Treasures of the Sea
Eighth Day of the Eleventh Month 293 AC
Over the next three days you practically knock on the door of every smith and enchanter in Vialesk that might be even
slightly inclined to take the journey into the unknown. From the crowded forges of common craftsmen where humble tools of bone and horn are carved with diligence and aspiration of greater things, to the alchemical laboratories ubiquitous to a people besieged by the touch of brine upon all their works and at last to the greatest of smiths who work gleaming pale Pearlsteel and in the deepest darkest reaches of the plane dare to forge ever-flowing riverine into suites of armor no metal can match.
Enchanters too you find in full, apprentices looking for a new life beyond Palixna's silvered gaze, journeymen seeking their mastery upon strange and foreign shores, and no small number of masters seeking their fortunes elsewhere for reasons of as varied as the people to hold them. Even your mother struggles against a smile once when a grey-bearded Marid proclaims that he's off to live with the morals 'who won't snoop about his business', accompanied by a delicate featured
Teleriel, and the complaints and barbs of children, grandchildren, and what might be great-grandchildren.
Somethings it seems never change, no matter how far one travels. You suspect some magistrate will have that inheritance tangle dropped in their lap in due time, though given how spry the old fellow looks that judge might not even be born yet.
When all is said and done you count almost three score artisans and enchanters among those who wish to return with you to the Deep, a strange enough gathering to draw odd looks as you gather before the choral and limestone facade of Perenantos Bank, once the treasury of Vialesk's greatest Brine Dragon overlord, now the oldest and most influential financial institution in the City of Splendid Waves. It was upon its involvement in the transactions that persuading many of the more cautious craftsmen hinged, and little wonder given that their vaults
are for all intents and purposes the treasury of Vialesk.
The enormous Mithril doors that are wide enough to admit even the greatest of Wyrms remain firmly shut, of course, for you have no interest in making that much of a spectacle of this. You enter instead through a more reasonably proportioned arch, paying no mind to Relath's faint grumblings about having to take human form in a city where he might actually be mistaken for a mortal despite the clear marks of the sea upon his features.
Still, he grows considerably more cheerful when you start stacking gold ingots on the table before the increasingly wide-eyed clerk to be converted into Pearlsteel Tridents. Each of the bars is of course stamped with the three-headed dragon of House Targaryen as a guarantee of its fitness, though of course that is yet an unknown mark in these lands so you can hardly begrudge the man for calling for larger enchanted scales to deal with them.
No sense in holding up business though. "Twelve pounds each, one part in twenty-thousand impurity," you explain. The word 'impurity' does not sit well upon the tongue, but any purer than this would not be relevant to anyone but an alchemist.
"Yes... er, I did not mean any disrespect, Elder One," the clerk stammers, guessing your nature if not your age.
"One should never have to apologize for a job well done," you wave off the words, before adding with a smile. "But between you and I, these good people could really use their coin sooner rather than later to prepare for the journey."
After a few messages hastily sent up the chain, the process is indeed made swifter with the aid of a Triton sorcerer garbed in pearls and seasilk who seems nonetheless startled to see Breath Taker here.
Smiths & Enchanters Hired
Smiths Hired
Ones who can work common aquatic material (
Bone,
Eel Hide,
Living Coral)
-- 11 hired
Ones who can craft waterproof tools and supplies (Waterproof Ink, Books, Rope etc...)
-- 9 Hired
Ones who can work with rare materials (
Pearlsteel and Riverine)
-- 6 Hired
Total Hiring Cost: 47,760 IM (Monthly Cost: 3,980 IM)
Enchanters Hired
Apprentice Enchanters (Craft Wondrous Items) -- 16 Hired
Journeyman Enchanters (Craft Wondrous Items, Craft Magical Arms and Armor) -- 10 Hired
Master Enchanters (Craft Wondrous Items, Craft Magical Arms and Armor, Craft Construct) -- 7 Hired
Total Hiring Cost: 87,840 IM (Monthly Cost: 7,320 IM)
Grand Total Cost: 135,600 IM (Paid in Gold Ingots) (Monthly Cost: 11,300 IM)
***
It was not only the craftsmen who were busy, of course. Acquiring the services of more enchanters may serve to provide more magic to your growing realm in some respects, but the true masterpieces are the province of archmages. Fortunately for you the City of Splendid Waves does have a handful of such sorcerers and hierophants willing to ply their craft for gold, and unlike their Shaitan and Fjinn counterparts they are not embroiled in the war against the Brazen Throne. Between them you can order as many as eight mind-warding rings or enchantments of comparable power each month.
Maximum Commission Size by Spell Level:
Level 8-9: Eight Pieces
Level 6-7: Thirty Two Pieces
Level 1-5: Unlimited
What enchantments do you buy?
[] Write in
OOC: As I was writing this I went to look at what aquatic elves were called in the lore, like how winged elves are called Avariel. It turns out they are just called 'aquatic elves', not even sea elves, but a name so dry you would think a bored biologist assigned it on the way to classifying new sorts of spotted snails. So I called them Teleriel in homage to the seafarer elves of LOTR.