So has anyone considered calling out to Morghur in Khazalid and politely requesting to be allowed entrance into the Karak as Loremaster of eight peaks and representative of the Karak Ankor, instead of trying to sneak in? From what we can tell from the interaction between Morghur and Borek, Morghur is not completely insane and appears to have ties of some sort to Karak Dum and might even be able to understand Khazalid. Mathilde also has the Rune of Valaya's Vengeance which should prevent any mutations from incurring Morghur's full attention. Sure there's a chance of horrible death and mutation but that's kinda to be expected.
I can support this. Updating my vote.
[x] ACTION: Politely ask Morghur to be granted entrance into Karak Dum.
[x] ACTION: Turn back
[x] THEORY: Morghur was reborn as a dwarf and at least partially protected by the Valayan rites, subsequently those protections were relaxed to allow him to mutate physically while retaining self-control and his dwarven identity.
[x] THEORY: The dwarves of Karag Dum are alive and uncorrupted by Chaos, but have resorted to truly drastic measures to survive, probably undertaken by their controversial "Rune Masters", which involves having these beastmen or beastmen-appearing creatures defending the karak for the dwarves. We can assume that this is all in favour of the dwarves by Morghur's easy acceptance and non-destruction of Borek as well as Borek's mutual acceptance of the beastman. The idea of Rune Masters being critically involved is the certainty that some form of magic was used to create this whole situation, including the odd weather, and the Rune Masters' lack of corruption is supported by the lesser level of ambient dark magic in the area, even directly around Morghur himself.
[x] THEORY: The specifics are hazy, but this is a known contingency plan that Borek is entirely aware of, but hoped hadn't been enacted. The result breaks all Dawi notions of acceptability, but Karak Dum survives in some capacity and continues to inflict attrition on every local and visiting Chaos force that want to take a swing at them, so it is considered a lesser evil by the pragmatic Karak Dum.
[x] THEORY: Omegahugger
[X] THEORY: Morghur has been linked to Karag Dum's waystone, which is acting as a psudo-herdstone that is burning away Dhar instead of creating it. Morghur is possibly cleansed of Dhar, and sees dwarfs of Karag Dum as family. The waystone may have been the cause of the weird geography via Geomancy, and might be weaponized. Based on Boreks last words, this was a longstanding contingency plan held by the dwarfs of Karag Dum. He is ashamed because it's a desecration of one of the greatest relics of the Ancestor Gods, as well as binding the fate of Karag Dum to a Beastmen Demi-God.
[x] THEORY: Karag Dum may have found a way to create and control beastmen.
[x] THEORY: Gor Dum is either a mutated dwarf or controlled by a dwarf, look at how he reacted to Borek.
[x] THEORY: Karag Dum has somehow tricked or compelled Morghur to fight the Kurgan tribes.
[x] THEORY: Through either Pact, Binding or some other venue the dwarfs of Karag Dum have installed Morghur as some form of defensive guardian, supported by the fact that Morghur is treating the mountain as a giant herdstone while to my vision it is not. The confounding factor here is that the energy flowing out of Karag Dum is uncorrupted. Morghur himself would almost certainly be using it for his own ends, so it means the occupants of the hold either don't know how to use it, don't care to use it or still consider themselves part of the Karaz Ankor enough that they let the energy flow uninterrupted.
[x] THEORY:
Garlak (with
Redshirt Army corollary)
[x] THEORY: The Dwarves of Karag Dum did
something to burn away the taint of Chaos, much as your Belt of the Unshackled Mountain does, but on a far grander scale. Perhaps it had an effect on the Beastmen here, Cor-Dum included.
[x] THEORY: Karag Dum converted the hold's Rune of Valaya into a Rune of Valaya's Vengeance, which ignites Dhar and protects the user from flames. The resulting explosion blew up the other mountains and created the desert around it. The hot wind we're feeling is the result of that same rune still burning up Dhar - which means that the hold is still without a Rune of Valaya.