[] Operation Starfall: After months of work invested into finding ways to sow disunity within the Court of Stars or to gain diplomatic leverage, you stand without having found any amount of success in either endeavor. More worryingly, it has become evident that the Fey possess much more combat power then expected and could spell disaster for the conquest of Westeros, if not the Imperium as a whole. They are a threat that needs to be dealt with and due to gentle means being unsuccessful and the time running out, drastic steps have to be taken.
-[] Part 0 - Snare preparations and continues summoning:
--[] Using diamond dust, the Snare will be enhanced with Permanent Symbols of Blinding (2,000 IM) and Vulnerability (5,000 IM) that have been password protected to allow our personnel to avoid being affected by their effects.
--[] In her Half-Celestial form, Dany will use her Hallow spell-like ability with a linked Resist Energy (Acid) spell to create a ward against Acid damage that will extend from the inner edge of the Summoning Circle to the walls of the Snare Chamber itself, protecting everyone and everything within the effect with 30 Acid Resistance. The Summoning Circle itself will remain under the effects of a Hallow spell with a linked Dimensional Anchor effect.
--[] The security of the Snare itself will be further enhanced by a Permanent 30th level Lost Locale spell (DC 33 Will save, 40th level to overcome Spell Resistance) using diamond dust (14,000 IM). The spell will affect the entire island which houses the Snare.
--[] The shaft beneath the Summoning Circle will be temporarily sealed, the floor of the circle will be sheathed in a 1/4 inch thick layer of Adamantine (6.5 cubic feet of Adamantine spread over the 315 square feet of the 20 foot diameter circle, 190,710 IM value), and an immense steel vat sufficient to contain a Gargantuan-sized Stone Pudding will be placed within it, taking up the entire available floor space of the circle. Viserys, working alongside Lya, will use a 30th level Hardening spell to raise the Hardness of the Adamantine to 35 and the steel to 25.
---[] A special order Stone Pudding will be grown in the Flesh Forge, augmented to be immobile but gifted with the Advanced and Giant templates, along with 16 additional Racial Hit Dice. This will be a CR 15 creation and will cost 28,800 IM, but will increase the Fortitude saving throw DC of the Stone Pudding's Petrifying Touch from 21 to 32.
----[] The special order Stone Pudding will be contained within the Hardened steel vat occupying the Summoning Circle so that it will be in immediate physical contact with each Summoned Brimorak, forcing it to make a DC 32 Fortitude saving throw to avoid being Petrified. Even if it resists, it will be stuck within the Summoning Circle and forced to continue making saves each round to avoid Petrification.
--[] Using the Summoner's Circle of Lesser Planar Binding, a team of mages will work to continually Summon Brimorak Demons, one every 10 minutes, throughout the 3rd month. Each Summoning attempt will have a 70% chance of successfully overcoming the Will save of a random Brimorak, meaning that an average of 100 Brimoraks will be Summoned of the potential 144 on a daily basis. Over a 30 day period, this should result in the Summoning of 3,000 Brimorak Demons (18,000 combined HD).
---[] The Summoner's Circle of Lesser Planar Binding is a three foot diameter ring of Mithral engraved with runes of Conjuration and Summoning which. When linked to a prepared Summoning Circle, it allows the user standing or sitting within it to use the Lesser Planar Binding spell to Summon and Outsider with no more than 6 HD as often as once per 10 minutes. Outsiders Summoned in this manner can resist the effect with a DC 17 Will saving throw.
---[] A Herald will remove the Petrified Brimoraks from the Stone Pudding's vat before they can be catastrophically damaged by the Ooze's powerful acid. The Petrified Brimorak will then be moved to where another Herald is set up alongside our Shrink Item Chamber. For the first several days of the month, a Herald will use the Shrink Item Chamber to reduce each Petrified Brimorak to a more easily stored size. It will switch over to the more powerful Advanced Shrink Item Chamber when it is completed. The Chambers will be used as often as necessary to keep all Petrified Brimoraks shrunken, until they are needed for sacrifice.
