Remember that you can approval vote for multiple options.
Hah, no, she HATES Sigmar for failing to save Van Hal when he needed it most. That was actually a major plot arc and is still a character trait on her sheet.It would be amusingly if he tries to convert her, assuming that as she's from the southern Empire she prefers Sigmar to Ulric.
IIRC we already have word of god that Ranald is in fact a god prayed to in battle. When you're in the thick of it and it's as much luck as anything that'll keep you alive, keep you from dying to some random unseen strike, you pray to the god of Luck, and that's Ranald.
Well, but gods aren't tools. They have opinions and such. And unlike a lock pick, Ranald actually is generally applicable to everything, if not as good as a specialist; anywhere Fortune can get its grubby mitts on, Ranald is there. He's basically the good guy Anti-Tzeentch.Quite the opposite, it would just be incomprehensible. It's like trying to use a lock pick as a weapon. It's not good for you and it's not good for the lock pick. Warhammer polytheism isn't like the D&D polytheism which is often presented as being more like Christianity but with multiple competing gods. In Warhammer each god exists within the context of their pantheon, and even their priests would pay respects to and seek the blessing of the other gods in the appropriate context.
Basically, worshipping one god in their sphere doesn't diminish your ability to worship another god in theirs. They're complementary, not competitive. It would like saying it was neglecting your fork because you used a spoon to eat your soup with.
The exception is gods with overlapping portfolios, like the Empire's three war gods, but that's not the case here.
They meant that the Ulrician might assume that about her.Hah, no, she HATES Sigmar for failing to save Van Hal when he needed it most. That was actually a major plot arc and is still a character trait on her sheet.
Hah, no, she HATES Sigmar for failing to save Van Hal when he needed it most. That was actually a major plot arc and is still a character trait on her sheet.
IIRC we already have word of god that Ranald is in fact a god prayed to in battle. When you're in the thick of it and it's as much luck as anything that'll keep you alive, keep you from dying to some random unseen strike, you pray to the god of Luck, and that's Ranald.
I am still awkward about the whole "slapping our name on every cantrip", but okay I guess.
This isn't just any cantrip, but something that's arguably useful enough to be part of the Colleges' core curricula, as it will hopefully allow spell matrixes to be demonstrated, and maybe even practiced, without having to be cast. They could even be projected massively scaled up and sections zoomed in on, so teachers can demonstrate the flaws in what their apprentices did when they actually cast the spell. It's low resolution, but you can just make the scale bigger to compensate.
Of course, it might not be as useful as we hope, but we might as well look on the bright side.
It's a lost cause at this point. Just pick the least worst and hope that SV's collective bad taste won't win.I am still awkward about the whole "slapping our name on every cantrip", but okay I guess.
See, I've already said that, basically...I am not sure it's going to be as useful as we hope. And so am not sure it's worthy of attaching our name to what may well turn out be a cantrip or something not all that useful for others for some reason.
Talk to other wizards in the expedition about the spell, see if they see uses for it and derivatives, then we shall see?
If it's an actual spell that can be taught, rather than a personal trick or something like a mastery, it's worth slapping our name on. The Ulgu Spellbook only has twenty eight of those, total (the first fourteen are universal spells), and we have confirmation from the GM that a few of the other winds could also convert this particular spell over to work within their paradigm.See, I've already said that, basically...I am not sure it's going to be as useful as we hope. And so am not sure it's worthy of attaching our name to what may well turn out be a cantrip or something not all that useful for others for some reason.
Talk to other wizards in the expedition about the spell, see if they see uses for it and derivatives, then we shall see?
Well, the other thing is that I get the impression that spell creation, codification, and publication is incredibly rare, which is why there are so few that the Colleges can teach. As a result, I expect that wizards are taught and become very good at wringing the maximum utility they can out of the few spells they know.
Beyond that, I think that creating a spell, any spell, is a major achievement worth putting her name on, or that serves to highlight that Mathilde is an exceptional Magisters. However useful the spell she created is, it's a badge of pride, as it's more spells than most other Magisters have their name on.
Plus, it's the cultural expectation in the Empire to inventions to have the inventor's name at the beginning.
If it's an actual spell that can be taught, rather than a personal trick or something like a mastery, it's worth slapping our name on. The Ulgu Spellbook only has twenty-ish of those, total, and we have confirmation from the GM that a few of the other winds could also convert this particular spell over to work within their paradigm.
Actually, if it were a petty or lesser magic that'd be even more of a reason to put our name on it, because that'd mean that just about everybody could cast it, and even priests could emulate the effects with the help of their god. Imagine a god putting some effort into doing something that Mathilde invented. It'd be as famous as Aethyric Armor or the spell to create Blessed Weapons.
It might need refinement, and a streamlining of how to explain the concepts that go into calling it forth (and I stress might, seeing as how this time around we're just making an informational illusion, not trying to stick a magical gun into somebody's soul), but at its core inventing spells is very much not common and we shouldn't act like it is.
You'll note that both of those examples are Dwarven, not human.You can note that often even the most legendary weapons like Ghal Maraz or Elector Count swords do not have author's name on it. Because truly legendary artifacts etch the name of the creator into history without anything so narcissistic as naming the item after the creator.
Have you ever looked at basically anything in the Empire named in living history?It is honestly gauche and garish to name the spells after the author, I find.
Now you're just being mean.edit: Naming after the author is honestly for kind of wizards with head stuffed full of sense of self-importance; nice for Chamon Wizards, who are into shiny gold things and being full of bling, or for Bright Wizards, full of hot air. Not so much for Grey Wizards.
I am still awkward about the whole "slapping our name on every cantrip", but okay I guess.
This isn't just any cantrip, but something that's arguably useful enough to be part of the Colleges' core curricula, as it will hopefully allow spell matrixes to be demonstrated, and maybe even practiced, without having to be cast. They could even be projected massively scaled up and sections zoomed in on, so teachers can demonstrate the flaws in what their apprentices did when they actually cast the spell. It's low resolution, but you can just make the scale bigger to compensate.
You'll note that both of those examples are Dwarven, not human.
Have you ever looked at basically anything in the Empire named in living history?
They all have the common names, and then they've got the fun over-the-top ones.
Now you're just being mean.
[X] King Belegar Ironhammer
[X] Head Ranger Ulthar Alriksson
[X] Grand Master Ruprecht Wulfhart
[X] Mathildes Malleable Model
[X] Mathilde's Mirage Map
[X] Mathilde's Aetheyric Projection
In my opinion, more wizards should put their names on their spells. If the engineers get to put their name at the front of every fucking thing they make, why not the wizards?