TheOmnimercurial
Dragon Bard
- Location
- UK
Would be nice if Mathilda could develop a Magical Staff that is a Rifle/Naginata with Shadow Fuckery and maybe Lightning gun abilities by helping the Gold Wizard.
It's less us getting into the super technical aspects and mostly us trying to exploit the unique research opportunities in order to leverage them personally. The snakejuice, the coin, padding out our spell list, and maybe a bit of not so light reading. A lot of it's going to be developing useful applications and enchantments for ourselves. The only real theoretical stuff the thread seems to be interested in is an eventual Ulgu ascension ritual and pairing divine casting with Ulgu.Personally I'm really not a fan of locking Mathilde away and dedicating her effort to research actions. "Technological/Magical advancement" quests tend to be either really boring updates describing tiny improvements to X, or cheese quests about plucky teenagers repeatedly revolutionising the world with little explanation or depth.
Besides, it's unlikely Mathilde, an experienced soldier and spymaster who took the requisite theory courses in college will be a greater help as a researcher than as battlewizard or spymaster.
You know what, I'm convinced. Mathilde organized the Stirland Watch. She has the institutional knowledge to set up the Roadwardens. And they won't have a problem with serving the Protector.
Make Mathilde the Mayor of a major Karak, on the best road to Ind. Make her a tower and a scholar, who comes down to town to solve issues and talks to the Ulricans. No Sigmar to annoy her, either. For in truth, where else but in distant Arabia, would you find a town ruled by a Wizard in the Old World? From a tavern no less?
Everyone who wants it, for Mathile, the Lady of the Peak, of Morning Fog and Evening Shadow! Lady of Undumgi!
And if that isn't a magicly significant location, I'll eat my hat. Where a god was robbed. That is where we build our shrine to Ranald.
[X] Mathilde, Lady of the Peak, of Morning Fog and Evening Shadow! Lady of Undumgi!
-[X] You could help the Undumgi and the Ulricans establish themselves.
-[X] There's a lot of prime real estate currently unclaimed. Stake out a prime position for a wizard's tower.
-[X] Write a series of papers on the magical phenomena you witnessed. Or better yet, get your Journeymanlings to do the actual writing.
EDIT: The trade routes and links with old friends and the Grey order can be used as hooks for story lines in the Empire, and Mat will be busy enough trying to turn Mercs into a citilized town/nation, with Dwarves and Halflings around. And the backdrop of Skaven plots and Orc fighting will make for an energetic time. As well as actually securing that Road in the mountains and all the issues that come with trade, once people and expeditions start trying their luck. Think of all the cultist that might try and use trade caravans to move in and start shit. This will be fun.
I myself am not particularly interested in returning to the Empire long-term yet, but I do imagine that K8P will get boring to stay in, so I voted to be the Manling leader/point of contact and an externally focused spy.My main thing is that I really want to get back to the Empire so that we can investigate what was causing all those disappearances, since that is really worrying to me.
EDIT2: Would that work @BoneyM ? Asking the dwarves for the space for the Shrine to Ranald in Karag Lhune, where Mork was robbed, or would that be for later turns?
@BoneyM
What are the chances our lab can tap into the waystone network for lab boosts given K8P being a waystone nexus?
Yeah, besides witnessing the absolutely incredible event of striking out loads of three thousand year old grudges, Mathilde's first, and arguably greatest contribution to the Expedition was adding this:Mathilde's first notable actions for the Expedition.
It was in carrying lots of messages from King Belegar.
Reinforcements said:Colleges of Magic
1 Journeyman Gold Wizard
1 Journeyman Jade Wizard
Karak Norn
Durin Wutokri, Engineer
30 Bolt Throwers (Siege)
100 Bolt Throwers (Personal)
20 Grudge Throwers
Karak Izor
2,000 Warriors
2,000 Longbeards
1,000 Hammerers
10,000 Camp Followers
Karak Hirn
2,000 Rangers
Karak Gantuk and Angazhar
30 Cannon
Quality weaponry for the adventurers and vagabonds
Red-yellow-green danger levels of various paths. Based entirely on memory so there may be inaccuracies. Note the green path up Blood River, that's new. And the green on the second half of Death Pass, that used to be red. Still not a safe trip but whoo boy hell of a lot safer.
Bit of a niche question, but how navigable is the River Ruin? It seems like the next logical move for further securing the WHF Silk Road would be to plant a fortress and some docks as far up the river as sea-going ships can sail and try to avoid going near Black Fortress and Flayed Rock altogether. That might be a potential long-term plan?
It's called 'River Ruin' because way up to the north it goes right through the industrial hellscape of Zharr-Naggrund. It's unknown what it would do to a boat on any given day but the possibilities are universally bad.
Not gonna work. The Black Fortress is tied for the second most important Chaos Dwarf stronghold, and they won't take kindly to any attempt at competition.Bit of a niche question, but how navigable is the River Ruin? It seems like the next logical move for further securing the WHF Silk Road would be to plant a fortress and some docks as far up the river as sea-going ships can sail and try to avoid going near Black Fortress and Flayed Rock altogether. That might be a potential long-term plan?
@BoneyM would becoming Mayor allow us to set up our tower on top of Karag Nar?