[X] Artemis1992
The Reach as of now.The Reach
House Ambrose: Loyalist
House Appleton of Appleton: Loyalist
House Ashford of Ashford: Loyalist - Unsteady (Catspaw)
House Ball: Loyalist
House Beesbury of Honeyholt: Loyalist - Ally (Lord Baelor)
House Blackbar of Bandallon: Loyalist
House Bulwer of Blackcrown: Loyalist
House Caswell of Bitterbridge: Neutral
House Chester of Greenshield: Loyalist
House Costayne of Three Towers: Neutral
House Crane of Red Lake: Loyalist
House Cuy of Sunhouse: Neutral
House Florent of Brightwater Keep: Loyalist
House Footly of Tumbleton: Loyalist
House Fossoway of Cider Hall: Neutral - Hostile (House Fossoway of New Barrel)
House Fossoway of New Barrel: Neutral - Hostile (House Fossoway of Cider Hall)
House Graceford of Holyhall: Neutral - Steady (Honored)
House Hewett of Oakenshield: Loyalist - Ally (Lord Brandon)
House Hightower of Old Town: Loyalist
House Leygood: Neutral - Hostile (Crownlanders)
House Meadows of Grassy Vale: Neutral - Hostile (Magic/Supernatural)
House Merryweather of Longtable: Loyalist
House Mullendore of Uplands: Loyalist
House Greyshield of Greyshield: Neutral - Unsteady (Conflict of Interest)
House Oakheart of Old Oak: Neutral - Ally (House Tyrell)
House Osgrey of Standfast: Neutral - Unknown (Pious)
House Peake of Starpike: Neutral - Unsteady (Catspaw)
House Redwyne of the Arbor: Loyalist
House Rowan of Goldengrove: Neutral
House Roxton of the Ring: Neutral - Hostile (House Targaryen)
House Serry of Southshield: Neutral (Paranoid)
House Shermer of Smithyton: Loyalist
House Tarly of Horn Hill: Loyalist
House Tyrell of Highgarden: Neutral - Steady (Blackmail)
House Osgrey of Coldmoat: Neutral - Unsteady (Catspaw)
@Artemis1992, can you add shop's Summoning plan to your vote? No reason we can't vote for both.Can we have the summoning-vote pls, so I can start on the next month's stuff, and not have as much to keep in mind?
0/10, not irreverent enough.
It was supposed to be the Brass Ballsack!
So better get creative with insults or the next report is going to be written by Bronn
Here's an edited version of the chapter, DP.City Under the Brazen Throne
The following is the introduction to a report written mostly in an eclectic mix of Low and High Valyrian with the odd word of Abyssal thrown in when describing arcane phenomenon or a particularly vicious curse. Maelor's handwriting has not gotten better since Dany taught him three years ago.
The City of Brass is a place tied in knots against itself. It's older than the gods, or some of them at least, but being a crossroad of trade it's constantly awash in new ideas and ways of doing things. It's a place of strict laws that mandate death and worse than death for more things than I can lay down here on paper, yet it works not because of its laws but almost in spite of them. The Sultans have apparently always been crazy, at least a little bit, as the saying in the city goes 'because only the mad try to mount Iblis' throne', but the actual bureaucracy that runs the place grinds on sure as the mint pours souls into brass. That brings us to the Three Pillars of Power upon which the Brazen Throne rests.
First is the Office of Sublime Works, they collect the taxes and make sure the buildings don't collapse on top of folk, unless you are in the slums. They will take all kinds as long as you are a free citizen with a clean record, though generally the more efreet blood you have in you the more likely you are to get to the top.
Second is the Brazen Host, which is basically everyone whose main job is to kill other folk or threaten to. That includes the Mamelukes, slave soldiers who form the backbone of the army, the Eternal Guard, which is made up entirely of Efreeti and a few asura who like the service of the Brass Bastard better than the other Bastard down below, the Iron guard, where you get most of the giants and giant kin, though you can find all sorts as long as they think they are hard enough, and the Burning Dervishes, mostly janni and irfit who are raised from childhood into the mad service of the Sultan, worshiping him as a God of War, Fire, and Strength.
