- Location
- Earth
That the Winter Wolves ran away he know.What's it that Algard didn't know again? That Rupert wasn't actually a member of a schism? Or?
That they took refugees with them, because they were ordered to kill them, he didn't.
That the Winter Wolves ran away he know.What's it that Algard didn't know again? That Rupert wasn't actually a member of a schism? Or?
One thing we know from that - situation there halfly canonical. Horizontal axis, I mean. And halfly not canonical at all.Could it that the axis on this is Space-Time displacement?
The checkmark is the result rolled, 'canon' is the situation in Gotrek and Felix.
Vertical is space and horizontal is Time?
As someone else said, he's the Patriarch of the fire wizards.If necromancy is alright, does quest or WHF canon explain who this is? (i know who the referenced unrelated wizard is but this person is suggested to be of similar prominence to Elspeth von Draken and Algard.
My guess is that the different tribes split based on worship of different gods. We've seen 1 for Dragon Ogre, 1 for Slaanesh, and 1 for Khorne. So Tzeentch and Nurgle remain.Assuming their active seeking of favour through combat does not make the dice be more like
1-4: BLOOD FOR THE BLOOD GOD!
5: Bugger off, we're busy.
6: Join the assault or go away.
Probably not that bad, but the situation here is different from our previous dealings with Kurgans.
Yes, the new post overwrites everything in your previous post.If you make a new vote it counts as changing your vote right?
Making my vote more exclusive to try to get the info I'm interested in:
[X] Approach the Kvellige camp peacefully and attempt to discuss the Karak with them
Haha, you're totally right. They even have the C right there for comparison purposes. Check it out:Oh, I actually have an answer to why the Dwarfs call him Cor-Dum!
...They don't. Both the 6th and 7th Beastmen books say they call him Gor-Dum. The 6th edition book has a G that looks like a C and the wiki must have gotten it wrong.
What's it that Algard didn't know again? That Rupert wasn't actually a member of a schism? Or?
Don't forget 2.4.: The Beastmen are actually Beastmen, drawn from over thousands of miles to Gor-Dum.Okay, let's actually do science to this.
What are the major hypotheses and how could we falsify any of them?
- The divine power that's transmuting the rock is sourced from...
- An Elven Deity is transmuting the rock
- Cor-Dum is transmuting the rock
- Power stolen from the Ancestor Gods is transmuting the rock
- The Beastmen are...
- The Dwarves of Karag Dum, transformed by Cor-Dum
- The Kurgan, transformed by Cor-Dum
- The Dwarves of Karag Dum, transformed by a ritual of some kind
- Cor-Dum serves Karag Dum...
- Voluntarily
- Unwillingly, bound by runecraft
- Unwittingly, the situation having been engineered to keep him there
And could you blame us?No. If it got results, I'd have to put up with it being the default vote for literally everything for the foreseeable future.
I forget, did we actually succeed in that, or did you have to explain it?It's explained more fully in a later update, but I wanted to tease the thread by seeing if they could realize what Mathilde did.
Also, if and when we end up working with the Eonir we should totally introduce our girlfriend to them and maybe take her for a visit should we be invited to Laurelorn. Not for her magical expertise, but just because she would totally love getting to see places like this.Unlike the defences of the Colleges, no attempt has been made to obscure the nature of these magics and you're quickly able to deduce the right trees to walk between, and you find yourself in a fold of tamed forest that you suspect would make Panoramia's jaw drop
Yes. Absolutely.
We-the-questers barely understand how it went down now.I forget, did we actually succeed in that, or did you have to explain it?
I forget, did we actually succeed in that, or did you have to explain it?
If praying/prying for help works, why ever not consult the god in question?
There is the Everchosen reasonCan someone explain why the Kvellige are more popular than the Kul? I wasn't aware we know anything significant about either of them.
while I'm not sure about your 'findings'..Okay, let's actually do science to this.
What are the major hypotheses and how could we falsify any of them?
2.* could potentially be falsified by observing a one of the Beastman up close or by observing a Beastman early in the stages of the process. Talking to the Kurgan would help. Not sure how to differentiate between 2.1 and 2.3, since that would have happened a long time ago. Try to figure out Beastmen population levels over time?
- The divine power that's transmuting the rock is sourced from...
- An Elven Deity is transmuting the rock
- Cor-Dum is transmuting the rock
- Power stolen from the Ancestor Gods is transmuting the rock
- The Beastmen are...
- The Dwarves of Karag Dum, transformed by Cor-Dum
- The Kurgan, transformed by Cor-Dum
- The Dwarves of Karag Dum, transformed by a ritual of some kind
- Cor-Dum serves Karag Dum...
