You've got a carte blanch on spell levels 0-5 with a literally unlimited amount of crafters available apparently. Are you sure you don't want a bigger order for PfE and Healing Belts?


Adding it now.
Unlimited is nice, but keep in mind that stuff we commission or purchase instead of making ourselves costs twice as much. 100 PfE rings will cost 80,000 IM here, while it would cost us 40,000. I don't mind buying more than 100, of course, but it's something to keep in mind. We really cannot have enough of them. Healing Belts, too, I guess.
 
Unlimited is nice, but keep in mind that stuff we commission or purchase instead of making ourselves costs twice as much. 100 PfE rings will cost 80,000 IM here, while it would cost us 40,000. I don't mind buying more than 100, of course, but it's something to keep in mind. We really cannot have enough of them. Healing Belts, too, I guess.
Just let me know if it's decided to buy more, I'll edit the plan.

Also @Deliste we're now commissioning three Circlets of Perceive Betrayal. They'd be super fitting for our Erinyes IMO, but of course plenty of others will get use out of them.
 
Thanks, everytime we come to item creation I screw up the math.

Any chance they could be a little more subtle than a circlet, though a circlet is fine.
Circlets are good, though, since that item slot is often open. Our Erinyes, for example, don't normally use that slot for any gear.

A simple, unadorned Mithral circlet, or maybe Pearlsteel, wouldn't look ostentatious or eye catching.
 
Honestly this seems super fitting to give to our Erinyes. I'm not sure whether or not they already have head gear, though.

I agree it fits and with their sky high mobility a great area could be canvassed for general plotting if necessary.

It won't stop our multitude of enemies entirely but having to have mind affecting immunity to plan within the borders of Sorcerer's Deep is a definite hurdle.
 
Thanks, everytime we come to item creation I screw up the math.

Any chance they could be a little more subtle than a circlet, though a circlet is fine.

Looking at the spell it has to be something pretty obvious anointed with blood, this is not thematically supposed to be a magic meant for spies or deceivers. Maybe something like a single blood red ruby suspected on a silver chain in the center of the forehead could work too, to evoke the third eye imagery.
 
Beads of Newt Protection for all key military personnel? Muleback Cords for the Drakenbeasts? Swarmbane Clasps for a bunch of people? Deathwatch monocles and Inquisitors Monocles for the Inquisition? Spectacles of Understanding for the Scholorums and Universities?

Basically anything from the lower level lists of the Eyeslot tab. It's the City of Glass! If any city could produce those in colossal numbers it would be this.


Lvl1-5 Unlimited. Hehehehe!

Unlimited is nice, but keep in mind that stuff we commission or purchase instead of making ourselves costs twice as much. 100 PfE rings will cost 80,000 IM here, while it would cost us 40,000. I don't mind buying more than 100, of course, but it's something to keep in mind. We really cannot have enough of them. Healing Belts, too, I guess.

One Turtle Ship raid we make enough to equip every Drakenbeast with muleback cords, PfE and Swarmbane. We make it and it'll eat years of crafting. Hehehehe! Unlimited!
 
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Looking at the spell it has to be something pretty obvious anointed with blood, this is not thematically supposed to be a magic meant for spies or deceivers. Maybe something like a single blood red ruby suspected on a silver chain in the center of the forehead could work too, to evoke the third eye imagery.

Fair enough, makes sense to me.

I'm so very keen to see them in action, best of luck to would be conspirators and I do hope they don't have a heart attack from the SUDDENLY ERINYES.
 
...I'm getting a feeling we are about to blow millions of IM.

Don't get me wrong I don't mind...
it's just that there is a stark contrast here to all other Djinn cities, then.

Armun Kelisk wasn't on war economy when we first made an (quite smaller, too) order there, was it?
 
...I'm getting a feeling we are about to blow millions of IM.

Don't get me wrong I don't mind...
it's just that there is a stark contrast here to all other Djinn cities, then.

Armun Kelisk wasn't on war economy when we first made an (quite smaller, too) order there, was it?

By the time you guys had money to burn there it was scrambling to get on a war footing already. It bears remembering that efforts to form the alliance began even before Viserys interfered in the Embra affair and that kicked them into high gear.
 
...I'm getting a feeling we are about to blow millions of IM.

Don't get me wrong I don't mind...
it's just that there is a stark contrast here to all other Djinn cities, then.

Armun Kelisk wasn't on war economy when we first made an (quite smaller, too) order there, was it?
We used to be far poorer back then.

This was pre-Adamantine Convoy raid era, when an expenditure like 50,000 IM would have been more than half our treasury.
 
