Threads Of Destiny(Eastern Fantasy, Sequel to Forge of Destiny)

Voted best in category in the Users' Choice awards.
To get your first meridian open, you need a 5 success, barring special cultivation art (Argent Soul gives -1 to success needed). Even a rich Talent 2 is going to maybe have something like Talent 2 + RSS 5 + Cultivation art 5 + Pills 8 + Teacher 5 = 25 dice, and that's assuming having significant more ressource than a grunts likely have.

Talent 2 only get successes on 1s, so even when splurging money wise they are going to need really, really good luck to open a meridian without both flat success bonus from ressources/cultivation art, and "get really lucky and get 4 successes, which gives a +1 to the success for the next try".

Basically, the ones with a few meridians opened in reds are either going to be the ones who have been trying for like 15 years in a row to open them, or the 'elite' Talent 3s.
I'm pretty sure that there are cultivation arts focused on meridians though. It's too obvious a hole for people not to address.

Also remember that yrsillar told us that you can slow roll them and accumulate successes over time. It's just that those kinds of things aren't really relevant to us.
 
Do we have a breakdown as to what portion of cultivators each talent level takes up? Like "80% are T2, 15% are T3, et cetera?
Looking at some rough numbers:

Total Empire population: ~ 1,000,000,000 - This is everyone from mortal up to white. 0 talent - 9 talent.
Percent population with known talent 2-3: ~ 5% or, 1 in 20 - These are the everyday reds. Total count ~50,000,000
Percent population with known talent 4-5: ~ 1% or, 1 in 100 - These are the yellows, and most greens. Total count ~10,000,000
Percent population with known talent 6: ~ 0.1% or, 1 in 1,000 - These are the high greens, and cyans. Total count ~1,000,000
Percent population with known talent 7-8: ~ 0.0001% or, 1 in 1,000,000 - these are the violets and prisms. Total count ~ 1,000
Percent population with known talent 9: ~ 0.000001% or, 1 in 100,000,000 - These are the whites. Total count ~10

Edit: The higher talents will be clustered in cultivation clans, and/or have some (or lots) of beast heritage.
I posted this a while back, and it is a very rough approximation.
 
I posted this a while back, and it is a very rough approximation.
This is also pure Killer_Whale theory. We don't actually have a clue.
I'm pretty sure that there are cultivation arts focused on meridians though. It's too obvious a hole for people not to address.

Also remember that yrsillar told us that you can slow roll them and accumulate successes over time. It's just that those kinds of things aren't really relevant to us.
Yeah, cultivation arts focused on meridians should be a thing, but I am unsure how much they can help considering a normal Talent 2 need to be rich as fuck and have constant training to have a hope for a meridian in a year or so.

I... thought slow rolling meridian was explicitly an exception as to how slow rolling works? Hence why while there is free successes from over cultivation in arts, there isn't for meridians.
 
Seems like in alot of cases you would be better off have 2 times as many mortals as having a bunch of reds fighting. Similar effect and much cheaper.

Edit: I am now imagining the effects of guns being invented. That is the effects of a mass producable weapon that anyone can use with little training that makes a moral about as dangerous as a red.
Theres a big difference. It takes a mortal a lifetime of training to get to mortal mastery. Even an untalented Red with no meridians can expect to master a weapon to that level within a year.

That said, I kind of doubt anyone will bother sponsoring a Talent 2 to awaken at all. Cultivation at Red is cheap, but not THAT cheap. Your typical career Red should be Talent 4+, OR be the sole inheritor of their family's cultivation and thus spending however much wealth their cultivator parent had saved up since their birth(so around a decade of savings for 1-2 Red cultivators, assuming the optimal age to awaken is common knowledge), on top of borrowing funds if necessary to get them over the hump.

They should have enough drugs to cultivate furiously for maybe two to three months before running out, at which point you have a fairly good idea of if they'd amount to anything and a couple of meridians open to be able to start learning your family/job arts.

Do keep in mind that superhuman mobility and durability don't have as many civilian applications. Theres only a market for so many messengers, and doing the tank duty for a Red hunting party can be rather dangerous, they simply don't have the meridian room to develop enough margin above baseline to actually be safe from spirit beasts, existing in a state of reduced risk instead.

