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[X] No

I'm worried that, given how we first saw the energy flowing from Dum into the stone where Vlag used to be, that this means it connects to Vlag only when Vlag is here. Which means that... clogging the waystone would do nothing to make Vlag return here.

(And, in the worst case, might make it become stuck in the Aethyr. Which would be awful.)

Even aside from that though, I have to ask a different question. Well, two questions. For if we try doing anything, I mean. Not just for the clog-the-waystone plan.

"And then what?"
and
"Why?"

Say we clog the waystone or drain the magic or have the Light Wizards throw the sickest metal album ever, and this make Vlag phase back in.

And then what?

Do we just leave it be? It's full of Daemons, Daemons which will either come after us, or stay still there, or who knows. Do we just remain at Vlag and ride out the siege? Do we run away from the Daemons until they dissipate (if they dissipate! they might only do so if killed) and then return to Vlag. Do we just move on to Karag Dum, after returning Vlag to real-space?

Do we have a Step 2 for if this works?

And do we have the people and arms for Step 2s of any plans?
 
[x] Waystone Clog

Well, I'm exited. I really hope Vlag is still holding on. Casually saving a hold on the side would be amazing. Though even just figuring out the mystery and dropping it back into real-space would go a long way towards justifying the expense of the mission.
 
[X]No

I have little doubt that reinforcements are currently flooding into the hold now that they know we know. By the time the spell breaks there may well be an army ready to unblock the waystones. We should hold off on this until we have an army too.

Coincidentally, we are going on a trip to hopefully collect a large number of Dawi who will have very raw feelings on the losing and reclaiming of holds. These two problems can become a solution together.

The warp has no spacial coordinates. How many reinforcements Slaanesh can send is a function of how much of It's attention it can spare and how big the gate is, no more and no less. Judging by the fact that it send those demonettes I'd say It is quite busy.
 
[x] Yes, but we'll probably only get one good shot at it and we don't have the resources to capitalize on it. This is going to take a proper expedition force ready and willing to march on the Aethyr, and as formidable as the wizards and dwarves and dragon you've gathered are, the Empyrean is the realm of Daemons.

This is 'no' with more words. The question is whether anything can be done here and now.
 
The expedition is supposed to last six weeks. We're like, a week through that. A month and a bit until the Expedition makes it back, and that assumes it does make it back, and passes through the High Pass, and has a wizard with enough skill to unclog a waystone.
It's five weeks from Praag to Karag Dum, five weeks back, plus whatever time on-site. Two and a half months.

In other news, I am imagining just the giant goddamn grins on the Slayers' faces when we explain to them that, yes, it's very sad that the daemons all ran away and hid before you could take a swing at them, but...

(The Knights of Taal's Fury are probably hype as fuck too. Fighting Chaos is kind of their whole Thing.)
 
It would just be peak Mathilde to set off on a Hold-reclaiming expedition, but reclaim the wrong Dwarfhold.
Outstanding unpredictability. Who else would divert a whole Throng of Dwarves from the goal that they've been preparing for for years (and in some cases, literally their entire life) ?
 
It's five weeks from Praag to Karag Dum, five weeks back, plus whatever time on-site. Two and a half months.

In other news, I am imagining just the giant goddamn grins on the Slayers' faces when we explain to them that, yes, it's very sad that the daemons all ran away and hid before you could take a swing at them, but...

(The Knights of Taal's Fury are probably hype as fuck too. Fighting Chaos is kind of their whole Thing.)
Nope, three weeks there, three weeks back according to Borek.

Three weeks to Karag Dum, three weeks back, five weeks of stored food.
 
Considering that we can have a very rapid scout in Asarnil (whom I also reckon is somewhat bound to deal with chaos) , we could basically set the clog up and have him scout it in person, far away from any danger.
 
Nope, three weeks there, three weeks back according to Borek.
He was talking about the weeks without a supply line. Look at the context.
The clock did not begin to tick at Praag, it begins at Zorn Uzkul.
Week 1 was Praag to the final camp before High Pass. Week 2 is going through High Pass (what we're now on). Borek had caches and supply caravans set up for these two weeks. Week 3 starts our sojourn into hostile territory, and that's where we need to start relying on supplies.
"We should close out the first week about the time we reach High Pass, where this weather-witch should be waiting."

"She'll ride aboard the Volans," Borek says, his own Reikspiel heavily accented but passable.

"The second week will take us through High Pass, the third across the plateau, the fourth up the Skull Road and skirting along Iron Wolf territory, and the fifth is the final sprint through Dolgan and Yusak territory to Karag Dum, which is also the point where we'll be leaving anything resembling a road."
Five weeks each way.
Don not curse this endeavor by hanging the shadow of Fyre festival over it.
more like the hellfyre festival am i right
 
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