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The Griffon idea is surprisingly terrible. Sure its amazing in battle, but it's a huge problem for our usual modus operandi of stealth and assassination.
It makes it harder to switch from assassin to knight, and it will cause logistical issues.
Sort of, she doesn't have to be mounted all the time, only when it's convenient. She can always magic up a horse.

But the griffon flies, and that plain and simply opens up options. Besides the boatload of murder, and greater protection. And the fact that flying is awesome.

If we can make Indefatigable enchants, it should actually improve our mobility. Depending on a griffon's natural stamina, the greater speed might very well match or exceed us in any case, due to flying straight and even our horse still needing to follow the contours of the land.
Though on inspection of the list further down, doesn't this sound fun?
Oh yeah, I pestered Boney about how the lore attribute worked, and I'm throughly pleased with it.

It should absolutely be our first "battle magic" pick. Shadow Knives did come to mind when he ruled it that way.
Kragg+ double striking seems best. Minimal 1hko potential, but it can kill anything given time. And the seed gives us that time
Kragg's supposed Master Rune is for making a greatweapon runed... and yet he has a S10 rune which makes that throughly obsolete.

So, it remains to be seen what we could get. Yeah, his S10 rune is up there with Skalf's and Snorri's and Smiting, but his Greatweapon rune... less so.

One funky combination I thought of is Greatweapon rune + Might x2, for effectively ignoring all armor and effectively always wounding on 2+ (S6 against T4 foes, S12 against T5+, or just S10 if it caps at that, but the rune doesn't mention a ceiling) and D3 wounds. I think you can call it Poor Magister's Ghal Maraz.

Of course, his S10 is essentially Greatweapon + Might x1, without ASL and taking two hands. Pretty amazing.

I think his Greatweapon Rune not giving ASL and giving D3 wounds would make it far more balanced against his other Master Rune (because what else do you call a S10 weapon?).
 
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They're riding high right now. If that changes, they may pause, take stock, and come to some troublesome conclusions regarding what happens if the paperwork that says they signed over half their pay has a little accident.
Absolutely nothing good would happen, because they signed it in front of multiple Dawi longbeards who each also signed said contract putting it on their honor as well. Yeah so we got rid of the paperwork saying how much we got paid, surely this means we can take as much as we want, won't get paid nothing because there is no record of us signing up for the adventure now, and have definitely not dishonored an entire clan of Dawi who will take grudge level offense to this.
 
Absolutely nothing good would happen, because they signed it in front of multiple Dawi longbeards who each also signed said contract putting it on their honor as well. Yeah so we got rid of the paperwork saying how much we got paid, surely this means we can take as much as we want, won't get paid nothing because there is no record of us signing up for the adventure now, and have definitely not dishonored an entire clan of Dawi who will take grudge level offense to this.
This is about the new, recent paperwork saying they signed over half their pay in advance to gamble with tokens. If the mercenaries have a bright idea to ruin that specific paperwork, that would do nothing to touch the other bits of paperwork saying they signed on for the Expedition, they should be paid, or they have been paid, etc.
(Also, your tone sounds a little odd, given you were quoting the QM.)
 
This is about the new, recent paperwork saying they signed over half their pay in advance to gamble with tokens. If the mercenaries have a bright idea to ruin that specific paperwork, that would do nothing to touch the other bits of paperwork saying they signed on for the Expedition, they should be paid, or they have been paid, etc.
(Also, your tone sounds a little odd, given you were quoting the QM.)
Yeah I have a bad habit about not noticing that until well after I post something.
You can be stealthy in heavy armor.

Just kill anyone that would hear you.

:V
There are two forms of stealth one is when nobody sees you, the other is when there is no one alive to report you were there.
 
Personally, I'd prefer a simple +1 sword Mathilde can enchant herself rather than loading up on a bunch of expensive runes. Never mind that a "simple" Dwarven made sword even without enchantments is a seriously good sword.
He likes subtlety. He dislikes heavy armor and greatweapons.

And we all know that Mathilde is a paragon of subtlety.
 
