Orc Quest; or, A Critical Examination of Agency Through in Interactive Fiction (Warcraft)

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Orc Quest; or, A Critical Examination of Agency in Interactive Fiction (Warcraft)
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The World of Warcraft is before you, the wide plains of Kalimdor, the mountains of Alterac, the jungles of Stranglethorn. You are an Orc within this world, free to choose your destiny, but bound by convention and obligation. What will you do? Where will you go?
Character Creation 1
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ORC QUEST
A Critical Examination of Agency in Interactive Fiction
So this did indeed turn out to be successful, which is cool. I'm aware it's quite long so I've written a summary, so feel free to jump in halfway through.

A few people have remarked on the change in writing style. Writing this after like 2 years of the quest being active, I thought I'd note that some of the early stuff is rather different than the later. The most notable aspect would be how I present rolls and similar. I'm not going to edit this in previous chapters, but just be aware that the rolls initially will be in the text, but that I start taking them out pretty soon. If you find them greatly objectionable, feel free to skip forward to see what the formating is like later on.

Unlike the other races of the Horde, orcs are not native to Azeroth. Initially, they lived as shamanic clans on the lush world of Draenor. They abandoned their peaceful culture when they were tricked into the service of the demon lords of the Burning Legion, who corrupted the orcs.

Lured to the world of Azeroth, the orcs were forced to make war upon the human kingdoms in what would become known as the First and Second Wars. Though the Horde nearly succeeded in annihilating humanity, it ultimately devoured itself from within and collapsed. The defeated orcs spent many years within guarded prisons, unable to function without the prospect of conquest and warfare. After many years, the young Warchief Thrall rose and the Orcs freed themselves from the chains of demonic corruption and embraced their shamanistic heritage.

After freeing his people, Thrall led them across the ocean to Kalimdor. There, alongside their new allies the mighty Tauren and the deadly Trolls they faced their old oppressor, the Burning Legion. With the aid of the humans and night elves, the orcs defeated the Legion and set out to find their own path in their adopted world. The orcs claimed the harsh wastelands of Durotar as their kingdom in Kalimdor.

You did not take part in the glories of your people, you were only a child after all. Yet now you've grown and are returning from the Valley of Trials to which you were sent for your early training. You prospered there and now you find yourself heading north toward the capital Orgrimmar.

You consider your future and your plans. You have a great destiny and the freedom to choose what you do in the wide world, yet you also have certain responsibilties to your people and your clan.

Who are you?

Forename and Sex

Choose your name and sex.

You name is only your first name, not your family name as we'll be rolling for you family in the next update. You can use a name generator to find a name, or adapt one from Warcraft. Orcish female names tend to have softer endings such as 'Aggra' or 'Draka'. I chose 'Vark' for a male character in another fic. You don't have to chose this, but it will be amusing for me if you did. You can use parts of famous names, but not all of them. For example, Grommash and Garrosh are similar names because of the familial relation.

[Write in Name]

[ ] Male
[ ] Female

Optional mood music

Clan

In Orcish history the 'Horde' is a relatively recent invention. Previously the Orcs operated in clans, with some specialising into specific niches based on environmental pressures and cultural traditions. Sometimes other races such as the Trolls have been integrated into the Horde as allies or vassals, but the old Orcish clans still exist. Choose one clan below, and understand that your clan will be important as a support network, a family and an obligation. The Clan can survive without a single Orc, but a single Orc may perish without the Clan.

In this quest your clan will be important, but you'll be able to decide this importance. Will you turn your back on your clan and risk ostracism? Or will you embrace it?

These clans have been ranked in order of prestige and membership. Some clans have thousands of members, others have only a dozen.

Mighty Clans

These clans are the mightiest in the Horde, whether from prestige, population or strength you'll always find comrades in battle, but you'll also have the most problems if they ostracise you.

[ ] Warsong

Perhaps the strongest single Orcish Clan in Kalimdor the Warsong lead the charge in any battle. Yours is the spearhead and you well remember the glories of the past. Your greatest leader, Grom Hellscream, was the first to drink the demonblood, but he was also the one to liberate the Orcs. You have good relations with most other clans and hold positions of great prestige in the martial areas of the Horde such as Thrall's bodyguards the Kor'kron. Your clan were one of the only ones to never be captured and interred by the humans, however, it is also your clan who slew the Night Elf god Cenarius, and you are more fel-tainted than most orcs due to having drunk demon-blood not once by twice. Of course it wasn't you who's done any of this, this is merely the legacy you carry as an Orc of the Warsong. Your clan are skilled in wolf-riding and battle.