So lets work out Life of Working Red Cultivators:
-Red Guard
--Duties: Identifying spirits infiltrating past the wards. Inspection of general weird shit as the most approachable cultivator to urban mortals. Subduing minor spirits slipping through the wards. Urban combat. General bullyboys. Dying slowly enough holding the breach, if wards are outright breached, that someone can ring up the nearest Green.
--Key meridians: Primary Spine(body enhancement), Secondary Head(Perception) and Arm(Offense). You might expect them to have Arm meridians, but for the most part their job just doesn't actually take a lot of offensive power unless it comes with precision.
--Income nature: Service to community
--Military role: Sentries, line troops.

-Red Farmer:
--Duties: Maintenance of crop prosperity, defense against foraging spirit beasts, feats of great strength.
--Key meridians: Primary Lungs/Arm(crop/field enhancement techniques should fall under this, as energy projection techniques), Secondary Spine(Body enhancement)
--Income nature: Production of bulk crops for food, or maintenance of exotic crops for cultivation product. Possibly value added crop processing for longer established families. Being able to make your own shitty drugs pays a lot more than selling raw cores.
--Military role: Put them through a crash course in archery and give them an art and they'd make a fine slinger...granted, farmers historically made for pretty badass slingers and archers. Lots of time to train in this job.

Having trouble figuring out Red Artisan(like the Ma sisters being from a potter family).
 
I believe even the lowest red guardsmen are expected to have 1 or 2 meridians, there's arts specifically to help them with that and the guards were using some kind of Argent art enhanced archery in the event, unless that was the yellows only.

Numbers and talent levels... are harder and more vague.

There are apparently road blocks and hazards in higher cultivation where if you 'lose your way' you can basically stall permanently at that point, even if talent wise you could have reached several realms higher, not to mention talent ups which are really the only way to even get to the highest talent levels. You've also got to remember that Talent levels are purely a game mechanic thing, it's far more of a spectrum.

Basically, it's a bit of a mess, and it's probably easier to just consider current populations at a given cultivation level. The population of talented scions temporarily in a realm before they surpass it probably make up a near negligible minority anyway compared to people who have bottlenecked in said realm.

If I recall correctly from when it was brought up in Forge the population of the Empire was meant to be more relative to billions than not. Considering the size, technology level (medieval) and the hostile landscape you would probably expect lower but cultivator magic likely helps a lot.

Just to give it a go as a thought exercise, assuming a round 1 billion population and that the ratio from one realm to the next is equal all the way from mortal to white (both of which are massive assumptions and likely wrong but we've got nothing better), plus there being about 10 whites in the Empire which is more accurate, we get roughly:

Mortal: 1 Billion
Red: 100M
Yellow: 10M
Green: 1M
Cyan: 100K
Indigo: 10K
Violet: 1000
Prism: 100
White: 10

Fairly close to Killer Whales numbers.

Seems a bit crazy for there to be so many higher cultivators. Then again, I also recall Yrs mentioning there being something like tens of thousands of up and coming young greens like ourselves across the Empire, which if a significant amount get to Indigo as their cultivation speed could indicate... kinda fits the 10K Indigo number.

Personally, I expect it's far more skewed towards mortals and the ratios are more 'tending towards' then uniform.

We could get some good data for a more accurate picture once we start ruling our barony, if we are for example given numbers on how many cultivators and mortals are under our command and protection, if Yrs decides on providing such, but I wouldn't blame him on leaving that a mystery and focusing more on narrative than logistical minutiae. Making a somewhat sensible, functioning and believable xianxia world is difficult enough as is.
 
Seems a bit crazy for there to be so many higher cultivators. Then again, I also recall Yrs mentioning there being something like tens of thousands of up and coming young greens like ourselves across the Empire, which if a significant amount get to Indigo as their cultivation speed could indicate... kinda fits the 10K Indigo number.
Doing a raw distribution overlooks that the extant upper tier cultivators are the survivors of multiple mortal generations
 
I believe even the lowest red guardsmen are expected to have 1 or 2 meridians, there's arts specifically to help them with that and the guards were using some kind of Argent art enhanced archery in the event, unless that was the yellows only.
Yrs mentioned once that Argent Sect Armies are elites that only accept people with talent 3+, as those can with enough effort open enough meridians in red to equip Argent Current and Argent Storm (Argent Mirror is considered somewhat selective and most don't get it).

That said, I kind of doubt anyone will bother sponsoring a Talent 2 to awaken at all. Cultivation at Red is cheap, but not THAT cheap. Your typical career Red should be Talent 4+, OR be the sole inheritor of their family's cultivation and thus spending however much wealth their cultivator parent had saved up since their birth(so around a decade of savings for 1-2 Red cultivators, assuming the optimal age to awaken is common knowledge), on top of borrowing funds if necessary to get them over the hump.

Talent 4+ are kind of a big deal, though. Like, the outer sect average is Talent 4/5s, so there are plenty of Talent 4 there, and the outer sect only accept the elites, even after bribes. For most barony, a Talent 4 is likely heir material.

The question is basically 'how hard is it to find 1000 Talent 3s for your guard vs a mix of Talent 2s and 3s'. Even if most of your guard is Talent 2, they can still get to late red after a decade or so, and have peak mortal skill... which is enough for them to be useful.
 
That said, I kind of doubt anyone will bother sponsoring a Talent 2 to awaken at all. Cultivation at Red is cheap, but not THAT cheap. Your typical career Red should be Talent 4+, OR be the sole inheritor of their family's cultivation and thus spending however much wealth their cultivator parent had saved up since their birth(so around a decade of savings for 1-2 Red cultivators, assuming the optimal age to awaken is common knowledge), on top of borrowing funds if necessary to get them over the hump
Except we have WoG that common Red mooks are Talent 2s...

To my understanding Talent 4 guys are career Greens, or at least have a good chance of making that far.

A red level cultivation art which focuses on meridian clearing is also something that gets used, though at that quality level it's usually to the exclusion of all else. Typically though yeah, a talent 2 guardsman is realistically never going to have more than one art to use, maybe two for older and more experienced ones. Their job is deal with day to day spirit beast shenanigans and shepard the mortals about, so that's generally enough. It's much easier for cultivators to reach peak human in attributes and skills after all.

For the Sect, their baseline for mooks is talent 3 which gives them enough leeway to get the first couple levels of current and storm installed at bootcamp with a reasonable amount of resources.
 
Doing a raw distribution overlooks that the extant upper tier cultivators are the survivors of multiple mortal generations

Which as we have rough numbers on the lifespans of each stage wouldn't be that hard to figure out.

Raw distribution like that is definitely not flawless I agree, another couple of things I've just thought of just now is cultivator casualty rates and commoner/mortal child mortality rates, for example, but I believe it's more straightforward and intuitive, and it's easier to extrapolate from the limited data we do have.
 
I know that I should probably ask this question elsewhere, but while there is a review thread, there seems to be no thread for asking for quest reccomedations based on preference. I checked a few quests, but none quite grabbed me as much as this one. So, ummm... I wanted to ask for some quest reccomendations while we are on downtime.

Do you guys know if there is any other quest near in quality to this one? I would highly prefer one with fully original characters (nothing against fanfiction/used settings in principle, it is just a preference because it usually feels dissonant to me compared to the works of the original writer, making the thing feel somewhat unpleasant.) Quests where the main character slowly becomes swole and quests on original settings are also close to my preferences, although to a lesser degree. But if anything is outstanding feel fee to recommend it regardless of anything.

Sorry, again, if I was rude, I just cannot find any thread where I can ask these stuff.
 
I know that I should probably ask this question elsewhere, but while there is a review thread, there seems to be no thread for asking for quest reccomedations based on preference. I checked a few quests, but none quite grabbed me as much as this one. So, ummm... I wanted to ask for some quest reccomendations while we are on downtime.

Do you guys know if there is any other quest near in quality to this one? I would highly prefer one with fully original characters (nothing against fanfiction/used settings in principle, it is just a preference because it usually feels dissonant to me compared to the works of the original writer, making the thing feel somewhat unpleasant.) Quests where the main character slowly becomes swole and quests on original settings are also close to my preferences, although to a lesser degree. But if anything is outstanding feel fee to recommend it regardless of anything.

Sorry, again, if I was rude, I just cannot find any thread where I can ask these stuff.
The first thing that comes to mind is Omicron's Number None quest. While it uses Bleach characters and setting, it is among one of the most recommended here in SV, and it shows too.

There's also Avalanche's BAHHSCQ (Battle Action Harem Highschool Side Character Quest), which despite the word "harem" in it, it's not actually. It uses surface level setting of a typical sci-fi harem series and develops it from there. That one's a good story as well.
 
I know that I should probably ask this question elsewhere, but while there is a review thread, there seems to be no thread for asking for quest reccomedations based on preference. I checked a few quests, but none quite grabbed me as much as this one. So, ummm... I wanted to ask for some quest reccomendations while we are on downtime.

Do you guys know if there is any other quest near in quality to this one? I would highly prefer one with fully original characters (nothing against fanfiction/used settings in principle, it is just a preference because it usually feels dissonant to me compared to the works of the original writer, making the thing feel somewhat unpleasant.) Quests where the main character slowly becomes swole and quests on original settings are also close to my preferences, although to a lesser degree. But if anything is outstanding feel fee to recommend it regardless of anything.

Sorry, again, if I was rude, I just cannot find any thread where I can ask these stuff.
Do consider joining the discord for discussion and rec hunting by forge/threads readers, otherwise there's plenty of rec threads in SV creative forums and fiction discussion subforums.
 
Except we have WoG that common Red mooks are Talent 2s...

To my understanding Talent 4 guys are career Greens, or at least have a good chance of making that far.
The Sect minimum makes sense, Talent 3 is the range where with enough doping you could load them up with the Argent Basics.

I'm not sure if they'd even bother with a Talent 2 recruit unless they were already of a cultivator family OR they never DID any Talent checking, just ran everyone through awakening and kept whatever they had. In which case I wonder if they had MORTAL guard auxillaries?
 
Alright guys. It's been awhile and hopefully there won't be too many of these, but for the second time I am making a minor retcon to quest canon. The comb, that long wondered artifact of a forgotten plot thread, is being removed for now. The ideas attached to it may be revisted in a later storyline, but for now consider it banished to the retconnian.
Speaking of retcons (kinda?) ; I could've sworn to high heavens that there was a scene where Ling Qi came clean to Cai Renxiang about the sabotage she committed on Fu Xiang's behalf. But I re-read the quest over the last few days and didn't encounter anything like that; was I simply wrong about that, or was there such a scene but it got retconned/re-written for some reason?
 
Speaking of retcons (kinda?) ; I could've sworn to high heavens that there was a scene where Ling Qi came clean to Cai Renxiang about the sabotage she committed on Fu Xiang's behalf. But I re-read the quest over the last few days and didn't encounter anything like that; was I simply wrong about that, or was there such a scene but it got retconned/re-written for some reason?
No, there was no scene like that as far as I can remember
 
I think there was a vote to come completely clean which lost, or at leats discussion, and I'm pretty sure we admitted we did things we weren't exactly proud of, but not a complete come clean scene iirc.
 
Speaking of retcons (kinda?) ; I could've sworn to high heavens that there was a scene where Ling Qi came clean to Cai Renxiang about the sabotage she committed on Fu Xiang's behalf. But I re-read the quest over the last few days and didn't encounter anything like that; was I simply wrong about that, or was there such a scene but it got retconned/re-written for some reason?
There was a contentious vote on the subject, but ultimately we didn't tell.
 
As I said, I took the long way catching up... I think that was, ironically, the most contested, heated vote of this quest, far more than the old wounds most newcomers open up when coming back here.
 
Which as we have rough numbers on the lifespans of each stage wouldn't be that hard to figure out.

Raw distribution like that is definitely not flawless I agree, another couple of things I've just thought of just now is cultivator casualty rates and commoner/mortal child mortality rates, for example, but I believe it's more straightforward and intuitive, and it's easier to extrapolate from the limited data we do have.
Do we? Where were those posted?
 
Okay, so we're discussing large broad areas and not our personal fief. Are we expecting a bordertown to have similar levels of talent and funding? Like. Are we going to have more talent and new blood? Less? can we expect people that are living there to be well funded and maximally utilized?

I was thinking that we'd be having to train up new people who are talented enough to be living on the borders while not funded enough to utilize their talent. Skewed towards talents 3+ who will need to be codified/standardized rapidly until we can determine who has talent and drive enough. I also was thinking about the arts and techniques we would be putting forward, and prioritizing for these cultivators
 
I know that I should probably ask this question elsewhere, but while there is a review thread, there seems to be no thread for asking for quest reccomedations based on preference. I checked a few quests, but none quite grabbed me as much as this one. So, ummm... I wanted to ask for some quest reccomendations while we are on downtime.

Do you guys know if there is any other quest near in quality to this one? I would highly prefer one with fully original characters (nothing against fanfiction/used settings in principle, it is just a preference because it usually feels dissonant to me compared to the works of the original writer, making the thing feel somewhat unpleasant.) Quests where the main character slowly becomes swole and quests on original settings are also close to my preferences, although to a lesser degree. But if anything is outstanding feel fee to recommend it regardless of anything.