Third are the are the wizards. They don't really have a fancy name all together other than 'those fuckers that toss scary spells', because they don't have a unified command. They have sort of a Scholarum-like system at the bottom with apprenticeship at the top. There's three of them, too.
The faction with the most pull is the Guild of Brass Shapers. They run the Brass Forges and the mint, and make the arms and armor for the Sultan's armies, as well as his golems in Brass, Steel, and Adamant. There's a lot of folk watching them carefully on account of all that power, including old Brass-for-Brains himself. The Forgemaster is supposedly about as high in his favor as it's possible to get right now, and supposedly aided his rise to power, even if most folk don't know for sure how that happened or when. History has a habit of getting re-written around here. We're pretty sure the spirit of Iblis didn't show up to crown him with brass and fire. So anyway, the Brass Shapers mostly use necromancy and transmutation magic and sometimes the lines blur with Living Brass being metal and screaming souls all at once.
Speaking of Iblis and sanctioned craziness, the order with the most wizards is called the Flame of Iblis, who train and send out the Sultan's battle wizards, whether it's lighting the spark of magic in them or hammering spells into their heads. They are also closest to the Dervishes in worshiping the Sultan, and that makes them proud as sin. They're the most likely to call and bind fiends in battle or just for study. A few of their masters even conjure hellfire, according to a pretty good source, though thankfully the secret hasn't spread far yet.
Leaving the sanest for last, there's the Order of the Wall. According to their own records, their order raised the golden walls before the City was tarnished to Brass. Most of their magics are warding and divination like you would expect, though they've got fewer real arch-mages than the other sorts. Their great works are almost all rituals and their greatest strength is probably their library, which occupies by far the largest section of the Arcane Repository other mages pay dearly to gain access to. This is the order you are most likely to find ifrit, tiefling, and other sorts of mortals climb high in. Old Silas doesn't have a drop of fire in his veins, yet he's a member in good standing, considered a master of his craft. That can make other wizards take them less seriously.
Of course Pillars have to stand on something, too, the folk that carry the whole sorry mess on their backs. Lowest of the low are the slaves. They can get lucky with a kind master or one who values their skills, but this isn't the Peerless Empire and as long as they breed faster than they get killed, the Brass Bastard doesn't care. Next are the Foreigners. That doesn't mean folk that just walked in the gate yesterday, but those who personally gained or inherited the right to live and work under the Dominion, they can rise to become true citizens by serving the Brazen Throne 'faithfully and with distinction' for a thousand and one years, either personally in the case of the long lived or as a family for mortals. Of course whether you served well enough to make the tally depends on whoever your boss is, which means it depends on the size of your bribe more often than not.
Then there's the Citizens. Most of them are efreeti, with other kinds of spirits filling in all but a tiny fraction of those who managed to rise that far as mortals. None of the city's aristocracy is anything but an efreeti, though devils and asura are honored according to their powers and the favor of the Brass Bastard.
By Maelor Golden Horn
OOC: Summoning next, I could not think of a way to add that to a report update. Hopefully Maelor's voice adds a bit of color to this rather than being distracting. Also I'd like to add thanks here for @Artemis1992 who wrote up some of the fluff that inspired the mage factions months ago and of course made sheets for quite a few of them. Not yet edited.
That would be rather hard. Bronn is barely literate in Common. He would struggle to write any sort of comprehensive report on the City of Brass.
@DragonParadox, any luck on slaves this time? Anything interesting we can purchase?
That would be rather hard. Bronn is barely literate in Common. He would struggle to write any sort of comprehensive report on the City of Brass.
Eh, he'll get there. Sorcerer's Deep gives you a +4 bonus to your mental stats, so he can beg and skive to get tutors, be clever enough to realize why he needs them, and smart enough to learn his letters fast.So it would have graphic profanities, I see.
Seriously speaking, we aren't going to give him a castle if he can't read shit. Intrigues would demolish him.
Mmmm.