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Correct me if I'm wrong, but wasn't there an in character offer for Deathfang to hunt for the expedition in exchange for extra pay? I imagine he's able to range a bit farther than the knights but I wonder about how much he can bring back.
 
Ranaaaald! Stop screwing around with the Dwarf Ancestor Enclave and get your ass back up here! We need you.

Gods these dice are the most temperamental shits I've ever seen in an SV/SB quest.

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Correct me if I'm wrong, but wasn't there an in character offer for Deathfang to hunt for the expedition in exchange for extra pay? I imagine he's able to range a bit farther than the knights but I wonder about how much he can bring back.

This is a possibility, though most of the huntable critters in this neck of the woods would already belong to someone and it would mean he's not around to guard the Expedition.
 
Correct me if I'm wrong, but wasn't there an in character offer for Deathfang to hunt for the expedition in exchange for extra pay? I imagine he's able to range a bit farther than the knights but I wonder about how much he can bring back.

That sounds like something to do when we aren't at capacity with our food storage.
 
I only knew Gortek by reputation, but wow, the thread reaction is intense.

I think I'm betting on our resourcefulness. We've got most of our combat power intact and we will be able to hunt and trade- but I think it might be a good idea to buy five weeks worth of food on the way up, and split off a dozen cannon and a wing of Taalite knights with a wizard or three to encamp with most of it (four weeks, assuming we take a week to get to the deal and fill to capacity) so it's not at risk in the fights at Dum. Also, so if things go south and we can't make deals on the way back because everyone hates us, we're as set in advance as we can be. Prob have knights stay with food while the wagons navigate back down, hopefully should allow for enough capacity for the sprint back.

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The main problem, I think, is that without the Urmskaladrak we have much less space to store any food we buy. So we can't just buy five weeks worth of food and consider the problem solved.
 
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if we turn back now that will be a large red flag for the chaos dwarves that we are vulnerable. And if they have solidified their victory vs the skaven they will be in a very good position to strike us.
 
Correct me if I'm wrong, but wasn't there an in character offer for Deathfang to hunt for the expedition in exchange for extra pay? I imagine he's able to range a bit farther than the knights but I wonder about how much he can bring back.
Issue at the moment is storage. Anything we get right now isn't something we can keep. If the Dolgan are good to their word, we should be fine food-wise until we reach this point again.
 
Hmm. We should consider something here - Mathilde and her Shadowsteed. Mathilde should be able to ride way, way ahead of the convoy once the wagons make their way back down this cliffside during the return trip. It should be possible to organize food to meet the convoy partway - through gyrocopter, wagons setting out from Pragg, or both. That's an additional safety margin we can work with if necessary.
 
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We've made it this far already if we turn back now then we would have literally wasted this trip for nothing. And if we did that then we shouldn't have taken it in the first place so only thing we can do here is press on and finish what was started.
 
Oh for fuck's sake. Shades of Thane Rakidum surviving a 1v1 with an everchosen and then dying to some random-ass orc.

@BoneyM, I think this moment would have really benefited from either a) foreshadowing that this section of mountain pass would be scary dangerous to navigate, or b) giving the playerbase some kind of vote to be nervous over. When this hit, it was so sudden I had no emotional investment in the moment. This should have felt like a mini-Van Hal moment. A named character dies, a significant blow to the expedition's chances - this could have felt like a great 'all is lost' moment.

Because I both a) felt no prior dread of an upcoming danger and b) had no agency that gives me a sense of ownership of this disaster, I'm not getting that gut-punch. Instead, it's the kind of eye-rolling annoyance you feel after discovering you've stepped on a dog turd. "Oh. Great. Rocks literally fell, and most people died."

Again, no issue with disaster striking if the dice roll that way, but this feels like a missed opportunity.

Regarding the vote, turning back at this point makes little sense to me. Evidence so far points decently towards survivors at Dum, and we're much closer to there.
 
Typo:
"We were reading to charge in there and kill everything that was underdressed and beardless, but suddenly there were those heretic Slayers, and our own Slayers were cut down so quickly by them.
*ready.

