Voted best in category in the Users' Choice awards.
Voting is open
Re the solution to not having enough womenfolk who are up to the journey to K8P....

Well there has been discussion about using architecture combined with smoke and mirrors to create teleportation gates, in case we needed to add more research avenues to AP hell. Iirc, that was tabled because we didn't know Smoke and Mirrors yet, but now we do... so maybe create a teleport gate?

I don't remember the way that discussion ended though...
Asked before. Any teleport gate is going to be more like several transits per month than what you are thinking
In this case, I think it is. We'd feel really dumb if there was some elven technique that builds on Cloak Activity that we wouldn't be able to perform. Same for Shadow of Death.

They aren't worth it on their own, but the incidental benefits of having every single known Grey Spell below battlemagic learned shouldn't be disregarded.
That sounds like a very specific and not particularly plausible scenario. Better to put that AP into making a new spell.
Cloak Activity should have immediate and significant benefit in melee combat without playing silly buggers.
 
Cloak Activity should have immediate and significant benefit in melee combat without playing silly buggers.
So what? Shroud of Invisibility provides an immediate and significant benefit in melee combat, and it's just as simple as Cloak Activity. Whatever small incremental boost Cloak Activity would provide over Invisibility isn't worth spending an AP on it.
 
@BoneyM if we learned cloak activity, would we be able to enchant an item to create a specific illusion?

For example, One that mirrored our body so that to onlookers we appear to be left-handed, so when we swung with a sword it would actually be on the opposite side from what our enemy was expecting.

What kind of recharge conditions/duration wooden item of cloak activity have?

Posted from my iPhone.
 
[X] Plan Present Concerns With Cartography
[X] Plan Present Concerns with Snek
[X][COLLEGE] Item of Boon of Hysh - 5 College Favor
 
We'd want the reverse. Even though they think they've only been wandering for minutes inside, hours outside have passed.
I suppose, although any time dilation stuff would be a purely mental effect. I think making them think they've been wandering for hours would have a greater effect on their moral though, but I suppose dulling their sense of time would be simpler.
 
So what? Shroud of Invisibility provides an immediate and significant benefit in melee combat, and it's just as simple as Cloak Activity. Whatever small incremental boost Cloak Activity would provide over Invisibility isn't worth spending an AP on it.
Want to look like you are trying to shoot someone while swording them?
Cloak Activity is your spell :p
 
He said it being part of the coming update(s).
I suspect it will be worked in organically wherever it fits best.

Maybe we'll get headpats while going for training in the College :p

I don't know if it was supposed to be part of the social update and got accidentally left out or will it be part of the council update, that's why I asked for clarification.
 
Bog Standard Staff. +1 Magic when we're at Magic 8 isn't worth anything, not even worth the AP until we pick up another +Magic trait.

Is that actually true, though, for the purposes of this quest?
It should still reduce casting difficulty, empower the effects of some spells (shadow knives e.g.) and might offer some small narrative miscellaneous benefits.
 
Sweet staffs are actually something that Ulthuan should be able to provide. The question we need to ask ourselves is whether the whole staff making adventure is something fun to spend AP and words on or just busywork we could skip by sacrificing some of our Shadow Warrior time on it.

I don't think we should be using the Elf sabbatical for anything we can pick up mundanely with out the sabbatical. Any way any hypothetical staff bought with elf favour should match the Staff of Volans or it's a waste of time, don't spend unique resources on non-unique rewards.

Magic 9 still means longer duration on spells, easier casting of all our spells. Less circumstances where we need to roll and better effects when we do. Regardless of the fact that some spells have an even number of magic rating break point for extra effects.

Also we really should be proposing AV to Belegar ancestor runes are one of the only things that would let the Dwarves contest an emperor Dragon with anything approaching parity if things go to hell. Ensuring that Kragg and Thorek both have all their ancestor runes ready to go if needed is crazy important.
 
Last edited:
Seeing how well the wolf-rat puppies have worked out, any chance we could try the nature vs nurture experiment again with some actual Skaven? Like try find a Breeder, find out when they deliver litters and then snatch a few newborn before they hit the Skaven 'education' system.

Of course that's by far the easy and least time-consuming part, actually raising them in a controlled healthy environment would be a massive hassle with likely very few to none having the time, skill or willingness to raise Skaven with the same tolerance, patience and kindness as they would for their own young or pets and Mathilde waaay too important and busy to do it all on her own, let alone be even able to waste a year or two of her life on this project.

And then at the end if everything goes well, you only got a few docile Skaven out of all that effort(and some controversial papers), who'd be of no real use and wouldn't be accepted anywhere.
 
@BoneyM, is the creation of powerstones sufficiently inherently dangerous that Mathilde would do it inside the Room of Oh Dear if she had that Room, or is it just difficult and fiddly? I'm trying to get a sense of what potential activities Mathilde would prefer to do in Tower rooms that make the activity easier (Dawn and Dusk or Neutrality, depending on the activity) vs making it safer (Oh Dear).

Learning how to do it is inherently dangerous. Doing it once you've got the technique down is just long and tedious.

It seems to me that perhaps Rep should be harder to accumulate as your reputation increasingly precedes you. You can recharge and exchange and trade Favour just fine, on a 1-for-1 basis, but are people really as impressed by repetition of past glories? Do we think more of a Bright Lord Magister when they slay yet another Beastman Lord? The bar has been set.
Maybe as one grows in repute, the 'cap' of Reputation increases by less than the full 'Favour Worth' of the deed. There can always be exceptions for truly grand, bar-raising achievements.

The higher 'tiers' of rep are spaced further apart. The more you have, the more it takes to become better esteemed. Easier to manage than jugging rep fractions.

So I had an idea for a Warrior of Fog Battle Magic spell, which I am tentatively calling Fae Fog.

The inspiration of this spell is the classic fairy fog situation where a person wanders into a fog bank or forest or something and then ends up getting completely lost to the point that they can't find their way out. Sometimes there is also a bit of a weird time effect like them having been gone for days but to them it was only a few hours or them thinking it's been days when they've only been gone for an hour or so.

In practice this proposed spell would create a large Fog Bank that essentially does that, namely any living creature that wanders into the fog will get hopelessly lost and unable to leave no matter how much they try or at the very least unless they manage to make a very hard saving throw. It would probably also ruin any formations as those lost within the fog become separated so that when the fog does eventually clear the enemies within are all scattered and vulnerable to being charged.

The purpose is basically to make a flank practically impassible for a time or point at a section of the enemy army and go "You, I don't want to deal with you now so begone!" which can make all the difference in a battle.

Plus if we figure this out we can probably turn it into a defensive measure with a tower or something, which would be fun.

So @BoneyM does that sound like it would fit into a potential Warrior of Fog spell?

No, just because it would be effective on the battlefield doesn't mean it has thematic ties to the battlefield.

@BoneyM if we learned cloak activity, would we be able to enchant an item to create a specific illusion?

For example, One that mirrored our body so that to onlookers we appear to be left-handed, so when we swung with a sword it would actually be on the opposite side from what our enemy was expecting.

Yes, though it wouldn't be capable of any subtlety or creativity, and it could disorient allies just as much as it does enemies.

What kind of recharge conditions/duration wooden item of cloak activity have?

You won't know until it's made.

@BoneyM, I recall you saying that you had ideas on how the Waaagh and Peace paper would be received, will it be part of the council?

Later.
 
Voting is open
Back
Top