Yeah, I'm removing the Trumpet entirely. Was going to keep Second Skin and his ability to create weapons from his Legion Archon days. Just because we can give him a better weapon doesn't mean his innate weapons aren't useful, especially the javelins, which give him a decent ranged attack not dependent on a limited number of prepared spells.

With 14 Outsider HD and full Cleric casting, I don't really think we need to try to add too much else.
While I see the appeal, Yrael turning into a living buff beacon when leading troops would be very fitting to his history and character.

I don't mean to have this on top of his Legion Archon abilities, but instead of them.
 
The legion Archon powers arent really that amazing for his CR honestly.

Useful, but not something to build around.
 
Yeah, I'm removing the Trumpet entirely. Was going to keep Second Skin and his ability to create weapons from his Legion Archon days. Just because we can give him a better weapon doesn't mean his innate weapons aren't useful, especially the javelins, which give him a decent ranged attack not dependent on a limited number of prepared spells.

With 14 Outsider HD and full Cleric casting, I don't really think we need to try to add too much else.
On the note of equipment, while we can obviously make a good Imperial Steel weapon in the future, what armor would be best for him? Also he probably should be in line for a Mind Blank if he doesn't have one already.
 
On the note of equipment, while we can obviously make a good Imperial Steel weapon in the future, what armor would be best for him? Also he probably should be in line for a Mind Blank if he doesn't have one already.
He actually already has a really good set of armor. I've got a Mind Blank lines up for him in the Armory. It's one we've been saving that has a +6 Wisdom boost in it that we captured from the Golden Company.
 
Holy shit that battle just happened. Damn, it was amazing to see the legions, wyverns, furies, drakenbeasts, and companions all going full ham on a battlefield. I really enjoyed reading the full might of the Imperium coming down to bear on something. And wow Richard. Jesus. Just holy fuck. And I loved Mereths internal dialouge grumbling about people calling for their moms and then immedietly teleporting over to Richard.
 
While I see the appeal, Yrael turning into a living buff beacon when leading troops would be very fitting to his history and character.

I don't mean to have this on top of his Legion Archon abilities, but instead of them.
If we do that, and I'm not opposed to it, I would prefer we use Marshal auras instead. They are cleaner in determining the bonus without having to deal with Initiation levels and they reach twice as far. That's helpful, because Yrael is a highly mobile unit, with a nice flight speed, so a limited 30ft radius aura might not benefit many troops at any given time.

Marshal – Class – D&D Tools

Complete list of all D&D spells, rulebooks, feats, classes and more!

Maybe give him a couple minor auras and one major aura he could swap between? @DragonParadox?
 
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If we do that, and I'm not opposed to it, I would prefer we use Marshall auras instead. They are cleaner in determining the bonus without having to deal with Initiation levels and they reach twice as far. That's helpful, because Yrael is a highly mobile unit, with a nice flight speed, so a limited 30ft radius aura might not benefit many troops at any given time.

Marshal – Class – D&D Tools

Complete list of all D&D spells, rulebooks, feats, classes and more!

Maybe give him a couple minor auras and one major aura he could swap between? @DragonParadox?
Not sure what you would want to mess around with there. Just use his CHA-mod like a Warden would, or switch it to WIS-mod for a boost in effectiveness.

I feel giving him too many options is a bit much complexity for a tertiary character, so I'd rather take a fixed ability.
 
Inserted tally
Adhoc vote count started by DragonParadox on Aug 11, 2020 at 9:08 AM, finished with 67 posts and 14 votes.

  • [X] All The Good Stuff
    -[X] Reunification of the Sarnori people and resettlement of their ancient homeland.
    -[X] Subjugation or extermination of all remaining Dothraki, ensuring safety and prosperity for centuries to come.
    -[X] Integration into the Imperial trade network, reaching from Braavos to the Basilisk Isles.
    -[X] Integration into the Imperial Highway Network, allowing Sarnori traders to safely traverse the Great Grass Sea and beyond.
    -[X] Education, charity, grants to the arts to bolster Sarnori culture, infrastructure, law and order, etc.
 
Part MMMDXC: Loyalty and Letters
Loyalty and Letters

Twenty-Fourth of the Second Month 294 AC

Saath was ever a city of proud legacy, the last of a great and noble line, its white walls enduring a tide of blood that had washed so many others away. Here was not only precious treasures such as regalia and seals of Sarnor, but also treasures more ephemeral; its language, art, music and culture. But it was also a city with a wary eye turned ever to the plains. Fear of the khalasars ran bone deep here, matched only by the defiance of the soldiers upon the white walls on those rare times when the horselords marched this far north. More often than not the hordes were turned away long before they came in sight of the city walls, with clever words and rich gifts.