One funky combination I thought of is Greatweapon rune + Might x2, for effectively ignoring all armor and effectively always wounding on 2+ (S6 against T4 foes, S12 against T5+, or just S10 if it caps at that, but the rune doesn't mention a ceiling) and D3 wounds. I think you can call it Poor Magister's Ghal Maraz.
The one bad matchup would be someone with T4 and 3+ or better armor, where we'd have essentially our normal greatsword.

So... Chaos Warriors.
Also one advantage of a sword made for Mathilde is that when all is said and done its hers and not something used by a dwarven hero in the past and thus is not dwarven property. Thusly she can pass it down to a student or have it safely entombed with her or donated to the Colleges with relatively little fuss.
Unless it's an item with a truly stupendous history, I highly doubt it being passed to our chosen successor would be a big deal.
 
Sort of, she doesn't have to be mounted all the time, only when it's convenient. She can always magic up a horse.

But the griffon flies, and that plain and simply opens up options. Besides the boatload of murder, and greater protection. And the fact that flying is awesome.

If we can make Indefatigable enchants, it should actually improve our mobility. Depending on a griffon's natural stamina, the greater speed might very well match or exceed us in any case, due to flying straight and even our horse still needing to follow the contours of the land.

Oh yeah, I pestered Boney about how the lore attribute worked, and I'm throughly pleased with it.

It should absolutely be our first "battle magic" pick. Shadow Knives did come to mind when he ruled it that way.

Kragg's supposed Master Rune is for making a greatweapon runed... and yet he has a S10 rune which makes that throughly obsolete.

So, it remains to be seen what we could get. Yeah, his S10 rune is up there with Skalf's and Snorri's and Smiting, but his Greatweapon rune... less so.

One funky combination I thought of is Greatweapon rune + Might x2, for effectively ignoring all armor and effectively always wounding on 2+ (S6 against T4 foes, S12 against T5+, or just S10 if it caps at that, but the rune doesn't mention a ceiling) and D3 wounds. I think you can call it Poor Magister's Ghal Maraz.

Of course, his S10 is essentially Greatweapon + Might x1, without ASL and taking two hands. Pretty amazing.

I think his Greatweapon Rune not giving ASL and giving D3 wounds would make it far more balanced against his other Master Rune (because what else do you call a S10 weapon?).

It should be noted that Great Weapons don't confer ASL in this quest, they confer -2 I. And yes, attributes cap at 10. It's why casting Speed of Light onto cavalry doesn't give them movement greater than 10.

Also, what rune Kragg's Master Rune is isn't very clear. It did used to allow you to rune Great Weapons and keep the +2 S as well as any other benefits, but I'm unsure whether that's what it is in this quest, because the statline we have for him states his master rune is a rune that gives S10, flaming attacks and +1 attack.
 
Personally, I'd prefer a simple +1 sword Mathilde can enchant herself rather than loading up on a bunch of expensive runes. Never mind that a "simple" Dwarven made sword even without enchantments is a seriously good sword.
Thing is, even if did something hilariously high level like enchanting a sword with Mindrazor, that still falls considerably short of what Kragg or Thorek can achieve.

And that's more or less our best enchant.

Something that should be very good for us to enchant, tho, are guns. We have spells for silence, we have spells for armor-piercing projectiles, we have spells for invisibility, we have spells to bend light and make lenses...
Start subtle, like an avalanche. Right? That's how the saying goes?
That's... actually a very good saying. An avalanche can very well start subtly, and it's liable that the subtle ones are the most deadly as they go from a few pebbles to enormous boulders in the blink of an eye.
Also, what rune Kragg's Master Rune is isn't very clear. It did used to allow you to rune Great Weapons and keep the +2 S as well as any other benefits, but I'm unsure whether that's what it is in this quest, because the statline we have for him states his master rune is a rune that gives S10, flaming attacks and +1 attack.
I think that it's more likely that his hammer is Master Rune of Kragg (S10) + Rune of Fire (Flaming) + Rune of Fury (+1 Attack).