Sorry, again, if I was rude, I just cannot find any thread where I can ask these stuff.
Only quests I can think of not already suggested are Alectai's Mysteries of the Silk Road on spacebattles and Questingdragon's Sins of Cinnamon on questionablequesting. Nothing else has those high quality original setting quest with a power leveling protagonist traits. In addition, Mysteries is dead and Sins is on hiatus.

Mysteries is pretty similar to Forge, only a little further to the west and a little closer to modern times. The time period is the fall of Constantinople and instead of cultivation there are refiners. There are still cultivators, it's just that the wrong starting country was chosen for that.

Sins is a story about a world similar to the modern day, but video game mechanics are a part of daily life. Hp isn't a thing, but everyone gets born with a random birth class and a gift, such as Inventory or Observe which basically work like how you'd expect a video game's inventory or observe options to work. Working for five days at something gets you a career class and it's important as a class's skills and stats are what make you superhuman when it comes to whatever tasks you're assigned. It's encouraged that you follow after your birth class because having a related class just makes you so much better at whatever it is you do, and doubling down on your class works about as well as you'd expect. Politicians have campaigned on making it easier for those born with a gathering or crafting class to get a job in the military and vice versa for those born with combat classes looking for work as a civilian, but... it's not like that really matters for Cinnamon Wallace who was born with the barely a combat class dancer and is perfectly happy with her career as a whore. The story's a modern fantasy becomes dungeon apocalypse and the world building is fascinating. The sex mentions are really tasteful, there's no sketchy dubious under/overtones like you'd expect from a questionable questing quest, which is a double shocker when the protagonist is a literal prostitute.

Honorable mentions go to ZerbandaGreat's Mit Livs Eventyr which fits everything except the original setting requirement as a RWBY quest but it's so au I think it counts as pretty original. Jaune Arc is eaten by a Grimm who then uses his skin to infiltrate Beacon. Cleaves to and integrates fairytales a lot more than the original RWBY did. Not much powerleveling here. Dead.

Cetashwayo's This Most Familiar Chain: Tale of Spirit and Magician. Does not involve getting swole over time, Starfall was born swole. Everything else should be fine though.
There's only one kink in this story of incomparable greatness: you have no idea what you're doing.

To be sure, you have theoretical unbelievable cosmic power at your fingertips granted by your astral heritage, and that's really quite fantastic, but for fifty years you have been locked up in a lonely tower with only the very occasional opportunity to free yourself from cabin fever. You pass your free time by eating a gratuitous amount of potatoes and fairy bread. Sometimes, you talk with the stars, or with the dead, or create elaborate images and dreams. Sometimes you chat with the internal voice inside your mind, who is quite a lively little commentator. Sometimes you just sit there for hours. Doing nothing. Most of the time, you sleep. Not that you're keeping track, since you banished time from your tower long ago. Your grasp over the limits of your abilities is as weak as your motivation to do much of anything productive.
Confirmed dead.
Bob's Beard's White Collar Cultivator has the same issue of the protagonist not being very interested in getting swole.
Or in LN naming standards, 'The Interdimensional Archival Clerk Position I Was Enslaved To Is Surprisingly Cushy
Read it for the xianxia setting, which is very well done and has very nice world building.
On hiatus.
 
Last edited:
I think there was a vote to come completely clean which lost, or at leats discussion, and I'm pretty sure we admitted we did things we weren't exactly proud of, but not a complete come clean scene iirc.
There was a contentious vote on the subject, but ultimately we didn't tell.
I remember the vote, though that wasn't what I was talking about; I thought there'd been a "coming clean" scene after Ling Qi entered the Inner Sect, in this thread. Part of her becoming closer with Renxiang, and all that.
Apparently I was mistaken though.

I know that I should probably ask this question elsewhere, but while there is a review thread, there seems to be no thread for asking for quest reccomedations based on preference. I checked a few quests, but none quite grabbed me as much as this one. So, ummm... I wanted to ask for some quest reccomendations while we are on downtime.
Divided Loyalties, perhaps? It doesn't fit the "original setting" criteria and is western (Warhammer Fantasy, to be precise), but the main character does get swole over time, both in the literal sense (ie, gaining muscle through physical training) and in the sense of getting more powerful, skilled and experienced.
 
I remember the vote, though that wasn't what I was talking about; I thought there'd been a "coming clean" scene after Ling Qi entered the Inner Sect, in this thread. Part of her becoming closer with Renxiang, and all that.
Apparently I was mistaken though.
While I might be wrong my recollection is it being resolved off screen between threads.
 
Back
Top