Voted best in category in the Users' Choice awards.
I think that Burning shadow plan of the previous vote was worse than Shadow plan of the current one, especially after the recent QM clarification of how burning shadow works and how Mathilde estimates her chances at leader assassinations. It's not butchered into a bad one: it's got bad parts cut out until it's a sensible one without too many tzeenchian moving parts and unnecessary risks.

Leader assassinations were a third degree last resort with two other options placed above it, so please don't straw man again.
 
Mathilde's got a spell for that.

She hasn't learned how to fly or teleport yet, so she doesn't. She has a combination of spells that would help, but they don't help as much when carrying an object as big or bigger than she is, as Take No Heed should fail, and an orc carrying something huge is a curiosity to be investigated, as it might be loot to scrap over.
 
[X] Fire
[X] Projectiles

I know people think the Explosives option would be funny, but I'd rather not traumatize the poor dwarf when we have other perfectly viable (and honestly probably better) options.
 
@BoneyM, are the miners' blasting charges from Total Warhammer a thing in Divided Loyalties? Are they the gunpowder charges mentioned in the temporary threadmark?
 
There's also this:
The only places you could get an angle on the entrance would be at the lip of the caldera, which would be fully exposed to being seen from both the citadel and the caldera.
Doppelgänger to Orc, Take No Heed, and we're just a skiving Orc lazing around on the edge of the Caldera.
 
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An architectural survey for weak points cannot be performed through the equivalent of a telescope.
While that does make sense, it's not what I understood from this:

"How risky would this be? And how about using lenses from a high vantage point to allow the engineer to get a look at the citadel entrance"
->
"The only places you could get an angle on the entrance would be at the lip of the caldera, which would be fully exposed to being seen from both the citadel and the caldera."

So asking seemed worthwhile.
 
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While that does make sense, it's not what was I understood from this.
"How risky would this be? And how about using lenses from a high vantage point to allow the engineer to get a look at the citadel entrance"
->
"The only places you could get an angle on the entrance would be at the lip of the caldera, which would be fully exposed to being seen from both the citadel and the caldera."

So asking seemed worthwhile.

Yeah, the first time I was asked I just answered with the first problem I saw with it instead of thinking through the entire scenario. Assuming you're in the Eastern Valley, line of sight can only be drawn on the caldera entrance to the Citadel from the edge of the caldera. On top of this, line of sight is not sufficient for identifying weak points that would allow for a controlled partial demolition of the Citadel. You'd want to see the inside as well, and be close enough to see existing cracks and tap against the material.
 
Thorns sounds funny, but impractical. Orcs will break out the choppas for a new and interesting scrap. Even if the plant kills twice its weight in orcs before going down there's a lot more orcs behind that.

Explosives sounds even funnier with the 'incredibly upset balloon' method, but also even more impractical, since it involves trying to smuggle a no-stealth person past a highly guarded area. Edit: had it pointed out that Substance of Shadow makes target invisible, not just ghostly.

Attack should probably be done ASAP, not just for the morale bonus but also so the orcs have less time to prepare. Right now I'm guessing they've finished up infighting to determine a new boss, and are moving on to re-organizing and re-fortifying and re-establishing patrols and lookouts.

[X] Explosives
[X] Fire
[X] Projectiles
 
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To be honest at this point I just want the vote to end, I'm tried of twisting this issue around from every angle. I'd even vote for Thorns which is I think the most risky of the plans presented if it just meant we could move on faster.
 
Explosives sounds even funnier with the 'incredibly upset balloon' method, but also even more impractical, since it involves trying to smuggle a no-stealth person past a highly guarded area.

The point of the "balloon" method is that the no-stealth dwarf simply has to float unseen as we carry him rather than have to do any sneaking himself.
 
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