I'd be happy with a straight up copy, because the Rune of Fury is just fantastic when you hit that hard, but so is Striking x2.
 
I think that it's more likely that his hammer is Master Rune of Kragg (S10) + Rune of Fire (Flaming) + Rune of Fury (+1 Attack).

I'd be happy with a straight up copy, because the Rune of Fury is just fantastic when you hit that hard, but so is Striking x2.
Yeah, that's what his statline says too (well, it says he managed to get all three effects into a single rune which is hilarious BS. Having a copy a of a rune that does that and then something like Furyx2 would be very fun), but we also have word of QM that the Master Rune of Kragg the Grim allows great weapons to be runic. So...which is true? Or has Kragg just made two Master Runes and then named them both after himself?

Personally, I'd prefer a simple +1 sword Mathilde can enchant herself rather than loading up on a bunch of expensive runes. Never mind that a "simple" Dwarven made sword even without enchantments is a seriously good sword.


And we all know that Mathilde is a paragon of subtlety.
What says we can't enchant a sword with as many runes as possible on it? Runes don't automatically repulse magic or anything. The Dwarves would probably say we've lessened the work, but if it belongs to us, they might grumble, but probably won't care too much.
 
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If we're going to be donating cash to Ranald, instead of using it for charitable works we should probably build him a Karak Eight Peaks temple. By which I mean, we take that room in Karag Nar where the Priest of Only Gork died, and we refurbish it to be a tavern/gambling hall to Ranald-friendly specifications, then find someone reasonably clued in who is interested in settling there and opening up shop. It sounds like there are a fair number of humans who would be willing to stay here instead of return, so hopefully that won't be too difficult.

Bonus points if we can get a nice tapestry of a cat running away with an orc's coin purse for the wall.
I disagree that we should instead build him a temple. The dude looks kindly on charitable acts, so we wouldn't be pleasing him any less if we gave our cash to the poor instead of spending it on a building. The only difference would be that a large number of people who really need money get none. Let's try not to fall into a temple tendency and call it virtue, yeah?
 
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What says we can't enchant a sword with as many runes as possible on it? Runes don't automatically repulse magic or anything. The Dwarves would probably say we've lessened the work, but if it belongs to us, they might grumble, but probably won't care too much.
I would first try to recover the Fellblade than to try and mess up a runic masterpiece made by Kragg, unless it's to set it up to kill Archaeon or something.

If he made a Master Rune that's all those three effects... I don't know what to say, except that Thorek can eat shit.
 
A pleasing 'Temple' to Ranald made out of egregious wealth probably looks something like four walls and a ceiling, and a bunch of people inside willing to help others out.

So, you know, a temple to Shallya, really, but maybe some subtle signs that he had a hand in setting it up.

When you think about it, there's a pretty good reason why Mathilde ships the two, even beyond that being the canonical pairing.
 
I would first try to recover the Fellblade than to try and mess up a runic masterpiece made by Kragg, unless it's to set it up to kill Archaeon or something.

If he made a Master Rune that's all those three effects... I don't know what to say, except that Thorek can eat shit.
A fair point, I'm just saying that there isn't technically anything stopping us from trying. Even if it might be a bad idea. And yes that's an incredibly BS rune. Which is why I find fantastic he just made it to forge shit with. It's not to kill people, he made it so his job would be easier :rofl2:.
 
@re: Money

We owe Ranald 10%, I see no reason to go overboard when even that will likely be closer to two thousand gold than one. Giving that to the poor people of Stirland sounds nice.

There are a lot of things we might put that sort of cash towards. Yes, it's a considerable sum, but only by our current standards, so I'd rather only do what we have to do and Tithe Ranald/College. They will be taking a big bite out of it already.

Hey @BoneyM does charity count as "protecting" people?

@edit: We don't actually owe Ranald anything. Mathilde's worship doesn't follow that scripture, never has. We "paid" for those coins through the biggest service Ranald has likely ever had, and the amusement he derives from our misadventures.
 
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