One insteresting thing is that our destroyed crossbow artifact has the value of 4 mats while a military crossbow is worth a lot less.
 
If you want karmaoa I could just edit in a commercial crossbow into the current plan, so you don't have to make your own. Provided we have enough materials to do that.
 
If you want karmaoa I could just edit in a commercial crossbow into the current plan, so you don't have to make your own. Provided we have enough materials to do that.
Huh, for some reason that tag didn't work. Anyway, we should have enough Materials.
Huh? I thought the costs are:
25 Materials for the Merchants
6 Materials for the 'Consensual'
3 Materials for Infiltrate
6 Materials for Suffer Their Arrogance
2 Materials for War Lessons
=42 Materials
Our budget is 45.9 Materials so it should be possible. Maybe the lowered DC won't matter, but we know there is crossbow tech beyond what 1 success gets us and if paying 0.7 Materials is enough to make it more likely to get that... *shrug*

[X] Plan Finish Steam
 
Adhoc vote count started by HeroCooky on Dec 2, 2020 at 11:16 AM, finished with 21 posts and 9 votes.
  • 10

    [X] Plan Finish Steam
    -[X][Faith] Build A School - (Big) - (Mirn) - (3/6 Turns Complete)
    -[X][Faith] Build The Brothel 'Consensual'
    -[X][Diplomacy] Infiltrate - (Criminal Organisations)
    --[X] 2FF
    -[X][Martial] Make A Man Out Of You! - (The Unbroken) - (Tech-Scouts) - (1/3 Turns Complete)
    -[X][Learning] Crystal Shard Unlocked - (???/???/???)
    --[X] PD
    -[X][Learning] Get To The Point (Weapons/Mechanics)
    --[X] Destroyed Crossbow, 1(one) Commercial Crossbow
    -[X][Archeology] Prepare an Expedition - (SO-01) - (2 Turns) - (House Mirn support: Y) - (1/2 Turns Complete)
    -[X][Tree] Light It Up! - (2/4 Turns Complete)
    -[X][Tree] Salt Refinement - Deep Pumps - (2/3 Turns Complete)
    -[X][Holding] Prepare Quarters - (1/4 Turns Complete)
    -[X][Aria] Train Pilot, TRAIN!
    -[X][Martyris] Too Much To Do - (Building up Steam)
    --[X] 6FF, SC, Modular Bridge, Soldering Kit, Rusted Cogs, Pulley System, Fuel Nozzle
    -[X][Martyris] Too Much To Do - (Kick 'Em While They're Down!)
    --[X] 6FF
    -[X] Stupendously Scholastic Scholars of Science - (1 Free Action)
    --[X] Suffer Their Arrogance - (3/4 Turns Complete)
    -[X] Merchants - (All Are Free Actions)
    --[X] Pay debt
    --[X] Buying Goods In Bulk - Soup kitchens
    [X] The Military - (1 Free Action)
    -[X] War Lessons (Aria)
    [X] Plan Finish Steam + Crossbow
    -[X][Faith] Build A School - (Big) - (Mirn) - (3/6 Turns Complete)
    -[X][Faith] Build The Brothel 'Consensual'
    -[X][Diplomacy] Infiltrate - (Criminal Organisations)
    --[X] 2FF
    -[X][Martial] Make A Man Out Of You! - (The Unbroken) - (Tech-Scouts) - (1/3 Turns Complete)
    -[X][Learning] Crystal Shard Unlocked - (???/???/???)
    --[X] PD
    -[X][Learning] Get To The Point (Weapons/Mechanics)
    --[X] Destroyed Crossbow, 1(one) Commercial Crossbow
    -[X][Archeology] Prepare an Expedition - (SO-01) - (2 Turns) - (House Mirn support: Y) - (1/2 Turns Complete)
    -[X][Tree] Light It Up! - (2/4 Turns Complete)
    -[X][Tree] Salt Refinement - Deep Pumps - (2/3 Turns Complete)
    -[X][Holding] Prepare Quarters - (1/4 Turns Complete)
    -[X][Aria] Train Pilot, TRAIN!
    -[X][Martyris] Too Much To Do - (Building up Steam)
    --[X] 6FF, SC, Modular Bridge, Soldering Kit, Rusted Cogs, Pulley System, Fuel Nozzle
    -[X][Martyris] Too Much To Do - (Kick 'Em While They're Down!)
    --[X] 6FF
    -[X] Stupendously Scholastic Scholars of Science - (1 Free Action)
    --[X] Suffer Their Arrogance - (3/4 Turns Complete)
    -[X] Merchants - (All Are Free Actions)
    --[X] Pay debt
    --[X] Buying Goods In Bulk - Soup kitchens
    --[X] Buying Stuff - 1(one) Commercial Crossbow
    -[X] The Military - (1 Free Action)
    --[X] War Lessons (Aria)
Voting is over. [X] Plan Finish Steam has won.

@Leon12431, @Doctor Elsewhere, @Profectus, please assign your boni, if you so wish, to these actions until 20:00 CET:

Infiltrate - (Criminal Organisations) - (Needed: 20, Boni: +17)
Crystal Shard Unlocked - (???/???/???) - (Needed: 60/100/140, Boni: +15 +PD)
Get To The Point (Weapons/Mechanics) - (Needed: 10/25/40, Boni: +20)
Too Much To Do - (Building up Steam) - (Needed: 81/106/131, Boni: +119)
Too Much To Do - (Kick 'Em While They're Down!) - (Needed: 70, Boni: +41)
 
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I need 5 1d100 for your Actions with a DC of:
20
60/100/140 rolled with +15
10/25/40 rolled with +20
81/106/131 rolled with +119
70, rolled with +40, if successful, roll 2d100

The first failure is re-rolled
All others have a DC of 50 for Goodwill roll.

Further Rolls:

Piety:

1d6-2

Income:
18d4+45

The first rolls are taken as official.
I will roll on the 03.11.20 at 17:00 CET if there are no other rolls present.
 
Rolling piety and income. Ignore the second piety roll.
Profectus threw 2 6-faced dice. Reason: piety Total: 7
4 4 3 3
Profectus threw 12 4-faced dice. Reason: income Total: 31
4 4 1 1 1 1 3 3 2 2 4 4 3 3 3 3 1 1 3 3 4 4 2 2
Profectus threw 6 4-faced dice. Reason: income part 2 Total: 15
2 2 1 1 4 4 3 3 4 4 1 1
 
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[X] Plan Finish Steam
-[X][Faith] Build A School - (Big) - (Mirn) - (4/6 Turns Complete)
+1 Turn of Progress.

-[X][Faith] Build The Brothel 'Consensual' - (1/2 Turns Complete)
+1 Turn of Progress.

-[X][Diplomacy] Infiltrate - (Criminal Organisations) - (1/3 Turns Complete)
--[X] 2FF
Needed: 20 Rolled: 55+17 = 72
Success.

-[X][Martial] Make A Man Out Of You! - (The Unbroken) - (Tech-Scouts) - (2/3 Turns Complete)
+1 Turn of Progress.

-[X][Learning] Crystal Shard Unlocked - (???/???/???) - (2/3 Successes)
--[X] PD
Needed: 60/100/140 for 1/2/3 Successes, Rolled: 53+15 = 68
+1 Auto-Success
+1 Success.

-[X][Learning] Get To The Point (Weapons/Mechanics) - (3/1 Success)
--[X] Destroyed Crossbow
Needed: 10/25/40% for 1/2/3 Successes, Rolled: 51+20 = 71
+3 Successes.
Success!

-[X][Archeology] Prepare an Expedition - (SO-01) - (2 Turns) - (House Mirn support: Y) - (2/2 Turns Complete)
+1 Turn of Progress.
Success!

-[X][Tree] Light It Up! - (3/4 Turns Complete)
+1 Turn of Progress.