----[] Guards:
-----[] Inside the Snare: Mereth, 8x Erinyes, 4x Heralds, 8x Glass Golems, 4x Vigilant Briars, 4x Blood Clot Molds, 4x Black Brutes, 2x Greater Blood Clot Molds, 2x Black Champions, 1x Adult Mind Dragon
-----[] Outside the Snare: Balerion, 8x Fiery Dragonbeasts, 24x Erinyes, 6x Heralds, 12x Glass Golems, 16x Vigilant Briars, 6x Blood Clot Molds, 6x Black Brutes
-[] Part 1 - Holding Action: Resume your current efforts, even though you know them to be futile, so that your enemies are not alerted to the change of tactics. Let your people spy on Fey gathering, subvert minor, unaligned courts and interfere with the CoS' attempts to make pacts with Reacher lords.
--[] Spy on CoS and combat minor Dark Fey: 1x Orphne Fey Lord, 4x Wild Hunt Archers (Mounted) [CR 14], 2x Wild Hunt Scouts (Houndmaster Hounds x3) [CR 16], Osryx (Very Old Myrkdreki), 6x Verdant Phoenixes, 10x Guardian Nagas, 5x Heralds
--[] Find and subvert minor courts: Glyra + Feytroupe, Liomond Lashare, Ser Dregaire, Dirriz the Faerie Dragon, Vrath the Serpentfolk Hexblade, 1x Asura Upasunda (CR 9), 4x Asura Vayphaks (CR 5), Azema
--[] Spy on and subvert Reacher nobles: Alyssa Crowl, Danar Crowl, Ser Aubert Flowers, Velen, Xor, 2x Adult Mind Dragons, The Misfits
--[] Reserve & Aid: 25x Plant-Imbued Shadow Creature Cat (w/+4 Racial HD) (CR 6, 6 HD), 1x Falxugon, 1x Gancanagh (CR 4) - Garantos, 22x Legion Devils, 4x Salikotal / Vengeance Devil
-[] Part 2 - Prepare the Great Sacrifice: Under utmost secrecy, prepare a great sacrifice ritual to the Old Gods, R'hllor, the Ferryman and Yss to use the Crown of Flowers as a conduit to kill the leadership and high-level combatants of the Court of Stars.
----[] Riz'Neth, Soft Strider, Nirah, the Champion of Yss (CR 20), Aife, Herald of the Ferryman (CR 22)
-[] Part 3 - The Great Summoning: Summon as many Fiends as you possibly can to fuel the ritual.
----[] Summoners: Viserys, Lya (1st Body)
----[] Guards: Dany, Richard, Vee (Free Action), Zherys, Waymar (Free Action), Malarys, Tyene (Free Action), Adamantine Golem (Monk 1)
-[] Part 4 - Culmination: Perform the great ritual at the end of the month, sacrificing thousands of fiends to destroy the Court of Stars. Then immediately assemble a strike-force with all available Companions to either confirm the demise of the Court of Stars leadership or to assault their seat of power to finish off what is left.
----[] Everyone from the other parts, plus everyone else who is available.
[]
Operation Salted Earth: The situation in the Ghiscari lands continues to be tense, but for now it seems viable to scale back operations and merely observe Baators movements. Recent attacks should have disrupted the enemies plans enough to move your assets to more pressing fronts while keeping a decently sized contingent to look for further developments.
-[]
New Ghis: The main goal here is to look into the political situation of the polity and to see how deep ties to the other cities have remained in face of the sea blockade cutting them off from each other. Also look into their current trade relations and the economic stability of the island while cataloging relevant information for a future invasion.
----[] Alysande Redsail, Kira Windgraced, 2x
Vigilant Hunters (CR 10), 20x
Vigilant Briars (CR 4), 4x
Vigilant Kelps (CR 4), 5x
Watchmoles (CR 6), 1x Umbral Spies, 1x Umbral Stalkers, 1x Adult Mind Dragons (CR 15), 5x
Glass Golems
-[]
Mereen: Look into Devil activities, disrupt them if possible and keep an eye on the land trade coming through the city. Also keep an eye out for the Sons of the Harpy and the Unsullied of the city.
