Careful there, you might make them homesick.On that note, the basic Necrotic Mold is also a valid familiar. Might be interesting for our drow assassins.
That's already Elaheh's job.
Go ahead and include any of those changes you think is best. Sound Lance she will eventually grab even if she doesn't so immediately, along with many other Energy damaging spells, to make use of the PRC I wrote for her's class feature which lets her learn energy variant versions of them. Still useful as it is now.@Crake, rather than Boneshatter for Ceria, what about something like Fickle Winds as a really good thematic party buff or Geniekind as a super versatile self buff for her? Ceria doesn't lack for decent attack options, especially if she learns Boneshaker which is almost as good as Boneshatter in most situations and only needs a 2nd level spell slot. DP ruled a while back that Geniekind lasts one minute per level rather than one round, so it's got enough staying power to get her through a whole encounter with plenty of wiggle room.
BTW, now that she's gaining access to 5th level spells, she can retrain her Expanded Arcana feat to an upgraded Expanded Arcana, one which allows her to learn two 4th level spells, or she could forget Dimensional Anchor and learn another 5th level spell. Now that she's gaining access to Assay Spell Resistance, retraining Spell Penetration to a different feat wouldn't be a bad idea, either. With her Divine Metamagic, she could make good use of Chain Spell or even Persistent Spell. Ceria seems like the type to appreciate the benefits of a Persistent Divine Power spell.
If you have her learn an extra 4th level spell, we've recently seen how well Celestial Brilliance can work against the Undead and it's even better against Evil Outsiders, Sound Lance is a great offensive spell if you want to replace Boneshatter with something, and Recitation is probably one of the better large-scale buffs she could learn.
Here's what I ended up with once I started tinkering:Go ahead and include any of those changes you think is best. Sound Lance she will eventually grab even if she doesn't so immediately, along with many other Energy damaging spells, to make use of the PRC I wrote for her's class feature which lets her learn energy variant versions of them. Still useful as it is now.
Any combination thereof works for me, Chain Spell would be a good pickup though.
That's all fine.Here's what I ended up with once I started tinkering:
[] Ceria Level-up
-[] Class: +1 Sacred Exorcist
-[] Feats: Retrain Expanded Arcana (Dimensional Anchor) >>> Versatile Spellcaster, Spell Penetration >>> Chain Spell
-[] Skills: +1 Dipomacy, +1 Concentration, +1 Heal, +1 Knowledge (Arcana), +1 Knowledge (Religion), +1 Sense Motive, +1 Spellcraft
-[] Spells:
--[] 0th Level Spells: Enhanced Diplomacy
--[] 2nd Level Spells: Boneshaker
--[] 3rd Level Spells: Hydrophobia
--[] 4th Level Spells: Assay Spell Resistance
---[] Retrained: Dismissal >>> Dimensional Anchor
--[] 5th Level Spells: Geniekind, Plane Shift, Righteous Might
Swapped out Expanded Arcana for Versatile Spellcaster to give her the ability to cast more higher level spells, but kept Dimensional Anchor by retraining Dismissal. Losing Dismissal might hurt, but Reached Plane Shift is generally a better if shorter-ranged alternative that's harder to resist. Once Tyene gets around to developing the superior Pathfinder version of the feat, hopefully she'll be able to give lessons to our other people who use the feat, which would be a huge boon to Ceria.
Let me know if there is anything you want changed.
Anu could be C3-PO, but that would be a terrible insult to Anu.That's all fine.
More busy internally debating which fanfare we should use for the award ceremony back home. John Williams, perhaps? Can't compete with the classics.
Let's see, Lya taking on the role of Mon Mothma, and perhaps Argo has Chewbacca, with Tyene as Princess Leia and Waymar as Luke Skywalker.
... 😬
Not yet. That's another one to add to the pile.Did we finally vote on Richard's level up? (not the mythic rank)
[X] Azel
@DragonParadox, what are the numbers? How many people we have to turn into Warforged in this city to keep our end of the deal?
@Goldfish @DragonParadox
Do you think the concept is solid?
I see no reason to re-invent the wheel here, as even an imperial-aligned Archon is still mostly what he was.
We do not have the metaphysical backing yet to make completly new and independant outsiders, to change an Archon as much as Hell changed the Fallen, so I would much prefer to keep it to minor alterations.
@Goldfish, I remember something about hundreds of thousands Warforged we could put out per month, potentially?On the day of its fall Mardosh was a city of 160.000 citizens, 21.000 of which were in the military. Not everyone transitioned into sentient unlife leading to a total count of 108,000 civilians and 15.500 soldiers.
If we managed to get the scholars of Sallosh as Warforged vassals, that's a whole lot of magical craftsmen for @Goldfish to play with.We can produce 9,000 a month with one facility. I'm not sure if that's a limitation on the workspace, or a limitation on the handwaved/backgrounded workmen. I imagine not the latter, since we can cheat with magic in a lot of steps and it's hard to justify scarcity of experts when we are attracting and training up arbitrary amounts of them (also cheating there with magic).
If we built another Warforged Foundry, we might be able to cover Mardosh, Sathar, Kasath and Sallosh's + stragglers from Gornath within a couple of years.
We'd have to make like two more to get it done this year.
Speaking of, @DragonParadox, what happened with those dead scholars in Sallosh? They still kicking around or did they totally slip your mind? They want new bodies, too?