The dead would not be bought with gold and silk, nor turned aside by envoys and diplomats, that the lords of Saath discovered almost as soon as the wild rumors about the fate of the Dothraki were confirmed beyond a doubt. So it is little wonder that upon the Djuram Arrai's death and the tumultuous succession that followed most in the city accepted an imperial embassy and a small crowd even cheered the Legion in the streets, a shield against unaccustomed peril. It does not escape your ear that some, at least of those who welcomed imperial involvement initially, viewed you in much the same light they did the 'friendlier' khals, a useful barbarian from a strange realm far to the west.

Thankfully in the last four months that sort have mostly been marginalized from the court of the present Viceroy as trade with the Empire has done much to enrich many of the city's more forethoughtful merchants. There has even been an adoption of arcane technology from glancing over Silver Serpent records of what was sold in the port and to whom, though of course this benefited mostly those with the coin and the connections to afford such things.

No doubt the food you are served when meeting the Viceroy has been preserved in an enchanted box just as the the phoenix fire that shines at the heart of the elegant bronze chandelier makes the chamber far clearer in its even golden light. Clearer in more ways than one. Announcing an end to the Dothraki threat earns you a round of cheers that is more polite than heartfelt, likely because the Lords of the White Tower assumed rightly that the new threat of the restless dead had long since devoured the old.

When your offers turned to trade, road building and education that Saath would gain under a Targaryen there was considerably more genuine interest. Saath had for many years considered itself a center of culture, a reliquary of sorts for the culture of its forebearers. The chance to expand on that, to allow more of their citizens to partake of it, is met with a great deal more enthusiasm than you are used to hearing from a gathering of merchant princes and high nobles.

Tyene jested that it was 'like offering a monthly tourney to a gaggle of Reachers', forcing you to briefly struggle against inappropriate laughter, but when the mirth had passed you began to see the possibilities. The offer of land on the plains to the south is likely to be what ultimately seals the loyalty of most of the common citizens, but it will be a while yet before the first brave trickle of colonists turns into a flood, especially with the announcement that you had not removed all of the restless dead, only the most dangerous, and allied with some of the rest. The prospect of Sarnori unification across the gulf of ages is seen with skepticism below the bright smiles even at court.

So you decide to focus upon property and safety in the announcement of the city's integration, an announcement that will not be left solely to the town criers nor even just to the mirror's glow. As Saath has more citizens able to read and write than most cities its size you decide to also run a special edition of the Imperial Times to celebrate the occasion. Magic they can hold in their hands should go a long way to convincing the people here that the Empire is here to stay and that this is to their benefit.

Lost 8.000 IM (Special edition of the Imperial Times for Saath and its hinterlands)

Dany suggests including the precise lists of enemy dead since they had recently been complied anyway, but Tyene is quick to point out that would likely be more frightening than uplifting, especially with the caveat that many more bodies were burned utterly and several of the most dangerous foes had no body to leave behind.

  1. 60,000 Lesser Dead -> 105,000 HD; Max CR 3
  2. 30,000 Chariots, Minor Mages and Champions -> 67,500 HD; Max CR 6
  3. 380 Bloody Bones -> 5,320 HD; Max CR 10
  4. 29 Ritualists -> 420HD; Max CR 18
  5. Remains of the Charnel God (26 HD; CR 25)

What next?

[] Receive an operational report (Interlude chain)
-[] City of Brass, where the foundations are laid for a most perilous raid
-[] Slaver's Bay, where devils plot in the shadows
-[] Qohor, where dreams of madness spill into the waking world
-[] Vialesk, where enemies overt and hidden move against your envoys -
-[] Investigation into the hostile fey of the Braavosi hinterlands
-[] Write in

[] Receive a research report (Interlude chain)
-[] Stabilization of Sentient Undead
-[] Study of the Serpentstone
-[] Spell-forging hostile translocation
-[] Developing Imperial Powered Armor
-[] Write in

[] Continue with Viserys
-[] Write in


OOC: And here we are, I hope you guys do not mind the money for wide scale printing, given the scale of your treasury that did not feel worth putting to a vote when there is so much else to do, but if anyone objects I can change it out easily enough so we can have a vote.
 
Last edited:
Feels like this is worth doing before the narrative goes somewhere else.