----[] Shara Rogare, Teana, 2x Umbral Spies, 1x Umbral Stalkers, 2x
Vigilant Hunters (CR 10), 20x
Vigilant Briars (CR 4), 2x
Vigilant Kelps (CR 4), 5x
Watchmoles (CR 6), 1x Adult Mind Dragons (CR 15), 5x
Glass Golems
-[]
Yunkai: Look into Devil activities and disrupt them if possible. Also keep an eye out for the Sons of the Harpy and the Unsullied of the city.
----[] Mia the Inquisitor, Shadow!Tor, 2x Umbral Spies, 1x Umbral Stalkers, 2x
Vigilant Hunters (CR 10), 20x
Vigilant Briars (CR 4), 2x
Vigilant Kelps (CR 4), 5x
Watchmoles (CR 6), 1x Adult Mind Dragons (CR 15), 5x
Glass Golems
-[]
Astapor: Look into Devil activities, disrupt them if possible and keep an eye on the (former) training facilities of the Unsullied for any activity. Also keep an eye out for the Sons of the Harpy and the Unsullied of the city.
----[] Anya the Inquisitor, Wyla, 2x Umbral Spies, 1x Umbral Stalkers, 2x
Vigilant Hunters (CR 10), 20x
Vigilant Briars (CR 4), 2x
Vigilant Kelps (CR 4), 5x
Watchmoles (CR 6), 1x Adult Mind Dragons (CR 15), 5x
Glass Golems
-[]
Assassin reserve: To be called in when there are opportunities to kill important figures who have been subverted by Baator, or to kill high-value assets of Baator.
----[] Sari (Bounty Hunter 15), Ashin (Occult Historian 15), Morwyn and Tuin, Aradia the Huntress. 1x Orphne Fey Lord, 2x Very Old
Myrkdreki Dragons, (CR 15) (twins), 2x Adult Mind Dragons (CR 15), 1x Umbral Spies
-[]
Combat reserve: To be called in if there is heavy combat expected or to assault Devil strongholds.
----[] 2x Heralds, 3x
Glass Golems, 10x Blood Clot Molds, 10x Black Brutes, 2x Greater Blood Clot Molds, 15x Black Champions, 2x
Vigilant Hunters (CR 10)
[]
To Extinguish the FeyFire: The battle between R'hlor and Ymeri is beyond even you and your closest Companions to help directly... yet, as shown by the forces he gathers to break into Ymeri's domain,
much can still be done to smoothen that out.
-[]
Goal: Support R'hlor's forces in killing Ymeri.
----[Main Action] 1st Battlegroup "Moonchaser", 1st Fighter Squadron - 4th Flight, 2nd Fighter Squadron - 4th Flight (1x Moonchaser Type A, 4x Wyvern Type-B, 7x Wyvern Type-A); Yrael; Moonsong; Amrealth; the Hadhayosh (CR 20); Bloom the Brijidine; The Harbringer (CR 17); 15x Heralds
----[Free Action] 2nd to 4th Battlegroups, remainder of 1st Fighter Squadron and 2nd Fighter Squadron, 1st Bomber Squadron (2x Moonchaser Type A, 1x Dauntless, 8x Wyvern Type-B, 24x Wyvern Type-A, 8x Manticore);
[]
Operation Woodlouse: Given the information provided by Archmaester Marwyn, you have enough information to begin the preparations for the assault on Casterly Rock, to dig out any dug in Golden Shiels, Lana Lannister and Tywin Lannister, while preferably taking Casterly Rock intact. To this end, a team will begin to locate the portals leading the the caverns beneath Casterly Rock on the Plane of Earth and use these routes to infiltrate them. To do this, they will use Divinations to narrow down the possible locations, then scout on foot in the Plane of Earth. Once the caverns are infiltrated, they will observe the wards and, assuming they can remain undetected, plant minor, burrowing undead with the Lead-Clad template and Necrotic Molds controlling them. These undead will then begin to map the caverns and resume spying on all activities until the day of the attack.
----[] Garin, Marwyn (Wizard 6/Loremaster 10), Vargo (Counterfeit Mage 15), Nuri, Vee, Waymar, Tyene
[]
Plane of Water Delegation: Wrap up the necessary permissions to create a Terminus in Amun Kelisk and try to avoid more unnecessary entanglements in the politics of the city.
-[]
Do note the personal wants of the local Archmages, on an off chance the Empire might be capable of providing it for either the troves of exotic (for PoW) lore, or general access to unique resources --
This here is not an invite for interlude series, but rather a desire to roll again and see if maybe this time the Archmages there have any desires we can fulfill quickly/easily enough to get them to work for us.
----[] Hermetia; Grazdan the Grim; Koron Redmane; Lothos Saan; Menel Goldtooth; Living Ship Queen Rhaella & Diana the Sea Sprite; 1x Herald; 5x Advanced Erynies;
[]
Raiding the Efreeti on Plane of Fire:
----[] Siduri, Yurten & the crew; 2x Heralds;
----[] 1x Gelugon / Ice Devil, 2x Steel Devil, 3x Lead Devil, 6x Salikotal
(previously established group)
[]
Infiltration into the City of Brass:
-[]
Goals: Slowly slow down the activities, unless that makes the shop suspect. Prepare for he shop's running to be taken over by the Myrkdreki and the Mind Dragon support cast.
----[] Maelor (continued), 1x Mind Dragon (continued), Bronn (continued), Sarell (continued).
[]
Sarnori Pacification: The fate of Sarnor was a dark one indeed, yet now, a hopeful light shows itself, with the remaining polities being friendly, and disposed towards an eventual alliance with the Empire. However, but one in hundred are the Undead that kept their sanity, and far too many of their mindless brethren toil the countryside for it to be safe for... any activities at all, to be attempted within these lands, not least because the Undead poison the soil so.
-[]
Goal: Undead-hunting competition between Erynies, Lenjths, and Wild hunt; focus on ending any un-aligned Sentient Undead or stragglers of the destroyed armies. In absence of Sentient Undead, hunt down Mindless Undead as far as possible to.
----[] Nettles and the Sheepstealer; 11x Veteran Erynies; 11x Lenjths; 4x Wild Hunt Archers (Mounted) [CR 14]; 2x Wild Hunt Scouts (Houndmaster Hounds x3) [CR 16].
----[] Previously assigned forces: 2x Very Old
Myrkdreki Dragons, CR 15; 5x Black Champions; 40x Black knights; 10x
Vigilant Briars (CR 4)
[]
The Swamps Dried
(Progress 29/40) (Each PC granted 1d6 Progress; the Heralds (4x) Granted 2d6 together due to flight and combat power; the Nagas (5x) another 2d6)
----[] Relath; Mercy of the Soul; Kennos of Kayce; Argo the Cunning Bull; Sandor Clegane; Mors 'Crowfood' Umber; Ser Gerold 'Darkstar' Dayne; Ser Bonifer Hasty; Jeyne Weaver; Roger Reyne; 4x Heralds; 10x Guardian Nagas;
[]
Aerial patrols
----[] 3rd Fighter Squadron (12x Wyvern Type-C)
[]
Pilot Training
----[] 1st Training Squadron (8x Wyvern Type-B, 2x Manticore)
[]
Three Points, Three Kindred, One People, Part 3
----[]
Blight's Bane; Also any of the following "Free Forces - Aquatic Forces" see
A Sword Without a Hilt: A Song of Ice and Fire/D&D 3.5 Crossover)
[]
Improving Orange Shore
----[] 4x Verdant Phoenixes, 8x Advanced Druid Creature Lotus Leshy (drawn from the Flesh Forge guard force),