Liset
Alias:
Age:
Alignment:
Race: Human
Level: 5
Class: Druid 5
Flaws:
Feats: Spell Focus (Conjuration),
Augment Summoning,
Augment Elemental
Class features: Spontaneous Casting (Nature's Ally), Animal Companion, Nature Sense, Wild Empathy, Woodland Strike, Trackless Step, Resist Nature's Lure, Wild Shape
Senses:
HP: 5d8 +5
AC: 10
Movement: 30ft
Initiative:
Attack:
Immunities:
Resistances:
STATS:
8 (-1)
Strength
10 (0)
Dexterity
13 (+1)
Constitution
12 (+1)
Charisma
14 (+2)
Intelligence
16 (+3)
Wisdom
SAVES:
Fortitude: 4 +1 (Con) = 5
Reflex: 1
Will: 4 +3 (Wis) = 7
+4 Against all Fey SLAs
SKILLS:
Concentration: 8 + 1 (Con) =9
Diplomacy: 8 +1 (Cha) = 9
Handle Animal: 8 +1 (Cha) =9
Knowledge (nature): 8 + 2 (Int) +2 (Syn) +2 (Nature Sense) =14
Knowledge (The Planes): 4 + 2 (Int) =6
Spellcraft : 8 + 2 (Int) =10
Survival: 8 + 3 (Wis) +2 (Syn) +2 (Nature Sense) = 15
Druid Spells Prepared (CL5)
0th: 5
1st : 4
2nd: 3
3rd: 2
Supernatural Abilities:
Wild Empathy (Ex)
A druid can improve the attitude of an animal. This ability functions just like a
Diplomacy check made to improve the attitude of a person. The druid rolls 1d20 and adds her druid level and her Charisma modifier to determine the wild empathy check result.
The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.
To use wild empathy, the druid and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time.
A druid can also use this ability to influence a
magical beast with an Intelligence score of 1 or 2, but she takes a -4 penalty on the check.
Woodland Stride (Ex)
Starting at 2nd level, a druid may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. However, thorns, briars, and overgrown areas that have been magically manipulated to impede motion still affect her.
Trackless Step (Ex)
Starting at 3rd level, a druid leaves no trail in natural surroundings and cannot be tracked. She may choose to leave a trail if so desired.
Wild Shape (Su)
At 5th level, a druid gains the ability to turn herself into any Small or Medium animal and back again once per day. Her options for new forms include all creatures with the animal type. This ability functions like the
alternate form special ability, except as noted here. The effect lasts for 1 hour per druid level, or until she changes back. Changing form (to animal or back) is a
standard action and doesn't provoke an
attack of opportunity. Each time you use wild shape, you
regain lost hit points as if you had rested for a night.
Any gear worn or carried by the druid melds into the new form and becomes nonfunctional. When the druid reverts to her true form, any objects previously melded into the new form reappear in the same location on her body that they previously occupied and are once again functional. Any new items worn in the assumed form fall off and land at the druid's feet.
The form chosen must be that of an animal the druid is familiar with.
A druid loses her ability to speak while in animal form because she is limited to the sounds that a normal, untrained animal can make, but she can communicate normally with other animals of the same general grouping as her new form. (The normal sound a wild parrot makes is a squawk, so changing to this form does not permit speech.)
Equipped Magic Items: