I have not forgotten about him, just as I understood there the cult of Asmodeus could not take root, and without the devils, slavers look frankly worthless.
Doesn't change the fact that they will intervene in favour of Slavers Bay.

We are very much at the point where people look at our military actions and see "you are next!" written all over them. Which isn't wrong, and it makes it much more likely for people to band together against us.
 
We may also want to look out for the devils and demons as well. It is pretty easy for a high-level devil to take over a slave revolt and summon a doom tide.
 
We are kinda obvious about that "You're next".
We have been talking about the Material Plane as ours in negotiations with the Genie-Empires after all.
 
Doesn't change the fact that they will intervene in favour of Slavers Bay.

We are very much at the point where people look at our military actions and see "you are next!" written all over them. Which isn't wrong, and it makes it much more likely for people to band together against us.
By the way, now is a good time to send diplomats to Qarth. It is advisable that someone needless if the warlocks decide to flayer a diplomat on the subject of unique knowledge. Otherwise, I'm afraid that after our actions in the Bay of Slavers, the blue-lipped ones may decide that they are next, and panicked to strike ahead of the curve, but we don't need that at all.
 
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By the way, now is a good time to send diplomats to Qarth. It is advisable that someone needless if the warlocks decide to flaunt a diplomat on the subject of unique knowledge. Otherwise, I'm afraid that after our actions in the Bay of Slavers, the blue-lipped ones may decide that they are next, and panicked to strike ahead of the curve, but we don't need that at all.
After Slavers Bay means after Westeros means after Norvos and Qohor.

They are cordially invited to try.
 
Doesn't change the fact that they will intervene in favour of Slavers Bay.

We are very much at the point where people look at our military actions and see "you are next!" written all over them. Which isn't wrong, and it makes it much more likely for people to band together against us.
I've been looking forward to them. They have their own Legions, the "Iron Legions" specifically. I can't wait until our Legions curbstomp theirs. :D
 
By the way, now is a good time to send diplomats to Qarth. It is advisable that someone needless if the warlocks decide to flaunt a diplomat on the subject of unique knowledge. Otherwise, I'm afraid that after our actions in the Bay of Slavers, the blue-lipped ones may decide that they are next, and panicked to strike ahead of the curve, but we don't need that at all.
That might backfire, since we are kind of planning to hit them soon, so unequivocally demonstrating that we're thinking about them could easily make them jumpy. We also have more cover acting against Slaver's Bay than most other parties since Viserys has a well known hatred for slavers. It's not much of a fig leaf, but it's still a little bit of cover for any public actions here.
 
Qarth is culturally very lazy and very much "above" concerns like this.
They will not care about a barbarian king half a world away, not as their current view of the world is.

Unless the we either destroy their lifelyhood by making a West-East portal between us and Yi-Ti for trade, or we are literally surrounding them with our legions the elite of Qarth extremly unlikely to fight us with anything but indirect action through money for mercs and assassins.
 
If we are gonna do any semi-peaceful takeovers diplomacy in that region, I'm thinking we should start with Vahar.

Rhaella should do fine diplomancing the place to come into Imperial fold, over the course of several months, and we have an RA to do there anyway.
[] The Mysteries of East: With them now open to you, have the libraries of Vahar accessed, and scoured through for lore of illusion, divination, and other low-energy magics. (Progress: 18)

Basically, I don't see Rhaella as a good unit on any non-diplomacy action we are going to have until after post-Reconquest (because she's too squishy and kidnap-able for her IC value), and with but a few decent guards (Seeker, for one), she should be fine there.
 
If we are gonna do any semi-peaceful takeovers diplomacy in that region, I'm thinking we should start with Vahar.

Rhaella should do fine diplomancing the place to come into Imperial fold, over the course of several months, and we have an RA to do there anyway.


Basically, I don't see Rhaella as a good unit on any non-diplomacy action we are going to have until after post-Reconquest (because she's too squishy and kidnap-able for her IC value), and with but a few decent guards (Seeker, for one), she should be fine there.
Wait. Why do we need progress at all? :???:

We bargained for full access to the library. It should only be a matter of showing up with Calligraphy Wyrms and making copies of our own books.
 