[ ] Frostwolf

Your clan are skilled in wolf-riding, with the famous bond with your partners displayed in your clan name. Your clan were one of the only ones to never drink demon-blood, and as such you are slightly less physically powerful than other clans who did, however you make up for this in your connection to the elements which is stronger than most. the Warchief of the Horde, Thrall, is one of the Frostwolf, as are many of his advisers. This may open many doors for you, but you also know that much of your clan is still in the Eastern Kingdoms defending their lands.

[ ] Blackrock

The Blackrock were one of the most powerful clans on Draenor, founded in the caves of Gorgrond and mining the ores your clan were named for yours are skilled forgers and blacksmiths. Your people are grey-skinned from dwelling underground and go into battle heavily armed and armoured. Many of your people serve Blackhand's Horde in the Eastern Kingdoms, but your clan were so large and prosperous that you still comprise a large faction within the Horde of Kalimdor, with several of Thrall's advisors such as Saurfang or Eitrigg being Blackrock orcs. Your clan are the most industrially advanced of all the clans.


Common Clans

These clans were never the strongest, and in their weakness have specialised in certain areas both in Draenor and on Azeroth. They are strong in certain areas, but they also tend toward certain extreme traditions.

[ ] Bleeding Hollow

The Bleeding Hollow clan is one of the most famous clans, somewhat related to the tradition of your chiefs of sacrificing an eye to receive a vision of their demise, but also due to the actions of your most recent chief, Kilrogg Deadeye. Kilrogg took the Bleeding Hollow from a clan of skulking cowards, hiding in the jungles of Tanaan in fear of the Arakkoa attacking at any time, to many victories over the hated birdmen leading to the eventual destruction of your enemy's civilisation. Your clan is skilled in jungle warfare and many of your people remain with the Horde expeditions into Stranglethron Jungle across the sea.

[ ] Shattered Hand

The Shattered Hand were named for an act of Sacrifice made by your founder Kargath and his fellow orcs that lead to a successful rebellion and freedom from slavery under the Ogres. To escape his chains Kargath cut off his own hand and fixed a blade to the stump, and self mutilation has become a tradition of your clan. The most traditional of your Clan ritually mutilate themselves after battles and in time you may be expected to do so, however many of these traditional elements remained on Draenor. In Thrall's Horde however the Shattered Hand are rather the name for the security and intelligence forces, a function which grew out of your Clan's specialisation on Draenor of the more subtle arts.

[ ] Thunderlord

The Thunderlords are an ancient clan, old when the Breakers still walked Draenor. Your clan were great hunters and held much power, though after crossing Gul'dan your clan were greatly weakened. Now many of you serve as hunters and trappers in the wild places of Kalimdor, and among other things comprise most of the brave windriders of the Horde, bonding with wyverns to bring death from above.

[ ] Dragonmaw

The Dragonmaw are expert beast-tamers and beast-breakers and your chieftain Zuluhed the Whacked once held the Dragonqueen Alexstrasza prisoner. Most of your clan has sworn loyalty to Blackhand's sons across the sea, but you find yourself in Kalimdor. Yours is a reasonably powerful clan, particularly because of your dragonriders, and if you return to them you might bring a gift in return for a dragon yourself. Membership of this clan would likely earn you the enmity of the Dragonflights though...


Obscure clans

These clans are small or uninfluential in the Horde of Kalimdor. Perhaps their members are far away or lack prestige for various reason. These clans would create some of the most conflict and therefore potentially interesting stories.

[ ] Burning Blade

Your clan is a complex one. On Draenor yours were the finest swordsmen in the world, using magic and skill to fell even the largest of foes, and using fel energy to enhance your abilities. On Azeroth your clan is split, scattered and broken by the demonic invasion of the Third War many of your clan still serve the Burning Legion, attempting to infiltrate the Horde and bathe the world in green fire once again. Others however are loyal and attempt to root out corruption and infiltrators. Which side to you fall on?

[ ] Mok'Nathal

You are barely a clan, and have no banner.

The Sons of Nath are half-ogres, created by Ogre Magi and bred as a slave race with the strength of Ogres but the intelligence of Orcs. While being born of the intermingling of these two blood does not necessarily make you Mok'Nathal, in practice most of the few half-ogres of Azeroth identify with this clan. You are stronger than most Orcs, but your people are few with many wandering across Kalimdor. Your clan is prestigious both for the physical prowess of its members, but also for the occupation of many as beastmasters who command several creatures in battle. To Ogres you are a curiosity, and your 'leader' Rexxar has also been the chief of Ogre clans in the past. CANNOT BE TAKEN WITH 'For the Clan' MOTIVATION.

[ ] Mag'har

You are barely a clan, and have no banner.

Mag'har means 'uncorrupted'. Before the Orcs drunk the demonblood some were quarantined with a plague and therefore did not partake in your people's dishonour. Your skin remains brown unlike your fel-tainted green brethren. The original quarantined orcs were of all clans so you don't identify with any in particular, yet you've now come to Azeroth, though how you don't recall. Many will still regard you with suspicion, not knowing the significance of your skin colour, but at least you can proudly say that you've never served the demons. There are few of your kind on Azeroth and few would believe your story. You are a stranger at every hearth and your self-belief is little substitute for the support of a clan. CANNOT BE TAKEN WITH 'For the Clan' MOTIVATION.

[ ] Stormreaver

The Stormreavers were a powerful clan, founded by Gul'dan himself, Darkness Incarnate and the apprentice of Ner'zuhl as bodyguards and servants. Yours is an unusual clan due to its formation, but also because yours is barely a clan at all. There are few of you left, and most of them are ancient warlocks wandering the world with only the ghosts of their former comrades for company.

[ ] Shadowmoon

The Shadowmoon were once a powerful tribe, primarily due to their pursuit of shamanism and spiritual traditions. Ner'zhul was of the Shadowmoon and this tribe led the Orcs into demonic servitude. Your clan were a major force in many of the events involving the Horde, whether on Draenor or Azeroth but most of the clan was destroyed when Ner'zuhl's spellcraft tore Draenor apart. Those that survive served the Pitlord Magtheridon and you've been sent to Azeroth for some specific purpose. MUST BE TAKEN WITH 'For the Clan' MOTIVATION.

[ ] Twilight's Hammer

The Twilight's Hammer aren't a clan in the strictest sense of the word. Your clan was founded by Cho'gall the Ogre Mage and apprentice of Gul'dan, and formed largely as a cult to serve him and his teachings. The 'true' clan is formed of orcs and ogres who follow Cho'Gall, while a larger organisation of all races has sprung up around this core. Your clan are destructive and powerful, yet you are also secretive and you don't fully know what Cho'gall's motivations are, nevertheless, you serve... MUST BE TAKEN WITH 'For the Clan' MOTIVATION.

[ ] Clanless

You have no clan. Perhaps you're an orphan, lost in the medley of Thrall's new Horde. You have no obligations to any clan, but nor do you have any family to protect you. You might be able to join a Clan, but currently you face suspicion in every town you come across and you are unwelcome in most places you go. To be without a Clan among Orcs is a terrible fate, with only criminals and exiles sharing your lonely existence, some may assume you to be part of these groups and attack you preemptively. Even a tiny clan or a dishonoured one is better than this. MUST BE TAKEN WITH 'For Yourself' MOTIVATION.



Class

On Azeroth an individual can have many uses to society. Each of these will come with benefits and drawbacks. Some will be naturally gifted in certain areas, while others will fall into occupations for social reasons. You are not, and will never be locked into one class. A warrior can pick up a gun and become a hunter and the Horde's shamans collectively became warlocks following their corruption by the Burning Legion. You can also multi-class, a paladin is merely a priest with a warrior's training.

Just as your clan choice was divided, so too are your class choices divided based on popularity and prestige. More popular classes will offer easier advancement and training, while more prestigious classes will offer faster advancement, but also more responsibilities. With each class you're at the beginning of your career so don't expect to be destroying armies just yet.

