@DragonParadox, the below is the state of the action before this chapter. Please re-check, the stated "7/12" don't seem to make sense?
  1. You had 18 progress out of 20 total leaving 12
  2. You rolled 7 on a 4d6 which is low hence 7/12
The reason I structured it like that rather than calling it 25/30 is that it is simpler to just read remaining progress and subtract out of that rather than calling back to initial progress all that time
 
Last edited:
  1. You had 18 progress out of 20 total leaving 12
  2. You rolled 7 on a 4d6 which is low hence 7/12
The reason I structured it like that rather than calling it 25/30 is that it is simpler to just read remaining progress and subtract out of that rather than calling back to initial progress all that time
That seems more prone to error and harder to keep track of, and not exactly intuitive.
 
So what else do we want to handle before the month comes to a close? Are there any more reports we should see?
 
So what else do we want to handle before the month comes to a close? Are there any more reports we should see?
Remaining MAs:
[X] Look for a way for Viserys to contact the "exiles" of Faceless Men under the false persona of Liu of Qarth - under the pretenses of relaying to them the research of the tablet that "he" completed.
[X] Resolve to spend some more time with Balerion.

[X] Have the 20 lbs of Void-touched Jade handed over to Djinn Cryomancers for their research in cleansing Void Corruption - with the full tale we know of it.
-[X] Preferably, those shouldn't be consumed in the process - but we can live with it if the results would look really promising.

[X] Have the Efreeti Wish-slaves, summoned alongside the Devils last month by their True Names, handed over to Shaitan/Djinn officials - perhaps making them into a propaganda move for all of Genie since the practice is as abhorrent to all of them.

[X] Have school-temples of Zathir opened in Opaline Vault, Armun Kelisk, and Vialesk (and Mardja if possible).

[X] Open a temple of Yss in Vialesk (and Mardja if possible).

[X] Have Bloodraven!Varys get all of the Dragonbone outside of the Red Keep and into our possession and replaced with fleshforged fakes so that they can't be ritually used against the resurrected dragons.

[X] The Faceless Men that left Braavos - and the territory of your Empire - are unlikely to remain civil about practicing their rites with your Empire actively expanding its borders, and leaving them little place to do so. Eventually, they'll have to be dealt with, one way or another.
-[X] Have Inquisition cross-reference cases of Assassinations/"peaceful deaths" that match the patterns of Faceless Men, and work even more closely with House of Mirrors, the Zomok Seer, and even the Divination-capable Companions on free time, if needs be, to find such events outside the Empire's borders.

[X] Meet with the Candlekeep Courtier, hash out what he needs for him and his Fey to be more effective at the task we put him on - we are talking gear, we are talking consumables, we are talking potential House of Mirrors support.
Remaining RAs:
[] The Final Contravention: With how far you have come, and how many you broke off from Hells' leash, perhaps you can go around the Pact Primeval in a way none before you had - and utilise the Lawful nature of all Devils to create a Ritual that would be capable of severing their connection to Hells regardless of their exact kind, or strength. (Progress: 23+??/30, Cost: 20.000 IM)
----Lya [Second body] (4d6 Progress)

[] Elder Arts: An in-depth study of Runelore.
-[] Research the Landwards in Thenn's holdings (Progress: ??/15 Cost: 6000 IM)
----Velen (4d6 Progress), Bloom the Bridjidine (4d6 Progress) --8d6 Progress total.

[] Dreamscaping: The realm of dreams is an odd thing, shaped by the minds of mortals and shaping them in return, though some beings such as Yss have shown you that it can be altered in more direct ways. You will need to learn about such shaping before you can hope to leverage the dreamscape for your grand work. (Progress: ??/20, requires Dany, progress added by other characters is halved)
-----Aenie Caleris (4d6 Progress + 1d6 for specialization)

[] The Forge Restored: Centuries of disuse and the waning of magic it survived done little good to one of the most potent weapons of Valyria... Something you had yet to fix.
-[] Increase in CR of creatures available to create in Fleshforge of Lys to 15 (Progress: ??/10, Cost: )
----Urak the Forgemaster
(4d6 Progress + 1d6 for specialization)

[] Works of Flesh: With the aid of the Flesh-Forge beneath Lys you can craft or improve all manner of beings to better serve your needs and those of your realm:
-[] Create cosmetic variations of Leshys (Progress: ??/2, Cost: None)
-[] Create the adamantine-like bone, using the samples from Rhango's knife (Progress: ??/4, Cost: 5000 IM)
----Aemon Naremos (4d6 Progress)

[] Reforging Anew the Secrets Lost: The technique of making Seeker-constructs was lost alongside Valyria itself... Until you took the forge of Gogoss and it's secrets. However, for all their utility, the method of their creation... is severely lacking.
-[] Re-create the ritual technique necessary to create Seekers, without a need for unborn children, or otherwise equally unethical resources, to be used.
(Progress: ??/25, Cost: )
----Vee (4d6 Progress), Mantarys Scholarum Branch (+2d6 Progress), Tolos Scholarum Branch (+2d6 Progress) -- 8d6 Progress Total

