not too attached to the idea of starting Alchemy right this second. Plan modified.
 
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