Wait. Why do we need progress at all? :???:

We bargained for full access to the library. It should only be a matter of showing up with Calligraphy Wyrms and making copies of our own books.
It is what DP gave us back then.
I assume it is a mess much like Night Watch's keep... and Waymar's family keep... and pretty much any library at mid-quest had been, and takes actual interaction with to sort through.
 
It is what DP gave us back then.
I assume it is a mess much like Night Watch's keep... and Waymar's family keep... and pretty much any library at mid-quest had been, and takes actual interaction with to sort through.
I firmly argue against it being worth 18 Progress. This is the sort of thing that could be done in a day given how many Calligraphy Wyrms we have access to now. We are far from the days of slowly plodding through the libraries of the Night's Watch.

This is just copying books in a library, it isn't a full research action.
 
The main thing is that they themselves adhere to our schedule, and do not climb out of line like the Bay of Slavers.
And here diplomats can help us.
I'd rather not rouse them from their stupor.

Besides. Qarth is primarily a naval power and relies on mercenaries and the Red Desert to fight their land wars. So their most likely move to attack us would be an embargo and blocking our ships from their waters, coupled with privateering campaigns. Which would be very effective against aggression from Slavers Bay or Yi-Ti, the traditional rivals of Qarth.

But we happen to have a modern air-force. We would do well against a fleet of Post-Jutland cruisers and battleships. We would royally wreck a Dreadnought-era fleet.

Qarth has late medieval wooden ships.
 
@egoo, for comparison:
[] The Crown of Flowers: Without a doubt, this is one of the most potent magical artifacts you ever witnessed. From it much can be learned, even if it is never put on by anyone.
-[] Attempt to further Lya's understanding of Artifacts their creation and rules of existence. (Progress: 18)
How is Lya's undivided attention in studying a Major Artifact somehow supposed to be the same level of effort as copying a bunch of books?
 
I'd rather not rouse them from their stupor.

Besides. Qarth is primarily a naval power and relies on mercenaries and the Red Desert to fight their land wars. So their most likely move to attack us would be an embargo and blocking our ships from their waters, coupled with privateering campaigns. Which would be very effective against aggression from Slavers Bay or Yi-Ti, the traditional rivals of Qarth.

But we happen to have a modern air-force. We would do well against a fleet of Post-Jutland cruisers and battleships. We would royally wreck a Dreadnought-era fleet.

Qarth has late medieval wooden ships.
They may have thousands of them, per canon's ri-di-cu-lous fleet sizes for the Qartheen, but then that's more an issue of ammunition than capabilities, innit? :evil:

[X] Duesal
 
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They may have thousands of them, per canon's ri-di-cu-lous fleet sizes for the Qartheen, but then that's more an issue of ammunition than capabilities, innit? :evil:
Pretty much. And Steam Cannon shells are cheap. A simple kinetic shell would go through a wooden ship as if it was wet paper mache. Just let a squadron of Manticores fly overhead and punch holes through the fleet until they get the message.
 
If we are gonna do any semi-peaceful takeovers diplomacy in that region, I'm thinking we should start with Vahar.

Rhaella should do fine diplomancing the place to come into Imperial fold, over the course of several months, and we have an RA to do there anyway.


Basically, I don't see Rhaella as a good unit on any non-diplomacy action we are going to have until after post-Reconquest (because she's too squishy and kidnap-able for her IC value), and with but a few decent guards (Seeker, for one), she should be fine there.

What about the diplomacy of the ghost of the great seafarer? It's just that I'm a little interested in her story, but not so much as to waste the time of the main companions.

It is what DP gave us back then.
I assume it is a mess much like Night Watch's keep... and Waymar's family keep... and pretty much any library at mid-quest had been, and takes actual interaction with to sort through.

What if we assign our little adventurers to the analysis of the library? Well, in the sense of very little ones, Ysilla Royce and her team? I doubt that there will be any terrifying or even important secrets in the libraries, and so let them have fun with a responsible assignment from the King.

And you also need to assign at least one legion to clear the lands of Sarnor. In the end, they remained completely visited ... Of course, the Queen will do this as well, but it is advisable not to let things go by themselves. In the end, in my eyes, the whole of Sarnor is already an imperial province, it just remains to agree on small details.

I'd rather not rouse them from their stupor.

