I would limit the spell-casting to fifth level. Seventh is really edging on minor arch mage, those are supossed to be rare even out on the planes, not something that can be easily mass produced.

Other than that all good, very flavorful too.
Can I trade 6th and 7th level spells for Greater Teleport and Veil as 3/day SLAs instead?

Those two I would really like to keep in some fashion, even if generalized spellcasting is out.
 
Sure, though probably best to go self-only only the greater teleport. Having the ability to carry significant amounts of cargo each day might lead to some awkward questions about the economy.
Kinda defeats the purpose because it was meant to Teleport a small force around and if it can only Teleport itself, it couldn't even take it's host along.

Or, if it can take it's host, it could carry a ton of stuff all on it's own if the mold infests a Necro-Kraken.
 
Can I trade 6th and 7th level spells for Greater Teleport and Veil as 3/day SLAs instead?

Those two I would really like to keep in some fashion, even if generalized spellcasting is out.
Sure, though probably best to go self-only only the greater teleport. Having the ability to carry significant amounts of cargo each day might lead to some awkward questions about the economy.
If they're going to have Greater Teleport limited to Self, it should at least be able to transport an infested host, too.
 
Kinda defeats the purpose because it was meant to Teleport a small force around and if it can only Teleport itself, it couldn't even take it's host along.

Or, if it can take it's host, it could carry a ton of stuff all on it's own if the mold infests a Necro-Kraken.
They could always learn Teleport as a 5th level spell. It would still have chips capacity with their caster level at 15th, and the range would be a respectable 1500 miles.
 
They could always learn Teleport as a 5th level spell. It would still have chips capacity with their caster level at 15th, and the range would be a respectable 1500 miles.
Given your Teleport Chamber, I'm not seeing all that much point in using failable Teleports.

Limited it to 1/day (self, host and 50lb. cargo only). So it's mostly a "screw this, I'm outta here" ability.

Has the benefit though of them becoming able to snatch valuable prisoners and bugger out.
 
Kinda defeats the purpose because it was meant to Teleport a small force around and if it can only Teleport itself, it couldn't even take it's host along.

Or, if it can take it's host, it could carry a ton of stuff all on it's own if the mold infests a Necro-Kraken.

Ah I see, then it's a bit of added complexity, but we can have it be able to teleport its host and anyone attuned to it during a brief ceremony, so a strike team works, but not hauling cargo and random passengers.
 
Given your Teleport Chamber, I'm not seeing all that much point in using failable Teleports.

Limited it to 1/day (self, host and 50lb. cargo only). So it's mostly a "screw this, I'm outta here" ability.

Has the benefit though of them becoming able to snatch valuable prisoners and bugger out.
Dimension Door would be a good 4th level spell for tactical movement purposes, IMO. Would you consider exchanging a feat for an Expanded Arcana feat? It could be used to learn Celerity and Dimension Door. That's great "oh shit!" utility.

Another couple other spells you might want to consider are Unliving Rage and Bleed for Your Master. Bleed for Your Master might not be applicable in this case, though. Depends on the host creature and the effect your trying to block, I guess.


Bleed for your Master - Spells - Archives of Nethys: Pathfinder RPG Database

When you would be hit by an attack that requires an attack roll, or when you are within an area of effect that allows you to attempt a Reflex saving throw, with a single touch you compel the target to throw itself in front of the blow or shield you from the effect.<br /><br /> If an attack roll...
 
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Ah I see, then it's a bit of added complexity, but we can have it be able to teleport its host and anyone attuned to it during a brief ceremony, so a strike team works, but not hauling cargo and random passengers.
Nah, it's fine. Not that much point in cutting high-level casting if I don't actually cut high-level casting. Having Veil and a single emergency Teleport is plenty.

I mean... it can now pretend to be a dog...
 
Dimension Door would be a good 4th level spell for tactical movement purposes, IMO. Would you consider exchanging a feat for an Expanded Arcana feat? It could be used to learn Celerity and Dimension Door. That's great "oh shit!" utility.

Another couple other spells you might want to consider are Unliving Rage and Bleed for Your Master. Bleed for Your Master might not be applicable in this case, though. Depends on the host creature and the effect your trying to block, I guess.


Bleed for your Master - Spells - Archives of Nethys: Pathfinder RPG Database

When you would be hit by an attack that requires an attack roll, or when you are within an area of effect that allows you to attempt a Reflex saving throw, with a single touch you compel the target to throw itself in front of the blow or shield you from the effect.<br /><br /> If an attack roll...
I just noticed that my reading of Ally Shield was dead wrong, so I kinda have both that Feat and Charnel Soldiers free to be replaced.

I'm no fan of Unliving Rage and Bleed for your Master kinda doubles up with the Avoidance ability (which I'm now editing back in after noticing that it's effect is not worse then that of Ally Shield).
 
Nah, it's fine. Not that much point in cutting high-level casting if I don't actually cut high-level casting. Having Veil and a single emergency Teleport is plenty.

I mean... it can now pretend to be a dog...
<INSERT "THE THING" DOG SCENE .GIF>

Good doggy! :eek2:

/gave up trying to copy Google images on his Kindle, so you'll need to use your imagination, assuming you've seen the movie
 
@Goldfish, I've went with EA for Dimension Door and Celerity, taking this as the other free Feat:
By the way, this one has interesting follow-ups:

A Dragon with a large number of Natural Attacks and Greater Cleave on top could use that combo to chew through small armies in a near-endless full attack.
Something to consider if you put these creatures on a big multi-attacking body.
 
So I've been thinking about something, do you guys actually want to see a blow by blow battle here or should I focus more on the intrigues, politics and character elements barring extraordinary events in battle? I ask because I know combat heavy updates can be a little disengaging especially in interludes.
 
So I've been thinking about something, do you guys actually want to see a blow by blow battle here or should I focus more on the intrigues, politics and character elements barring extraordinary events in battle? I ask because I know combat heavy updates can be a little disengaging especially in interludes.

Intrigue and character development please!
 
So I've been thinking about something, do you guys actually want to see a blow by blow battle here or should I focus more on the intrigues, politics and character elements barring extraordinary events in battle? I ask because I know combat heavy updates can be a little disengaging especially in interludes.
I don't mind it going either way, though I would rather any battles we see not need much input on our part.
 
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