[] Waves of the Sea, on Depths and Fire Turned: research the wardings if the Marid house of Mardja.
-[] Wards that would be able to protect the coastal regions and cities of Plane of Balance (Progress: ??/30, Cost: 80.000 IM)
----Breath Taker (4d6 Progress), Stepstones Scholarum Branch (2d6 Progress), Naria Loreseeker (4d6 progress) - 10d6 Progress Total

[] The Heavy Thoughts: The Mindspeak that some creatures wield in this day and age has proven it's utility time and time again - and finding a way to grant the ability to use it holds great promise in most various fields.
-[] Find a way to evoke the ability for Telepathy in those without innate talent for it.
(Progress: ??/8, Cost: 7500 IM)
----Svitran (4d6 Progress)

[] Watchful Eyes, by Aeons Untouched: Attempt to create the Watchman-Creature template (Progress: ??/25, Cost: ??)
----Volantis Scholarum branch (2d6 Progress), Naath Scholarum branch (2d6 Progress) -- 4d6 Progress total.

[] The Stone of Memories, The Stone of Visions: The mysterious Serpentstone Projector you recovered from the deeper parts of Riz'Neth's city may not look like much... But you have learned quite well how much but a little show before the audience as large as cities could mean for a ruler.
-[] Research the Serpentstone Projectors, emphasizing the function of recording visual and auditory signals - something that may well be priceless if a way is found to make more of such "recorders" cheaply, and also searching for a way to integrate them with the MirrorVision network - allowing to both (hopefully) make MirrorVision sets cheaper and easier to make, and to store transmissions shown - perhaps allowing for plays and speeches to be replayed in the future? (Progress: ??/45, Cost: 50.000 IM)
----Riz'Neth (4d6 Progress), Tyrosh Scholarum branch (2d6 Progress) -- 6d6 Progress total.
The ?? signifies we haven't had a number put on the action this month yet.

Also whatever infrastructure, army and intrigue studded we haven't gotten a report on.
But that's best deferred to @Crake
 
Let's get the results for all three of the remaining Forge Research Actions. Finding out the results of the revised Seeker creation research and whether or not the Fungal Forge will get the CR 15 upgrade are very important for next month.

[X] The Forge Report
-[X] The Forge Restored: Centuries of disuse and the waning of magic it survived done little good to one of the most potent weapons of Valyria... Something you had yet to fix.
--[X] Increase in CR of creatures available to create in Fleshforge of Lys to 15 (Progress: ??/10, Cost: )
---[X] Urak the Forgemaster
(4d6 Progress + 1d6 for specialization)

-[X] Works of Flesh: With the aid of the Flesh-Forge beneath Lys you can craft or improve all manner of beings to better serve your needs and those of your realm:

--[X] Create cosmetic variations of Leshys (Progress: ??/2, Cost: None)
--[X] Create the adamantine-like bone, using the samples from Rhango's knife (Progress: ??/4, Cost: 5000 IM)

---[X] Aemon Naremos (4d6 Progress)
-[X] Reforging Anew the Secrets Lost: The technique of making Seeker-constructs was lost alongside Valyria itself... Until you took the forge of Gogoss and it's secrets. However, for all their utility, the method of their creation... is severely lacking.
--[X] Re-create the ritual technique necessary to create Seekers, without a need for unborn children, or otherwise equally unethical resources, to be used. (Progress: ??/25, Cost: )
---[X] Vee (4d6 Progress), Mantarys Scholarum Branch (+2d6 Progress), Tolos Scholarum Branch (+2d6 Progress) -- 8d6 Progress Total
 
[X] Goldfish

I want thousands of Seekers in the field. Also regarding the Adamantine bone, I want that mass-produced for Druids and Rangers. I also want that as part of future Flesh Forged creatures. DR-piercing claws and teeth here we come. Hell, just picture normal Seekers with that, or with Valyrian Steel weapons grafted to them.
 
Have a look, if that is acceptable.
As it is, Reva is on the path to Arcane Hierophan, while Liset can enter Warden of the Wild next level.
Edit: I did not yet choose Animal Companions for either of them. What would be fitting?
Name:
Reva
Alias:
Age:
Alignment:
Race:
Human
Level: 5
Class: Druid 3/ Wizard 1 /Mystic Theurge 1
Flaws:
Feats: Scribe ScrollB, Precocious Apprentice (Glitterdust), Spellcasting Prodigy (Druid), Manifest Druid
Class features: Spontaneous Casting (Nature's Ally), Animal Companion, Nature Sense, Wild Empathy, Woodland Strike, Trackless Step, Scribe Scroll, Familiar


HP: 3d8 +2d4 +5
AC: 10
Movement: 30ft
Initiative: +0
Attack: +2 BAB
Immunities:
Resistances:

STATS:

8 (-1) Strength
10 (0) Dexterity
13 (+1) Constitution
12 (+1) Charisma
15 (+2) Intelligence
15 (+2) Wisdom