Besides. Qarth is primarily a naval power and relies on mercenaries and the Red Desert to fight their land wars. So their most likely move to attack us would be an embargo and blocking our ships from their waters, coupled with privateering campaigns. Which would be very effective against aggression from Slavers Bay or Yi-Ti, the traditional rivals of Qarth.

But we happen to have a modern air-force. We would do well against a fleet of Post-Jutland cruisers and battleships. We would royally wreck a Dreadnought-era fleet.

Qarth has late medieval wooden ships.

Sold out. Although I doubt that the warlocks will not have an answer from our aviation, but this is a VERY long-term question.
 
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I almost forgot to vote.
[X] Viserys Targaryen, Daenerys Targaryen, Ser Richard Lonmouth, Lya the Sage, Ser Waymar Royce and Garin Drekelis break into the First Shrine by force.
[X] Meanwhile, the Benerro and Melisandre organize a slave uprising.

To be honest, the Slaver's Bay the further the more it seems like a hole draining time. Therefore, I would like to sort it out as quickly as possible, even with more blood. In the end, I do not mind the slaves hanging all the Masters in general, and then we would be happy to restore law and order there ... or not, but just brushed the ashes away, I don't care.
 
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My dude, this situation is far and away from the one in canon, where all the Slaves were willing to flip the table on the fuck-witted rulers of Slaver's Bay for a song and some bluster from Dany.

The place is basically in Devil hands already, they are just a couple months away from dealing with most of the general unrest which would follow revealing their presence in the open.

The Masters are entirely irrelevant now, past their being useful pawns. They don't even really have the issues we would have had a year ago from killing them all--lack of willing and able administrators, when they can just import some of their own from Baator.

Staging a slave uprising accomplishes nothing except getting more slaves killed. Our issue lies with the Devils. Exterminating them isn't even straight forward, since apparently the commander of the military garrison has the leeway in their orders to destroy entire cities.

And some of us are starting to consider letting them, if it meant dealing with the problem at its source.

Get some perspective, all I'm saying.
 
Before we do anything large scale in Slavers Bay, we need dedicated tunnel fighting units to clear the tunnels. I'd say Praetori with Light Warstriders and some slime based shenanigans that are still on my drawing board.
 
I'd be more worried about what their warlocks since people who could keep a magical tradition alive through the breaking are almost universally hard core. They probably have some truly broken items and rituals in that glorified shack they're living in. Probably not enough to beat us in a slug fest at sea, but I wouldn't be surprised if they had something that could really fuck over a nearby city. Any of those incredibly stupid book of vile darkness spells would work thematically, and would be unpleasant to clean up after.

@egoo I agree about Rhaella, but I think we should add some other gear or at least some additional surprise creatures to make her escort into a real horror show.
I really like the Ethereal shifting ability of the Phase Flea as a secretive guard. It can hide in the ethereal plane while watching the material one, and choose to shift back to the material as a free action. If it does this to start a surprise round it can take a full turn of actions. They also have this thing where they can latch on and do 1d3 con damage a round until you get it off or it jumps ship.

Four of these guys are allowed to occupy one square, so they could warp in and use their round to all attach to one target. At the end of the surprise round they'd have taken 4d3 con damage, and would only be capable of taking one off at a time.

immediately losing around 8 con isn't much fun for anyone, and they better be tough as nails or have immediate assistance on hand if they don't want to lose 6 more in the next round.

Ideally we want to boost their CMD and AC without effecting size so we can keep the drain up as long as possible. Ideally we'd add 3 HD (bringing it to 5) and the Shadow Creature template. It'd gain a 20% miss chance outside of bright light, resistance 10 to cold and electricity, and DR 5/Magic, which is plenty for something like this.

Numbers would be more important than toughness though, and CR 4 would be expensive if we want enough to drain two assassins at once. Dropping the HD advancement would probably be the way to go in that case.

If we can swing it, a Mirror of Guarding Reflections, a Lesser Talisman set of Life's Breath, Danger Sense, and Arrow Protection, and a permanent item of Evacuation Rune if she doesn't have one already.

She's one of Viserys emotional weak points, and anyone with a brain can see it from how far out of his way he went to revive her. She's going to face kidnapping attempts more frequently than princess peach.
 
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