- Voluntarily
- Unwillingly, bound by runecraft
- Unwittingly, the situation having been engineered to keep him there
1.* are going to be hard to nail down. We might be able to gain some information by seeing if different materials respond to the field differently? This would be a lot easier if we had any Runesmiths. I would like to see if we can figure out precisely where the desert is centered.
3.* I'm not sure about. Talking to Cor-Dum would probably do a lot, but I'm not sure how to swing that. Observing him interacting with the Kurgan would help.
It'd be nice if we could find Borek to see what's become of him.
I think that my vote will be...
[X] Fortify here and see if anything interesting happens over the next day
[X] Attempt to scout the forest at the base of the Karak
[X] Ask for a volunteer to approach Morghur to see if he can be communicated with
Basically, try to sneak in to gather more data about the Beastmen, without committing too hard.
I guess it's also possible that rather than be transformed on site or drawn from elsewhere on foot, they came with the mysteriously-appearing old-growth forest. Like some deity dropped a big ass forest into the Chaos Wastes (probably while flipping the bird at every Chaos God simultaneously with both hands), and it just so happened to include Gor-Dum and an army of Beastmen. Oops.
The thing I keep coming back to is the desert. Why a desert? Why not more forest? What purpose does the transmuted desert serve, and why is it transmuting instead of powdering the rock?Okay, let's actually do science to this.
What are the major hypotheses and how could we falsify any of them?
2.* could potentially be falsified by observing a one of the Beastman up close or by observing a Beastman early in the stages of the process. Talking to the Kurgan would help. Not sure how to differentiate between 2.1 and 2.3, since that would have happened a long time ago. Try to figure out Beastmen population levels over time?
- The divine power that's transmuting the rock is sourced from...
- An Elven Deity is transmuting the rock
- Cor-Dum is transmuting the rock
- Power stolen from the Ancestor Gods is transmuting the rock
- The Beastmen are...
- The Dwarves of Karag Dum, transformed by Cor-Dum
- The Kurgan, transformed by Cor-Dum
- The Dwarves of Karag Dum, transformed by a ritual of some kind
- Perfectly normal Beastmen
- Cor-Dum serves Karag Dum...
- Voluntarily
- Unwillingly, bound by runecraft
- Unwittingly, the situation having been engineered to keep him there
1.* are going to be hard to nail down. We might be able to gain some information by seeing if different materials respond to the field differently? This would be a lot easier if we had any Runesmiths. I would like to see if we can figure out precisely where the desert is centered.
3.* I'm not sure about. Talking to Cor-Dum would probably do a lot, but I'm not sure how to swing that. Observing him interacting with the Kurgan would help.
It'd be nice if we could find Borek to see what's become of him.
I think that my vote will be...
[X] Fortify here and see if anything interesting happens over the next day
[X] Attempt to scout the forest at the base of the Karak
[X] Ask for a volunteer to approach Morghur to see if he can be communicated with
Basically, try to sneak in to gather more data about the Beastmen, without committing too hard.
Edits:
- Added 2.4 from @Guile
Presumably you have to burn out the old growth before bringing in the new.The thing I keep coming back to is the desert. Why a desert? Why not more forest? What purpose does the transmuted desert serve, and why is it transmuting instead of powdering the rock?
A nature god would *want* more forest right? Like I buy Cor Dum generating a forest, but a desert seems the most anathemic location to a nature aura.
I think that the desert may not be intentional. The sand is a side result of the bit-by-bit transmutation - if the rock was transmuted all at once it'd be solid, but because it's being transmuted a tiny bit at a time it's flaking off into sand. The temperature is because that's how deserts work, sand has terrible thermal mass so the area cools off extremely quickly at night and heats up extremely quickly during the day.The thing I keep coming back to is the desert. Why a desert? Why not more forest? What purpose does the transmuted desert serve, and why is it transmuting instead of powdering the rock?
A nature god would *want* more forest right? Like I buy Cor Dum generating a forest, but a desert seems the most anathemic location to a nature aura.
It could be a buffer zone between the forest and the chaos Wastes, so to expand the forest you would want to expand the buffer at about the same rate.The thing I keep coming back to is the desert. Why a desert? Why not more forest? What purpose does the transmuted desert serve, and why is it transmuting instead of powdering the rock?
A nature god would *want* more forest right? Like I buy Cor Dum generating a forest, but a desert seems the most anathemic location to a nature aura.
Cython would probably have books to say about it, but my assumption is it's some kind of desert god, or heat god on top of being a wild god.A nature god would *want* more forest right? Like I buy Cor Dum generating a forest, but a desert seems the most anathemic location to a nature aura.
Does sand make a good fertilizer? And what god could transmute sand?Presumably you have to burn out the old growth before bringing in the new.