Also, FUCK. I liked Gotrek, and he's literally irreplaceable.
 
The Expedition doesn't have the tools to do it quickly or the time to do it slowly. Any unrecoverable bodies will have to take their chances with the next life. Every Dwarf on the Expedition knew that was a possibility.
How many unrecovered bodies and what estimates are the Dwarven Engineers giving on how long it would take to dig them out given the tools available?
 
So Boney@ becuse it needs to be asked.

whats the distance between Kark Dum and the first trade camp in the orige Kingdoms along high pass? (if known?)

besuse with a 2 week limit on supplies, and the steps having way more prey for the knights then the dark lands, even a 4-5 week journey might be more managble

get to the Kingdoms, load up on food and graft donckys and houses, then come back slowly until we get in range to dich (or eat) them and sprint back home.

problmly not a good idea, but needs to be asked.
 
@BoneyM, I think this moment would have really benefited from either a) foreshadowing that this section of mountain pass would be scary dangerous to navigate, or b) giving the playerbase some kind of vote to be nervous over. When this hit, it was so sudden I had no emotional investment in the moment. This should have felt like a mini-Van Hal moment. A named character dies, a significant blow to the expedition's chances - this could have felt like a great 'all is lost' moment.

IMO it would be artificial. Sometimes accidents don't foreshadow, they just happen. It was sudden in-universe, so it makes sense for it to be sudden in the text.
 
My personal take is... Well, I've been expecting something sudden and disastrous to happen since this whole thing began, so it just didn't hit me nearly as hard as it seems to have hit other people, because I never felt we were safe in our road trip to the Chaos Wastes to begin with.
 
The main problem, I think, is that without the Urmskaladrak we have much less space to store any food we buy. So we can't just buy five weeks worth of food and consider the problem solved.

Yeah- we can carry two, we need five plus time at Dum. So topping off on the way North takes us from 1 to 2. I'm saying, buy 5 instead of 1, take 1 north, fortify a supply depot with the other 4. Leave 50 or 100 cavalry who can out-speed the locals and a few of our shrapnel cannon.

Best option I think we have, contingent on 5 weeks of food being available.
 
How many unrecovered bodies and what estimates are the Dwarven Engineers giving on how long it would take to dig them out given the tools available?

Some, and long enough that they'd have to dig additional graves for the people that starve to death.

So Boney@ becuse it needs to be asked.

whats the distance between Kark Dum and the first trade camp in the orige Kingdoms along high pass? (if known?)

besuse with a 2 week limit on supplies, and the steps having way more prey for the knights then the dark lands, even a 4-5 week journey might be more managble

get to the Kingdoms, load up on food and graft donckys and houses, then come back slowly until we get in range to dich (or eat) them and sprint back home.

problmly not a good idea, but needs to be asked.

If you mean Ogre Kingdoms, wrong mountain range. If you mean something else, I don't know what you mean.
 
Ahhh, what a mess.

Well, like everyone says, they're only a week away,. Wear and tear on the machines shouldn't be too bad now that they're moving out into the plains for the final stretch.

They can still buy food from the nomads, and if that goes bad, then between the Knights and the Dragon they can probably raid enough livestock that no one needs to eat the huskies.

[X] Press on
 
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Zorn Uzkul will be barren of supplies, of that I have no doubt, but after that we spend a few days winding through the northernmost expanse of the Mountains of Mourn, which by all accounts - including ones written by gyrocopter scouts this very year - have game to hunt. No Mammoth that far north, but Rhinoxen herds have been confirmed. The Knights should prove capable of preying upon them, and if not, Asarnil's charges for hunting services are preferable to starvation.
So, I was just wondering Boney- this was prior to the ascent? Or would this be between here and the Dolgan?
 
My personal take is... Well, I've been expecting something sudden and disastrous to happen since this whole thing began, so it just didn't hit me nearly as hard as it seems to have hit other people, because I never felt we were safe in our road trip to the Chaos Wastes to begin with.
same, this is a death march.

the main characters were going to die.

main characters will be dying going forward.
 
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