-[X][Tree] Salt Refinement - Deep Pumps - (3/3 Turns Complete)
+1 Turn of Progress.
Success!

-[X][Holding] Prepare Quarters - (2/4 Turns Complete)
+1 Turn of Progress.

-[X][Aria] Train Pilot, TRAIN! - (2/4 Turns Complete)
+1 Turn of Progress.

-[X][Martyris] Too Much To Do - (Building up Steam) - (8/8 Successes)
--[X] 6FF, SC, Modular Bridge, Soldering Kit, Rusted Cogs, Pulley System, Fuel Nozzle
Needed: 81/106/131% for 1/2/3 Successes, Rolled: 22+119 = 141
+3 Successes.
Success!

-[X][Martyris] Too Much To Do - (Kick 'Em While They're Down!)
--[X] 6FF
Needed: 70 Rolled: 99+41 = 140
Success!
COE Damage: 105

-[X] Stupendously Scholastic Scholars of Science - (1 Free Action)
--[X] Suffer Their Arrogance - (4/4 Turns Complete)
+1 Turn of Progress.
Success!

-[X] Merchants - (All Are Free Actions)
--[X] Pay the debt
Success!

--[X] Buying Goods In Bulk - Soup kitchens
Success!

-[X] The Military - (1 Free Action)
-[X] War Lessons (Aria)
Success!
+1 Turn of Progress for Train Pilot, TRAIN!

Further Rolls:

Piety:

1d6-1 = 4-1 = 3% Piety reduction

Faithful:
Needed: -01 Rolled: Irrelevant
Success!
+1 Faithful!

Income:
18d4+45 = 46+45 = 91 Materials!

The Update will be online on the 07.12.20 at 17:00 CET.
 
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Rumor Mill Turn 34
Rumors:

A New Daugther To The Imperial Family Has Been Born!
It is with great joy and pride that another child is added to the Imperial Family this month! Young Akenehi is the seventh child of the Emperor, his fourth daughter. And while another child always causes celebration, Akenehi has shown no outward signs of Mutation, meaning that if she is declared pure upon her sixth birthday, she will be the 100th Imperial Member in succession without Mutations! Let us pray that this will come to pass!

Pilgrims Finish Steam Engine
With the same energy they entered with, the Pilgrims have finished their prototype of a Steam Engine, causing quite the stir among the learned, with the Stupendously Scholastic Scholars of Science showing a great interest in the, frankly, intimidating design. Though they mostly talked about highly scientific terms, the Pilgrim-Engine is supposedly modular, allowing easier repair and additions, an innovative feed-system, and many other minor things that no average person can even guess at their function. Well, at least they have sent a model and the blueprints to the contest-caravan with that of the 4S, to be transported and judged within the Capital. I wonder who will win?

Pilgrim Brothel?
The Pilgrims have had some negative attention from the more conservatives in the past due to their decision to allow prostitution within their ranks. Now, it seems, they have decided to go a step beyond merely allowing it. The Brothel Consensual is slated to open within the next two months, opening a place where 'those whose labor is sex can work in peace. You sell your time and body for money too; their way is not that much different than that.' Well, I, for one, am curious on how exactly they plan to run and operate that Brothel, as they have already stated that they won't be charging the prostitutes—eh, scientifically speaking, of course!

Happenings with the Vanar-Feer
It seems that the revelation of the Awake Machine-Minds grudge and the past Feer's attempt on her life (which they say was due to faulty code and zealot young trying to free her from an old nation) has caused some friction between the two Clans. What happens now is being played very close to their chests, but whispers speak of every possibility, from mere fines and repayment to PD to a complete annulment of their Contract and Alliance. Well, we have to wait and see what happens.