Consider your class and clan choices together. Thunderlord + Hunter will produce a better hunter due to the specialisation of clan and class together. Similarly, Blackrock + Warrior will tend toward heavier armament than others due to their blacksmithing traditions. In the next update you'll be able to choose a secondary class if you want to, reducing your capabilities in both areas, but also give you a wider skillset.

Common Classes

Most Orcs are employed in one of these classes. As such you'll always be able to find work and trainers, and in time you may become greater. However, these classes are perhaps not the most prestigious...

[ ] Warrior

It can be said that all Orcs are warriors really. Whether with axe or spear you can stand in a shield wall or duel many opponents and win. Similarly this class makes excellent use of your size and strength. Nevertheless, you're vulnerable to essentially everything you're not such as magic and ranged warfare, and it can be difficulty to find equipment given technological underdevelopment of the Orcs.

[ ] Hunter

Another common class among Orcs, a hunter stalks their prey, tracking, trapping or running them down. You have certain skills in dealing with the products you might encounter, such as in skinning or leatherworking, but for the most part you'll spend a lot of time on your own rather than in cities. For now you hunt boars to feed your people, what would you hunt in future?

[ ] Crafter

While you're a good fighter with an axe like any other grunt, you've always found yourself more attracted to the creative pursuits. Instead of hitting things you want to build and create! While this isn't an unusual activity you've often been mocked as a peon as the class system of the orcs does not value skilled labourers. This is an usual profession, but there are many who've become great through their crafting rather than their fighting, will you make weapons? Machines? Magics? It's up to you, though with any you'll need teaching.

Rare Classes

These classes are known to the Orcs, but are uncommon, and in some cases rare. They are common enough for there to be at least one in most larger settlements, but you'll find it difficult to get consistent training, similarly, the usual nature of these classes may create their own problems.

[ ] Shaman

Shaman are the spiritual guides of the Orcs. Once forgotten, following Thrall's reformation of the Horde the Orcs' connection to the elements returned to them and once again Earth, Water, Wind and Fire heed the call of Shamans across Kalimdor. Your connection was discovered early and you're never alone now with your powers providing versatility and might. The Warchief Thrall too is a shaman and even without that the position is one of great prestige, though it comes with considerable responsibilities to calm the elements as well. You're also aware that the elements can forsake a shaman for certain reasons, and you're terrified of this happening to you.

[ ] Warlock

While the warlocks of the Eastern Kingdoms are Mages who've gone astray, the warlocks of the Horde follow the traditions of Ner'zhul and Gul'dan, far more focused on ritual and violence than their brethren, an Orc warlock is a fearsome foe, commanding fire, shadow and demonic magics. While the taint of the Fel hasn't taken hold of you yet, you know that it will in time. Warlocks are ostracised in the Horde, and Thrall's mighty Doomhammer is always hovering over their heads, ready to destroy them if necessary.

[ ] Rogue

The Orcish Rogue is not a subtle individual, more often favouring the ubiquitous axe rather than the slim dagger. Some of the clans of Draenor practiced a dishonourable form of warfare, striking from the shadows and using poisons and this tradition has been continued through the wars. This is not a prestigious profession, but its a needed one. Having said that, unless you're from one of the clans who already practice the Rogue's arts you may find it difficulty to get training in this area.

Obscure Classes

These classes are unknown to Orcs, though they have been encountered in the past. You won't be able to find a teacher for these any time soon and you won't advance far without teaching, though each has the potential to be powerful. Furthermore, the Orcs are a traditional people, is it wise to choose something so strange?

[ ] Arcanist

You'd heard of Mages, of course you had... But you'd never thought you'd become one. When the shaman shook his head and told you that you didn't speak to the elements you'd been confused, after all you could make the fire come and ice sprout from your fingers. Eventually the elder had explained to you that this was Arcane magic, as the Mages used. Orcs have never been a scholarly people and the Arcane, you were told, requires great study. You've never heard of an Orc Mage, but perhaps you'll be the first?

[ ] Druid

The Orcs are a deeply spiritual people, revering the elements and the natural spirits of the animals they share the land with. Generations ago the Orcs of Terokkar Forest on Draenor worshipped a great wolf spirit, and when the Orcs arrived on Kalimdor their allies the Tauren told them of Lo'Gosh. You've always felt a connection to the Ghost Wolf, his will is strong like yours and he has given you power over nature. It isn't much, and you initially confused this power for that of a shaman. Happily the Tauren are loyal allies and you hope to speak to one of their druids to learn more about this power. MUST BE TAKEN WITH 'Mag'har' OR 'Frostwolf' CLAN.

[ ] Lightwielder

When did you first encounter the Light? Was it from a blessing of a passing priest, from the tales of the might Paladins of Stormwind? Regardless, you can feel it now, settling into your soul, as strong as any shaman feels the elements. The Light aids you, and you've begun to wield it. You couldn't call yourself a Priest or a Paladin yet, but you might follow their example if you wished to know more of this strange magic... this strange faith.

[ ] Monk

It had been a strange creature who'd introduced you to the ways of the Monk. He had told you to put down your weapons and shown you that flesh and spirit are far stronger than any steel. The creature had been half drunk during the time you'd spoken to him, so you hadn't learnt much, but he'd shown you a few exercises to follow if you wanted to walk the Jade Path.

[ ] Necrolyte

Necrolytes use the dark energies of the Void to master death in all its forms, from the dark arts of Necromancy to the binding and wielding of shadow magic against their foes. In time you might match the powers of a Necromancer or Death Knight, but for now you are merely an amateur, experimenting with a magical tradition you've heard about only in stories. It will be very difficult to find a teacher who specialises in this field.


Motivation

You aren't even sure what you want to do yet, or where your path will lead. However, as you trudge north away from the Valley of Trials you consider what motivates you. This motivation will affect the Quest, so consider it carefully as you may find certain options simply not presented due to particular motivation. In the next post you'll have the option to choose a secondary motivation.

[ ] For the Horde

You'll march under the symbol of the Horde. The Tauren and the Darkspear Trolls have helped the Orcs and you are stronger together than you are alone. Your diversity will bring you glory. However, greater integration also means you have a duty to help in situations that do not concern you, to resolve the ancient grudges of tribes far away, or assist in activities you find objectionable, such as the works of the Forsaken.

[ ] For the Orcs

Strength and Honour. These are the only virtues worth respecting. Yes your allies have helped you in the past, but so did the Ogres and the Goblins in the First and Second Wars and where are they now?. Only Orcs can be trusted, only Orcs are strong. You'll fight for the benefit of your people first, and others second, as long as they don't stand in your way... However, while Orcs are truly a mighty people, you know that they are also constrained by tradition. You will honour these traditions, whether convenient or not.

[ ] For the Clan

While the Clan has diminished as the central political unit of Orcish culture over time, you were taught to follow your clan chief first, rather than your Warchief. Thrall is the leader of the Horde, and of the Orcs, but he is not the chief of your clan. While often the policies of clan and Horde align, sometimes they do not, and you may find your loyalties split...

[ ] For Azeroth

You've observed that regardless of who's fighting, everyone seems to lose. There are great threats to Azeroth and you plan to stand against them, regardless of who you have to fight with, whether Orcs or otherwise.

[ ] For Yourself

For the Horde? Why? Why fight for Clan or even race? The only thing important is your own survival. You'll prioritise this over other allegiances, though this doesn't prevent you from supporting other causes as necessary.




Please discuss these options actively before voting and feel free to query any particular point. Also discussion and posts obviously assist in more people seeing this thread which is to the benefit of all.

I'm inclined to leave these as free votes, but we may move to a plan system later in the quest.



I enjoy the Warcraft universe, and am particularly interested in the Orcs of this fandom for their unique characterisation. I'd recently been considering writing another Warcraft fic after an unfinished one years ago, but I decided that given the lack of social interaction for everyone at the moment I'd instead start a quest.

I've also recently read the excellent but limited Advisor Quest by @BoneyM and become interested in some of the more critical elements of questing. I've often found that many of the ck2 type quests are fairly limited by their format and where BoneyM has explored issue of allegiance, I'd like to take a look at agency, and as such have given this quest a poncy title in the hope that it'll attract critically minded people who are interested in such matters as well as the normal questing crowd.

In quests the MC is often just a puppet for the questers. This allows agency, yet the impulse toward a power fantasy means that the restrictions on an MC are often forgotten. Characters become gods because of all the buffs they've been given, or in the slightly more realistic quests the main character is Batman, a genius academic and polymath, yet also an Olympic level martial artist.

