- Location
- United States
[X] A Journeys End
with
Wow they got a major drop without us doing anything.-Unionists (Rivals (-2)/20% Control/Mali to Costs for Actions)
This should be 1 action unless you give us one for free.Diplomacy: The art of speaking many words that mean nothing should not be underestimated. A report in the right ear at the wrong time has toppled many a nation. (Choose 2 Actions)
We did it last turn, is it supposed to be here again this turn?
Where is the first mistake? Cant find it.
CTRL+F
The Workshop Raid has one more use.
Our first dead Pilgrim. I'm not sure if dead by combat is correct though, given the description of how she died.
No more extra actions for us. On the other hand, we have several actions to get more Piety.
And the Unionists keep losing people. I wonder what happens if the Healers get over 50%?The Union of Herbalists:
Opinion: Neutral (1)
Plans: Advance Medicine
Factions:
-Unionists (Rivals (-2)/20% Control/Mali to Costs for Actions)
-Base (Friendly (1)/39% Control/Cheaper Actions)
-Healers (Ally (3)/41% Control/Enables Doctoral Training)
Boni: +15 on all Diplomatic rolls
Some interesting stuff. I'm not sure if the Glass-Violin is an instrument or an art piece. It also... interesting that we found Torture Instruments in the ruins of a city. We might be able to research some of this?High-Grade Alloys - 0.73
Paper About Leverage - 1.32 - +5 to Mechanical
Glass-Violin - 0.87
Torture Instruments - 1.65 - +5 to Psychology
Assorted Plastics - 0.11
And of course, the big find. It's probably going to take some time until we can research any of this.??? - Knight of the Pilgrims - Cored
Gutted Core - 17.04 - +50 to Physics/Engineering/Psychology
Tablet - 15.87 - +50 to Advanced Programming/Pioneer Electronics
Plasma torch - 18.40- +50 to Advanced Physics
Forgotten Diary - 19.24 - +50 to Advanced Psychology
Discarded Medicine - 19.16 - +50 to Pioneer Medicine/Advanced Biology
Basic Engine - 19.16 - +50 to Advanced Mechanics/Advanced Metallurgy/Advanced Chemicals/Advanced Hydraulic
Water Purifier - 17.10 - +50 to Pioneer Biology/Advanced Hydraulics/Advanced Machinery
Jakerian Armor - 1612 - +50 to Pioneer Armor
Guard Mace - 19.07 - +50 to Advanced Weapon
Guard Helmet- 17.22 - +50 to Advanced Armor
Guard Shield - 18.49 - +50 to Pioneer Armor
Hololithic Cube- 20.00 - +50 to All Physics/All Machinery/All Hydraulic/All Engineering/All Programming/All Metallurgy/All Electronics
A unique weapon for our knight. Has some interesting synergy with one of the Honor the Dead options.-Grieving Echo
A Zweihänder sized for a Knight. On every surface, names are engraved, along with how they died. The phrase: "One Wielder, One Name, One Duty, One Death," is engraved in the middle of the blade. You have no idea what it does, as you need a Knight to activate the sword.
This sounds absolutely weird. I guess the best use in the short term could be as batteries?Jewel's primary use was in the construction of Cores and the Muscles of Knights. When treated with blunt force, Jewel shattered. Still, it became malleable when cooled to temperatures below the freezing point, allowing it to be worked into any shape desired, able to soak in electricity in vast amounts, retaining their charge for years with almost no loss. When rapidly heated to about 2000 Celsius, it hardened, yet could become flexible once more when treated with electricity. Extremely useful for machines that had to deliver controlled bursts of strength, yet she wondered how it could be utilized in more esoteric fashions.
Yeah, no diplomatic solution here.For the Church Of Eden, the death of all Mutated is not something that can be negotiated. It is a requirement for the salvation of Humanity, and until the last one is killed, we all shall suffer the wrath of God for their Sins.
And the Forge-Clan is going to try to claim this place as their own, including any tech. We probably should do an introduction action with them.Having so many hands ready and eager to help, able to follow orders at a moment's notice had been a boon in restoring the machines to life. They were able to complete the tasks of weeks in mere days, moving junk out of the way, and she had been able to focus on her job wholly, yet problems arose. When not supervised by one of her kin, they would wander about and search for things they could take, ripping out machines and pocketing items, not theirs. They even dared to remove an entire Hololith from its resting place and smuggled it out of the Workshop before she had any idea they had even worked on it! To say nothing of when they had found an ancient military convoy resting at the end of the hall, taking weapons and armor, among them even a Knight weapon for themselves! And the worst part was that even she had to admit that they were allowed to some compensation. Even if they took it beyond all that she would ever give them, why could they not be satisfied with mere money? Why had they to take these machines?
They can try but the Revival Initiative couldn't secure the Forest of Rust. Even they were limited to a safe zone, despite having the resources of a city-state and better tech.But all that would soon be behind her, maybe in another six months, all of her works would pay off, and her Clan could take official custody of the Workshop, securing its secrets and treasures against those scavengers.
