- Pronouns
- He/Him
[X] Plan Fields of Gold
[x] Plan Wizard Hoard
[X] Plan Role Model for the Younglings
(the above two plans are the same, both Johann and Maximilian)
[X] Plan all but the ambers.
[X] Windreader > Windsage: Your magical senses see more than your normal ones. +2 Learning, even more able to see and understand emotion and magical effects in others.
This is non-negotiable and I shouldn't have to explain why.
[X] Scout: Sometimes the best weapon is knowing where everything is. +2 Intrigue, +20 to infiltrating all but the highest-security areas.
[X] Infiltrator: Nobody seems to guard anything well enough to keep you out. +2 Intrigue, +10 bonus to infiltration.
Not bad choices at all with what we're going to be doing. Will likely be useful as Court Wizard as well as in general. Lots of magical stuff to investigate you can't just walk up to.
[X] Collegiate: They say managing Wizards is like herding cats. Herding cats isn't actually that difficult. Can manage three other wizards per action spent.
Not the best in general, but arguably essential for the foreseeable future.
[X] Magical Duellist: Anyone unwise enough to try to cast spells you don't want them to will quickly regret it. +2 Learning, +10 bonus to dispelling and inducing miscasts.
Little bit specific, but not bad.
[X] Bureaucrat + Practical > Warrior of Paperwork: Scholarship is just a specific form of paperwork. You can live with it. Combines the two traits, +2 Learning, remove penalty to writing papers yourself
Also a little specific, but probably very useful for our current career.
[X] Return it with your thanks to the Bright College. +2 College Favour.
Polytheist is boring in more ways than one, and I'm just plain not interested in Avatar. Too uncertain.
[x] Plan Wizard Hoard
[X] Plan Role Model for the Younglings
(the above two plans are the same, both Johann and Maximilian)
[X] Plan all but the ambers.
[X] Windreader > Windsage: Your magical senses see more than your normal ones. +2 Learning, even more able to see and understand emotion and magical effects in others.
This is non-negotiable and I shouldn't have to explain why.
[X] Scout: Sometimes the best weapon is knowing where everything is. +2 Intrigue, +20 to infiltrating all but the highest-security areas.
[X] Infiltrator: Nobody seems to guard anything well enough to keep you out. +2 Intrigue, +10 bonus to infiltration.
Not bad choices at all with what we're going to be doing. Will likely be useful as Court Wizard as well as in general. Lots of magical stuff to investigate you can't just walk up to.
[X] Collegiate: They say managing Wizards is like herding cats. Herding cats isn't actually that difficult. Can manage three other wizards per action spent.
Not the best in general, but arguably essential for the foreseeable future.
[X] Magical Duellist: Anyone unwise enough to try to cast spells you don't want them to will quickly regret it. +2 Learning, +10 bonus to dispelling and inducing miscasts.
Little bit specific, but not bad.
[X] Bureaucrat + Practical > Warrior of Paperwork: Scholarship is just a specific form of paperwork. You can live with it. Combines the two traits, +2 Learning, remove penalty to writing papers yourself
Also a little specific, but probably very useful for our current career.
[X] Return it with your thanks to the Bright College. +2 College Favour.
Polytheist is boring in more ways than one, and I'm just plain not interested in Avatar. Too uncertain.
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