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A question: a lot of those options are not mutually incompatible. For example, Thorns and Projectiles could both be used at the same time with no ill effects whatsoever, and indeed doing so seems eminently logical; Explosives could be supplemented by Fire easily as a fallback plan in case the infiltration goes poorly and we can't blow the entrance. What's the policy on this?

Every option risks tipping off the enemy, trying to do two doubles the risk of doing so but only slightly reduces the risk of failure. Projectiles is a lot more visible than Thorns, but Thorns risks a miscast, doing both means you're risking a miscast and are extremely visible. If the leading vote is tried and failed, whichever compatible runner-up with the most votes will be the fall-back.
 
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I've been thinking we should take Panpan to our estate and see if she can enrich the land.

Can always buy them Haunted Hills, tho.
We analyzed this before. We got Karst hills, the land is perfectly rich, if a little alkaline, but the porous limestone under the hills causes rainfall to leach away basically instantly, which is a bit of a bummer for water loving grains, while the limestone or chalk under the sod is a bummer for deep rooted trees, since it damages their roots when they get through the thin topsoil.

Hedges are about the biggest thing you can grow on them.
Now if we weren't in Stirland that'd be fine, such hills are actually prime vineyard land.
Stirland is a bit too dreary for that though.

Some herbs like this soil and climate, but the goats we have all over it would probably eat them unless effectively isolated from the all-terrain animals. So economically?
Hedges -> Berries -> Pies
Grass -> Goat -> Milk -> Cheese
Grass -> Sheep -> Wool -> Cloth (this chain also works for goats but they're a lot less profitable)
One share will be enough to catapult a peasant into 'nicest farm in the village' territory. I've yet to sit down and bang my head against the Warhammer economy but as a non-binding ballpark more than 10 but less than 100 sounds right.
...so we're looking in the ballpark of "buy a small town/large village region". If we can find a seller.
The potential morale factor with Codrin's mercenaries is something you are aware of, though. Mathilde has been present for every Council of War meeting. If you suggest waiting it'll be assumed you've taken all factors into account and the advantages of waiting outweigh the disadvantages.
Mmm, if we had a more effective idea than "Burning Shadows -> ??? -> Profit", might be worth it but I don't think its enough on its own. Fighting through the Citadel interior means humans engaging Black Orcs in close quarter tunnel fighting.

We'd need the morale bonus more than keeping the reinforcements out.
1) Old wood, old mud, uncured furs, leather, all leaning haphazardly against each other. Fungus on anything rotting.
2) Yes, she's seen it burn before in the Hall of the Moon.
3) Lamp oil, sawdust, gunpowder.
So hmm.
Old wood -> Assuming its untreated wood, that means dry inside, damp outside and rotten wood powder all over.
Old mud - > Not in itself flammable, but would actually help make things more flammable, as its basically a dessicant.
Uncured furs -> Not especially flammable, its oil soaked keratin. Burns pretty well once its hot enough, but a bitch to ignite if you tried to light it with a match.
Leather -> Not especially flammable, but burns just fine once hot enough.
Fungus -> Burns better than wood, once hot or dry enough. The spores everywhere includes a lot of fine particulate organics that are functionally "scattered sawdust all over" when not in a cave where the moisture stays trapped.

Would not take a lot of effort to set it on fire, but wouldn't catch fire spontaneously without a lot of sparking surfaces either.
My brain is giving a slightly bonkers solution. What if we use Substance of Shadow to make the expert become invisible, silent, and insubstantial and then have Mathilde carry them to the citadel entrance? Presumably Mathilde can sneak down there and the spell should reduce most of the problems of their own stealth skill and if there is a problem, they can bug out on a Shadow Horse.

We need to have the target in shadows, but we might be able to get away with covering the dwarf with a blanket.
That is physically possible, and the Dwarves would consider traumatizing their expert an acceptable price to pay for preventing reinforcements.
The poor, poor engineer is going to have a bit of an existential crisis.

We should buy the expert some good beer afterwards.
 
[ ] Explosives
Infiltrate the Citadel with a Dwarven expert to set gunpowder charges to destroy the entrance to the Citadel. This does rely on your own infiltration going smoothly, and if caught you risk alerting the greenskins.
This implies hilarious idea to carry him while being invisible and insubstantial, right? Cannot not vote for that.

[X] Fire
[X] Explosives
 
@BoneyM Most of these options seem to be complementary if timed right?

For example:

[X] Fire
[X] Shadow
[X] Thorns
[X] Projectiles

Seem to enhance each other, particularly if the start is Mathilde casting Burning Shadows and then the archers, artillery and artillery start shooting into the injured masses of greenskins and
Panoramia adds just a bit of extra security around the door.



For the matter even the Explosives plan is not incompatible with the above though timing might be tricky.
 
@BoneyM Most of these options seem to be complementary if timed right?

I responded to something like this while you were probably typing:

Every option risks tipping off the enemy, trying to do two doubles the risk of doing so but only slightly reduces the risk of failure. Projectiles is a lot more visible than Thorns, but Thorns risks a miscast, doing both means you're risking a miscast and are extremely visible. If the leading vote is tried and failed, whichever compatible runner-up with the most votes will be the fall-back.
 
One share will be enough to catapult a peasant into 'nicest farm in the village' territory.
So for Sober Master Mathilde, let us do the totally legit math on the bequeathment from Drunken Menace Mathilde.

350 shares equates roughly to...
Carry the one ninja auditor...
Divide by Okkams Mindrazor...
Toss the remainder in the Pit of Shades...
I make that...

Mo' money, mo' problems.
 
Oh, I love all of them. Shadow and Thorns are metal as gromril, Projectiles are sensible, Fire is destructive as hell, and Explosives are hilarious.
 
Why not try synergizing all of them, with the way things go, the citadel assault will be noticed, it's just a matter of timing everything correctly, like the the scouting for explosives should be done first, while burning shadow done last, if there is a later.
 
[X] Explosives
[X] Fire
Either one would be nice, though I have to say, the idea of an incredibly upset dwarf balloon is killing me right now.
Presumably, said balloon will be guiding us where to place the bombs.

Then main downside I see for the explosives stuff is the damage it might do to the Citadel, or losing a way down into the caldera, but that's acceptable.
 
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