[X] Oversee the return of the Salloshi to their homes
-[X] With Vargo at your side, meet the Salloshi ghosts, and see if you can convince them to take on warforged bodies.
--[X] Though they were originally designed as servitors, this is a new age, and those bodies are effectively immortal. It would give them a chance to walk among the sun, to be with their descendants, to push the limits of their craft again.
--[X] They will not be alone in this. Inform them that Queen Namaaru and the majority of her followers in Sathar intend to take warforged bodies, as do those of Mardosh.
 
[X] Receive a research report (Interlude chain)
-[X] Stabilization of Sentient undead


Sweet sweet SCIENCE! and well that one has kinda become important.
 
[X] Receive a research report (Interlude chain)
-[X] Stabilization of Sentient undead


I'd rather be finished with this first, so we can plan around what we offer whom of the Sarjori Undead.
Because, you know. RNG can turn against us and we fail this project utterly like Psionics the last month.
Better see the results before planning.
 
I'd rather be finished with this first, so we can plan around what we offer whom of the Sarjori Undead.
Because, you know. RNG can turn against us and we fail this project utterly like Psionics the last month.
Better see the results before planning.
Yeah it's probably best to work our way through the research reports first so we know what we have before we start making plans.
 
Loyalty and Letters

Twenty-Fourth of the Second Month 294 AC

Saath was ever a city of proud legacy. The last of a great and noble history, its white walls enduring a tide of blood that had washed away so many others. Here were kept as precious treasures not only the regalia and seals of Lost Sarnor, but also treasures more ephemeral, its language, its art, and and music. But it was also a city with a wary eye turned ever to the plains. Fear of the khalassars ran bone deep here, matched only by the defiance of the soldiers upon the white walls on those rare times when the horselords marched this far north. More often than not, the hordes were turned away long before they came in sight of the city walls, with clever words and rich gifts.

The dead would not be bought with gold and silk, nor turned aside by envoys and diplomats, that the lords of Saath had discovered almost as soon as the wild rumors about the fate of the Dothraki were confirmed beyond a doubt. So it is little wonder that upon the Djuram Arrai's death and the tumultuous succession that followed, most in the city accepted an imperial embassy and a small crowd even cheered the legion in the streets, a shield against unaccustomed peril. It does not escape your ear that some, at least of those who welcomed imperial involvement initially, viewed you in much the same light they did the 'friendlier' khals, a useful barbarian from a strange realm far to the west.

Thankfully, in the last four months that sort have mostly been marginalized from the court of the present viceroy as trade with the empire has done much to enrich many of the city's more forethoughtful merchants. You see there has even been an adoption of arcane technology, from glancing over Silver Serpent records of what was sold in the port and to whom, though of course this benefited mostly those with the coin and the connections to afford such things.

No doubt the food you are served when meeting the viceroy has been preserved in an enchanted box just as the the phoenix fire that shines at the heart of the elegant bronze chandelier makes the chamber far clearer in its even golden light. Clearer in more ways than one. Announcing an end to the Dothraki threat earns you a round of cheers that is more polite than heartfelt, likely because the Lords of the White Tower assumed rightly that the new threat of the restless dead had long since devoured the old.

When your offers turned to trade, road building and education that Saath would gain under a Targaryen, there was considerably more genuine interest. Saath had for many years considered itself a center of culture, a reliquary of sorts for the culture of its forebearers. The chance to expand on that, to allow more of their citizens to partake of it, is met with a great deal more enthusiasm than you are used to hearing from a gathering of merchant princes and high nobles.

Tyene jested that it was 'like offering a monthly tourney to a gaggle of Reachers', forcing you to briefly struggle against inappropriate laughter, but when the mirth had passed you began to see the possibilities. The offer of land on the plains to the south is likely to be what ultimately seals the loyalty of most of the common citizens, but it will be a while yet before the first brave trickle of colonists turns into a flood, especially with the announcement that you had not removed all of the restless dead only the most dangerous and allied with some of the rest. The prospect of Sarnori unification across the gulf of ages is seen with skepticism below the bright smiles even at court.

So you decide to focus upon property and safety in the announcement of the city's integration, an announcement that will not be left solely to the town criers not even just to the mirror's glow. As Saath has more citizens able to read and write than most cities its size, you decide to also run a special edition of the Imperial Times to celebrate the occasion. Magic they can hold in their hands should go a long way to convincing the people that the Empire is here to stay and that this is to their benefit.