The Mystery lifted?
It seems that after more than a year of leaving us all in the dark, the Broken Ax merchants have now decided to at least give hints on what is happening as they hire mercenaries en masse. Dozens of companies have been hired, mostly those with Knights or Lizards, along with over a hundred Strenght-Mutated Adventurers. Though uneasy about the prospect of going into the Wastes, the mercenaries have nonetheless answered the call to arms after being paid, marching with song and cadence on their lips to whatever has the Broken Ax so spooked. Something which varies from contract to contract, from rampaging Mutated, to a Mutant Army, all the way to Tribe warfare against enemies against their coalition. The only thing that could be pressed out of the recruiters was that there have already been heavy casualties among one of the nine tribes involved.

***

Spy-Network:

The Church Of Eden is in tumult. Measures are being taken, which have resulted in almost stopping the loss of their congregations. They remain under watch by the Guards.

The Common People feel fine, though curious about the Steam-Engine.

The Mutated feel okay. Slight interest in the Brothel.
 
No fires to put out right now which is good. Hopefully we can afford both Black Box and Sandcrete Mixer commission next turn
 
Possibly, we don't know
We may have some influence here though. Nothing major, but we have PD and are going to influence the way PD is viewed by Vanar-Feer. They have GOT to be questioning how far the problem extends into clan Feer's treatment of machine minds. I suspect some members of clan Vanar are going to be looking closely at PD and wondering if PD is in fact the normal one and the clan Feer machine minds are the one's that have been twisted.
 
So how damage the lands of earth are like are there some the are that same or are they made contact with their destination to other lands?
I... am not sure what you are asking? If you are asking if there are any earth nations (like current day new zealand), then no. The quest plays on Calynth, a desert/savanna world with jungles around the equator, a massive piece of dead land (as in: there is no life there) on the northpole, and a water desert at the southpole. It is quite evidently not earth, with a not earth history.

What was the prize for completing the steam engine again?
A steam engine. :V

But for real, you'll get informed about whether you won the contest or lost in turn 36.
 
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I... am not sure what you are asking? If you are asking if there are any earth nations (like current day new zealand), then no. The quest plays on Calynth, a desert/savanna world with jungles around the equator, a massive piece of dead land (as in: there is no life there) on the northpole, and a water desert at the southpole. It is quite evidently not earth, with a not earth history.
Oh so we're not on earth well how is there humans here are we colonizers and the mutant being the natives of this world?
 
Oh so we're not on earth well how is there humans here are we colonizers and the mutant being the natives of this world?
There is no evidence to suggest that humanity didn't originate on Calynth. Then again, most recorded history tends to stop about 2.600 years ago in The Silent Age.

The Mutated are humans which have mutated. As the name suggests. Or as the people think. Or as it is.

I mean, I could tell you all the secrets hidden away now, but why should I do so? Read the quest, follow the story, and pry the truth out of the ruins of what came before.
 
-[X][Learning] Crystal Shard Unlocked - (???/???/???) - (2/3 Successes)
--[X] PD
Needed: 60/100/140 for 1/2/3 Successes, Rolled: 53+15 = 68
+1 Auto-Success
+1 Success.
That was a horrible roll. PD helps here but still, that was pretty close.

-[X][Learning] Get To The Point (Weapons/Mechanics) - (3/1 Success)
--[X] Destroyed Crossbow
Needed: 10/25/40% for 1/2/3 Successes, Rolled: 51+20 = 71
+3 Successes.
Success!
The highest possible number of successes. Now, let's see how close we get to military-grade weapons.

-[X][Archeology] Prepare an Expedition - (SO-01) - (2 Turns) - (House Mirn support: Y) - (2/2 Turns Complete)
+1 Turn of Progress.
Success!
The expedition also finished. So should we scout a new location next turn, another expedition, or try to crack the bunker?

-[X][Martyris] Too Much To Do - (Building up Steam) - (8/8 Successes)
--[X] 6FF, SC, Modular Bridge, Soldering Kit, Rusted Cogs, Pulley System, Fuel Nozzle
Needed: 81/106/131% for 1/2/3 Successes, Rolled: 22+119 = 141
+3 Successes.
Success!
Another horrible roll. The only reason we succeeded was the huge number of Artefacts used. At least this should make the steam engine contest more interesting.