Yeah, the fortress was designed against human foes. They would have been better of holding as long as possible while preparing the whole place to be lighted on fire during/after they evacuate.Everything had gone to shit. Su and her team had been assigned to the town of Argilla, along with a thousand others, and told to hold the fortress as long as possible. The narrow corridors and twisting alleys had been seen as a boon in defending, as the much higher numbers of the Flood would count for nothing in tight, cramped spaces.
This focus on the actions of the dead and their effect on the living. I like this because it's about what you do and what you leave behind, not how you're remembered.[ ] A Journeys End
It is a terrible thing to lose someone and see their Journey cut short by age or force. To remember where they sat, sharing stories, laughter, love, food, and safety. To remember how they laughed, how they joked, and see their memory slowly fade with each passing day. To wake up one day and feel guilt over not grieving their passing.
I tell you: this is not how death should be seen. Their Journey had been one of countless experiences, of hundreds of chance encounters, a life lived changing the world, others, and themselves each passing day. And what we see as an end is not truly one, for their actions live on in our own. Those they helped are still out there, remembering them, acting in ways that they would never have been able to, had the dead not decided to share what they had, to offer a hand in aid. Their Journey may be at an end, but their actions live on, in our own.
This focuses more on the person instead of what they did. Has also some synergy with A Mythos Called Names and Grieving Echo. I like this less because it focuses on how you're remembered, which could create some bad incentives. People being more focused on how they are viewed than on how they can help.[ ] Remember Their Names
Her Name had been Suzuki. In her life, she touched that of thousands, changing the world, as she did the people. She had no last name, for she was not born from a noble family, nor a Forge-Clan or a had married the person she loved. She only had one thing that could never be taken from her, her Name. And despite all that Suzuki had done, all that she accomplished, all that she changed in her time among us, she will one day be forgotten. Her Name erased from the minds of Man by time itself, as she dies a final time when the last that remembers her is laid to rest.
It is a tragedy to be forgotten by a world that you shaped, helped to bring into existence, and never recognized as one who lived in it. To have your Name, the only thing that one truly is, be as ash and dust in the eons of time. It should not be, and it will not be. They shall not be forgotten, their deeds recorded, and their memory carried over for generations.
Their Names will be remembered. It is the least we can do, for what they gave.
We should probably focus on the good she did and how she kept the others safe.[ ] Write-In
What do you say to those grieving the death of Su? How do you ease their grief? What do you emphasize, and what do you focus on? In which way do the Pilgrims remember the dead, and what rites do they perform?
Expensive but this reduces how much Piety we lose and can probably be specialized to get us our own Scientists/Doctors. Could also cause trouble with the Scholars and Forge-Clans. People always hate losing their monopoly.[ ] Build A School - (Small/Medium/Big) - (Choose City)
A place of learning, of growing, and of change. All are welcome to learn in these halls, whether beggar or lord, none are turned away or asked to pay. Knowledge is a gift that should ever be shared, for it does not diminish when given to others.
(Turns: 3/5/6
Cost: 15/27/39 Materials, 1/2/3 Faithful, Upkeep: 5/9/13 Materials
Chance: 50%
Reward: 0.1/0.3/0.5 Goodwill, -1/3/5 to Piety Rolls)
Another way to help with Piety loss. I'm surprised this doesn't get us more long-term recruitment. Will probably cause trouble with the other churches/cults.[ ] Build An Orphanage - (Small/Medium/Big) - (Choose City)
Many will question you building this, who will push against you doing so. Screw them! These children deserve a future where they can choose the path they walk, not one determined by their supposed caretakers' greed and callousness! They deserve happiness, safety, and love!
(Turns: 3/5/7
Cost: 25/47/68 Materials, 2/4/5 Faithful, Upkeep: 10/17/25 Materials
Chance: 20%
Reward: 0.2/0.5/0.8 Goodwill, -2/4/7 to Piety rolls)
Could be useful and make us more liked by the Common People.[ ] Calm Tensions
Tensions are slowly going up due to the refugees moving into the city. See that no one gets any dumb ideas and help provide what aid you can to those unfortunate enough to have no family.
(Chance: 75%
Reward: Illwill against the Refugees is lessened.)
Yeah, we should do this. We might even get a violent reaction out of them if we combine this with the wedding.[ ] Screw You; Eden!
Well, it seems like those fuckers think that choosing not to respond to petty insults is the same as being unable to respond at all. Let's see how they will react when you start fighting back! They think that help is earned and that the poor deserve their lot in life for their sins. Let's see how they like it when you start doing blasphemy in front of their temples by handing out alms.
(Cost: 2 Materials
Reward: Weaponized kindness, helped people, gave the COE a (sometimes literal) middle finger, lessened mali from malicious COE actions, +0.1 Goodwill.)
Nothing new but we could do a High-End Introduction - (Forge-Clan Vanar-Feer) to get ahead of the Workshop trouble or Illuminate - (Church Of Eden) to cause them problems.Diplomacy: The art of speaking many words that mean nothing should not be underestimated. A report in the right ear at the wrong time has toppled many a nation. (Choose 1 Action)
Now the question is should we do "Retrace The Steps, Part 3, [Insert Witty Title]!"? It's only a +10 on her action and it would take one of our Personal actions. Which means we can't do the wedding.Martial: To live, you need power, for which you need knowledge. Luckily, you have the latter in spares. (1 Action Locked)
Could get us more very useful Artefacts but the Forge-Clan is going to hate it. Requires also a Personal action.[ ] Raid The Workshop
Towering cranes, ancient walkways, and dead computers litter these halls, in which survivors once sought shelter, but found naught but death. But where they had fallen, their bodies turned to dust; the machines live on, ready to perform their duty. See what you can find, amidst the ashes of a dead nation.
(Chance to discover something special: 5%
Yield: 1 Turn
Reward: 3d5 Artifacts)
Very useful, but it's going to take a few turns until we have the action to build this.[ ] Black Box - (Basic)
Building a Black Box (which is neither black nor a box) into the Tree of Knowledge will allow you to handle Artifacts with the care they deserve. Sterile and stocked with the best tools for the disassembly of Artifacts, putting them back together into working fashion should allow you to re-use them and learn their secrets in ways that you had not considered at the time of disassembly.
(Cost: 20 Materials, 1 Scientist, Upkeep: 4.00 Materials
Turns: 3
Reward: 5% not to use up an Artifact.)
@HeroCooky Is this still correct? I thought the interests got raised because we took two loans at the same time, some time ago. Shouldn't this be lowered again, now that we have no outstanding loan?[ ] Merchants - (All Are Free Actions)
-[ ] A Small Loan
(10 Materials loaned for four turns at 17% interest)
Now, what to do? Marry Selene or two Too Much To Do actions to get more done?Personal: Sometimes, you have to get your own hands dirty. Sometimes you want to relax, since leading the Pilgrims rarely leads to a dull moment. Now? Now you have to decide on what to focus. (Choose 2 Actions)
That should wait until we condemn them, for now we should focus on learning their secrets with Exfiltrate.
1. It happened through combat-related reasons. Though I may change it to Combat: Infection later.1. Our first dead Pilgrim. I'm not sure if dead by combat is correct though, given the description of how she died.
2. I'm somewhat surprised the Church doesn't have trouble with fanatics starting purges at random and angering the Emperor/Nobles. If they preach stuff like this there have to be people that go too far and I don't believe any noble would be happy with having his/her subjects killed without their allowance.
3. @HeroCooky Is this still correct? I thought the interests got raised because we took two loans at the same time, some time ago. Shouldn't this be lowered again, now that we have no outstanding loan?
The Sword was clearly made for Walkers, yet no connections or cables could be seen, leading to the theory that it has internal power or does something that does not require it in the first place. As far as you know, the sword can be wielded by Knights.@HeroCooky is that Unique Knight Sword made for the Knight we have?
Also are things Like the Holocube consumed? I ask as it doesn't seem like we should be able to logically use something that gives a bonus to everything and just lose that for a bonus to one thing.
Its like saying that something that is Omni usable is suddenly only good for one thing when you start poking it, when it should provide its function to everything else.
If you want to make it limited I feel it would be better to make it a constant minor bonus to a field rather than a large one time bonus, as it would seem more logically coherent to me.
That plus the Hololith is a massive bonus, +5 to everything is going to be wonderful.The Black Box was supposed to say : Can slot 1(one) Artifact to provide 10% (rounded down) of the Artifacts bonus continously.
1. That can be a future building that could be built, once you feel secure enough to store Artifacts outside the 'Tree. Since there are more people in a city, and most aren't willing to venture outside its walls.1. How about a museum for a future building? For effects it could have a minor income increase and increased interest in the old world.
2. Do we lose the benefits of the scientist if we build it?
And I know that I havent written much (or anything now that I have checked) about Martyris and Selene after you choose not to marry her immediatly, so decided to tell you that I decide what they are doing by rolling two d12's with different activities on each. One has given them dancing, restaurants, picknicks, poetry, stargazing, and some other things.
The other has only rolled for one thing. The only thing which has a 5% chance of something happening. The only thing in which there are (minor) consequences, which you avoided since meeting her, for every. Single. Turn.
My brother rolls those, and he is not going to give up rolling for a romantic date and YOU HORNY NOW, its too funny for him.I bet this is pregnancy chance due to the healthy relationship they share, also do you want us to roll the 1d12s?
Yeaaaaah, we kind of ruin that, especially if we do the wedding.Thats actually one of the problems the COE faces, as many nobles tend to breathe down their necks for actions of their followers. They have somewhat solved that issue by focusing their rhetoric on basically everything else.