SAVES:
Fortitude: 3 +1 (Con) = 4
Reflex: 1
Will: 7 +2 (Wis) = 9


SKILLS: (52 Skillpoints)
Concentration: 8 + 1 (Con) =9
Diplomacy: 6 +1 (Cha) = 7
Handle Animal: 6 +1 (Cha) =7
Knowledge (arcana): 8 + 2 (Int) =10
Knowledge (nature): 8 + 2 (Int) +2 (Nature Sense) =12
Knowledge (religion): 8 + 2 (Int) =10
Spellcraft : 8 + 2 (Int) +2 (Precocious Apprentice) +2 (Syn) =14


Druid Spells Prepared (CL4)
0th: 4
1st : 3
2nd: 2

Wizard Spells Prepared (CL2)
0th: 4
1st: 2
2nd: Glitterdust


Supernatural Abilities:

Wild Empathy (Ex)

A druid can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. The druid rolls 1d20 and adds her druid level and her Charisma modifier to determine the wild empathy check result.

The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.

To use wild empathy, the druid and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time.

A druid can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a -4 penalty on the check.

Woodland Stride (Ex)
Starting at 2nd level, a druid may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. However, thorns, briars, and overgrown areas that have been magically manipulated to impede motion still affect her.

Trackless Step (Ex)
Starting at 3rd level, a druid leaves no trail in natural surroundings and cannot be tracked. She may choose to leave a trail if so desired.



Equipped Magic Items:

Name:
Liset
Alias:
Age:
Alignment:
Race:
Human
Level: 5
Class: Druid 5
Flaws:
Feats: Spell Focus (Conjuration), Augment Summoning, Augment Elemental
Class features: Spontaneous Casting (Nature's Ally), Animal Companion, Nature Sense, Wild Empathy, Woodland Strike, Trackless Step, Resist Nature's Lure, Wild Shape
Senses:


HP:
5d8 +5
AC: 10
Movement: 30ft
Initiative:
Attack:
Immunities:
Resistances:

STATS:

8 (-1) Strength
10 (0) Dexterity
13 (+1) Constitution
12 (+1) Charisma
14 (+2) Intelligence
16 (+3) Wisdom

SAVES:
Fortitude: 4 +1 (Con) = 5
Reflex: 1
Will: 4 +3 (Wis) = 7

+4 Against all Fey SLAs

SKILLS:
Concentration: 8 + 1 (Con) =9
Diplomacy: 8 +1 (Cha) = 9
Handle Animal: 8 +1 (Cha) =9
Knowledge (nature): 8 + 2 (Int) +2 (Syn) +2 (Nature Sense) =14
Knowledge (The Planes): 4 + 2 (Int) =6
Spellcraft : 8 + 2 (Int) =10
Survival: 8 + 3 (Wis) +2 (Syn) +2 (Nature Sense) = 15

Druid Spells Prepared (CL5)
0th: 5
1st : 4
2nd: 3
3rd: 2


Supernatural Abilities:

Wild Empathy (Ex)

A druid can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. The druid rolls 1d20 and adds her druid level and her Charisma modifier to determine the wild empathy check result.

The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.

To use wild empathy, the druid and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time.

A druid can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a -4 penalty on the check.

Woodland Stride (Ex)
Starting at 2nd level, a druid may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. However, thorns, briars, and overgrown areas that have been magically manipulated to impede motion still affect her.

Trackless Step (Ex)
Starting at 3rd level, a druid leaves no trail in natural surroundings and cannot be tracked. She may choose to leave a trail if so desired.

Wild Shape (Su)

At 5th level, a druid gains the ability to turn herself into any Small or Medium animal and back again once per day. Her options for new forms include all creatures with the animal type. This ability functions like the alternate form special ability, except as noted here. The effect lasts for 1 hour per druid level, or until she changes back. Changing form (to animal or back) is a standard action and doesn't provoke an attack of opportunity. Each time you use wild shape, you regain lost hit points as if you had rested for a night.
Any gear worn or carried by the druid melds into the new form and becomes nonfunctional. When the druid reverts to her true form, any objects previously melded into the new form reappear in the same location on her body that they previously occupied and are once again functional. Any new items worn in the assumed form fall off and land at the druid's feet.
The form chosen must be that of an animal the druid is familiar with.
A druid loses her ability to speak while in animal form because she is limited to the sounds that a normal, untrained animal can make, but she can communicate normally with other animals of the same general grouping as her new form. (The normal sound a wild parrot makes is a squawk, so changing to this form does not permit speech.)


Equipped Magic Items:
 
Last edited:
They will have dragons. The text on Druid says they can channel it into AN animal... OR their Animal Companion.

Do the math.

This is the closest thing I found.
Unfortunatly they will both have relativly underleveled Animal Companions, for Reva the Mystic Theurge and Wizard levels are empty on that front, for Liset the Warden levels.

I think instead of going into Dragons as true animal companions (for which they quickly grow too strong) it might be saner to give up on the feature mechanically, and just have a very close bond and good control over their Valyrian Drakes instead.
 
Back
Top