In this quest you, the questers, will have freedom. However this freedom will come with constraints. I've chosen the Warcraft Orcs as a good starting point to demonstrate this due to them being a very free society, but also with a lot of customary laws and restrictions. In my 'Agency Quest' therefore you'll be constrained by clan ties, by the time and resources you have to pursue your profession, by the reactions of other people toward you, and by the characteristics you establish in the MC. If you spend years in research projects you'll find it very difficult to maintain the physical conditioning to be a world-class fighter.

Now what do I offer as a Quest Master? This will be my first quest, so please do give me any tips you might note. However this isn't my first fanfic. In general I'm acknowledged as a good writer, with most critiques being about the correct sort of hat a character would be wearing rather than substantive criticisms. I'm particularly good at worldbuilding and battles, and I can promise given this is set in 'Warcraft' that they'll be plenty of interesting things happening.

Once this quest (hopefully) picks up steam I may move the explanation above to a separate post, for now though I think it's important for questers to understand the importance of some of the choices in the the first section.
 
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[] plan honor
[] Ruk Aridmight
[] Male
[] Mag'har
[] Druid
[] Lightwielder
[] For Azeroth

this is my thought, i am leaning more to the light then druid for multiple reasons including the reaction of some people.
 
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[X] Plan: The Reverse Image
-[X] Angrais
-[X] Female
-[X] Mok'Nathal
-[X] Shaman
-[X] For Azeroth


mmm apologies @FractiousDay do not know if you want this in a plan. However, I can offer some justification for my vote.

Name: None exactly I thought it sounded nice in my head.

Gender: I want to explore that topic since you brought it up and I think that it gives more opportunities to explore both on and off the beaten track.

Clan: I'll be honest personal preference I don't like most of the Ork Clans from warcraft. Edit: Narratively I still want to be a bit less tied down, but QM thing did make me reconsider somewhat. Still don't like most of the Clans, but I do like the Mok'Nathal. I think they're neat and was kinda sad less was done with em, and I dunno gives us a fig leaf. Does make us an outsider, but also has expectations I think will make for interesting stories. I also feel it still works at linking in with the class cause

Class: Mok'Nathal are still linked to nature albeit usually the beasties rather than the elements, and given that Rexar is the champion of the Horde and close to Thrall a little one wanting to emulate him still makes sense. Succeeding and gaining a very different natural connection is also good. Simultaneously the "clan's" reputation for wandering would add to let us explore the world however,*
*Also Shamen its the bit of the Orks I like the best and I feel for getting involved in the unique combination of things you want to investigate in your quest its the best. Combination of obligation, independence, potential and more.

Motivation: Course we are still an outsider where as Thrall was an outsider, but one who desperatly wanted to be within Orkish society. Bit less of an expectation here and still likely one with a far less idaliszed image of Orkish Culture due to the history of the Mok'Nathal alone. The wandering also means they get to see other peoples and the result of the conflicts the Horde, alliance and so on have with other peoples of Azeroth as well as the damage inflicted on the world, which I think makes it more likely that they'd pick up that motivation.

Edit: Also I fear many of your clan banners are screwed.

Edit 2: May change to Mok'Nathal...I dunno anyone got ideas?
 
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@Doomed Wombat Shaman + female is one of the options which would have no drawbacks in gender terms and there's even an argument to be made for females being better shaman due to the standard tropes involving nature and women.

Thanks for the votes both though, happy people are having a look at it.

In terms of 'beating your own track' be extremely wary of this, especially 'clanless'. To be without a clan in orcish society would be akin to being homeless or without credit history in our society. You'd be a wandering vagabond who no one trusts because you're an outsider. People would be suspicious of you. I'm going to edit the post actually now to make this clear as a fairly negative choice.
 
In terms of 'beating your own track' be extremely wary of this, especially 'clanless'. To be without a clan in orcish society would be akin to being homeless or without credit history in our society. You'd be a wandering vagabond who no one trusts because you're an outsider. People would be suspicious of you. I'm going to edit the post actually now to make this clear as a fairly negative choice.
mmm. Fair nuff...mmm. coin flip...

OK I'll change to Mok'Nathal.