By the time you guys had money to burn there it was scrambling to get on a war footing already. It bears remembering that efforts to form the alliance began even before Viserys interfered in the Embra affair and that kicked them into high gear.
Well then all the more reason to buy enough here to make anybody looking wonder if the city is going into war footing just from the sheer number and type of production.

Ahhh! A Peace time Genie city to buy from and 10s of millions to buy with.
 
We weren't then sitting on a hundred million IMs courtesy of the Efreeti ...
Edit: :ninja:
 
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I forget DP did you roll for the Alchemists?

Also I'd like the Monocles for all Inquisition personnel and Swarmbane clasps for the Minotaurs and atleast some Drakenbeasts.
 
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...hey, everyone.
Think we should make some GraveWatch Pendants for Nightwatch?
Most Companions already have the effect iirc, and it's a pretty damned good one against most servants of Others.

Pendant, Gravewatch
Aura
faint abjuration; CL 3rd; Slot neck; Price 8,000 gp; Weight 1 lb.
DESCRIPTION
Favored by the grave-wardens of sites known to be infested with the spirits of the dead, this pendant is an iron ring strung on a necklace made from polished and discolored bones, nails, and teeth. A faint blue light limns the wearer, protecting him from attack.
Undead creatures are repulsed by this light and take a —2 penalty on all attack rolls against the wearer of a gravewatch pendant. Incorporeal undead creatures are further repulsed and instead take a —4 penalty on all attack rolls against the wearer. Undead creatures can sense this light easily, however, and receive a +4 circumstance bonus on Perception checks to detect a creature wearing this pendant.
CONSTRUCTION REQUIREMENTS
Craft Wondrous Item, protection from evil; Cost 4,000 gp.
pricing is kinda too hefty to make more than a bunch for rangers and commanders, tho.
 
...hey, everyone.
Think we should make some GraveWatch Pendants for Nightwatch?
Most Companions already have the effect iirc, and it's a pretty damned good one against most servants of Others.

pricing is kinda too hefty to make more than a bunch for rangers and commanders, tho.
...Forgot about that one. A hundred! No 200! Make our accountants cry! Make two more trips to bring more money! And search for them gosh darn Alchemists!

Break open the Adamantium sotes! DP hasnt rolled for more raid targets yet! We are good on that front.
 
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...hey, everyone.
Think we should make some GraveWatch Pendants for Nightwatch?
Most Companions already have the effect iirc, and it's a pretty damned good one against most servants of Others.

pricing is kinda too hefty to make more than a bunch for rangers and commanders, tho.
That's a hefty price given we'd be paying 1,600 IM each for purchasing outright, but the use is undeniable. I'd be okay with 10-20 initially.

EDIT: Wait. Problem, @egoo. It makes it harder to hide from Undead.

@DragonParadox, do you have time to calculate the XP we earned from slaying the CR 23 Herald of Ymeri?
 
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Wait. Problem, @egoo. It makes it harder to hide from Undead.
Not really the problem for commanders, at any rate.
And a definitive upgrade of defenses, too.

Is debatable if a problem for Rangers, who are kinda supposed to cull stray undead for now.

I say, let's make 10 and have Lord-commander assign them as he sees fit - with us giving full warning that it also is a big "I'm here!"-sign.
 
There's bound to be some Heavy Armor spec'd Knights at the wall and now they actually have the equipment to make use of the skills ingrained from the age of 6.

Enough to equip the best of them has its role at the Wall I think.
 
Not really the problem for commanders, at any rate.
And a definitive upgrade of defenses, too.

Is debatable if a problem for Rangers, who are kinda supposed to cull stray undead for now.

I say, let's make 10 and have Lord-commander assign them as he sees fit - with us giving full warning that it also is a big "I'm here!"-sign.
It's definitely a concern, dude. If the Black Brothers are on the Wall then yeah, there's no issue, but if they're ranging then it doesn't matter how strong they are, they don't want a "I'm here please come eat my soul" neon sign.

I'll go ahead and commission 10, though. I've got a feeling the Lord Commander and the First Ranger would agree with me on where to assign this.
 
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Scholarum graduates have a tradition of crafting their own gear.

As for Plague Masks we're probably better off just commissioning Advanced Druid Creature Lotus Leshys. Those things are pretty powerful druids and can accomplish quite a bit more healing.
Hmmm right forgot we can just pay to craft more of them. Say we place the order yet or are the corpses still just lying around stinking up the place?

Can you add looking for alchemists?
 
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