-[X][Martyris] Too Much To Do - (Kick 'Em While They're Down!)
--[X] 6FF
Needed: 70 Rolled: 99+41 = 140
Success!
COE Damage: 105
A great roll but the damage roll...

-[X] Stupendously Scholastic Scholars of Science - (1 Free Action)
--[X] Suffer Their Arrogance - (4/4 Turns Complete)
+1 Turn of Progress.
Success!
And we get another scientist. Useful for the Tree projects but we will have to wait for a few turns before we can start training the next one.

A New Daugther To The Imperial Family Has Been Born!
It is with great joy and pride that another child is added to the Imperial Family this month! Young Akenehi is the seventh child of the Emperor, his fourth daughter. And while another child always causes celebration, Akenehi has shown no outward signs of Mutation, meaning that if she is declared pure upon her sixth birthday, she will be the 100th Imperial Member in succession without Mutations! Let us pray that this will come to pass!
I wonder if they have some pre-Collapse technology to prevent mutation or if the declaration upon the sixth birthday is an old tradition from before they got the possibility to check earlier, and now anyone that wouldn't be seen as pure suffers an accident, before their sixth birthday.

Pilgrims Finish Steam Engine
With the same energy they entered with, the Pilgrims have finished their prototype of a Steam Engine, causing quite the stir among the learned, with the Stupendously Scholastic Scholars of Science showing a great interest in the, frankly, intimidating design. Though they mostly talked about highly scientific terms, the Pilgrim-Engine is supposedly modular, allowing easier repair and additions, an innovative feed-system, and many other minor things that no average person can even guess at their function. Well, at least they have sent a model and the blueprints to the contest-caravan with that of the 4S, to be transported and judged within the Capital. I wonder who will win?
The fun part is going to be modifying our blueprints so they can be used for different applications. The steam engine to power a workshop has to be different from one that drives a car or a train.

Pilgrim Brothel?
The Pilgrims have had some negative attention from the more conservatives in the past due to their decision to allow prostitution within their ranks. Now, it seems, they have decided to go a step beyond merely allowing it. The Brothel Consensual is slated to open within the next two months, opening a place where 'those whose labor is sex can work in peace. You sell your time and body for money too; their way is not that much different than that.' Well, I, for one, am curious on how exactly they plan to run and operate that Brothel, as they have already stated that they won't be charging the prostitutes—eh, scientifically speaking, of course!
Conservatives, huh? This might get a reaction out of the COE.

Happenings with the Vanar-Feer
It seems that the revelation of the Awake Machine-Minds grudge and the past Feer's attempt on her life (which they say was due to faulty code and zealot young trying to free her from an old nation) has caused some friction between the two Clans. What happens now is being played very close to their chests, but whispers speak of every possibility, from mere fines and repayment to PD to a complete annulment of their Contract and Alliance. Well, we have to wait and see what happens.
Ouch, one of the biggest Forge-Clans being thrown into chaos like that.

The Mystery lifted?
It seems that after more than a year of leaving us all in the dark, the Broken Ax merchants have now decided to at least give hints on what is happening as they hire mercenaries en masse. Dozens of companies have been hired, mostly those with Knights or Lizards, along with over a hundred Strenght-Mutated Adventurers. Though uneasy about the prospect of going into the Wastes, the mercenaries have nonetheless answered the call to arms after being paid, marching with song and cadence on their lips to whatever has the Broken Ax so spooked. Something which varies from contract to contract, from rampaging Mutated, to a Mutant Army, all the way to Tribe warfare against enemies against their coalition. The only thing that could be pressed out of the recruiters was that there have already been heavy casualties among one of the nine tribes involved.
It's probably because Internal Security found out about the whole thing and bluntly talked with them about it. No point in keeping a secret if the Empire already knows about it.
 
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