Lost 8.000 IM (Special edition of the Imperial Times for Saath and its hinterlands)

Dany suggests including the precise lists of enemy dead since they had recently been complied anyway, but Tyene is quick to point out that would likely be more frightening than uplifting, especially with the caveat that many more bodies were burned utterly and several of the most dangerous foes had no body to leave behind

  1. 60,000 Lesser Dead -> 105,000 HD; Max CR 3
  2. 30,000 Chariots, Minor Mages and Champions -> 67,500 HD; Max CR 6
  3. 380 Bloody Bones -> 5,320 HD; Max CR 10
  4. 29 Ritualists -> 420HD; Max CR 18
  5. Remains of the Charnel God (26 HD; CR 25)

What next?

[] Receive an operational report (Interlude chain)
-[] City of Brass where the foundations are laid for a most perilous raid
-[] Slaver's Bay where devils plot in the shadows
-[] Qohor, where dreams of madness spill into the waking world
-[] Vialesk, where enemies overt and hidden move against your envoys -
-[] Investigation into the hostile fey of the Braavosi hinterlands
-[] Write in

[] Receive a research report (Interlude chain)
-[] Stabilization of Sentient undead
-[] Study of Serentstone
-[] Spell-forging hostile translocation
-[]Developing Imperial Powered Armor
-[] Write in

[] Continue with Viserys
-[] Write in


OOC: And here we are, I hope you guys do not mind the money for wide scale printing, given the scale of your treasury that did not feel worth putting to a vote when there is so much else to do, but if anyone objects I can change it out easily enough so we can have a vote. Not yet edited.
Here's an edited version of the chapter, @DragonParadox.
 
  1. 60.000 Lesser Dead -> 105.000 HD; Max CR 3
  2. 30,000 Chariots, Minor Mages and Champions -> 67,500 HD; Max CR 6
  3. 380 Bloody Bones -> 5320 HD; Max CR 10
  4. 29 Ritualists -> 420HD; Max CR 18
  5. Remains of the Charnel God (26 HD; CR 25)

Looks like someone was afraid to give us a whole army's worth of Hit Dice. :V
 
@Goldfish, @Crake, I compiled the proposed list, how that the HD from the Undead are fully known, I humbly push the duty of deciding what to pay for with what off on you two.
Total:
x580 Vigilant Briars (CR 4), 660 IM each -- 316,800 IM total
x74 Vigilant Hunter (CR 10), 5,280 IM IM each -- 390,720 IM total
x180 Vigilant Kelps (CR 4), 660 IM each -- 118.800 IM total
x123 Watchmoles (CR 6), 1,320 IM each -- 162,360 IM total
x10 Advanced Sorcerer Creature Kelpie (w/+12 Racial HD) (CR 10; 4,800 IM) -- 48,000 IM total
x50 Advanced Kelpie (w/+4 Racial HD) (CR 6; 1,200 IM) -- 60,000 IM total
x810 Hunter Jellyfish - 1,800 IM each -- 1,458,000 IM total
x1100 Black Knights with Mobility Upgrade - 560 IM each -- 616,000 IM total
x720 Necrotic Molds - 450 IM each -- 324,000 IM total
x90 Blood Clot Molds - 4,800 IM each -- 432,000 IM total
x90 Advanced Dire Hunter Jellyfish (CR 10) - 4,800 IM each -- 432,000 IM total
x85 Black Brutes - 4,700 IM each -- 399,500 IM total
x80 Necrotic Molds (Black Brute controlling units) - 450 IM each -- 36,000 IM total
x15 Black Champion - 5,360 IM -- 80,400 IM total
x10 Greater Bloodclot Mold (Black Champion controlling unit) - 288,000 IM
x50 Tuogou, CR 4 - 600 IM each -- 30,000 IM total
x50 Spitter Swarms - 60 IM each -- 3,000 IM total
x20 Plant-Imbued Shadow Creature Cat (w/+4 Racial HD) (CR 6, 6 HD) - 1,200 IM each -- 24,000 IM total
x10 Verdant Raven [Advanced Plant-Imbued Giant Raven (w/+4 Racial HD)] (CR 6, 6 HD) - 1,200 IM each -- 12,000 IM total
x100 Verdant Kingfisher (CR 2, 2 HD) - 300 IM each. 30,000 IM total
x10 Verdant Phoenixes (CR 15) - 28,800 IM each -- 288,000 IM total.

Final score: 5,263,460 IM
Mwhahaha
 
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