Mathilde's got a spell for that.Does that mean that to get to the western entrance to the Citadel Mathilde has to go through the Citadel?
Mathilde's got a spell for that.Does that mean that to get to the western entrance to the Citadel Mathilde has to go through the Citadel?
I think that Burning shadow plan of the previous vote was worse than Shadow plan of the current one, especially after the recent QM clarification of how burning shadow works and how Mathilde estimates her chances at leader assassinations. It's not butchered into a bad one: it's got bad parts cut out until it's a sensible one without too many tzeenchian moving parts and unnecessary risks.
Does that mean that to get to the western entrance to the Citadel Mathilde has to go through the Citadel?
Doppelgänger to Orc, Take No Heed, and we're just a skiving Orc lazing around on the edge of the Caldera.The only places you could get an angle on the entrance would be at the lip of the caldera, which would be fully exposed to being seen from both the citadel and the caldera.
I mean, if we are invisible, we can swing dwarf balloon over there to look while standing at the lip...There's also this:
Doppelgänger to Orc, Take No Heed, and we're just a skiving Orc.
@BoneyM, are the miners' blasting charges from Total Warhammer a thing in Divided Loyalties? Are they the gunpowder charges mentioned in the temporary threadmark?
While that does make sense, it's not what I understood from this:An architectural survey for weak points cannot be performed through the equivalent of a telescope.
While that does make sense, it's not what was I understood from this.
"How risky would this be? And how about using lenses from a high vantage point to allow the engineer to get a look at the citadel entrance"
->
"The only places you could get an angle on the entrance would be at the lip of the caldera, which would be fully exposed to being seen from both the citadel and the caldera."
So asking seemed worthwhile.
Just for the fun of it?
I think the problem is taking a look from far away, which is impossible. The winning plan is instead dependent on us sneaking there and dependent on our sneak skill, which I'm fairly confident in.Well, now there are seemingly many problems in getting a Dwarf engineer a close look.
Explosives sounds even funnier with the 'incredibly upset balloon' method, but also even more impractical, since it involves trying to smuggle a no-stealth person past a highly guarded area.