This is the situation where having high Dwarf Rep is useful cuz they put more faith in us.But we can't inform the dwarves of that unless we validate it separately instead of claiming magical divination on objects
Asked before. Any teleport gate is going to be more like several transits per month than what you are thinkingRe the solution to not having enough womenfolk who are up to the journey to K8P....
Well there has been discussion about using architecture combined with smoke and mirrors to create teleportation gates, in case we needed to add more research avenues to AP hell. Iirc, that was tabled because we didn't know Smoke and Mirrors yet, but now we do... so maybe create a teleport gate?
I don't remember the way that discussion ended though...
In this case, I think it is. We'd feel really dumb if there was some elven technique that builds on Cloak Activity that we wouldn't be able to perform. Same for Shadow of Death.
They aren't worth it on their own, but the incidental benefits of having every single known Grey Spell below battlemagic learned shouldn't be disregarded.
Cloak Activity should have immediate and significant benefit in melee combat without playing silly buggers.That sounds like a very specific and not particularly plausible scenario. Better to put that AP into making a new spell.
"A Wizard did it."
So what? Shroud of Invisibility provides an immediate and significant benefit in melee combat, and it's just as simple as Cloak Activity. Whatever small incremental boost Cloak Activity would provide over Invisibility isn't worth spending an AP on it.Cloak Activity should have immediate and significant benefit in melee combat without playing silly buggers.
+ 1 magic still makes difficult castings safer, and makes anything time-limited slightly longer lasting.Bog Standard Staff. +1 Magic when we're at Magic 8 isn't worth anything, not even worth the AP until we pick up another +Magic trait.
We'd want the reverse. Even though they think they've only been wandering for minutes inside, hours outside have passed.Honestly if I could figure out how i'd add a time dilation effect so that those within end up wandering for hours even though only a few minutes have passed.
I suppose, although any time dilation stuff would be a purely mental effect. I think making them think they've been wandering for hours would have a greater effect on their moral though, but I suppose dulling their sense of time would be simpler.We'd want the reverse. Even though they think they've only been wandering for minutes inside, hours outside have passed.
Want to look like you are trying to shoot someone while swording them?So what? Shroud of Invisibility provides an immediate and significant benefit in melee combat, and it's just as simple as Cloak Activity. Whatever small incremental boost Cloak Activity would provide over Invisibility isn't worth spending an AP on it.
He said it being part of the coming update(s).@BoneyM, I recall you saying that you had ideas on how the Waaagh and Peace paper would be received, will it be part of the council?
He said it being part of the coming update(s).
I suspect it will be worked in organically wherever it fits best.
Maybe we'll get headpats while going for training in the College
Bog Standard Staff. +1 Magic when we're at Magic 8 isn't worth anything, not even worth the AP until we pick up another +Magic trait.
Sweet staffs are actually something that Ulthuan should be able to provide. The question we need to ask ourselves is whether the whole staff making adventure is something fun to spend AP and words on or just busywork we could skip by sacrificing some of our Shadow Warrior time on it.
Boney pretty explicitly stated that this could lead to disaster, and i rather doubt Kragg would not want to know how we did it. Lets just steer away from it.This is the situation where having high Dwarf Rep is useful cuz they put more faith in us.
@BoneyM, is the creation of powerstones sufficiently inherently dangerous that Mathilde would do it inside the Room of Oh Dear if she had that Room, or is it just difficult and fiddly? I'm trying to get a sense of what potential activities Mathilde would prefer to do in Tower rooms that make the activity easier (Dawn and Dusk or Neutrality, depending on the activity) vs making it safer (Oh Dear).
It seems to me that perhaps Rep should be harder to accumulate as your reputation increasingly precedes you. You can recharge and exchange and trade Favour just fine, on a 1-for-1 basis, but are people really as impressed by repetition of past glories? Do we think more of a Bright Lord Magister when they slay yet another Beastman Lord? The bar has been set.
Maybe as one grows in repute, the 'cap' of Reputation increases by less than the full 'Favour Worth' of the deed. There can always be exceptions for truly grand, bar-raising achievements.
So I had an idea for a Warrior of Fog Battle Magic spell, which I am tentatively calling Fae Fog.
The inspiration of this spell is the classic fairy fog situation where a person wanders into a fog bank or forest or something and then ends up getting completely lost to the point that they can't find their way out. Sometimes there is also a bit of a weird time effect like them having been gone for days but to them it was only a few hours or them thinking it's been days when they've only been gone for an hour or so.
In practice this proposed spell would create a large Fog Bank that essentially does that, namely any living creature that wanders into the fog will get hopelessly lost and unable to leave no matter how much they try or at the very least unless they manage to make a very hard saving throw. It would probably also ruin any formations as those lost within the fog become separated so that when the fog does eventually clear the enemies within are all scattered and vulnerable to being charged.
The purpose is basically to make a flank practically impassible for a time or point at a section of the enemy army and go "You, I don't want to deal with you now so begone!" which can make all the difference in a battle.
Plus if we figure this out we can probably turn it into a defensive measure with a tower or something, which would be fun.
So @BoneyM does that sound like it would fit into a potential Warrior of Fog spell?
@BoneyM if we learned cloak activity, would we be able to enchant an item to create a specific illusion?
For example, One that mirrored our body so that to onlookers we appear to be left-handed, so when we swung with a sword it would actually be on the opposite side from what our enemy was expecting.
What kind of recharge conditions/duration wooden item of cloak activity have?
@BoneyM, I recall you saying that you had ideas on how the Waaagh and Peace paper would be received, will it be part of the council?
Except possibly as spies/infiltrators. But this is such a longshot...And then at the end if everything goes well, you only got a few docile Skaven out of all that effort(and some controversial papers), who'd be of no real use and wouldn't be accepted anywhere.
The higher 'tiers' of rep are spaced further apart. The more you have, the more it takes to become better esteemed. Easier to manage than jugging rep fractions.