Its the chicken move 100%, but in part it gets me some of what I have in mind, and on a personal level I like the Mok'nathal conceptually and were kinda annoyed less was done with them.
 
ts the chicken move 100%, but in part it gets me some of what I have in mind, and on a personal level I like the Mok'nathal conceptually and were kinda annoyed less was done with them.
They're all valid choices, and they really will change the direction of the quest. Warsong would get you far more involved in inter faction wars for example.

Also apologies, have now amended clanless and maghar options to better illustrate the loneliness and impacts of these.

Also in general could we avoid 'Thrall mk2'? I understand the impulse but it'll be a much more boring quest to read and write if it's just that. This is a quest after all so maybe I shouldn't be picky, not sure, feel free to discuss all.

Also re shaman, that's fine, but one of the disadvantages would be no industrialisation allowed, unless you go with the dark shaman option
 
[X] Plan Ninja Orc
-[X] Female
-[X] Akiria
-[X] Shattered Hand
-[X] Rogue
-[X] For Azeroth

What it says on the tin. Something unconventional but not absurd sounds nice and I've seen lots of warrior or mage builds. On SB there's a Warcraft quest going Monk/Shaman. The name is one of the more decent sounding ones that are generated in-game.
 
The quest's branding attracted me, tyvm.

Am in favour for male druid who is in it for himself and then Azeroth. Unsure about clan
 
Plan: Lone Wolf
-[X] Arok'Thaal
-[X] Male
-[X] Frostwolf Clan
-[X] Shaman
-[X] For Yourself
 
Also in general could we avoid 'Thrall mk2'? I understand the impulse but it'll be a much more boring quest to read and write if it's just that. This is a quest after all so maybe I shouldn't be picky, not sure, feel free to discuss all.
Yeah NP. Thrall MK2 is dull, issue is I really like Shamen. Hence trying to go for a concept that was kinda the opposite of Thrall in most concepts aside from the Shamen.

Anyhooo added Mok'Nathal to me plan.

On SB there's a Warcraft quest going Monk/Shaman
Link...wait is that the one in the...ahhhh you know the one in the kingdom that's canonically filled with criminals...

Alatrac valley?
 
This, this calls to me, for some reason:


[ ] Druid

The Orcs are a deeply spiritual people, revering the elements and the natural spirits of the animals they share the land with. Generations ago the Orcs of Terokkar Forest on Draenor worshipped a great wolf spirit, and when the Orcs arrived on Kalimdor their allies the Tauren told them of Lo'Gosh. You've always felt a connection to the Ghost Wolf, his will is strong like yours and he has given you power over nature. It isn't much, and you initially confused this power for that of a shaman. Happily the Tauren are loyal allies and you hope to speak to one of their druids to learn more about this power.
 
Yeah NP. Thrall MK2 is dull, issue is I really like Shamen. Hence trying to go for a concept that was kinda the opposite of Thrall in most concepts aside from the Shamen.

Anyhooo added Mok'Nathal to me plan.


Link...wait is that the one in the...ahhhh you know the one in the kingdom that's canonically filled with criminals...

Alatrac valley?
Yep. That's the one, so my shaman itch is scratched. Not feeling the Druid either due to Deviatesfish's Elf Nightmare druid quest (that one has been dead for a while though). Arcanist and Priest feel too weird. Necromancer is a death sentence and way too edgy, same with warlock which is overdone on different sites.

So ninja Orc. Something you don't see every day and also allows for some cool stuff. See the world, meet interesting people and then steal their stuff.
 
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druid who is in it for himsel
A sort of 'Dark Thrall' could certainly be cool, someone who uses the natural world for their own benefit. We'll go into specific means in future, I might have a choice of characteristics or something, my inexperience in this sort of thing is showing so maybe I'll copy someone else's system
canonically filled with criminals...
Interesting thing about wow, and really things like fallout. How does one measure legitimacy? The perenoldes and their faction the syndicate used to be criminals, now they'd seem to be the only legitimate authority in the region, unless you count the forsaken which I don't think you do really
 
Yeah NP. Thrall MK2 is dull, issue is I really like Shamen. Hence trying to go for a concept that was kinda the opposite of Thrall in most concepts aside from the Shamen.
Yeah, I feel we should probably lean into the shaman aspect more. I like the idea of communing with the elemental spirits.

on that topic, though, @FractiousDay what time period are we currently playing in? WoW classic?
 
