I think Fog of War would be simplified a bit from this, in that for enemies the fog isn't any more magical than a regular thick fog - the magical bit is summoning the fog in the first place, and allies being able to see through it.
In my wildest fantasies, we get to make several spells of varying difficulties that are all approximately the same spell, but outputting different quantities of this fog.
The issue is the fog being selectively applicable, it needs to make a decision. Spells cannot make decisions, and the wizard cannot make such decisions without a great deal of overhead or a cheat. Spells that create real effects that do real things are dramatically simpler by contrast. Keep the effect as simple as possible, the more conditions the harder
In essence you can achieve the same effect by dropping a blinding curse, making a target group unable to perceive anything, or by more accurately deploying real fog onto an enemy squad specifically taking it out of play until it blunders out of the fog in disorder
Max is the third and final of those that were on counterspell duty, and he's just as out-of-sight and subsequently easy to find as Michel, and for much the same reason; he's tucked himself away in his room and at your enquiry says to leave him be unless it's dinner time or another attack is happening. A few soft questions pries out of him that his own participation earned him a splitting headache, though it can't be too bad since it doesn't stop him from describing it at length to you once he gets going. You're quite used to Max and his foibles, and nodding along while he complains is a small price to pay for his able assistance, so you allow him to exhaust his grumbling before you excuse yourself and move on.
Practice from dwarf wrangling?
Seems like a long wait though
"I should be asking you that question," Asarnil says with a laugh. "If that had worked, the poets would be fighting each other for the honour of putting that maneuver of yours into verse."
You grimace. "I'm aware. But my ego will heal."
"As will Deathfang's," he says, slapping the side of the dragon's neck companionably. "That's the Slaaneshi for you, no matter how quick you expect them to be, they'll be quicker. He had her completely by surprise and she was still around his neck in a trice."
So...Deathfang's dramatic divebomb had a display purpose too huh.
"So, what do you think? Greater Daemon? Daemon Prince?"
"That's the other thing about them, you can never tell just by looking. The other three stick to a theme for Greater Daemons, but Slaanesh likes variety. Unless you can work out that one's name and track her history, you might never know whether she was always a part of the whole or an elevated pawn."
"I suppose if I had got the kill, I'd probably never be able to properly categorize it," you say with a smile. "Might be for the best."
Imagine the Unknown Greater Daemon niggling at us forever.
"There's an elegance to getting your appreciation in coins and ingots and gemstones. If someone doesn't pay what you're owed, it's a lot easier to burn their house down and loot the ruins than it is to pin them down and demand accolades."
You laugh, and thank Asarnil for his time and his insight.
I'm not sure he was joking there...
You're the natural choice for such a project, but your recommendation that you go in alone and invisible is rejected for Dwarven reasons. First contact with the lost Hold must be made by a Dwarf, so that they can either be welcomed back properly or the Grudge for whatever has happened to them can be properly witnessed and later recorded. You grumble, but by now know which battles can be won and can't be when it comes to Dwarves, so you simply add Johann. If the group can't have stealth, it should have firepower.
Dwarf infection spreads
If the Wizards tell you to do something, do it, even if it's weird.
We earned the trust!
You shrug, and your Illusion does too. "None at all, it's pretty grim. After the losses were tallied, some Dwarfholds were talking about sealing their entrances and dwindling. But Thorgrim declared that the Silver Age was over, and that the Age of Reckoning has begun. The Karaz Ankor will repay every Grudge before it fades from the world."
Mutters answer that. "This isn't the sort of thing they say," you can just hear someone saying. "Maybe Tudnak's right."
"It will take more than one earthquake only the Rune-pokers can feel before I stick my neck out."
Shock therapy seemed to penetrate. One thing about daemons is they can be fairly limited outside their domain, so theres a certain predictability in their chaos.
Also that is a really odd phrasing to use on runesmiths.
"Here, I think I've got an idea. Budge over." A moment later, a much louder voice asks, "what about the Elgi? They turn up for this Great War of yours?"
You smile. "They sent three people and they still act smug about it."
Silence answers that. "I think it might be real," someone finally says.
None or many would both fit the daemonic answer. Only the truth would be so lame.
"I'm not giving up, I'm changing the engagement. They're not going to trust anything we say. You know how you befriend a paranoid stray? You don't grab it by the scruff of the neck, you just leave some food out and leave it to it. Eventually it realizes that you're not out to hurt it."
"So we leave?"
"We leave. Send word to Praag for them to send word to Karaz-a-Karak, and they'll have a gyrocopter full of Longbeards trying to coax them out by the time we get back. Best we can do. Look, I won't pretend that I know the inside of a Dwarven head better than you, but I do know how to manage paranoia. I grew up in a College dedicated to it."
"She's right," Johann says. "Like long-tailed cats in a room full of rocking chairs, the lot of them."
Practice!
This is going to be a pretty pickle for Thorgrim to untangle.
We should take the classes for BM enchantment from the colleges before we try that.
It's the last enchanting class we can take iirc?
Last class proper. Once we take that class its the 1-1 Master Tutoring.
Why? Seriously this has nothing to do with Slaanesh's domain, if anything the search for knowledge is Tzeench.
Actually if you check back to the fight the Slaanesh temptations included knowledge.
The quest for knowledge for self improvement is more Slaaneshi than Tzeentchian.
It is given for greater demons, and we only killed lesser ones.
Which, by the way, tells that Snorri had a particulary interesting time in combat today.
Not that, its the challenge relative to the person. Mathilde's a sufficiently accomplished fighter that killing lesser daemons would not be remarkable except in large quantities. Its risky, but she has advantages.
This discussion has happened already, except it was the Deceiver versus the Grey College. Unstoppable force, immovable object, et cetera.
We've just seen it I think? The Vlag dwarf paranoia wouldn't let the Protector register in the right way?
[x] Head Engineer Gotrek Gunnison
[x] Ranging far ahead of the convoy
[x] Visit Uzkulak, the Chaos Dwarf equivalent to Barak Varr
[x] Visit the combes that Qrech told you about