I'd vote for it. If we can vote for more than one thing. Approval votin and all.
I'm tired an unmotivated to form a voye on my phone.

Thrall's clan looks best, due to implied diplo stuff, or maybe the intel clan?

I have to look into how druids actually do things in warcraft.

How do the Tauren druids view stuff like forging?

Also, am intersted more in "for one srlf"/"for Azeroth" as motivations tbh. The other options feel too small.
 
A sort of 'Dark Thrall' could certainly be cool, someone who uses the natural world for their own benefit. We'll go into specific means in future, I might have a choice of characteristics or something, my inexperience in this sort of thing is showing so maybe I'll copy someone else's system
I kind of imagine this as someone who grew up in a more traditionalistic society that he feels is constraining him and wants to explore the world to expand his potential.
 
Interesting thing about wow, and really things like fallout. How does one measure legitimacy? The perenoldes and their faction the syndicate used to be criminals, now they'd seem to be the only legitimate authority in the region, unless you count the forsaken which I don't think you do really
Alterac lore is weird. I should know, I dug through the old novels. Depending on sources and the time period, there were some non traitor Perenoldes around. One of them being a "guest" of Glenn.
 
Alterac lore is weird. I should know, I dug through the old novels. Depending on sources and the time period, there were some non traitor Perenoldes around. One of them being a "guest" of Glenn.
when was the last time anyone heard from that guy?

And also, do we consider the Warcraft RPG (not WoW) to be somewhat canonical? Because we could have Beve in here as well.
 
Yep. That's the one, so my shaman itch is scratched.
Fair nuff. Mine's not, so Shamen let it be :D

I'm tired an unmotivated to form a voye on my phone.

Thrall's clan looks best, due to implied diplo stuff, or maybe the intel clan?

I have to look into how druids actually do things in warcraft.

How do the Tauren druids view stuff like forging?

Also, am intersted more in "for one srlf"/"for Azeroth" as motivations tbh. The other options feel too small.
Sounds good.

Interesting thing about wow, and really things like fallout. How does one measure legitimacy? The perenoldes and their faction the syndicate used to be criminals, now they'd seem to be the only legitimate authority in the region, unless you count the forsaken which I don't think you do really
This is true, I'm mostly approaching em from an outside perspective which mostly has washed their hands of wow due to their...yaaaaaaaahhh.

Not been a good few years for the franchise IMO.
 
A sort of 'Dark Thrall' could certainly be cool, someone who uses the natural world for their own benefit. We'll go into specific means in future, I might have a choice of characteristics or something, my inexperience in this sort of thing is showing so maybe I'll copy someone else's system
Ah, I was thinking more of a "in it to satisfy curiosity, or act according to one's own fetters and moral code" as contrasted to the other options of "what one views as best for small group, with arbartarily chosen limits as to who is defined as being part of that group"

The "for own benefit" could be done without playing as an utterly selfish asshole, but I'm getting those vibes a bit from your post tbh :/
 
on that topic, though, @FractiousDay what time period are we currently playing in? WoW classic?
The timescales in wow are weird, but yes, classic. Might do an info post about the timeline at some point.
feel we should probably lean into the shaman aspect more. I like the idea of communing with the elemental spirits.
Be aware that the more nature related classes will have sort of virtue checks associated with them. You can be a 'dark Druid' but you'll get hunted down by the Druid police if you do.
 
The timescales in wow are weird, but yes, classic. Might do an info post about the timeline at some point.

Be aware that the more nature related classes will have sort of virtue checks associated with them. You can be a 'dark Druid' but you'll get hunted down by the Druid police if you do.
Well, I don't feel we'd be all 'dark/evil' shaman, but it doesn't mean we have to be nice. Might still play out being more nice than not, though.
 
Well, I don't feel we'd be all 'dark/evil' shaman, but it doesn't mean we have to be nice. Might still play out being more nice than not, though.
I'll go deeper into some of the 'motivations' bits tomorrow, but you wouldn't have to be an evil person, it means you'd look out for yourself first. There's actually a really good classic horde quest in duskwood I can use to illustrate this. Dark shaman meanwhile aren't necessarily evil, they just have a different tradition of shamanism
 
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